|
Oh, neat. Oracle of Ages is the only 2D Zelda game I've ever played, and boy did I waste a lot of hours on it as a kid. Never did beat it, though, not because of puzzles but because I kept getting my rear end kicked in the final dungeon.
|
# ¿ May 17, 2018 15:58 |
|
|
# ¿ May 21, 2024 02:13 |
|
Seasons does not have that loving island with the tokay, and so is the superior game in my opinion.
|
# ¿ May 25, 2018 03:30 |
|
Bruceski posted:"Puzzles" translated more to "busywork" and "you'd better not hop off that ledge or you'll have to do the whole dungeon alllllll over again." And for me as a kid, "Jesus Christ I hate these color block pushing puzzles."
|
# ¿ May 25, 2018 04:24 |
|
I think Crescent Island is a good idea not implemented very well with all the backtracking to swap out items (and you can never swap the feather and bracelet directly, you have to go through that whole sequence to get the shovel back and then swap to the other).
|
# ¿ May 30, 2018 18:38 |
|
I also think the novelty value of losing all your items and needing to climb your way back is misused by having this sequence relatively early in the game. We're less than halfway through, IIRC, and I think the challenge and novelty would have been better served by putting a sequence like this near the end.
|
# ¿ May 30, 2018 23:50 |
|
The point of the butterflies in the boss is that they drop seed ammo, ensuring you can't run out and be unable to hurt the boss.
|
# ¿ Jun 3, 2018 18:21 |
|
Silegna posted:How do people get things done in Labrynna?! From what we've seen... they don't. This place makes Hyrule seem sane and well run.
|
# ¿ Jun 6, 2018 21:29 |
|
This is Zelda so I just assumed it was a witch in the past and her identical, identically named descendant because that's how this series seems to work.
|
# ¿ Jun 13, 2018 20:08 |
|
And as a further mark against the Cane, anytime you think you see a clever use for it in the future to make your life easier, it simply won't work. It's there for specific puzzles that call for it, nothing more.
|
# ¿ Jun 17, 2018 19:26 |
|
Johnny Joestar posted:the mermaid suit was always kind of a weird item. on the surface, 'thing that makes you swim different and be able to 'dive'(phase into another layer that functions roughly the same) in specific spots' doesn't sound too exciting Better than the cane, imo.
|
# ¿ Jun 25, 2018 03:39 |
|
Rabbi Raccoon posted:I think I’m in the minority because I liked the Cane of Somaria’s return. It’s a cool item that was hardly touched in Link to the Past It's hardly touched in this game, and I never played Link to the Past. It's another way to hold down a switch, and very rarely a way to create a platform in the side-view sections.
|
# ¿ Jun 25, 2018 04:02 |
|
Incidentally, I learned as a kid when having a lot of trouble with upgrading the sword, you can't use the cane to just summon a block to hold down the switch. The cane will just fizzle. So it's not lost at the bottom of the last page: ThornBrain posted:
|
# ¿ Jun 27, 2018 19:14 |
|
Silegna posted:Why does the Cane even exist. To solve very specific puzzles that involve holding down switches without any of the other tools also used to solve puzzles that involve holding down switches. And sometimes to make a stepping stone in the side-view sections.
|
# ¿ Jun 28, 2018 04:55 |
|
EponymousMrYar posted:"Oh no, Ambi was smart enough to bodysnatch Link! Ralph, no offense but I know you well enough that you probably just faffed about yelling my name while trying to rescue me. Sit down, shut up and give me your sword. It's time I return the favor." Ha ha, a Zelda game with a competent female character is unthinkable enough. Now you're suggesting a Zelda game with a female protagonist? In your dreams (and mine).
|
# ¿ Jun 28, 2018 22:57 |
|
cant cook creole bream posted:I enjoyed the one in twilight princess. It had a fun variation on the rising water level gimmick. I liked the Ancient Cistern in Skyward Sword, if you want to consider that a water dungeon. I think in general, though, games not designed from the outset for underwater travel and gameplay tend to suffer when adding underwater areas to otherwise land-based games. It's a shame, I love underwater stuff in games and it's a sorely underused environment and setting.
|
# ¿ Jul 4, 2018 21:52 |
|
My only real complaints about the Oracle games are pretty standard ones for Zelda: all the female characters are useless and every seemingly original and interesting plot quickly turns back into Ganondorf. As one of the three Zelda games I've actually played, I put Oracle of Ages as the middle one in terms of quality. Fun, but uneven, and little kid me was not mentally equipped to figure out a lot of these puzzles on my own.
|
# ¿ Jul 12, 2018 17:48 |
|
Senerio posted:Hell, Nayru did more good than Ralph did. And she was possessed for the first half of the game. It's okay, you can call her what she is: a damsel in distress who needs rescuing.
|
# ¿ Jul 12, 2018 18:23 |
|
BioEnchanted posted:Seasons I feel has more impact nowadays because Ages deals with pure scifi/hard fantasy in time travel but we are actually living "Winter going straight into summer" and other things - our seasons are out of whack due to environmental factors, so we are directly seeing the theoretical damage Onox would be doing. Although it is kind of funny if you're like me and are from and live in a place that's never had the four seasons to begin with, just a slightly cooler dry season and a slightly warmer rainy season, and "spring" and "fall" are purely arbitrary.
|
# ¿ Jul 16, 2018 14:43 |
|
|
# ¿ May 21, 2024 02:13 |
|
You'd want to burn the world down, too, after reincarnating so many loving times to save the world from the same old bad guy.
|
# ¿ Aug 1, 2018 19:01 |