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Part 8: Elementary, My Dear Forsyth Last time, we finished exploring the immediately accessible regions of the Retort, completed two new syntheses, and failed to ignite gold by failing to ignite blackwood. This time we'll push the boundaries a bit and sweep up all the knowledge hidden out of sight. We did, at least, succeed in making the breath-holding potion, and the crawlway under the Scaphe Arcade was flooded. Let's see what's at the other end. quote:>DRINK BREATH HOLDING POTION Alchemy File's place is in the labs in the Eastern Wing. We've just entered the Observatory, which is the domain of the Aithery File. quote:Observatory I choose to take that as a compliment. Also, hello, what's this? quote:>EXAMINE ELEMENTAL WATER That sounds fantastic. Adventuring is thirsty work! quote:>DRINK ELEMENTAL WATER Interesting. Our experiences with earth and wood to the contrary, this implies that elemental substances are generally unusually dangerous. That said, the capsule seems like it should protect us, right? quote:>TAKE ELEMENTAL WATER Score. Now let's check this place out. Ensign Forsyth probably hasn't been here before. quote:>X DOME More delicious knowledge! quote:>READ COARSE SHEET This is a lovely piece of clockwork, but at the end of the day it's a glorified card punch. Can our instruments determine more about it? quote:>LOOK THROUGH OCULUS AT CALCULATOR I suppose that since it's a giant piece of machinery dedicated to astrography, we'd have better luck with the planetary lens. quote:>LOOK THROUGH LENS AT CALCULATOR This is a flawless plan that cannot possibly go awry. quote:You look at the horological calculator through the lens. Then you look away, blinking away a terrible headache. Whoops. Well, we've learned several new rituals and we've also picked up Elemental Water. Not only that, we only have to go swimming once; the Observatory was locked but just with an ordinary lock. By leaving this room in the normal way we end up back in the Paper Garden none the worse for wear. On the way out, though, our breath-holding potion gives out. quote:You suddenly realize that you haven't breathed in ten minutes. You suck in a startling gasp of air. You know, I was wondering why the finger on this Monkey's Paw had just curled up while I was preparing to play through this update... Ratosolov posted:I gotta admit, I'm hoping Forsythe ends up walking in the footsteps of their predecessor, the great sage of alchemy Threepwood, and performs an entire complex ritual using only jury-rigged fakes instead of actually appropriate ingredients. So close, and yet so far. As for exploiting substitutions, the future is yet to be written. We'll see what we can do. In the meantime, though, the Paper Garden's "lake" went down a great distance and we couldn't reach the bottom. Let's brew another breath-holding potion and check out the bottom of that lake. As long as we're in the Nave, we forgot to check the alien script with the planetary lens earlier. quote:>LOOK THROUGH LENS AT MARKS That's not terribly useful, but it's also not the generic no-information answer, and it's not what we got when we looked at ourselves. Curiouser and curiouser. quote:>DOWN Well, that's certainly a thing. I'm sure we'll find a use for it eventaully. In the meantime, it's also time to systematically check the entire marcher for sparks with the oculus, and start unlocking the doors and cabinets we've found in our first pass. We'll start with the door locked with the Venture File seal, down in the depths. We don't have a Venture seal, but we do have a mold for Venture seals, and a rod of metal with a very low melting point: quote:>EXAMINE VENTURE MOLD Interesting side note here: a marcher in the aither is, apparently, its own world. I search the East Wing on my way down to the chasm. In the Opticks Lab: quote:You focus on the violet spark through the oculus. A new memory comes into focus. It concerns the pronunciation of the Crystalline Tempering. This formula seems to aid crystal formation in mineral substances. In the Opticks Annex: quote:You focus on the cyan spark through the oculus. It brings to mind the lodestone of purity creation and the Minor Animus, both of which you already know. In the Mechanica Lab Crawlway two things that aren't sparks but are interesting: quote:>LOOK THROUGH OCULUS AT DOORWAY In the Storage Nook, off of the Main Store: quote:You focus on the magenta spark through the oculus. A new memory comes into focus. The text being read describes an alchemical tool. "DISPERSAL BRUSH: Conjured alchemical symbols generally fade after use. However, it