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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
This seems fun, except I'm weirdly annoyed by the wait times for healing, shore leave, refitting my ship, etc... I know it's completely logical to give people shore leave and that repairs take time (ok, maybe I could fix my ship at the same time, instead of packing everyone inside and giving them a few coins to get high on spice afterwards) but I read somewhere that missions time out if you wait too long, and I'm worried about falling behind of the difficulty curve.

Does it matter or can I go on decades-long trips and go back to the story mission with a fleet of imperial destroyers in tow?

Also: The UI needs an overhaul. Trying to be clever by picking cargo while doing missions and only finding out that there is a Trade Ban going afterwards, because the conflict screen is 7 clicks away made me quit yesterday.

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