|
|
# ? Jul 1, 2018 02:20 |
|
|
# ? May 4, 2024 15:56 |
|
The White Dragon posted:you say this like shadows of the empire wasn't cursed af Shadows of the Empire (like most 'good' n64 games) has a solid stamp of "Was Good For The Time".
|
# ? Jul 1, 2018 02:31 |
|
I don't go outside my bookmarked special topic threads which are mostly games generally. This is like, the only unfocused thread I don't hate I think that discussion organization in forums (where you follow topics) is much better than things like twitter (where you follow people) and I'm glad it still exists in these dead forums
|
# ? Jul 1, 2018 02:35 |
|
mutata posted:Shadows of the Empire (like most 'good' n64 games) has a solid stamp of "Was Good For The Time". Mario, both zeldas, star fox, and banjo kazooie all stand the test of time, off the top of my head
|
# ? Jul 1, 2018 02:36 |
|
cheetah7071 posted:I don't go outside my bookmarked special topic threads which are mostly games generally. This is like, the only unfocused thread I don't hate I'd much rather post here than like, reddit, for sure
|
# ? Jul 1, 2018 02:39 |
|
So did Banjo Tooie and DK64 imo, though I know a lot of people dislike the latter. The N64 had a lot of very solid platformers even given the wonky controller. Oh also Best Mario Kart.
|
# ? Jul 1, 2018 02:40 |
|
the death of forums is inevitable but the Games Chat Thread Discord will be nice i think
|
# ? Jul 1, 2018 02:41 |
|
banjo-tooie is worse than dk64 star fox 64, sin & punishment, mischief makers and majora's mask are the best n64 games
|
# ? Jul 1, 2018 02:42 |
|
Oh yeah how did I forget mischief makers that game is my favorite 2D platformer
|
# ? Jul 1, 2018 02:44 |
|
mutata posted:Shadows of the Empire (like most 'good' n64 games) has a solid stamp of "Was Good For The Time". I'm fairly certain nobody ever played past the first two or three levels
|
# ? Jul 1, 2018 02:46 |
|
The Colonel posted:banjo-tooie is worse than dk64 ogre battle and harvest moon tapping you on the shoulder
|
# ? Jul 1, 2018 02:47 |
|
Looper posted:I'm fairly certain nobody ever played past the first two or three levels Nah the rest of the game is great too. I've died to loving IG-88 probably over a thousand times. The Colonel posted:banjo-tooie is worse than dk64 Huh
|
# ? Jul 1, 2018 02:48 |
|
Yall leaving out F-Zero X.
|
# ? Jul 1, 2018 02:49 |
|
Paper Mario would hold up if it moved faster
|
# ? Jul 1, 2018 02:50 |
|
oddium posted:the death of forums is inevitable but the Games Chat Thread Discord will be nice i think wait what, this doesn't exist already does it
|
# ? Jul 1, 2018 02:53 |
|
Yes, I know, that's why I specifically said most. Looper posted:I'm fairly certain nobody ever played past the first two or three levels I beat it!
|
# ? Jul 1, 2018 02:57 |
If the SGDQ thread doesn't fund bandwidth we should probably prepare for the forums to go sooner rather than later.
|
|
# ? Jul 1, 2018 02:58 |
|
CharlieFoxtrot posted:wait what, this doesn't exist already does it Most SA users would probably still use mIRC or AIM. But a Discord chat for a subforum this big would be way too chaotic and wildly unmoderated.
|
# ? Jul 1, 2018 02:59 |
|
Anybody who still uses IRC or especially loving AIM (lol who does this?) needs to be forcefully dragged into the present imo There already is a SA mostly-games discord that a lot of people use, it's pretty large and has tons of subchannels and it works out pretty well, it's here: https://discord.gg/fuD3dTn Also the SA discord directory: https://goondiscordnetwork.com/ I think that individual game discords with a main general discussion one for the chat stuff and small games will be the way of the future if SA ever truly dies.
|
# ? Jul 1, 2018 03:04 |
|
Jim Carey is going to voice Eggman / Robotnik in a live action / CG movie version of Sonic the Hedgehog https://www.polygon.com/2018/6/30/17521630/sonic-the-hedgehog-movie-jim-carrey Am I on drugs right now?
|
# ? Jul 1, 2018 03:04 |
|
|
# ? Jul 1, 2018 03:06 |
|
Should be a picture of UncommentatedPannen, Pannenkoek2012 has already ascended
|
# ? Jul 1, 2018 03:07 |
|
i didn't think that would land as cleanly
|
# ? Jul 1, 2018 03:08 |
|
|
# ? Jul 1, 2018 03:12 |
|
Does that make TJ "Henry" Yoshi a preta
|
# ? Jul 1, 2018 03:20 |
|
oddium posted:i didn't think that would land as cleanly It lands in a non-quadruple pu.
|
# ? Jul 1, 2018 03:22 |
|
I didn't appreciate shadows of the empire until tim rogers made an hour long video about one level of it and I'm serious it's a good watch. https://www.youtube.com/watch?v=SMRiFsFwDQg
|
# ? Jul 1, 2018 03:31 |
|
The Shortest Path posted:Anybody who still uses IRC or especially loving AIM (lol who does this?) needs to be forcefully dragged into the present imo I was jesting over how long it takes for SA to adapt to new stuff. But thanks for the links!
