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Megazver
Jan 13, 2006

Glorified Scrivener posted:

Death Frost Doom:
Author: James Raggi *

Yeah, I'm not going to spoiler tag this one, it's been discussed ad nauseum elsewhere. I'm also not exactly recommending it.

So yeah, an ancient death cult built a necropolis into the side of a mountain. There's a cemetery built on top of it and a kinda stupid Evil Dead inspired Cabin, and oh yeah, a crazy guy that warns that you're "DOOMED!" like in an 80's horror flick. Spoookkkyyyy poo poo happens around the cabin and cemetery for reasons. I ignored most of that stuff when I dropped this into a campaign. Yeah, not a ringing endorsement, I know.

Actually having just re-read it, it's a pretty bog standard dungeon full of some stupid in-jokes. So I'll just say this: The adventure makes it pretty easy and likely that the party will trigger a zombie apocalypse type scenario - causing thousands of undead to arise. They may also free an ancient vampire general who can command some of the undead. This is actually cool and led to a great campaign shakeup in my case. If your group can't handle events that fundamentally change the campaign world, don't run this or use the preceding idea in a scenario. And let me know, because I'll add them to my list of groups I don't ever want to join.

Now, I have to defend this a little. The original is typical early Raggi and it's somewhat dumb. The Revised version is a lot better, adds a lot of cool little ideas and fixes the Gotcha and some other structural problems, so that, if the players are smart and/or the DM is somewhat merciful, you can get in and out with just the macguffin and pantsfuls of terrorshit. (In case you're wondering about the Gotcha, in the original there's basically like some thornbushes between you and the McGuffin, you tear it down because why wouldn't you, whoops GOTCHA IT WAS STOPPING THE ZOMBIE APOCALYPSE. In the Revised version it's like a huge weird-rear end monster that's non-hostile at first and there are a lot of clues that point to the puzzle of temporarily subduing it without killing it.) I ran this is a one-shot in 5e for three different groups and they all eventually got the MacGuffin from the shrine room the smart way, ran from the site loving terrified and all of them said they thought it was a rather fun fantasy horror experience.

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Megazver
Jan 13, 2006

Glorified Scrivener posted:

Yeah, I probably came off a bit harsh. I didn't know there was a revised version either, good to know it fixes some of the issues. The zombie apocalypse is still my favorite part of it though.

I feel that reading both versions is actually an interesting education in how you can improve a single premise.

Megazver
Jan 13, 2006

Glorified Scrivener posted:

I haven't used it, but I think Scarlet Heroes is an oft recommended way to play a 1-1 game. It's designed to allow a character to solo a lot of stuff with some clever mechanics that increase a single characters power level, so modules written for a party should work with some tweaking.

I also vaguely recall TSR doing some 1-1 adventures - they might be up on drivethrurpg by now.

Stars Without Numbers Revised has a section with the same tweaks for Heroic characters, which you could just use for one-on-one. Frankly, you could probably bolt them on to any OSR system you like (I personally did it to Into the Odd for a one-shot just cause I could) and the document with the basic version is available for free.

Megazver fucked around with this message at 21:15 on May 30, 2018

Megazver
Jan 13, 2006

Elephant Parade posted:

Unfortunately, the revised version appears to be written by Zak S. of grognards.txt fame. If you're okay with that then whatever, but it bears mentioning.

¯\_(ツ)_/¯

Megazver
Jan 13, 2006
Dying Earth RPG has a lot of material (like gazeteers) that you could probably repurpose for a different system, Goodman Games is working on a DCC Dying Earth and I'd say that a lot of DCC and Hydra Collective's Marlinko material is heavily Vance-inspired.

Megazver
Jan 13, 2006
PRINCIPIA APOCRYPHA: Apocalypse Engine-style Rules And Principles For Running OSR Games

Megazver
Jan 13, 2006

WiiFitForWindows8 posted:

So, question:

No OSR politics = no OSR drama?

I dont mind chuckling at watching these creators have a loving meltdown over nothing.

