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It's awfully warm for this time of year.
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# ? Jun 6, 2018 17:50 |
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# ? May 21, 2024 02:48 |
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The default animal companion is actually different depending on which game you play first (and your choice carries over to the linked game, you don't get a do-over). I can never remember how it works, I always have to look it up. In Ages, you get Dimitri from the shop as you showed, or Ricky as a minigame prize (from the batting game in past Lynna Village). If you get neither flute before reaching this area, you'll get stuck with Moosh (ugh, button mashing). In Seasons, the shop has Moosh, Dimitri is the minigame prize (from Subrosian dancing), and you get Ricky by default on reaching the animal-specific area. I usually end up picking Dimitri too. I'm still not sure if I like this or not, mainly because it's never explained, so the player can't make an informed choice unless they look up a guide. On the other hand, it never really ends up mattering: there's one area in each game that changes depending on which animal you get, and outside of that and the very short introductory areas for each animal, you never need their abilities for anything and there's little reason to use them. I think there might be some minor areas you can access sooner depending on which one you have, but it never makes a huge difference. The animals were a cute idea, but they're really underused. I guess at least in theory it offers some incentive to replay the game with different ones? Fun bonus: the animal flutes are also lethal to Pols Voices. It can actually matter in Seasons, since that game's gimmick item (unlike the Harp of Ages) doesn't make sound, and you encounter Pols Voices at a point before you are guaranteed to have a flute. It's a (minor) incentive to choose an animal other than Ricky in that game if you play it first (if you play Ages first I don't think you can have a flute then).
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# ? Jun 6, 2018 18:46 |
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This entire sequence is so goddamn tedious. I always loathe it on replays. First a useless area full of holes (if you get the default animal, which I did), then an equally empty city. I got lost as well looking for the composer my first time, and then didn't understand that I had to play the song for him (it never TELLS you after you first get it that it's called the Song of Echoes so the hint was lost on me). That might colour my opinion, but still. The constant time changing with the song animations is annoying, and if you put the seed wrong or something it's the worst thing. Then you gently caress up the minigame again and again (as a kid, but it's still not trivial). Just garbage. At least the next dungeon has an awesome item and one of my favourite dungeon themes in the game .
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# ? Jun 6, 2018 20:13 |
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Simply Simon posted:This entire sequence is so goddamn tedious. I always loathe it on replays. First a useless area full of holes (if you get the default animal, which I did), then an equally empty city. I got lost as well looking for the composer my first time, and then didn't understand that I had to play the song for him (it never TELLS you after you first get it that it's called the Song of Echoes so the hint was lost on me). That might colour my opinion, but still. The constant time changing with the song animations is annoying, and if you put the seed wrong or something it's the worst thing. I figured you had to play the song for him, but when I walked up right next to him I'd talk to him rather than play it (because I didn't turn around first) so I thought I had to go find something to help his hearing.
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# ? Jun 6, 2018 20:20 |
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The fact that you missed that secret is going to tear at me for ages.
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# ? Jun 6, 2018 20:24 |
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I just had a thought: We're so old Kids growing up with Google probably can't imagine being stuck on a puzzle in games like this. I remember being unable to progress in Final Fantasy Adventure (Mystic Quest in Europe), because I didn't understand what "follow the 8 by the palm trees" meant. I had to call my cousin a week later to get it.
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# ? Jun 6, 2018 20:40 |
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Torrannor posted:I just had a thought: We're so old ...mine was last month.
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# ? Jun 6, 2018 21:09 |
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So, in order to get to Patch. 1. Go back in time 2. Go forward in time 3. Change the flow of water in the past go to the future, go back to the past. 4. Climb a dangerous wall with homing rocks. How do people get things done in Labrynna?!
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# ? Jun 6, 2018 21:28 |
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Silegna posted:How do people get things done in Labrynna?! From what we've seen... they don't. This place makes Hyrule seem sane and well run.
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# ? Jun 6, 2018 21:29 |
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Cythereal posted:From what we've seen... they don't. Without Time Travel, literally nothing would get done. Also, we know Veran didn't do anything to Symmetry Village, so how the gently caress did it break?
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# ? Jun 6, 2018 21:38 |
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Silegna posted:Without Time Travel, literally nothing would get done. Also, we know Veran didn't do anything to Symmetry Village, so how the gently caress did it break?
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# ? Jun 6, 2018 22:07 |
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Silegna posted:Without Time Travel, literally nothing would get done. Also, we know Veran didn't do anything to Symmetry Village, so how the gently caress did it break? Someone took one step to the left and these are the consequences. Never again.
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# ? Jun 6, 2018 22:34 |
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I didn't realize Tuni Nut was a palindrome after all these years until 5 seconds before MeccaPrime mentioned it
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# ? Jun 6, 2018 22:34 |
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Bellmaker posted:I didn't realize Tuni Nut was a palindrome after all these years until 5 seconds before MeccaPrime mentioned it It's not a palindrome in my language, so I have nothing to be ashamed of.