is sometimes necessary to erase such a symbol directly. Touching the item with a dispersal brush accomplishes this. To create such a tool, place a feather quill within a bound in a neutral environment. Begin with a simple sealing; sprinkle alcohol spirits upon the quill; conclude with a word of culmination." Oh hey, we can make one of those right now. quote:Opticks Annex Given our suspicions about what we are, this might be a bad idea, but science calls. quote:>TOUCH SELF WITH BRUSH Indeed, a human being shouldn't be erasable. Back to our Spark search. In the Eastern Hallway, a fuchsia spark: quote:You focus on the fuchsia spark through the oculus. A new memory comes into focus. "Music is the most complex of ritual elements; one might well call it 'obfuscated.' We begin with the nursery-school lessons: the pitch A is associated with iron, the color red, the liver; B with bronze, orange, the stomach; C with brass... yes, you can all chant along. But this is simplified to uselessness. What of non-classical metals? We now associate C-sharp with rutilum, F-sharp with aluminum, G-sharp with nickel. Researchers have invented entirely new scales to deal with the spectrum of aither-metals. Then the Eastern Empire uses the well-tempered scale; thus while F-sharp is the mode of extension, G-flat is the mode of ostension, G-natural is intension, G-sharp is paratension, and H—yes, there's an H—is the mode of recension..." In the North Arcade: quote:You focus on the topaz spark through the oculus. A new memory comes into focus. "Well, you hear stories, right? Things folk see at the moment we rig out. Flashes, no more. The ghost of the Cold Crucible, lost and drowned in a Thalassan sea... Well, aye, I know the Crucible arrived safe home, and never reported any trouble on Titan. Mayhap the ghost is what didn't happen. Or what will... Still want to gripe you were posted here 'stead of to the Crucy?" Maybe that's why I associated Thalassan lands with Titan. In the Confusing Cracks: quote:You focus on the carmine spark through the oculus. It brings to mind the periodic table of stone, which you already know. And lastly, right at the door locked with the Venture lock: quote:You focus on the sepia spark through the oculus. A new memory comes into focus. It concerns a phlegmatic sealing word. It has a stable, passive pattern—Yin in the Oriental traditions, cool and moist in the Greek. Onwards! quote:>OPEN DOOR WITH VENTURE FILE SEAL I don't believe this substance was ever called "bamuriatic acid" in our history, but there's really only one substance it could possibly be. And we can make it. Let's go to the Chymic lab and do something possibly unwise. quote:>PUT FLUORSPAR IN RETORT Before I finish this ritual, I'd like to review what we know about bamuriatic acid. It is similar to muriatic acid but much nastier. The basic process of making it involves dissolving fluorspar in sulfuric acid. It is also named bamuriatic acid. Mendeleev started a tradition of using eka- as a prefix to mean "the element one down on the periodic table." So, astatine was once known as "ekaiodine" before it was isolated, and hydrobromic acid would be "ekamuriatic acid" by extension. That, plus the components, strongly suggest that we have just created hydrofluoric acid. We've been storing our various reagents and products in random flasks we find about the lab. The thing is, hydrofluoric acid will cheerfully eat through glass. Are we about to make a serious mistake? quote:>SPEAK WORD OF CULMINATION I wonder if the unaugmented, fully-human Ensign Forsyth would be so foresighted. (Fun fact: in real life, with actual chemistry, we do in fact produce hydrofluoric acid by reacting fluorspar—well, OK, we call that mineral fluorite—with sulfuric acid. We don't have the luxury of the word of entension, though.) Well, that was an entertaining, if slightly terrifying, diversion. Up next, I'll check the northern wing for sparks. We hit phlogisticated gold almost immediately; in the Study Room in the scrubs wing, we find the last thing we needed to make the Aura Impermeability Inscription: quote:You focus on the apricot spark through the oculus. A new memory comes into focus. It concerns a formula. The Ka Sealing word creates a boundary circle. It is derived from the Classical Egyptian analytical model of the human mind, or spirit. In the Master Rector's quarters: quote:You focus on the periwinkle spark through the oculus. A new memory comes into focus. The subject is an advanced aura inscription. "ROYCE'S INSCRIPTION, to RENDER ONE'S AURA INVISIBLE: Invoke an environment of spiritual peace. Begin with a quartz token