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Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

What I don't get is that you're stealing Pokemon left and right and no one, not even the owners of said Pokemon, seem to care. Considering they seem to be mostly normal people that happened to be given a Shadow Pokemon, you'd think they'd be angry and concerned, not "hey, that was a neat fight, let's do it again!".

Wes should be lynched at this point. I'd say the police should be on his rear end but it doesn't seem like there's a lot of police here.

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Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.

Blaze Dragon posted:

What I don't get is that you're stealing Pokemon left and right and no one, not even the owners of said Pokemon, seem to care. Considering they seem to be mostly normal people that happened to be given a Shadow Pokemon, you'd think they'd be angry and concerned, not "hey, that was a neat fight, let's do it again!".

Wes should be lynched at this point. I'd say the police should be on his rear end but it doesn't seem like there's a lot of police here.

Because they only ever get given to two kinds of people: Those who are in on the scheme, and those with the memory of a goldfish.

Also I seem to recall a line from one of them, forget where, saying that they thought the lightshow was pretty realistic, it almost looked like their Pokemon had been stolen for a second there!

AweStriker
Oct 6, 2014

Ablative posted:


Also I seem to recall a line from one of them, forget where, saying that they thought the lightshow was pretty realistic, it almost looked like their Pokemon had been stolen for a second there!

I think that line is early on in XD somewhere.

Explopyro
Mar 18, 2018

Yeah, this game is really weird about that. I don't remember exactly but I think there's maybe a grand total of two or three trainers who acknowledge snagging at all, and even there it's just the bare minimum before going back to normal NPC behaviour. I can kind of get why they don't go all-in on it, you wouldn't want to make the player sit through, say, having Rui explain to an angry NPC why we're taking their pokemon every time (I guess they could do a fade to black or something, but even then it'd interrupt gameplay), this would be okay if it were only a handful of pokemon but it happens so frequently that it'd probably annoy the player. I don't know what a good way to handle it would be.

There's another thing that always kind of bugs me in terms of the game's scenario: so, these Pokemon were abused "had their hearts closed" to make them more vicious at fighting, right? But we cure them of it by... making them fight? Somehow? (We'll see other methods of reducing heart gauge later but the best way still tends to be throwing them into combat, barring glitches...)

ANCA posted:

a Pokemon like a fighting machine!
But I don't see Metagross anywhere?

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Explopyro posted:

I don't know what a good way to handle it would be.

Post-battle dialogue the first few times so you can just handwave it as Wes explaining it offscreen all of the other times.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Explopyro posted:

Yeah, this game is really weird about that. I don't remember exactly but I think there's maybe a grand total of two or three trainers who acknowledge snagging at all, and even there it's just the bare minimum before going back to normal NPC behaviour. I can kind of get why they don't go all-in on it, you wouldn't want to make the player sit through, say, having Rui explain to an angry NPC why we're taking their pokemon every time (I guess they could do a fade to black or something, but even then it'd interrupt gameplay), this would be okay if it were only a handful of pokemon but it happens so frequently that it'd probably annoy the player. I don't know what a good way to handle it would be.

There's another thing that always kind of bugs me in terms of the game's scenario: so, these Pokemon were abused "had their hearts closed" to make them more vicious at fighting, right? But we cure them of it by... making them fight? Somehow? (We'll see other methods of reducing heart gauge later but the best way still tends to be throwing them into combat, barring glitches...)

But I don't see Metagross anywhere?

I think the best way to understand it is that "Abuse" makes them more vicious at fighting, and the bond of trainer and Pokemon, which is expressed through combat, is undoing it.

It's the same way Frustration becomes less effective under just one Frustration, since every hit makes friendship rise.

MightyPretenders
Feb 21, 2014

Blaze Dragon posted:

What I don't get is that you're stealing Pokemon left and right and no one, not even the owners of said Pokemon, seem to care. Considering they seem to be mostly normal people that happened to be given a Shadow Pokemon, you'd think they'd be angry and concerned, not "hey, that was a neat fight, let's do it again!".

Wes should be lynched at this point. I'd say the police should be on his rear end but it doesn't seem like there's a lot of police here.

"Mostly normal" is relative. Pretty sure all of the Battle Square trainers aren't above stealing the old fashioned way.

