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Jeffrey of YOSPOS posted:Do you guys think the greater druid community would be for or against nuclear power plants? I think the relatively low footprint of uranium mining compared to fossil fuels means that fey creatures with any intelligence ought to be on board.
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# ¿ May 29, 2018 03:12 |
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# ¿ May 22, 2024 11:06 |
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Dolash posted:Hey there, I spotted Dungeon Crawl Classic at a gaming store and this happened to converge with a friend of mine back home who did the same at his store. Twice a year I go back to my hometown and while I'm there get together with my old group to run a oneshot of some new system or other, so I'm thinking this might be a good candidate. The way it generally works in practice is that you have a favorite character or two, so you keep them safe (and earning XP) while sending your worst dudes out in front to get survival-of-the-fittest'd. You're not really actively playing 3-4 characters most of the time, but they're around if you need to - for example - gang up on a critter, or if someone comes at you from behind. Each of my players put up a "lead" character and everything that happened was just assumed to happen to them first, barring a darn good reason otherwise. Character names will devolve into, for example, breakfast cereals. So there's no worry there either. (e: And 1st+ level characters in DCC are both durable and interesting. The design is a lot more innovative than they pretend it is.)
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# ¿ Jun 4, 2018 20:34 |
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Dolash posted:I'm a bit worried about giving them all a bunch of zero-level characters, since rolling a ball of 21-24 shallow peasants around sounds like it'd make individual initiative difficult and I tend to lose these guys unless they're all regularly getting opportunities to take actions that hold their attention. I could maybe make it constant combat and try to whittle the group down quick to leave time for a regular adventure afterward - is the zero-level stuff typically a whole session or more like an extended character creation sequence? And like I said, most of the time it'll be one active character per player, with the rest keeping a safe distance. (Unless they are lucky enough to have a sling or something.) DCC does not play like 3e, or even 2e. It's its own thing. Combat will move incredibly fast even with a bunch of characters because, seriously, they have no mechanics to worry about at that level. e: And no, the zero-level adventures are good, real adventures. dwarf74 fucked around with this message at 01:40 on Jun 5, 2018 |
# ¿ Jun 5, 2018 01:29 |
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Dolash posted:When I said individual initiative, I meant more the ability for any one player to do anything stand-out or interesting. Having a lot of characters that give each player three or four basic attacks in a mob without much to distinguish one player's actions over another sounds like it'd be hard to hook them with anything unique they can bring to a battle, especially if that's going to last a whole session. Sailors on the Starless Sea is (imo deservedly) considered the best 0-level funnel. It's long enough that I'd personally recommend letting surviving characters level up mid-adventure as soon as they rack up the XP, but I'm a big softie. The increase in power and options from 0 to 1st is considerable.
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# ¿ Jun 5, 2018 21:42 |
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WiiFitForWindows8 posted:I don't really have much to say of Mutant Crawl Classics. I threw 150 dollars onto the KS, but meh... I think I just love the '70's van art and bong-wizards' vibe of DCC a whole lot more. Problem is, about half my table was lukewarm on it. I think I can bring them back around in the future.
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# ¿ Jun 6, 2018 14:26 |
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I agree especially with the Shaman parts (and the Human classes in general). EDIT: And also I am super perplexed at the Constant mutations, with the rolls and whatnot, and their interaction with glowburn, etc. It doesn't seem fully thought through. dwarf74 fucked around with this message at 15:07 on Jun 6, 2018 |
# ¿ Jun 6, 2018 14:56 |
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Yeah for us it was basically an add-on for the B/X we'd already been playing. We still mostly used B/X rules, you know?
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# ¿ Jun 13, 2018 14:05 |
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Lexicon of the Throne Verdict? Still reading, but I'm impressed so far. There's a whole lot of design notes, which I appreciate. He does a good thing where he urges GMs to be very careful with the (new) Word of Desire, too.
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# ¿ Jun 20, 2018 17:30 |
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Godbound Talk! So we finished up the first ... well, it's a sandbox, can I really call it an adventure? I will do it anyway. Adventure ... of our Godbound campaign. And because Lexicon of the Throne just came out, I told my players they could change things around to take one of the new Words so long as it was adjacent to their character concept. * Our Fire/Earth/Luck godbound dropped Luck and is now a Dragon. He very much likes being a dragon, to a rather surprising extent. It's a really, really good Word, though I explained to him that there's not much miracle possibility. * Our Health/Passion/Sky peace-loving godbound dropped Sky and switched to Protection, which is way more his 'thing' anyway. * Finally, our Knowledge/Endurance/Bow godbound decided to drop Bow and pick up the Luck that the new dragon just dropped. We're more or less retconning everything. ANYWAY! They saved the village they were in by - in effect - giving a horde of Uncreated an entire ruined/abandoned city. Which solved their immediate problem but created another big one. They are not sure they can handle an Uncreated of the Shackled Court due to their 3-point Cold Breath, so they went off to find an artifact that can suppress the Cold Breath. I have a vague outline (thanks, Kev, for those random tables) where a Knight Glorificant has set (something) against a Zealot of some sort, but it has turned back on him with dire consequences. I guess I will fill in those blanks today. Godbound good so far.