I think drama is fine, I'd just like to avoid having to discuss how this thread is ~problematic~ every couple of pages or so.

Megazver
Jan 13, 2006

Dolash posted:

I'm a bit worried about giving them all a bunch of zero-level characters, since rolling a ball of 21-24 shallow peasants around sounds like it'd make individual initiative difficult and I tend to lose these guys unless they're all regularly getting opportunities to take actions that hold their attention. I could maybe make it constant combat and try to whittle the group down quick to leave time for a regular adventure afterward - is the zero-level stuff typically a whole session or more like an extended character creation sequence?

One initiative per player, not per cannon fodder and they do the moves for all their group on the initiative. Which, at level 0, means they just roll a 1d20 or a 1d20+1 three or four times to attack and maybe roll damage once.

Like, it'll be fine, dude. Just run it like in the way the book suggests, it works fine.

Megazver
Jan 13, 2006
That seems to be the consensus on MCC.

Megazver
Jan 13, 2006

Hollismason posted:

Who or what is Holmes , I don't recall a game designer by that name or a game that was called that. I keep seeing it references and Google just shows Mike Holmes.

https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1977_version

Megazver
Jan 13, 2006

Elephant Parade posted:

I want to run an OSR game over the internet for a pair of old friends. We're all very new to the style—none of us have played or GM'd an old-school system before, as far as I know. So what ruleset should I use? I'm leaning towards Basic Fantasy, since it's free and has ascending AC (something I'd really hate to do without); are there any particular issues with it that I need to be aware of, or alternate systems that'd likely work better?

I'd probably just run a few DCC adventures.

Megazver
Jan 13, 2006

Firstborn posted:

https://gumroad.com/l/motbm-2nd
Maze of the Blue Medusa is back in hardcover. Check out the review by Questing Beast, he goes into just what a high quality book it is - not content, the actual make of the physical object is book porn. I... think I have to.

In case anyone's interested in this sort of poo poo, there's been a review of Maze recently that, uh, sparked a lot of discussion about it:

https://www.reddit.com/r/rpg/comments/8z1c13/misgiving_about_the_medusa_a_critique_of_maze_of/

Megazver
Jan 13, 2006

I've looked at some of the other reviews on that blog of the stuff that I've read/played and they seem reasonably on point. He seems to just be grinding an axe here, though. For ex, this:

quote:

The book opens, perhaps prophetically, with vast blank pages of nothingness filled with but a single sentence of asinine nondialog that only resembles intelligible speech if briefly scanned but falls apart under closer scrutiny. The book is dedicated to someone who drew the first lady in a DnD book (?!?) which has got to be one of the most asinine bits of virtue signaling ever before seen in a supplement (for even in failure, Zak S cannot help but create ripples in the fabric of the world). After another bizarre note on cultural appropriation [1] we get to the actual loving book part of the loving book.

is about this stuff, that I personally struggle to find offense with:




Also, that grey on grey, yeesh; I had to copy-paste the text into Notepad to read that without my eyes leaking out.

vvvvvvv ok bud

Megazver fucked around with this message at 10:23 on Aug 15, 2018

Megazver
Jan 13, 2006

Hollismason posted:

I dunno what that even loving means.

This is really not worth getting into, especially in the 'Old-school D&D and Retroclone Thread'.

Megazver
Jan 13, 2006

thefakenews posted:

My group is continuing to record out DCC RPG sessions, and part 1 of our play-through of Escape from the Purple Planet is now available.

This is less terrible than I expected it to be. I'll give it a further listen.

Megazver
Jan 13, 2006
I ran it a few times with level 3s. It works fine.

It might just be how I DM, but every time I ran it, it took the players like 4-5 hours just to get to the McGuffin, so I never bothered statting out all the fun named monsters, thinking that I'd probably have to run a shorter session two for that part. But it never got to that, because I am a kind and merciful DM and if you actually give your players enough clues about all the music and the melodies they can find and hear in the dungeon it's enough for the players to figure out they can get to the MacGuffin without triggering the Big Whoops. (And, in 5E where you have, like, Mage Hand and familiars and etc, probably without any complications either.) Whether you actually want to be that kind and merciful is up to you. TBH I was also too lazy to actually stat out the second half. If I ever do want to run a game where they all gently caress up and die, I'll probably just do it in the Black Hack instead of 5E.

