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carry on then
Jul 10, 2010

by VideoGames

(and can't post for 10 years!)

code:
(08:31:16) ~/Downloads/Jedi-Outcast-master $ grep -r "gently caress" .
./code/ui/ui_shared.cpp:	// vm fuckage
./code/ui/ui_shared.cpp:					// vm fuckage
./code/game/bg_pmove.cpp:		{//on ground and not moving and on level ground, no reason to do stupid loving gravity with the clipvelocity!!!!
./code/game/g_utils.cpp:	//			This is really loving stupid and has caused us no end of
./code/game/q_math.cpp:	i  = 0x5f3759df - ( i >> 1 );               // what the gently caress?
./code/game/NPC_reactions.cpp:			//ask them what the gently caress they're doing
./code/game/g_active.cpp:					{//aw, gently caress it, clients no longer take impact damage from other clients, unless you're the player 
./code/qcommon/strip.cpp:// fix problems caused by loving morons entering clever "rich" chars in to new text files *after* the auto-stripper
./code/client/snd_mem.cpp:					if (iRawPCMDataSize)	// should always be true, unless file is hosed, in which case, stop this conversion process
./code/mp3code/towave.c:   // gently caress this...
./code/mp3code/mhead.c:			return 0;	// gently caress knows what this is, but it ain't one of ours...
./utils/Assimilate/AssimilateDoc.cpp:				strThisFile.Insert(0,"I hosed up, the following line didn't seem to have a CR:  (tell me! -Ste)\n\n");
./utils/Assimilate/AssimilateDoc.cpp:										m_strPathName = strThisFile;	// loving stupid MFC doesn't set this!!!!!!!!!!!!!
./utils/Assimilate/AssimilateDoc.cpp:							strThisFile.Insert(0,"I hosed up, the following line didn't seem to have a CR:  (tell me! -Ste)\n\n");
./utils/Assimilate/AssimilateDoc.cpp:							m_strPathName = strThisFile;	// loving stupid MFC doesn't set this!!!!!!!!!!!!!
./utils/Assimilate/AssimilateDoc.cpp:					strThisFile.Insert(0,"I hosed up, the following line didn't seem to have a CR:  (tell me! -Ste)\n\n");
./utils/Assimilate/sourcesafe.cpp:#define MAX_VERSIONS_TO_LIST 40	// otherwise these things get loving *huge*!
./utils/Radiant/findtexturedlg.cpp:#pragma warning(disable : 4786)     // shut the gently caress up about debug symbol name length
./utils/Radiant/groupnames.cpp:// I loving hate this pragma poo poo
./utils/Radiant/groupnames.cpp:#pragma warning(disable : 4786)     // shut the gently caress up about debug symbol name length
./utils/Radiant/groupnames.cpp://	rewrites it when it feels like it, so fingers crossed no-one fucks with my code.
./utils/Radiant/surfacedlg.cpp:// this is loving crap. I can't use the ID version because their's doesn't work properly either, it seems to, but it
./utils/Radiant/sourcesafe.cpp:#define MAX_VERSIONS_TO_LIST 40	// otherwise these things get loving *huge*!
./utils/Radiant/Quake3/pmesh.cpp:  // FIXME: this bend painting code needs to be rolled up significantly as it is a cluster gently caress right now
./utils/Radiant/drag.cpp:					break;	// dragged backwards or hosed up
./utils/Radiant/map.cpp:  this could gently caress up if you have only part of a complex entity selected...
./utils/Radiant/eclass.cpp:// FIXME: this code is a TOTAL clusterfuck
./utils/Radiant/xywnd.cpp:#pragma warning(disable : 4786)     // shut the gently caress up about debug symbol name length
./utils/Radiant/xywnd.cpp:#pragma warning(disable : 4786)     // shut the gently caress up about debug symbol name length
./CODE-mp/ui/ui_shared.c:	// vm fuckage
./CODE-mp/ui/ui_shared.c:					// vm fuckage
./CODE-mp/ui/ui_shared.c:	//FIXME: this is a loving mess
./CODE-mp/ui/vm/q_math.asm:;544:	i  = 0x5f3759df - ( i >> 1 );               // what the gently caress?
./CODE-mp/game/q_math.c:	i  = 0x5f3759df - ( i >> 1 );               // what the gently caress?
./CODE-mp/game/vm/q_math.asm:;544:	i  = 0x5f3759df - ( i >> 1 );               // what the gently caress?
./CODE-mp/qcommon/strip.cpp:// fix problems caused by loving morons entering clever "rich" chars in to new text files *after* the auto-stripper
./CODE-mp/qcommon/stri.cpp:// fix problems caused by loving morons entering clever "rich" chars in to new text files *after* the auto-stripper
./CODE-mp/client/snd_mp3.cpp:					if (iRawPCMDataSize)	// should always be true, unless file is hosed, in which case, stop this conversion process
./CODE-mp/mp3code/mhead.c:			return 0;	// gently caress knows what this is, but it ain't one of ours...

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