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a cartoon duck
Sep 5, 2011

Nervous posted:

So does Breath of the Wild count as a portable Zelda?

It was actually the first in Thornbrain's portable zelda series.

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a cartoon duck
Sep 5, 2011

Serifina posted:

While I'm enjoying the game and it looks like fun on the whole, the kinstones thing looks frankly awful. A billion characters to fuse with, with 99% of them giving meaningless rewards, does not look like fun to me.

Excluding a couple kinstone fusions needed to progress the plot but require specific kinstone pieces you get through normal progression, it's all entirely optional. It's been forever since I played Minish Cap, but I remember just ignoring the system entirely after a while because it did nothing for my game experience. I can accept a time-padding mechanic so long as I can just not do it if I don't want to.

a cartoon duck
Sep 5, 2011

Watch out, this thread will drain the life out of you.

a cartoon duck
Sep 5, 2011

The biggest flaw of Link's Awakening is having a good amount of abilities, but they all compete for two buttons to the point core abilities like swinging your sword compete with picking things up.

A remake's gonna have a ton more buttons, so now you can have the sword, shield, feather and bracelet on at all times while still having space for more situational items you can ideally quick-swap between as well. The game's core design remains the same but the gameplay flows infinitely better.

a cartoon duck
Sep 5, 2011

bit late on this, but i appreciate that the tradition of getting a super powerful magic sword is so strong the game has to just randomly give you one with no fanfare or build-up for the final act

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