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Nervous posted:So does Breath of the Wild count as a portable Zelda? It was actually the first in Thornbrain's portable zelda series.
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# ¿ Nov 24, 2018 20:24 |
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# ¿ May 17, 2024 18:53 |
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Serifina posted:While I'm enjoying the game and it looks like fun on the whole, the kinstones thing looks frankly awful. A billion characters to fuse with, with 99% of them giving meaningless rewards, does not look like fun to me. Excluding a couple kinstone fusions needed to progress the plot but require specific kinstone pieces you get through normal progression, it's all entirely optional. It's been forever since I played Minish Cap, but I remember just ignoring the system entirely after a while because it did nothing for my game experience. I can accept a time-padding mechanic so long as I can just not do it if I don't want to.
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# ¿ Dec 15, 2018 16:32 |
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Watch out, this thread will drain the life out of you.
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# ¿ Jan 21, 2019 13:44 |
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The biggest flaw of Link's Awakening is having a good amount of abilities, but they all compete for two buttons to the point core abilities like swinging your sword compete with picking things up. A remake's gonna have a ton more buttons, so now you can have the sword, shield, feather and bracelet on at all times while still having space for more situational items you can ideally quick-swap between as well. The game's core design remains the same but the gameplay flows infinitely better.
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# ¿ Feb 15, 2019 22:19 |
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bit late on this, but i appreciate that the tradition of getting a super powerful magic sword is so strong the game has to just randomly give you one with no fanfare or build-up for the final act
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# ¿ Jan 8, 2020 18:55 |