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Phlegmish
Jul 2, 2011



Got this game yesterday and I'm struggling a bit. In my first game I followed the storyline and supported Prince Faen, almost every faction that wasn't Cadar turned hostile to me and I ended up in tedious fights every ten seconds.

Going to start over, how are you guys making so much money? What's a chill build/strategy for a new player?

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Phlegmish
Jul 2, 2011



willing to settle posted:

Also, one of the biggest things to learn about the game, in my opinion, is reputation management. You need to get yourself to a place where you can stay neutral or mildly positive with most factions. You're gonna want stuff like rep loss mitigation talents, and talents that let you avoid fights. Eventually you'll get to a point where you're slowly building rep with basically everyone just by doing normal poo poo, and will only have like a couple of serious enemies.

That makes sense. If you have positive rep with someone it's probably easy to keep it in the green because you can just hail them every now and then.

Right now unfortunately, I only have positive rep with Steel Song and Cadar Syndicate, everyone else kind of hates me. I'm trying to do top dollar missions for those two factions, but the problem is that those keep pitting me against enemies that I can't defeat. I still have the starting ship with only a few upgrades. I should probably grind some other factions for a bit.

Phlegmish
Jul 2, 2011



I must have crossed some sort of scaling threshold because now I'm getting wrecked by everyone I see. I just lost to some random Alta Mesa ship and they apparently imprisoned me for several years (!!!). I like this game but the ship combat is just too brutal for me, I have no idea how to make my ship not suck. I'm thinking of starting over while trying to maintain positive rep with everyone from the beginning.

Phlegmish
Jul 2, 2011



Thanks for the help, guys. I've decided to start yet another playthrough with the following in mind:

- Keep reputation with everyone in the positive. I guess I'll have to be very particular about the missions I accept, keep trade wars in mind, and switch factions often. I'm assuming I'll need the E-tech (?) talent that gives you a chance to learn about faction contacts when you land on a planet. Anything else similar to that? Finding out about contacts is difficult. Stiff Salute will allow me to avoid combat, anything else?

- Rely on boarding when I do get into ship combat.

- Get upgrades even when they don't seem very useful of themselves.

One thing I don't like is how opaque the dice roll system is, sometimes I fail a test even when I rolled higher dice. I don't get that one - the reverse does make sense because you're triggering a talent.

Phlegmish
Jul 2, 2011



Alright, I'm going to pick secondary careers in Diplomat, Merchant, and Spy. Wish me luck.

Which starting class would you recommend, Explorer?

Phlegmish fucked around with this message at 12:57 on Nov 16, 2018

Phlegmish
Jul 2, 2011



Thanks for the information, guys.

I've started a new game as Smuggler, picked Diplomat, Merchant and Spy (among others) for my officers and myself, and this time it's going rather well. I have positive rep with everyone but Clan Zehrin, and I'm about to go butter them up.

Eddy-Baby, I knew about the overcapacity thing with stats, but didn't realize higher ships had higher capacities - even though that makes sense. I actually bought a new 500K ship at one point (a Heavylifter or something), but it was total rear end compared to the Frontier Liner in that it had almost no fuel range or cargo space. I immediately resold it for that reason. Is there a ship that is a straight upgrade to the Frontier Liner or will there always be that trade-off? With the Longhaul Engine and Cargo Pod x 2 I have 90 cargo space and an effective fuel range spanning multiple systems. I'd like to keep it that way.

Oh, and I got wrecked by a xeno ship I couldn't run away from, the game helpfully told me it would have been game over if not for my pussy difficulty. I can only imagine how annoying it must be to lose to that after playing for twenty hours

Phlegmish
Jul 2, 2011



I ended up choosing the Cautela Titan, the most expensive ship available to me right now. With the cargo pods upgraded to level 4 and a Longhaul engine, I have max 100 AU fuel range and 90 cargo space. I really miss having 195 AU fuel range with my Frontier Liner, especially with these endless escort missions 8 jumps away, but I guess it's acceptable. :sigh:

It does seem much more effective in combat, though. I have yet to upgrade everything, but just to be clear on this - if a component just boosts certain skills and you're already well over 200% for those skills, you can safely swap it out for something else, right?

Phlegmish
Jul 2, 2011



That makes much more sense and explains why I have 800% Gunnery or something stupid like that.

The ship system is really about not having your cake and eating it too, which I guess I can understand. No matter how big your ship is, it's hard to fit all the components you want on it. That's okay - I'm a lover, not a fighter. As long as I can win the occasional fight against random nobodies, that's good enough for me.

Phlegmish
Jul 2, 2011



Destroyed my first xeno ship a few days ago. Hell yes, get wrecked.

I'm running out of steam with my current playthrough, I have a lot of money and nothing to really spend it on. I decided to help the Coalition plant emissaries around the galaxy in hopes of getting more quests from them, but I finished doing that a while ago and nothing's happened in the main story since then, even after curing the crimson plague.

Phlegmish
Jul 2, 2011



corn in the bible posted:

I wish the game had a conclusion and ending...

Yeah, I was excited for the follow-up to the missions where you have to cure the plague, install Federation ambassadors, etc. but it just kind of fizzles out. Like it's not quite finished yet.

Phlegmish
Jul 2, 2011



Yeah, same. Probably when the campaign has some sort of ending.

Phlegmish
Jul 2, 2011



willing to settle posted:

I think y'all are kidding yourselves if you think there's going to be an ending. They've been pretty explicit about wanting this to be a sandbox experience and they've said they don't even see any of the major vignettes as constituting a main story anyway. If curing the plague or beating the Jyeeta didn't do it for you, well...

Maybe. I don't want the game to literally forcefully end at some point, but I would like a 'main quest' with some sort of conclusion that I can ignore while I dick around forever. It's a psychological thing.

Phlegmish
Jul 2, 2011



I've been meaning to get back into this, but I'm afraid I'll get overwhelmed, and I want to keep things as simple and manageable as possible. You guys have tips for character creation and the start of the game, and maybe things to keep in mind throughout an entire playthrough?

Phlegmish
Jul 2, 2011



Alright, so it might be good to set up a template that is Attributes -> Skills -> Ship -> Contacts -> Experience?

Which attributes should I mainly focus on if I mostly want to do trading and a variety of missions?

For my main guy I'm assuming I should focus on the skills that aren't pooled...or are they all pooled? I guess it would make sense if they all are, as opposed to attributes. I would still think some are harder to supplement than others.

What is the recommended starter ship at 260k, as well as the best 2 starter contacts?

There are too many choices I am paralyzed

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Phlegmish
Jul 2, 2011



Yeah, I have the same problem. I have no idea how to set things up and just give up before getting started

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