Explopyro
Mar 18, 2018

Onmi posted:

I think the best way to understand it is that "Abuse" makes them more vicious at fighting, and the bond of trainer and Pokemon, which is expressed through combat, is undoing it.

It's the same way Frustration becomes less effective under just one Frustration, since every hit makes friendship rise.

Oh, I'm sure that's the intent, I've just never quite been able to convince myself of "battle equals friendship" despite it being a core theme of the Pokemon series. I think these games are worse than most of them at papering over the contradiction.

I like these games a lot and it doesn't stop me playing them, but it also has never really worked for me.

rannum
Nov 3, 2012

Explopyro posted:

Oh, I'm sure that's the intent, I've just never quite been able to convince myself of "battle equals friendship" despite it being a core theme of the Pokemon series. I think these games are worse than most of them at papering over the contradiction.

I like these games a lot and it doesn't stop me playing them, but it also has never really worked for me.

I think it stands out here since they dont really try to paper over it. They give the bare minimum set up for the game's gimmick to work in your favor and just let it be. "Hearts closed, steal 'em, use friendship building mechanics to open it up, go beat up a disco dude"

Probably for the best, any further explanation would probably be really strained

Black Robe
Sep 12, 2017

Generic Magic User


rannum posted:

I think it stands out here since they dont really try to paper over it. They give the bare minimum set up for the game's gimmick to work in your favor and just let it be. "Hearts closed, steal 'em, use friendship building mechanics to open it up, go beat up a disco dude"

Probably for the best, any further explanation would probably be really strained

I don't know, I think it actually works better here. You're using them to work towards taking down the assholes who did that to them in the first place; that would certainly start cheering me up.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




Blaze Dragon posted:

What I don't get is that you're stealing Pokemon left and right and no one, not even the owners of said Pokemon, seem to care. Considering they seem to be mostly normal people that happened to be given a Shadow Pokemon, you'd think they'd be angry and concerned, not "hey, that was a neat fight, let's do it again!".

Wes should be lynched at this point. I'd say the police should be on his rear end but it doesn't seem like there's a lot of police here.

Once you clear Duel Squ'are, the only people you snag from are also the bad guys. They're not gonna do poo poo. A couple of them are even happy Wes their Pokemon as they didn't listen to the trainer and are "defective."

Welcome to Orre, where the rules are made up and the laws don't matter

Seraphic Neoman
Jul 19, 2011


My fav part about this game is that these double battles always have wind blowing into both trainers' direction so that their coats and hair flap dramatically in the breeze :allears:

hopeandjoy
Nov 28, 2014



SSNeoman posted:

My fav part about this game is that these double battles always have wind blowing into both trainers' direction so that their coats and hair flap dramatically in the breeze :allears:

What else are you going to do with 3D graphics man.

rannum
Nov 3, 2012

hopeandjoy posted:

What else are you going to do with 3D graphics man.

bob up & down in place

Seraphic Neoman
Jul 19, 2011


Also IIRC Espeon's Return does max damage because its affection towards you is maxed out from the beginning.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.

SSNeoman posted:

Also IIRC Espeon's Return does max damage because its affection towards you is maxed out from the beginning.

Makes sense. I mean, Espeon only evolves through happiness.

Crosspeice
Aug 9, 2013

Part 4: Caving in Pyrite Building

Pyrite Building



Oh, nice one. Our new champ is quite the appealing charmer. It makes a nice change from that parade of macho musclemen... Wait! This isn't happening! This guy... he's that THOMAS guy that MIROR B.'d been carrying on about?

Wh-What? That same guy who messed with us in PHENAC CITY? Gaaah! I didn't know that when I let him in here! I'll boot you back out!




drat, our cover got blown. Should've worn a hat or something. Oh well, I'm guessing this is the Shadow Pokemon they were gonna give us, so we'll have to take it by force. Let's see what it's like.

Yanma, 75 catch rate (41%, low health, paralyzed, Pokeball), starting moves: Uproar, Sonicboom, Supersonic, Shadow Rush/Detect

Alright, we've reached our first mon that's pretty bad with not much in the way of redeemable qualities, due to its awful typing, lack of STAB and low stats. Yanma is fast, definitely, but it hits slightly harder on the special side (not that 75 is all that great, but anyway) and gets very little to take advantage of that. Usually the moves Shadow Pokemon get are pretty good, but it's telling when Yanma gets nothing remotely useful, only getting Uproar slightly earlier than in RS, whoopee. It won't get STAB until level 43 and has no way of getting a Bug move in this game. The best option it gets until postgame is Giga Drain or, uh, Steel Wing, so the best it can do is outspeed something and confuse it. Yikes.