in the bound; this represents the ka soul. Invoke the Ka Sealing. Sprinkle copper percalcinate over the token, representing the ba soul. Invoke an idempotent structure. Pour sublime spirit over the token; this represents the evanescence of the soul's name. Close with an elementary word of binding. This inscription will render the subject's aura indetectable to malign forces, though only briefly." That also sounds like it would get us past the aura vortex and possibly even past the defense mechanism on the Birdhouse. We can't perform it until we crack the secret of Gold Ignition, though—we need elemental fire to create sublime spirit. This means our next task is to perform the Aura Impermeability Ritual and use it to facetank the aura vortex. Let's get to work. quote:>TURN ROTOR TO RAINBOW That's a nice little bit of extra flavor text for why the strengthening aroma lets the ritual succeed. That's a trick you won't manage with an adjustable bound, that's for sure. On the way back to the Medical Wing, we pass the cabinet that's held shut by horrible gunk, and it occurs to me that I am carrying three vials of incredibly powerful acids. Is this easier to deal with than we assumed as video game players? quote:>POUR MURIATIC ON GUNK Well, it looks like we can't open it for free. But thanks to our diligent exploration we have a much more powerful acid to try. quote:>POUR BAMURIATIC ON GUNK That did it. Our reward is knowledge—we won't need to waste the bamuriatic acid on this again. quote:>READ DULL SHEET Interesting. We now have two ways to mimic auras, with very different requirements. This one looks like it's feasible to do, too, though we've already consumed the orichalcum we'd need to produce the copper percalcinate. That'll have to wait for after a reset. In the meantime, though, we used that orichalcum to make an aura impermeability enchantment. Let's use that and slip past. quote:>TOUCH QUARTZ Here we are in the Medical Wing. We can't actually leave it, though, because we have no way to get past the aura again just yet. There's an entry to the Void, though, so we can reset if we absolutely must. Overall, though, we are in luck; the Medical Wing includes everything we need to escape it. It also includes my favorite piece of alchemical technology in the game. quote:>EXAMINE AEROCLAVE Remember how elemental water would poison us because it would remove all the "impurities" in our body, like the basic proteins and nucleic acids required for life? Why not harness that property of pure elemental substances by building a sterilizer unit out of it? Let's check the back room. quote:>EAST Some new toys, a new formula, and a new ritual that is our ticket out of here. quote:>PUT SCALPEL IN BOUND Whoops, I didn't clean up after the aura impermeability ritual. quote:>CLOSE CITRONELLE All right. Let's head out. But before we do, let's make use of this glass bubble. quote:>PUT BUBBLE ON TANK That's three of the four classical elements. Only fire remains. Of course, to get out of here, we still need to use the scalpel. The ritual said to wave it "within a field of cleansing vibration." quote:>EXAMINE GONG Sounds like a cleansing vibration to me. quote:>WAVE SCALPEL The elemental air would let us clear the gunk out, too, just like it did in the aeroclave. There was a cabinet locked with the sigil of the Aithery File. We've got the mold for that, now; we can melt the Venture seal into an Aithery one with the same procedure we used the first time. quote:>MAKE FIRE RESISTANCE But before we leave the Pyrics Lab, let's solve the mystery of gold ignition and elemental fire. We tried to light the blackwood before in various fires, to no avail. However, the other wood samples could be lit, and they burned with flames of different colors—and thus, of different temperatures. We select the winter-oak splinter, for it burned with the brightest and hottest of the flames. This lets us perform the gold ignition procedure with only two additional steps: quote:>PUT GOLD IN CROCK And with that, we now have pure samples of elemental wood, earth, water, air, and fire. We have also covered the entire map of the Marcher, getting at least adjacent to all rooms we can't enter. Our knowledge of the Retort now matches the ensign's: Click here for the full 1000x960 image Next time: There are four locked cabinets that we could not open but now can. We have a great deal of experimentation and practice to do with the rituals and materials we have now found. And finally, there are four places we haven't yet managed to go, and we will visit one of them next update. Vote for one of the options below in comments.