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# ? Jun 6, 2018 23:00 |
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cant cook creole bream posted:It's not a palindrome in my language, so I have nothing to be ashamed of. At least you won't be thinking of seeds...
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# ? Jun 6, 2018 23:13 |
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To be fair to some translations, apparently often times they were presented in big documents with zero context. And it seems that the other translations of these games were based on the English one, which results in the old telephone game because they're translating from a secondary source.
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# ? Jun 6, 2018 23:42 |
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Torrannor posted:I just had a thought: We're so old Same game, but I got stuck (as a kid) on an Ice spell puzzle in Dark Lord's castle.
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# ? Jun 7, 2018 03:27 |
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Late, but on the subject of animal buddies, Ricky was always my favorite. She made the cutest noises
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# ? Jun 7, 2018 03:35 |
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The guide I've read recommends Ricky for Ages as you get an items that basically renders poor Dimitri redundant.
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# ? Jun 7, 2018 04:22 |
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Chimera-gui posted:The guide I've read recommends Ricky for Ages as you get an items that basically renders poor Dimitri redundant. Sure if you don't mind killing your d-pad for casual swimming. They're all cosmetic aside from [animal intro area you get redundant gear for later] and [area specific to which horn you have], so pick the one you like.
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# ? Jun 7, 2018 04:36 |
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Torrannor posted:I remember being unable to progress in Final Fantasy Adventure (Mystic Quest in Europe), because I didn't understand what "follow the 8 by the palm trees" meant. I had to call my cousin a week later to get it. I could never find the fang to get that hint. I only passed that point when I replayed it on an emulator with a guide.
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# ? Jun 7, 2018 04:37 |
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Silegna posted:Without Time Travel, literally nothing would get done. Also, we know Veran didn't do anything to Symmetry Village, so how the gently caress did it break? I thought the Tuni Nut broke because Ambi was building the Black Tower? https://www.youtube.com/watch?v=PzdY0Fbm7mg&t=1009s
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# ? Jun 7, 2018 05:26 |
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Torrannor posted:I just had a thought: We're so old I actually legit got stuck a couple of times in Link's Awakening, and I was lucky to find an older kid at my elementary school's playground who could give me the solution to the puzzle. The answer, incidentally, was to throw a pot at the sealed door, in the one and only time in the game where that worked. In hindsight it reminds me a little of the one room in Ocarina of Time Master Quest where the puzzle solution is to hit a chest with your sword.
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# ? Jun 7, 2018 07:16 |
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By the way Thornbrain, do you plan on doing the Hero's Cave ?
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# ? Jun 7, 2018 13:34 |
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Omnicrom posted:I actually legit got stuck a couple of times in Link's Awakening, and I was lucky to find an older kid at my elementary school's playground who could give me the solution to the puzzle. The answer, incidentally, was to throw a pot at the sealed door, in the one and only time in the game where that worked. Twice, actually. Once in the castle and once in Key Cavern. But you’re right about there being no hint for it at all
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# ? Jun 7, 2018 13:38 |
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Omnicrom posted:I actually legit got stuck a couple of times in Link's Awakening, and I was lucky to find an older kid at my elementary school's playground who could give me the solution to the puzzle. The answer, incidentally, was to throw a pot at the sealed door, in the one and only time in the game where that worked. In Link's Awakening I got stuck in the 2nd dungeon I think? In the room where you have to kill the enemies in a specific order, but the hint you get calls them by their name ("kill the imprisoned pols voice first, last stalfos") which an 8-10 years old has no way of knowing since who reads the instruction booklets at that age. I eventually figured it out by order of elimination following the imprisoned part of the clue.
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# ? Jun 7, 2018 13:49 |
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lezard_valeth posted:In Link's Awakening I got stuck in the 2nd dungeon I think? In the room where you have to kill the enemies in a specific order, but the hint you get calls them by their name ("kill the imprisoned pols voice first, last stalfos") which an 8-10 years old has no way of knowing since who reads the instruction booklets at that age. I eventually figured it out by order of elimination following the imprisoned part of the clue. I always read the manuals. Buuuut thanks to the internet, looks like it wouldn't have mattered if you did, because the LA manual doesn't name a single enemy. So that puzzle was actually really bad, because it was depending on the knowledge you would have had from the first Zelda game's manual, which did list and depict all of them.
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# ? Jun 7, 2018 15:07 |
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lezard_valeth posted:In Link's Awakening I got stuck in the 2nd dungeon I think? In the room where you have to kill the enemies in a specific order, but the hint you get calls them by their name ("kill the imprisoned pols voice first, last stalfos") which an 8-10 years old has no way of knowing since who reads the instruction booklets at that age. I eventually figured it out by order of elimination following the imprisoned part of the clue. Oh god. For the longest time child-me literally just kept replaying Link's Awakening from the beginning to that point, because I had no idea what to do but still liked playing the game. That "puzzle" forced me to buy a guide for that game.
