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Time and let her old age work against her?
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# ¿ Jul 2, 2018 12:43 |
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# ¿ May 12, 2024 04:25 |
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Huh, I wasn't expecting that to be the actual way to kill her. I guess Hideo Kojima wasn't the first one to make "Let the person die of old age" be a solution to dealing with an old character.
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# ¿ Jul 2, 2018 21:38 |
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A little late, but if the "[color] is the color of [thing]" was meant to refer to the dial, switch, button puzzle, did we ever see any hints for what the switch was supposed to be set to? Or what animal was the intended setting? Or was it supposed to be a thing of "The dial is pointing at X animal, press the button associated with that animal and pull the switch, it then asks for another animal", and you have to figure out which animal is associated with each thing the color means?
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# ¿ Jul 12, 2018 13:16 |
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I'm betting the end result is we use the staff to cure the high priest of his semi-madness. Or we become the high priest after fighting him in a time warp situation.
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# ¿ Jul 20, 2018 22:56 |
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This talk of CYOA books and this game got me thinking. I know some older CYOA books that had inventory management as part of it would sometimes have a point where, if you lied about what you have, you would play through a variant of the next area, up to a certain point, at which point it would call out your cheating (I think one of the Lone Wolf books did that, where you gave your sword to an ally so they could protect themselves while you went on, and then much later on you can choose to use the sword to bypass a puzzle). I'm wondering if the game may have had something like that at one point that may have had some of the missing clues hidden away. It would explain some of the "You are sent back to the start of the level/game" "gotchas".
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# ¿ Jul 24, 2018 16:01 |
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# ¿ May 12, 2024 04:25 |
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Nakar posted:The main issue there is a game design problem. Let's look at the Ice Dragon puzzle again because it's bullshit. Sorry, the original post was a phonepost. What I meant by that was if the game at one point had variant mazes that you would get sent to if you blatantly lied about what you had, complete with slightly different PoPs that would give different clues that still applied on the correct path, only to end at a PoP that punted you back to before the place where the path branched. Considering the save system and the quickly abandoned cyphers, it might explain the semi-random "You chose the wrong option, go back to the previous maze/start of the game" options.
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# ¿ Jul 25, 2018 01:25 |