ManxomeBromide fucked around with this message at 05:10 on Jul 16, 2018 |
# ? Jun 16, 2018 08:00 |
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# ? May 5, 2024 07:54 |
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Visit the birdhouse
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# ? Jun 16, 2018 10:04 |
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Let's get to the bridge and find out what's going on. I am pleased to see Plotkin correctly remembered why a ship's bridge is called the bridge, although for different reasons in this setting. And I love, love, love the astrological computer. Those things are quite real and usually hooked up to e.g. clock towers (there's a famous one in Prague), processions of automata and the like. Some passing thoughts - burning is a chemical reaction. Will the word of entension slow it, and likewise for the word that speeds reactions up? Also, can the word of entension be used to preserve lumps of camphrost? (oooh, autocomplete fought me on that one)
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# ? Jun 16, 2018 10:24 |
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"Pnuema" is the Greek word for "breath," so that dragon probably helps provide breathable air on the marcher. But it's also commonly related to "spirit," and ancient Greeks attributed to it the maintaining of consciousness. A bit of a stretch, perhaps, but maybe it could help provide some insight on what we are? Paper maze. Can we try to use the dispersal brush on the black writing we've seen around? Does looking at the fractures through either lens show anything? I had some more thoughts, but have forgotten them by now; I need to start taking notes
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# ? Jun 16, 2018 15:04 |
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Paper Maze because I find this dragon more interesting than one in Birdhouse.
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# ? Jun 16, 2018 15:34 |
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Barosy - it will be good to see what Newton managed with working alchemy. Really enjoying this LP - will probably pick up the game next sale. The world being large and full of strange words, I'm not _too_ worried about the spoilers so far.
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# ? Jun 16, 2018 16:06 |
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eucalyptus oil, eh?
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# ? Jun 16, 2018 16:34 |
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Bridge, in the hopes of learning more about what the hell's going on here and maybe lending some purpose to our other puzzle-solving beyond "because it's there".
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# ? Jun 16, 2018 17:02 |
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That puzzle about making elemental fire was probably the trickiest one in the game for me. So many of the game's obstacles are surmounted by either straight up finding resources that get you past them, learning alchemical ways of dealing with them, or at the furthest extreme, understanding the way alchemy works well enough to tweak things you've learned in ways that accomplish your goals without having explicitly been told how to do it, that one that's just about the simple physical properties of the materials threw me for a complete loop.
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# ? Jun 16, 2018 17:03 |
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Let's go to the Birdhouse, since it's the only known Dragon that we don't have a clue to the purpose of.
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# ? Jun 16, 2018 17:45 |
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Having just bought and played through this game due to this LP, it's interesting seeing that cabinet has an alternate solution (you also could have used the elemental air to clean it). Also voting Barosy.
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# ? Jun 16, 2018 18:48 |
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ill vote for Bridge since it seems like it might be nice to learn whatever there is to learn up there before we go to visit the dragons edit to be nice: i love this forum for games like this, i don't think i'd have the patience to solve the puzzles but there seems to be some really intelligent poo poo going on both in the fluff and the gameplay, and i'm glad you're letting me see it oystertoadfish fucked around with this message at 19:59 on Jun 16, 2018 |
# ? Jun 16, 2018 19:39 |
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Let's make sure the air stays air. Birdhouse. Also, elemental air sounds terrifying.
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# ? Jun 16, 2018 19:49 |
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Ratoslov posted:Let's make sure the air stays air. Birdhouse. Both air and water sound like they're basically universal solvents. I wonder what terrifying things can be done with elemental earth? Maybe we should try eating some.
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# ? Jun 16, 2018 20:09 |
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There is a good amount of unique responses for trying to consume the ingredients you pick up. My favorite was trying to eat bamuriatic acid .
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# ? Jun 16, 2018 20:34 |
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petcarcharodon posted:There is a good amount of unique responses for trying to consume the ingredients you pick up. My favorite was trying to eat bamuriatic acid .
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# ? Jun 17, 2018 07:19 |
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I will be closing voting in approximately 24 hours. Right now it is a Tie between the Bridge and the Birdhouse at 3 votes each, with the Barosy and the Paper Maze tied for second at 2 votes each.
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# ? Jun 18, 2018 02:14 |
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I'll throw in a bridge vote to break that tie then.