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# ¿ Jun 22, 2018 16:36 |
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Xotl posted:Can you explain Godbound? I keep hearing "Exalted" raised when people talk about it, which is pretty much the polar opposite of old-school style, but it keeps being raised in an OSR context, so I'm really curious as to how it squares that circle. The rules are free. Check em out. Be sure to read the (short) rules section, though, because hit points mean something different than you might expect. http://www.drivethrurpg.com/m/product/185959
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# ¿ Jun 22, 2018 18:24 |
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DCC is not a game designed for serious role-acting. Heck; I think the game's intro says as much, if I'm not mistaken. This is not to say you can't do it, but you really shouldn't during the Level 0 funnel.
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# ¿ Jun 25, 2018 15:12 |
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WiiFitForWindows8 posted:Stop. Please. Tenkar's juvenile rant was basically that he wanted to shut his eyes and pretend that only elfgame-land exists. But the books - and money we pay for said books - live here in the real world. And those books are written by real people. We pay for them with money, not with gold pieces looted from a dragon's horde. And if there's one person in gaming you should not give any money to, it's Macris. He is - right now - contributing to real-world misery in a more direct and far-reaching way than any Zaks or Pundits or whatever other grogs you can name, ever have.
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# ¿ Jun 27, 2018 18:19 |
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WiiFitForWindows8 posted:That's it, donation tripled.
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# ¿ Jun 28, 2018 05:55 |
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obeyasia posted:This guy seems like a massive tool, and the gaming with porn stars bit is obvious pandering. However, I recommend against supporting him or giving him any of your money.
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# ¿ Jul 18, 2018 15:40 |
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al-azad posted:What settings do you think are underrepresented in OSR and OSR-likes? So stuff that's not that, I guess.
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# ¿ Jul 26, 2018 21:42 |
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TheDiceMustRoll posted:Honestly, I read a description of OSR and it works pretty great for me: I mean if you want to sound like a reactionary neckbeard, fine, but it's still dumb. Like, focus on what your game does well, not on what silly caricature you've decided to shake your fist at.
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# ¿ Jul 27, 2018 19:43 |
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drrockso20 posted:I recognize that too, although I'd say just because we use that site doesn't mean we're lovely
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# ¿ Jul 27, 2018 19:45 |
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Everything about that sounds horrible.
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# ¿ Aug 10, 2018 16:01 |
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It's like, I'm trying to imagine a situation where I'd present my players with a petrified penis of any kind as a treasure item. I can't see myself running a game where that would be a thing.
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# ¿ Aug 10, 2018 16:29 |
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Hollismason posted:Oh I finished my map finally. I don't think I shared the finished version. Oh neat - sunken Greyhawk? edit: Never mind; phone resolution made the white look like a continuation of the seas. dwarf74 fucked around with this message at 01:02 on Aug 12, 2018 |
# ¿ Aug 12, 2018 00:59 |
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Hey, if the player was cheating or being vaguely weird, then yeah, handle it off-table. If they are being extremely weird, offensive, or making other players uncomfortable, handle it right away.
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# ¿ Sep 12, 2018 18:02 |
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TheDiceMustRoll posted:he's a freedom of speechy kind of guy
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# ¿ Sep 12, 2018 20:08 |
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Everything always migrates to Reddit.
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# ¿ Oct 8, 2018 20:51 |
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It looks like I'll get to run DCC again pretty soon! Frankly, the amount of support that DCC gets is what I need right now. Free time is limited, so the more work that's done for me, the happier I am. I already ran Starless Sea last time I ran the game. What other 0-level adventures would you run? And do you go with the standard 3d6 characters, 3d6-but-then-improves characters, or go to one of the typical methods like 4d6s3 or even a weird method like in the 2015 program guide, 3d7, count 7=6?
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# ¿ Dec 3, 2018 17:57 |
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mkultra419 posted:I've not run it yet, but the third party Nevin Pendlebrook's Perilous Pantry looks fun. Also, in case you haven't already found it Purple Sorcerer is an incredible resource site for running DCC. All kinds of generators amd a great app for zochi rolling and quick reference of spells and abilities. quote:I go with the 3d6 method. Both times I have ran Starless I pregenerated characters on Purple Sorcerer (four to a sheet) and let them quickly choose a sheet from a stack. I really emphasized using the luck mechanic to my groups to help smooth things out as its easy to forget if its their first time playing DCC. I am also really intrigued by the Tatterdemalion's Heroes option (presented in the Program Guide 2015 - roll 3d7, count 7's as 6's). It gives a neat curve - still weighted in the positive, but less positive overall than 4d6s3 (except right at 18). https://anydice.com/program/1281a
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# ¿ Dec 4, 2018 19:39 |
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Amethyst posted:DCC seems really cool, just reading over the modules and rulebook. The character funnel is a fantastic idea. It plays very well, though with more table look-up than Survivability spikes bigtime after level 0. You still need to be careful, but you aren't made of glass anymore.