This is also the first Shadow Pokemon where Ability really matters, since they can have either when you encounter them. If you don't get the right ability, then you'll need to reset and hope you get it next time. At least you were able to save after finishing the Colosseum. Speed Boost is obviously better than Compoundeyes, unless you want a more accurate Supersonic. Nature can also be reset for, but, uh, you need to reduce the Heart Gauge for that, so it's not something you can really reset for.[/i]



If you fancy outspeeding and confusing with Supersonic, then boy is this the Pokemon for you.



Even Sonicboom is useless on it since we're way past the point where 20 damage is a lot.




This guy really likes Bug types.



It's useless! I don't stand a chance of winning!

Now, hold on! You're the one who brought him here!



DUKING! This is where they were giving SHADOW POKEMON to the winners of battle challenges!

SHADOW POKEMON? Those ferocious POKEMON that even attack people?!

Yes! They're giving away SHADOW POKEMON to thugs for some reason. It doesn't look good.

Grrr... they were using the COLOSSEUM to do that?!



It's Papa's PLUSLE. I'm so worried that they might be mean to it...

It's humiliating. But with PLUSLE in their filthy hands, my own hands are tied...

He's not getting away with this! That rotten MIROR B.! But we're here now! We'll get PLUSLE back for you! Right, THOMAS? Giggle! I know I can always count on you, THOMAS! DUKING, it's dangerous inside this building. You've got to get everyone out to safety.

Thanks for everything... I have to depend on you. I have no choice. Be careful, always! MIROR B. might look like a clown, but his battling is all business!



Ah, finally, this has been twinkling at me the whole update, super distracting!



SHADOW POKEMON, perhaps because of their own overwhelming power, may behave abnormally at times. They may engage in such behavior as ignoring orders, even turning on their own trainers in battle. This, I have named HYPER MODE. On the plus side, HYPER MODE raises the critical ratio of SHADOW RUSH. However, HYPER MODE also prevents the use of items on the POKEMON. HYPER MODE is easily dispelled. Simply call the POKEMON by name. However, this method has a major drawback. Calling the SHADOW POKEMON's name causes the closed door of its heart to loosen and even open. Further research is urgently needed.



We'll find a few of these Ein Files from now on and they go into a few aspects of Shadow Pokemon. I'll give the general info written instead of transcribing them all, since they mostly boil down to "Everything we do with these Shadow Pokemon make them like us! Gah! I need one that can't be purified!"



I'll rant about this door later, but before we do anything in this building, I need to get some more supplies and Pokeballs, will only be a minute. ... Okay, now let's explore this building. And by explore, I mean fight 26 trainers inbetween here and the boss. (I initially put 25 trainers as a joke, but when I went to count it to be cute I found I was 1 off, holy poo poo)



Trainers in this game have pretty weird, undefined sight, since this Chaser has no sight to the left, but can see you if you go right no problem.



Both Bayleef and Flaaffy have gotten full movesets now and nearly have empty gauges. Can't wait to do something about this in... Part 6?! That can't be right...



It's probably for the best, Shadow Rush is the only way Flaaffy can hurt Ground types right now.




Who here needs to drop the Lift Key???



It's weird that trainers have got diagonal sight now.




Urgh... I'm no match... I must level up more...



On the second floor, we have a tease of cool items we can't get yet cause we've yet to find a working machine.



But yeah, there's just a bunch of trainers to fight. Aren't you glad I chose this LP to show them off more?



We're getting some type advantage now, but the opponent's levels just keep climbing and only Espeon is gaining experience for the moment.




Look just because this game is gritty doesn't mean you can use a gun!



Ooh, now unless we want to use moves aside from Shadow Rush, we don't need to call Flaaffy out of this. Healing via machines won't bring him out of Hyper Mode either, so that's one way to get around the no item restriction.



Beautiful. I dunno why this guy is a robot.



Maybe you have to be crazy to work here.




These will help a lot as while we still get a boost to a Pokemon's catch rate, it could be 10% for all we know, which isn't very helpful against certain Pokemon we'll be facing soon.



