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Calling MadMaze a visual novel is sort of like calling any modern game an RPG, where the latter is largely defined (mechanically) by the empowering of the player over time through statistics or abilities, but now a great many games use those metrics that most wouldn't call RPGs. It's technically a game done through text and visuals, but lacks a lot of the trappings that would be associated with the genre. Also, even visual novels can track inventories. The best description I can think of is that it's a "visual choose-your-own-adventure", the complicated kind with things like "if you have the legendary sword, turn to page 71" and just sort of trusts that the player doesn't cheat and skip to the page without reading about how they, brave adventurer they are, acquired said sword.
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# ¿ Jul 23, 2018 02:34 |
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# ¿ May 13, 2024 06:59 |