|
# ? Jul 1, 2018 03:38 |
|
dk64 has a lot of issues but it's better at consistently giving you stuff to do, banjo-tooie's atmosphere is incredible but its worlds are too big and you don't really have a good way to traverse them that isn't just using warp pads constantly. it ends up feeling very slow and empty with the interesting moments of gameplay being pretty few and far between, a lot of the jiggies are based more out of tedium and busywork and the highlights usually end up being the boss battles that are the only part of the game that really exploit its mechanics in any interesting way
|
# ? Jul 1, 2018 03:46 |
|
AIM was been discontinued in like December. It only recently went away for good. There's plenty wrong with SA but there's enough decent people and good discussion that keeps me around.
|
# ? Jul 1, 2018 03:47 |
|
The Colonel posted:dk64 has a lot of issues but it's better at consistently giving you stuff to do, banjo-tooie's atmosphere is incredible but its worlds are too big and you don't really have a good way to traverse them that isn't just using warp pads constantly. it ends up feeling very slow and empty with the interesting moments of gameplay being pretty few and far between, a lot of the jiggies are based more out of tedium and busywork and the highlights usually end up being the boss battles that are the only part of the game that really exploit its mechanics in any interesting way Game is way slower than people remember it being, despite there being like 10 less Jiggies in Tooie overall.
|
# ? Jul 1, 2018 03:49 |
|
really though banjo-kazooie is one of the only n64 rare games that has a pretty decent pace and doesn't overstuff itself so much that it becomes a mess. some day they'll release perfect dark on pc and that will be the best rare gameRaxivace posted:When the 360 port of Tooie came out , I remember being surprised that in like 8 hours I only had like 20 something Jiggies compared to...I think all of them or nearly all of them in Kazooie in that same amount of time. it's nuts, and it wouldn't be an issue if the reason for it wasn't just that it takes so insanely long that it stops feeling rewarding and just feels stupid and annoying. if like half of the challenges in tooie actually had you doing anything meaningful it would be cool but there are too many jiggies that are just "crawl all the way into this one corner of the world, now crawl all the way into the other corner of the world, and do these arbitrary tasks that don't actually require you to do anything fun or interesting over the course of all of it" banjo-kazooie's jiggies are good cause the ones that require you to really dig around the map are usually a lot shorter of a process, and most of the rest have some associated challenge that's fun to complete. like the engine room in rusty bucket bay is pretty bullshitty on the n64 version but, it's at least, a thing you have to challenge yourself with at all and not just a big square room with a pool in the middle that takes ten minutes to reach and that you can only cross once you're 15 hours in and it just gives you one jiggy for it The Colonel fucked around with this message at 03:54 on Jul 1, 2018 |
# ? Jul 1, 2018 03:50 |
|
PM if you want an invite to the games chat thread ICQ room
|
# ? Jul 1, 2018 03:51 |
|
Rare were ahead of the curve when it came to video games becoming a bloated mess of huge empty worlds with 30-50+ hours of recycled content.
|
# ? Jul 1, 2018 03:53 |
|
the cross-level stuff in banjo-tooie is the most interesting idea in its structure but that's also kind of a wash because so often it just results in even more work to reach a bland featureless room with one goddamn jiggy. fuckin vexx had a more interesting execution of that stuff and vexx was 1/3 of a video game!!
|
# ? Jul 1, 2018 03:58 |
|
I accidentally took over someone's discord a while back and it has accidentally become filled with mostly games chat thread people but that's about it I think
|
# ? Jul 1, 2018 04:03 |
|
Also I love how for the 360 port of Tooie they found a way add even more drat collectibles into that game. The Colonel posted:it's nuts, and it wouldn't be an issue if the reason for it wasn't just that it takes so insanely long that it stops feeling rewarding and just feels stupid and annoying. if like half of the challenges in tooie actually had you doing anything meaningful it would be cool but there are too many jiggies that are just "crawl all the way into this one corner of the world, now crawl all the way into the other corner of the world, and do these arbitrary tasks that don't actually require you to do anything fun or interesting over the course of all of it" Honestly even if we didn't have the note-saving system from the 360 port now I'd still probably defend the infamous Engine Room since its such a memorable part of that game. Its like the Anor Londo Archers of the N64.
|
# ? Jul 1, 2018 04:08 |
|
Raxivace posted:Also I love how for the 360 port of Tooie they found a way add even more drat collectibles into that game. the engine room owns because it's hilarious seeing people get punked on it
|
# ? Jul 1, 2018 04:11 |
|
an actual dog posted:I didn't appreciate shadows of the empire until tim rogers made an hour long video about one level of it and I'm serious it's a good watch. No kidding, this is actually pretty entertaining. I'd go for more stuff like this or Boss Keys talking about level design.
|
# ? Jul 1, 2018 04:32 |
|
|
# ? May 4, 2024 15:56 |
|
The Colonel posted:the engine room owns because it's hilarious seeing people get punked on it It has it's own wiki entry and I love it http://banjokazooie.wikia.com/wiki/Engine_Room quote:The Engine Room is a huge, cavernous area inside The Rusty Bucket of Rusty Bucket Bay. With its cams, cranks, wafer-thin platforms, and deadly fans, it is possibly the most hated room in the entire Banjo-Kazooie series.
|
# ? Jul 1, 2018 04:39 |