It's a bit early to start using Selfdestruct tactics. R-Right?



Okay that's a relief.



Third floor!




That SpAtk is hilarious to look at every time. It's just so big!



I only lost because I didn't have a SHADOW POKEMON this time.




Feels like I can't go four steps without another trainer.



Even with Bayleef out, Espeon gets targeted. The AI in Colosseum is pretty random and oftentimes when they pick a Pokemon to attack, they tend to just keep attacking that mon continuously.




Dunno what the first room is for, but don't miss out on this item you can't see cause of perspective. The game likes doing that.



I'm liking all the Water types we're facing.



Hey, why does this Water type know Dragon Dance? Well, a Razor Leaf sorts it and Sandshrew out.




Alright, the final trainer of this building.



Ganging up on Espeon works better when you use better moves than Wrap and non-STAB Faint Attack.




Alright, the top. What awaits us in the building? It better not be a damsel in distress!



Grr... wh-where's MIROR B.? I'm taking him down!

Take him down? After the beating you took? That's too funny! Ahahah!

You wait, I'm going to drive all of you out of this town!

Ahahah! Ooh, such a fiesty boy! Don't tell me we have to take your POKEMON hostage to make you settle down. Like we did with DUKING.

Wh-What?!

Miror B. Peon Battle




This is kind of a boss battle and it's the first Shadow Pokemon we've seen in a minute. It's also our fourth team member! It's gonna be a little tough to use, though, as we'll see in a moment.



And since I need Thunder Wave, Flaaffy comes out of Hyper Mode, though it was great fun having him in it.



And then... I didn't even need it. Still, at least it'll be useful for future battles. Oh yeah, this Remoraid is level 20.



Remoraid, 190 catch rate (62%, high health, paralyzed, Pokeball), starting moves: Aurora Beam, Psybeam, Lock-On, Shadow Rush/Bubblebeam

If you didn't fancy the first two Water Shadow Pokemon, then there are some treats for you up ahead. Remoraid is pretty great, with a wide movepool and good even offenses to abuse the cool moves it learns, as well as gets from TM as an Octillery. There's just one problem: you'll need to baby it, so you can't use it immediately like other Shadow Pokemon. Sure, it's a lower level cause it's thematic (we'll see in a sec), but it really hurts its recommendation, since you want to get it to its third gauge asap so it can actually get some experience. So it'll be a while before you can actually use this Pokemon, which is a shame, since it would be really good right out of the gate with its attacks, though Hustle makes it interesting, if nothing else.

However, despite its wide movepool, it won't get much to add to it for a while, since Psychic, Ice Beam and Flamethrower are practically postgame, though Fire Blast and Blizzard will be good options. It'll also rely on Bubblebeam for STAB, with no Surf and skipping Octozooka if you give it too much exp, which you kinda have to do so you don't have to baby it as much. Sludge Bomb is also postgame and Return has a lot of competition. To top it off, Bullet Seed isn't in this game. The nerve! Anyway, it's good, but it's quite the journey getting there and you'll be using alright moves for the most part, since these games are super stingy on the good stuff.



My POKEMON couldn't muster a thing! You're no ordinary trainer!

Were you hired by DUKING as bodyguards? Let me warn you, if you mess with us, you'd better be prepared for the consequences!




Well that explains the Remoraid. This is gonna be a bitch.



It does a lot of damage with Bubblebeam, but it has monster SpDef, so it'll survive a Thundershock.



Yup. It's a Mantine alright.

Mantine, 25 catch rate (20%, low health, paralyzed, Great Ball), starting moves: Bubblebeam, Take Down, Supersonic, Shadow Rush/Wing Attack

This is a bit fuckin mean for the early game, you might spend a while trying to catch this thing, even with the boosted catch rate of early mons, since if it's a 10% boost or something... that's not very helpful in this instance. Anyway, Mantine is more immediately available compared to Remoraid, but isn't as fun as Quagsire, since it has pitiful Attack and only Bubblebeam and Blizzard to use, with Toxic and Rain Dance if you want to be a special wall that can hit kinda hard.

