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Evil Mastermind posted:
I understand not wanting it to turn into pages long screeds, but not being able to go "Hey, writer X actually runs a Nazi website on the side" is, uh, bad.
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# ¿ May 29, 2018 04:37 |
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# ¿ May 22, 2024 14:13 |
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Pollyanna posted:I still don't know OSR's main philosophy. "Rules Cyclopedia was a pretty great book. "
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# ¿ Jul 20, 2018 22:42 |
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Hollismason posted:Hey what would you guys top ten / best modules any system be ? Stuff people haven't really heard if like Dark Tower Caves of Thracia. Also any system that's fantasy. I am only running top module. Qelong for LoFP is best of breed for Fantasy loving
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# ¿ Jul 27, 2018 00:26 |
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So, I recently read through the Nightmares Underneath and loved it. Has anyone run it, hacked bits of it for other games, or even just has some thoughts about it? I know it has one additional book I'm trying to resist buying (at least until after GenCon), but haven't seen much actual play of it.
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# ¿ Aug 1, 2018 04:02 |
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Kevin Crawford's new supplement for Spaaaaaaaace Magic for Stars Without Number is now out.
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# ¿ Dec 18, 2018 02:33 |
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Serf posted:the game itself seems okay i guess but the creator is a real weirdo What's wrong with Luka?
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# ¿ Mar 21, 2019 18:17 |
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Yikes, had no idea
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# ¿ Mar 22, 2019 01:44 |
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https://necroticgnome.com/collections/old-school-essentials/products/copy-of-old-school-essentials-black-box-pdf
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# ¿ May 27, 2020 20:14 |
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Myconieds are a classic enemy, and there's a lot of cool stuff you can do in the fungal milieu.
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# ¿ Oct 4, 2020 01:09 |
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What do you mean that "low fantasy" 'doesn't work'?
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# ¿ Dec 1, 2020 03:20 |
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mellonbread posted:3 also did this. It's one of the few areas where it's actually better than New Vegas. NV just had Legion and NCR assassination attempts and a couple Wild Wasteland encounters. I almost got excited that Fallout 4 seemed to do that when I ran into a Gunner who went "Look, I'm just guarding this place; step over this line and I'm going to kill you" but no, that was just the first scripted encounter before the Gunners turned into green raiders.
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# ¿ Jan 14, 2021 21:29 |
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Honestly, I think the world of OSR and retromutants benefits from different and weird takes. My interest is usually in randomly/procedurally generated content that surprises the GM as well as the players, sandbox/crawl levels of openness, and being able to grab and go with interesting player ideas or potential encounters. While just about every game that I've run in the milieu has had death on the table, I probably wouldn't hesitate to remove it if I decided to run Skycrawl or something for a group that doesn't find it compelling, and "death happens a lot but these are still the same characters in some fashion" actually sounds like a fun way to engage with a megadungeon, horrible death crawl, or other deadly space.
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# ¿ Feb 1, 2021 05:39 |
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There's a new edition of the White Hack out. I've seen some pretty positive reactions to it, but I'm unfamiliar with that particular...retroclone? Retromutant? What do folks know about it?
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# ¿ Mar 10, 2021 18:20 |
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I think that both the Shou and the Anakim (and blighted in general) show a theme he finds interesting (that I, an otherwise huge fan, do not): An intractable enemy that are still people, alienated from the presumed protagonists by an enormous gulf. The Shou are legitimately the best warriors against the Tide, but both their culture and the prevailing "normal" cultures are locked in a struggle that sees coexistence almost impossible (but then he provides secret/mixed Shou group as an example player character party against the Tide). The Anakim are inherently disposed to be monstrous towards non-Blighted, but can overcome that with frankly brutal effort; most non-Anakim understandably can't or won't risk the effort to do so. But the setting has a large polity and religion based around Anakim following ertaz Christianity in a way that makes the desire, at least in principle, not to slaughter their enemies. I feel like it's a comfortable white guy playing with these ideas at a remove he's fine with, but which can be exhausting in the landscape of 2021.
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# ¿ Mar 18, 2021 13:49 |
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Halloween Jack posted:OSE is beautiful. It also deserves some kind of prize for having both the most boring possible Fighter and weapon specialization rules to make Fighters worse at their only job. Wait, what do they do to make Fighters worse at their job? Fighters in BECMI get pretty beastly, so hearing that's a bit of a surprise.
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# ¿ Apr 13, 2021 14:24 |
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Sometimes I really wish people would Just Not.
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# ¿ Jul 9, 2021 19:19 |
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Johnny Landmine posted:Excellent flavor, great writing, fun spells, good first-party supplements, bad system, abysmal third-party creator scene. What's bad about the third party creator scene?
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# ¿ Sep 13, 2022 02:34 |
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Old School and Retroclone thread, I come in search of Interesting Tools for Procedural Dungeon Generation. My Worlds Without Number game nears a close, as the party dares enter the Shape of Consequences, a scabbed-over wound in the world that transfixes multiple dimensions and has once again begun leaking horrors. I want to run it as a big ol' megadungeon, and I'm looking for fun generators, mappers, resources, and anything else that'd be handy and interesting for making a multi-layered, weird-yet-connected delve. Obviously I have the rules from Worlds Without Number, but I'm finding they run a bit dry.
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# ¿ Sep 14, 2022 03:22 |
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A Strange Aeon posted:I was thinking of running this for a change of pace in a DCC campaign, but the tone might be too jarring for a less weird setting: Weird Stuff From Other Dimensions has firmly been established as a thingm including a the murderous cowboy mascot from an infectious company, so that'd fit right in! And that sounds like a good reason to get EE.
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# ¿ Sep 14, 2022 04:27 |
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# ¿ May 22, 2024 14:13 |
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SlimGoodbody posted:Yeah weren't Street Rat and Glitterboy Killer both in the main book lol Regular Glitterboy.
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# ¿ Apr 4, 2024 20:19 |