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# ? Jun 7, 2018 15:19 |
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For me it was the first phase of the final boss. Magic Powder was my "gently caress it, why not?" moment.
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# ? Jun 7, 2018 15:28 |
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lezard_valeth posted:By the way Thornbrain, do you plan on doing the Hero's Cave ? Not in Ages, but I will in Seasons.
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# ? Jun 7, 2018 17:12 |
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Simply Simon posted:I too felt a little silly when I also got it seconds before Mecca explained it, then I looked it up to refresh my memory and it's just "Tuni-Gewinde" in German so yeaaaah What's up German(-speaking) buddy? cant cook creole bream fucked around with this message at 18:20 on Jun 7, 2018 |
# ? Jun 7, 2018 18:18 |
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Explopyro posted:Oh god. For the longest time child-me literally just kept replaying Link's Awakening from the beginning to that point, because I had no idea what to do but still liked playing the game. That "puzzle" forced me to buy a guide for that game. Except I didn't buy a guide and sat there unable to progress for what felt like years. I have no idea how I eventually figured that puzzle out.
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# ? Jun 7, 2018 18:42 |
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ThornBrain posted:Not in Ages, but I will in Seasons. Ah that's too bad, cause the Age's one is specially masochistic towards the end and would have liked to see how you and mecca reacted to it. Specially the 2nd to last puzzle, where you have to push a colored block around lava that you solidify for a short while. If the block falls to the lava you have to reset the whole thing, and if YOU fall to the lava you respawn on the teleport that sends you back a room. BIG. DICK MOVE.
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# ? Jun 8, 2018 01:44 |
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lezard_valeth posted:Ah that's too bad, cause the Age's one is specially masochistic towards the end and would have liked to see how you and mecca reacted to it. I mean, if you really want to see the Ages Hero's Cave, I did it in my LP of the games, but you won't get Thorn's reaction. I will tell you, though, from commenting with him on this game, it would likely be one of high contempt while I picked on him (in jest) for being bad at an otherwise obtuse or tedious puzzle. Also we would probably make more good bad jokes.
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# ? Jun 8, 2018 02:30 |
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lezard_valeth posted:In Link's Awakening I got stuck in the 2nd dungeon I think? In the room where you have to kill the enemies in a specific order, but the hint you get calls them by their name ("kill the imprisoned pols voice first, last stalfos") which an 8-10 years old has no way of knowing since who reads the instruction booklets at that age. I eventually figured it out by order of elimination following the imprisoned part of the clue. They weren't named in the manual either. I got past that bit because I remembered someone having written in to the local Nintendo magazine to ask about that specific puzzle. (didn't help that my English was pretty bad at the time and I had no idea what words like "imprisoned" meant, either) I did get stuck on that dumb monkey that wants bananas, though. I failed to realize the Yoshi doll in the Trendy Game was an actual item you could pick up, thinking it was just a decoration. Thankfully another kid a friend knew had the game and I was able to get the answer from him. Adamant fucked around with this message at 21:27 on Jun 9, 2018 |
# ? Jun 9, 2018 21:14 |
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lezard_valeth posted:In Link's Awakening I got stuck in the 2nd dungeon I think? In the room where you have to kill the enemies in a specific order, but the hint you get calls them by their name ("kill the imprisoned pols voice first, last stalfos") which an 8-10 years old has no way of knowing since who reads the instruction booklets at that age. I eventually figured it out by order of elimination following the imprisoned part of the clue. In the German translation (at least for the DX version), the hint was straight-up changed to "the imprisoned rabbit first, the skeleton warrior last". It still took me a while to figure out what it referred to, but I felt pretty smart when I did
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# ? Jun 9, 2018 21:21 |
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The minigame to restore the nut becomes downright devious for restoring the L3 sword.
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# ? Jun 9, 2018 21:26 |
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Carpator Diei posted:In the German translation (at least for the DX version), the hint was straight-up changed to "the imprisoned rabbit first, the skeleton warrior last". It still took me a while to figure out what it referred to, but I felt pretty smart when I did I'm pretty sure, I beat the whole game by an extensive amount of brute forcing everything and smearing power on stuff at random. When I was a kid, I wasn't really eager to read any of the text either. I really need to watch a LP of that game at some point. Back when MeccaPrime did it, it may have been somewhat confusing.
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# ? Jun 9, 2018 21:32 |
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Zedd posted:The minigame to restore the nut becomes downright devious for restoring the L3 sword. Nah, the trick for that minigame is to run a circle around them to group them up nice and tidy, stand on the button and keep repelling them with your sword till the cart goes by, then push them all at once down a hole. Repeat with the respawns and done.
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# ? Jun 10, 2018 01:51 |
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# ? May 21, 2024 02:48 |
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lezard_valeth posted:Nah, the trick for that minigame is to run a circle around them to group them up nice and tidy, stand on the button and keep repelling them with your sword till the cart goes by, then push them all at once down a hole. Repeat with the respawns and done.
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# ? Jun 10, 2018 02:54 |