Megazver
Jan 13, 2006
What Ho, Frog Demons!, the fourth module in the Slumbering Ursine Dunes series, just released on DTRPG.

It's a regional sourcebook for the previous modules (Slumbering Ursine Dunes, Fever-Dreaming Marlinko, and Misty Isles of the Eld), includes two dungeons (the Frog-Demon Temple and the Manor of the Beet God), and a detailed weird village generation system for the next small Slavic-inspired hamlet, thorp, or townlet that your player characters come to.

Megazver
Jan 13, 2006
Speak for yourself, good sir.

Megazver
Jan 13, 2006

Memnaelar posted:

After reading Blue Medusa, Veins of the Earth, and Deep Carbon, I gotta say...

I really, really like Patrick Stuart. I hope he sells me something more soon.

http://falsemachine.blogspot.com/2018/11/questions-you-can-ask-me-at-dragonmeet.html

December-ish, then.

Megazver
Jan 13, 2006

Siivola posted:

So turns out Raggi is a Jordan Peterson fan and that's driven away his second-edgiest writer.

¯\_(ツ)_/¯

EDIT: Oh it's the Feeder Rape Oompa Loompa guy. I think I am okay with this.

Megazver fucked around with this message at 21:19 on Nov 12, 2018

Megazver
Jan 13, 2006

dreadmojo posted:

Desth frost doom 2.0 is amazing as a 'there's something completely terrifying locked in a mountain far to the west' thing to drop rumors about. I ran it for a Halloween game, only had one fatality (it's likely to significantly change your campaign if you run it though).

You mean "oh there's just some mcguffin in the abandoned ruin on a distant mountain, just an easy fetch job" rumor, right?

Megazver
Jan 13, 2006

Impermanent posted:

is there a OSR system with an emphasis on the late game domain management not written by an ex-milo staffer, or a system built for that that could be ported to something like the black hack or similar? Interested in this in the context of running a hex crawl.

There's Sin Nomine's An Echo, Resounding. You could also check out the Stronghold rules in Forbidden Lands.

For the latter, also check out FL.

Megazver
Jan 13, 2006
Being Eastern European I am not as, cough, as socially progressive as your average SA poster, but I feel this poo poo is not terribly hard. Someone gets accused of something: if it's one person and no documented proof, well, that's a shame but wait and see, maybe they're just getting Aziz'd; if it's three people that someone was in a close intimate relationship with, all making a statement someone's a sociopath abuser, well, it's not exactly a great look for that person.

Megazver
Jan 13, 2006

Saguaro PI posted:

Oh, also in social situations, deciding someone is innocent until proven guilty is exactly the same as calling the accuser a liar. So don't do that "I refuse to condemn or defend" poo poo. Either the people saying "x person is an abuser" is telling the truth or they aren't. Again, you're just engaging in a more cowardly form of calling them a liar.

Uh, not really? The world isn't that black and white. Someone can makes accusations, and be in the wrong about it, while being sincere about it.

Again, for example, the Aziz Ansari scandal. I have no doubt the lady in question was sincere in her feelings of feeling violated, but at the same time, the general public consensus (which I am sure someone here disagrees with and that's okay) seems to have settled on 'sorry you had a negative experience, but, based on what you describe, mmaybe he's not a rapist abuser and publishing this was ill-advised'.

It's hard. I guess, just try to be generous in your judgements to everyone involved and weigh each case on its own terms.

Megazver
Jan 13, 2006
Yeah, that's rough.

Megazver
Jan 13, 2006

A Strange Aeon posted:

Anything I should know about MCC? I've played and run a few DCC meat grinder one shots which would probably be all I'd use MCC for. But I realized I've had the book from the Kickstarter for a long time now and haven't done anything with it.