It's just gonna be fairly one note and only learns Water Pulse later on which, uh, is weaker than Bubblebeam. Not having Surf really sucks and having a Flying typing will be a bit rough against the numerous Electric types you'll face. Water Absorb is nice for the numerous Surfs we'll also face, but with the moveslots for Rain Dance, Swift Swim is also an option. Still, at least you have some interesting choices, but Remoraid is gonna have more to do, so that's why I'm picking it.



Oh hey we've got one of those.



Oh thank god, I was running out of Super Potions, since Mantine solely attacked Flaaffy. That's just what the AI does sometimes.



Well this battle is nearly over, so I'm okay with my mons fainting.




Oh yeah, Sonicboom. Well, Noctowl can be sent out to watch Bayleef finish this up. That was a toughie, but I got lucky with how quickly I caught Mantine. 20% chance with only a few Great Balls is pretty tricky.

Pyrite Building



Righto, FERMA! Ultra-super fire dash!



] Okay... I'm a fool. I didn't know what was happening at all... they'd taken DUKING's POKEMON hostage! How could they do something as downright dirty?

That's why we're here. We came to rescue PLUSLE.

I'm going, too! Agh, owowow...

Not in your condition. You'll have to wait here.


(Yes he is dancing while talking)
Cowardly cheat? That's so not true! Taking a hostage is perfectly fine as a bargaining tactic!

You call that a tactic? PLUSLE had better be okay!

Oh, the darling couldn't be any safer if it tried! I'm sure it will come to adore me before too much longer.

You've got to be kidding! Where is it? Give it back!

Fuhohoho. No running or hiding for me! Come to the cave: that's where I'll be. I'll be waiting for you, my pretties! Fuhohoho!

Urrggh... I got creamed by the guy who was guarding the cave's entrance... Be careful when you go to the cave! The sentinel is tough!



SHADOW POKEMON: Exudes a black aura some girl could see. Should probably pop a cap in her rear end.



We need to prepare for the sentinel, cause he is pretty drat tough. We'll get the item that's been taunting us and, hey, wasn't there a PC here? We can get Remoraid out!



Oh by the way this is a one way door. I don't know why they exist in this game other to frustrate you and force you to go the long way round. This could've easily been an unlocked shortcut, but it's not and there will be more.



We need to get the gauge down to three asap for experience gain, so the best way to do that is to just send it out and switch it out.



That guy earlier was too weak for words. How about you? Are you going to keep me amused?



Hey, want another Water type to consider? It's definitely not the last, either.



Alright, let's start weakening this Shadow mon, it's another low catch rate.



...I dunno what I expected, really. Siiiiiiigh. Shadow Pokemon Resets: 0 1



Qwilfish, 45 catch rate (40%, low health, paralyzed, Great Ball), starting moves: Surf, Poison Sting, Minimize, Shadow Rush/Pin Missile

Alright, what does our latest Water type offer us? Well, not much, since it has high Attack. Boy there were quite a few of those around huh? Anyway, its SpAtk is pretty mediocre, like Quagsire's, so you can kinda use Surf, as well as Hydro Pump when it learns it later. As far as physical moves? Uh, well, Sludge Bomb and Shadow Ball are postgame, obtained very quickly after each other, in fact, so that's a bit of a kick in the face, so, uh, you've got Take Down, I guess, after you've gotten rid of Shadow Rush.

It'll be an alright recipient for Return, but Croconaw would be better for it, especially since you've had it longer. And, uh, since Revenge is FRLG only, guess that's it. Huh, that went downhill fast. If it could get those two TMs, it wouldn't be half bad, but it didn't, so it is half bad. More than that, actually. Its Water moves will do an alright amount under rain at least, as well as boost its Speed, so you should probably aim for that instead of Poison Point.



Yeah, as you can see, it's not hugely impressive, just a bit of a pain to catch.



At least Flaaffy doesn't do enough damage to one shot it. Espeon is just too good.



In case you were wondering, you can't cheese the Heart Gauge this way by constantly switching, the decrease only happens once per battle.



But again, not too bad, even if does quite a bit with Shadow Rush. Mantine or Qwilfish individually would be nasty, but facing them one after the other is a real ball burner.




Linoone did gently caress all, so into the cave we go!



Of course there's loads of trainers in here. What did you expect?



It's cool seeing all kinds of Pokemon with no real restrictions, just here you go, here's an Anorith.



You're a surprise! But I'm not telling you where MIROR B.'s waiting.




