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Anyone have suggestions for new player starts? I created a template with the intention of going Smuggler/Merchant/X. A. Attributes B. Skills C. Ship (Galtak Freighter?) D. Contacts (Merchant, Smuggler) E. Experience (Smuggler) 16 Strength, 30 Charisma 22 Quickness, 22 Wisdom 26 Fortitude, 20 Resilience 3 Rifles, 2 Evasion 10 Negotiate Feel like it's a solid start, especially if I manually assign crew talents so I can pick up all the auto pass check skills. Any comments on it?
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# ¿ Jun 26, 2018 03:12 |
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# ¿ May 17, 2024 16:31 |
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habituallyred posted:I would have more quickness if you plan to fight in crew combat. Even if you go the sniper rifle route. I havent played enough to really get into crew combat. The rifle could be swapped for any other weapon. Stats still need to be adjusted?
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# ¿ Jun 26, 2018 12:23 |
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Does this game have a win condition or a timer or anything?
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# ¿ Jun 30, 2018 11:31 |
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CommissarMega posted:All quests are on timers, the storyline quests included. That said, you don't lose the game or anything if you time out any of them, even the story ones; in the former case, you might lose some faction rep IIRC, as well as any associated rewards. In the latter case, the timers are fairly generous, and are mostly there to simulate an ever-changing universe- you won't lose out on anything but quest rewards if you decide to go off and become a space pirate or something. I'm just wondering how to approach the game is all, if I need to be super time efficient and min max all my poo poo, or if I can just kind of chill and let things play out.
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# ¿ Jul 1, 2018 08:47 |