Every time I see someone ask, people who've actually played it seem to think it's been released in a pretty bad state, not worth playing and if you want post-apoc DCC, you should use Umerica instead.

Megazver
Jan 13, 2006
SWN, with the Black Sun Codex now out has 'Sunblades' now.



There's also the recent Solar Blades & Cosmic Spells.

Megazver
Jan 13, 2006
I've heard the restrictions on how much the clerics can cast are, in practice, so lax the mortality greatly drops off after level 1.

Megazver
Jan 13, 2006
LotFP is less a popular system and more a library of sometimes interesting, usually edgelord-y modules. The system is a pretty meh homeruled retroclone and can easily be replaced with something better even when running LotFP modules and is even worth using so if you don't like the modules.

For cool weird poo poo, try Magical Industrial Revolution, Ultraviolet Grasslands, Silent Titans, Veins of the Earth, Gardens of Ynn, Hot Springs Island.

Death Frost Doom Revised and Maze of the Blue Medusa are pretty good, tbh, but also done in collaboration with a colossal rear end in a top hat who got #metoo'd out of the scene.

Megazver
Jan 13, 2006
Also, let me reiterate that Magical Industrial Revolution is really cool, check it out.

Megazver
Jan 13, 2006
Goofy edgelord metalness has its place. MÖRK BORG which just got sent out to backers looks pretty dope, for instance.

Megazver fucked around with this message at 02:10 on Nov 30, 2019

Megazver
Jan 13, 2006

Comstar posted:

Scarlet heroes looks exactly what I need. Anyone had any experience with it?

The hacks it introduces to buff single D&D heroes work and can probably be bolted on with little issue to most D&D-ish systems, from the OSR system of your choice to 5E.

The one thing I am skeptical about, though, is Mage Users in SH. I tried SH a couple of times with a Fighter and a Rogue (or whatever they're called in SH) and it worked fine but SH's MU at level 1 can still only cast a spell once and then they're just... kinda poo poo and don't have anyone else to pick up the slack.

Megazver
Jan 13, 2006

Libertad! posted:

Well that was easier than I thought.

Onwards, to Troika! Unless that book was written by a Bad Egg too. :(

Don't believe anyone else you've listed has been noticed being an rear end in a top hat.

Megazver
Jan 13, 2006
Some misguided soul with a Youtube channel invited Zak for an interview, if someone wants to hate-watch it:

https://www.youtube.com/watch?v=SzoUrxFbS4k

I must admit, I am curious, but not curious enough to actually watch it.

Megazver
Jan 13, 2006
I was being euphemistic, mostly because it amuses me!

Megazver
Jan 13, 2006

Halloween Jack posted:

Anybody know of good RPGs with domain management rules for building/rebuilding a community? (I'm not just interested in OSR games, but I'm thinking in terms of a hexcrawl to discover places, find needed resources, etc.) Harn and The Morrow Project have rules for this, but they have extremely detailed rules where you calculate labor hours, hectares of arable land, crop yields, etc. More abstract rules like Reign's Company system and Fragged Empires rules for Free Time are more my speed.

Mutant: Year Zero / Forbidden Lands have both this and hexcrawling built-in.

Megazver
Jan 13, 2006
There's also Into the Unknown, Olde Swords Reign and 5E HARDCORE MODE.

I'm afraid I don't enough about them to tell you what the differences are.

Megazver
Jan 13, 2006

Arivia posted:

Specifically keying them? Steal a copy of Castle Xyntillian (don't buy it, since Melan's a loving bigot) and look at that, since it's got some of the best on-map notes in the OSR.

From some blog via GIS:



Megazver
Jan 13, 2006
If you want to OSR that up, you can pilfer the Usage Die mechanic from The Black Hack. It's all the rage.

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Megazver
Jan 13, 2006

A Strange Aeon posted:

Has anyone read the compilation of Dying Earth stories with the introduction by GRR Martin? I think I own it but wasn't sure the quality of it.

It was solid.

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