Some neat stuff on this floor, let's head down.



Told you this game is janky, this guy just has no sight, so you can walk right past. The stuff you learn from speedruns, man.



Remoraid got a kill, but died immediately after, so, uh, let's not use Remoraid in battle right now.




Up those stairs is an optional part of the cave, but we'll skip it for the moment, there's something important we need to get.



It's our fifth team member! Now I know what you're thinking: wait, already? It's true we're getting everyone pretty quickly, but this game isn't particularly long (we're nearly a third of the way through it) and the selection of Shadow Pokemon in the midgame is pretty dire. Also, like I mentioned, Remoraid is not a Pokemon we can use right away, while Meditite definitely is. Why?



Meditite, 180 catch rate (78%, low health, Pokeball), starting moves: Hi Jump Kick, Confusion, Calm Mind, Shadow Rush/Detect

You can probably guess this mon is good and you'd be right, Pure Power makes a relatively meh stat mon into something pretty potent. Remember, its ability doubles the final Attack number, not the base Attack stat, making it much better overall. So what can you do with this thing? Hi Jump Kick. Uh, that's about it. You won't be using its Psychic typing (we already have an amazing Psychic type after all), you'll just hit hard with all the physical moves you'll learn. So, uh, Return is very useful for this mon, as it won't have anything else to really use, since Shadow Ball is postgame.

You could try a Hidden Power, you never know if you'll get lucky, but yeah, for most of the story, you won't be able to hit Ghost types as Rock Tomb isn't in the game. So that kinda sucks, but then you do so much damage with Hi Jump Kick that you kinda don't care, as well as making Focus Punch pretty tempting with team support. This also makes it useful right away, as Shadow Rush will do much more damage than normal, making it almost tempting to keep it as a Shadow Pokemon. Almost.




That'll be the only time in the LP Meditite will use a Psychic move.



I'm not surprised. Oh wait, you got Meditite after winning the challenge. Hmm, that is surprising then.



There's another optional area to the right, but we'll skip it for the moment.




Oh look it's our sixth team member! ...okay I didn't think you'd believe me, our final team member is actually quite a while away, so it'll give us time to get used to everyone we have now.



Dunsparce, 190 catch rate (78%, low health, Pokeball), starting moves: Take Down, Yawn, Glare, Shadow Rush/Spite

While Dunsparce has pretty rubbish stats, it can do some damage with both sides and spread a lot of status to any Pokemon you fancy with both Glare and Yawn. So if you want something that will help you catch a mon no matter the situation, then yeah, it's useful. Otherwise it just won't impress you, despite having access to pretty much every TM. It's a bit of a harder sell in this game where they're so few and far between, but if you want Fire Blast, Earthquake, Solarbeam and Thunder on the same Pokemon, then, well, you can.

Yeah, they're mainly special moves, but that's what you get, since Shadow Ball and Iron Tail are postgame, while Return could do something for it, but keeps it from hitting Ghost types. Sure, you can put them to sleep, but you also need to damage them, probably. It just doesn't have the oomph behind it to really recommend, but it does some things weirdly well.



Useless crit, but it's the thought that counts.



No way, no way! I'm supposed to beat someone as strong as you? They must be joking!



It's probably for the best to beeline to the healing machine and PC in this place, since while this game hasn't been difficult so far, it doesn't take much to get screwed over here in RNG hell. We've gotta try out Meditite too, the new item for Espeon to hold is just the cherry on top.



Next time, we've got optional areas to explore, a Pure Power monster to unleash, and a dance off. Look forward to it!

Crosspeice fucked around with this message at 11:27 on Jun 10, 2018

Crosspeice
Aug 9, 2013

It finally happened, a Shadow Pokemon was accidentally fainted, so now we can open up...

:siren: THE SHADOW SELECTION SWEEPSTAKES :siren:

How many times am I going to have to reset throughout both LPs in order to catch every single Shadow Pokemon? Take a guess! If you're the closest at the end of XD: Gale of Darkness, or are absolutely bang on, you get a prize! If you were kinda close, but not as close as someone else, you'll also get a prize!

1st place: Free forum's upgrade OR avatar OR a free forum's upgrade or avatar for your favourite/least favourite poster!

2nd place: Free avatar of my choosing :D

3rd place: Free copy of Bad Rats on Steam! Yaaaaay!