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# ¿ Dec 5, 2018 00:54 |
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Amethyst posted:Sweet. I'll run it in the next week or two and see how it goes. My advice is to be sure you track xp. It's a long enough adventure that surviving characters will get enough to level up before the end - and they'll need it!
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# ¿ Dec 5, 2018 00:56 |
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Amethyst posted:I imagine the leviathan encounter going many different ways. Any TPKs? You can drop very pregnant hints about it. And the proper solution.
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# ¿ Dec 5, 2018 02:18 |
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We started our DCC campaign last Wednesday. I'm running Hole in the Sky (expanded) and it's been loving great so far. I'm planning on letting the players increase their stats at the end, and then running Sunken City to set up the adventure framework. We're all excited as poo poo, it's great.
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# ¿ Jan 13, 2019 03:05 |
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Basically yeah. Flavor-wise it's pretty good. The art is very computer-y and kinda takes me out of it, but the content is solid. The "framework" is the Sunken City itself - it provides some good in-game justifications for adventuring parties, a way to move from adventure site to adventure site, crocodile/armadillo crossbreeds, and opossum-men. Basically there's a lovely suburb right outside an ancient city, parts of which keep getting overtaken by a huge swamp. In this swamp full of ruins, you can put just about any adventure you see fit. All across the sunken city, there are magical pillars. A bound Demon teleports people between these stones, thereby providing dirt-poor low-level parties a way to get to sweet adventures. It's simple but pretty cool.
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# ¿ Jan 13, 2019 05:05 |
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Yes. And it should have been all along.
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# ¿ Feb 12, 2019 18:25 |
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There is OSR stuff being made by non-lovely people, and nothing the lovely people made is so good that it's irreplaceable.
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# ¿ Feb 12, 2019 18:26 |
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slap me and kiss me posted:How about instead of a ban on denouncing lovely people, we ban discussing the work of lovely people?
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# ¿ Feb 12, 2019 21:03 |
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A Strange Aeon posted:Anything I should know about MCC? I've played and run a few DCC meat grinder one shots which would probably be all I'd use MCC for. But I realized I've had the book from the Kickstarter for a long time now and haven't done anything with it. It's incomplete. It is bizarrely low-powered. The few clever things are better brought into DCC games (AI patrons being the biggies) rather than stand on their own. Advancement is minimal. It's just not great.
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# ¿ Feb 13, 2019 16:36 |
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Radio Talmudist posted:Any thoughts on Godbound? The premise intrigues me, but I'm having a hard time picturing what a game where the PCs are demi-gods would look like. What does challenging the PCs mean in Godbound? Combat can actually be challenging, too. The influence/Dominion rules are extremely important, and if you don't plan on using them, you should probably not use the system. Your players will need to take a lot of initiative, and you will need to let them.
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# ¿ Mar 17, 2019 18:39 |
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It looks like this presentation, but it doesn't look like it's doing anything new?
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# ¿ Apr 14, 2019 05:54 |
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Serf posted:i got my hard copy of silent titans today. absolutely gorgeous book and the art is fantastic
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# ¿ Apr 25, 2019 14:39 |
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Yah, I added on a hardcover Chained Coffin but didn't see the point of Sailors. I now see the point, and drat.
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# ¿ Jun 16, 2019 19:15 |
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Halloween Jack posted:I regret every nice thing I said about DCC. I take it all back. It's a sadistic experiment by someone who thought the fatal flaw in old-school games is that character creation is insufficiently purgatorial. Of course, I printed out about 50 pages of 4 characters each from purple sorcerer, and let the players pick the good ones, with stat boosts at the conclusion of the funnel (and then used 4d6 for characters after that). So I get the funnel frustration.
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# ¿ Jul 12, 2019 21:59 |
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# ¿ May 22, 2024 11:06 |
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Megazver posted:I've heard the restrictions on how much the clerics can cast are, in practice, so lax the mortality greatly drops off after level 1. And if the cleric fails, there's still a very good chance the character will survive the Luck check. (Rolled equal or under current Luck on d20) particularly if there's a halfling in the group. DCC has its deadly reputation from the funnel, but at 1st level and on it's more the kind of game where old characters get so many scars and injuries that they need to retire. Every time a character drops to 0 they permanently lose some Strength, Agility, or (usually) Stamina. That adds up over time, and it's kinda neat. It's one of those non-obvious timers people usually won't notice until running a campaign.
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# ¿ Jul 12, 2019 23:23 |