YOU HAVE UNTIL THE END OF THE SECOND BOSS OF COLOSSEUM TO SUBMIT YOUR NUMBER (Part 7 probably)

A reset will be any time I have to, well, reset the game in order to get another try at a Shadow Pokemon, such as if I accidentally knock it out, it knocks itself out, if I run out of items or Pokeballs during the fight, or if the battle goes badly enough that I need to reset even after catching the Shadow Pokemon! I'll be listing all the ways I had to reset in the OP.

Crosspeice fucked around with this message at 21:27 on Jun 4, 2018

fucking love Fiona Apple
Jun 19, 2013

samus comfy so what

I'm gonna guess 57 resets.

Also I hope our last team member isn't a certain Pokemon or else this game will be laughably easy.

Edit: changed from 17 to 57

fucking love Fiona Apple fucked around with this message at 00:04 on Jun 5, 2018

Nondevor
Jun 1, 2011





catposting
For both games? I would say maybe around 55 tries.

I have some real bad memories of trying to catch Legendaries in this game and simply just... running out of revives and Pokeballs. Some of the fights can be pretty brutal. Of course, a lot of this was bad luck/not enough funds to buy items when I played through it a long time ago.

SilverFire
Dec 31, 2012
70 resets.

AweStriker
Oct 6, 2014

I'm going to say 42 tries.

Prythian
Aug 6, 2012

sweet dreams
Eh, gently caress it, how about 38.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Oh, both games? 42.

Nvm.

Araxxor fucked around with this message at 03:10 on Jun 5, 2018

BlackPersona
Oct 21, 2012


33 resets

hopeandjoy
Nov 28, 2014



How do you feel about an even 50?

Seraphic Neoman
Jul 19, 2011


I'm gonna say 25. The next game improves the mechanics a lot and this game isn't that bad about snagging pokemon outside of the bullshit you need to do in the endgame. Especially if you use the pokeball glitch.

I mean unless you do something nutty like try to snag that one boss pokemon without the Master Ball in XD in which case :stonklol:

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
24, or else a nuke goes off.

I gotta say, the game keeping most of your team from leveling for a while is very.... eh? To me? I dunno how I'd have reacted to finding this out if I had bought this for my Cube.

Crosspeice
Aug 9, 2013

Yeah I should mention I won't be using the Pokeball Glitch and I'll use each game's Master Ball once, so feel free to edit your numbers until the second boss's update, since that's what I'll submit them as.

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami

64

Edit: Wait, they don't gain experience until the third gauge? I never knew that

OgretailFood fucked around with this message at 23:03 on Jun 4, 2018

Funky Valentine
Feb 26, 2014

Dojyaa~an

60 tries.

There is some hard bullshit in late game XD.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




There’s now seven generations, so...

1x2x3x4x5x6x7–

...On second thought, 14.

Hunt11
Jul 24, 2013

Grimey Drawer
66 sounds like a good number.

mycelia
Apr 28, 2013

POWERFUL FUNGAL LORD



I'll go for 34. I only played XD, not Colosseum, but I definitely remember having issues.

eta: stop posting while I'm composing my post, geez! Amended my guess.

mycelia fucked around with this message at 22:47 on Jun 5, 2018

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
35 resets!

Also, this is one third of the plot? No wonder this LP is a double feature.

Blueberry Pancakes fucked around with this message at 21:10 on Jun 5, 2018

Sordas Volantyr
Jan 11, 2015

Now, everybody, walk like a Jekhar.

(God, these running animations are terrible.)
I'm gonna go with 48.

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

I'm going with 20. That looks right.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

I have no idea so I'll just say 32 and that you have good taste in using Remoraid.

Now hack the game so it's the beta version instead so you can own a more obvious gun in this setting.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
let's say 29

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Saladin Rising
Nov 12, 2016

When there is no real hope we must
mint our own. If the coin be
counterfeit it may still be passed.

I'll say 72 resets.
E: Changed to 36 in a later post.

I did a playthrough where I tried to avoid using the Pokeball Glitch, but Shadow Rush being a recoil move forced my hand a few times. Good luck going 100% legit, it sucks doing everything right and still losing a Pokemon to recoil.

Saladin Rising fucked around with this message at 23:58 on Jun 5, 2018

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