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# ? Jun 18, 2018 02:25 |
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And I'll re-establish the tie with a Birdhouse vote.
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# ? Jun 18, 2018 04:54 |
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Birdhouse, let's meet some dargons.
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# ? Jun 18, 2018 05:27 |
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I vote for the birdhouse. Will the feather eraser thingamajig work on the seal in the captain's room?
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# ? Jun 18, 2018 09:19 |
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quote:"TO CREATE MISUBA'S LODESTONE (to locate the center of a labyrinth): Prepare an environment of earthy influences. Place a silk thread within the bound, and a labyrinth symbol upon the gestalt shelf. Begin with the Mithraic Sealing. Pour a sample of viridigris over the silk, and then lay a shard of elemental earth onto it. Strike a chime in the mode of recension. Now lay elemental fire upon the labyrinth symbol (not into the bound!) Finally, the Minor Animus will bind the lodestone to potential motion." Make one of these and use it to navigate the Paper Maze.
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# ? Jun 18, 2018 10:41 |
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Voting is closed. The final totals:
The Birdhouse wins, and we'll be off to a dragon's lair next update.
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# ? Jun 19, 2018 03:18 |
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Technically we were off to a dragon's lair either way. The Bridge is described as being the Aithery, a dragon nest. The dragon's name isn't specified, but presumably it has something to do with the luminiferous aether.
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# ? Jun 19, 2018 03:28 |
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Part 9: Lab Work and Aithery Work Last time, we worked past our first set of barriers, and collected a complete set of elemental substances and many new rituals. We've still got plenty of rituals to try out, but first, our explorations turned up some new keys to old locks. First, the cabinet in the Deck Suite, where the top officers live and work. It was locked with the Aithery Seal, and we have created a fresh badge for that seal. quote:>UNLOCK CABINET WITH AITHERY SEAL Curious. We also can't perform that ritual yet, because we do not know how to produce "Gaian precipitate." Our next stop is the Junior Quarters, where a locker was tied shut with white-fuse. This cord burns away quickly when exposed to elemental fire, but there's an alternate solution if you happened to get the elemental air. For you see, if you got the elemental air, you by necessity also got an item that would serve to open the locker... quote:>CUT CORD We can do what the Sergeant wanted, so let's. quote:>UNDO That sounds cheerfully abusable. Alas, at the moment we lack a chime in the key of F sharp, though we did see a bronze chime in the Chasm Rubble out beyond where we were willing to reach. If that's F#, that's our ticket to easy and safe defenestration. Our last cabinet to check is another one tied shut with whitefuse in the Exoscaphe. There's nobody to frown at us here for solving the problem in the Alexandrian mode. quote:Exoscaphe Those both look interesting, and that talisman just might be our key to checking out that chime we couldn't reach. Before we play with that, though, let's do the things we definitely can do. Let's start with sublime spirit. This one required nickel, but the ritual also suggested we maximize surface area. "Small flakes of nickel are best", and we've done that before by failing to alloy nickel wire with something else. Unfortunately, those flakes aren't collectable afterwards. Maybe nickel wire alone will have an acceptably large surface area. The other things we need are mineral oil and elemental fire, both of which we have immediately to hand. quote:>CREATE NICKEL WIRE Up next, perfect mud, consuming two more pure elemental substances. quote:>PUT SAND IN RETORT Looks like we're going to be on report until the Sun turns green. quote:>SPEAK WORD OF ENTENSION These rituals are not to be done casually—they consume pure elemental substances and we have no way to get them back without resetting. But both of them are ingredients in the clock tincture, so let's put them to use while we have them: quote:>PUT KEY ON SHELF This ritual requires an environment of "precision and order." The key has an "orderly" nature, so it should work fine for this. This ritual is interesting only in that it has this new "orderly environment" requirement. The rest is completely straightforward: quote:>PUT ALUM IN BOUND But our mental model of the Sergeant approves anyway. Maybe this is the first time we've correctly pronounced a formula based on click consonants. Now it's time to work through our inventory of uncompleted rituals. This is now a little bit trickier, because we now need to start integrating ritual requirements with the facts we've learned about broader alchemical theory. First let's try the metal attractor synthesis. We'll need a chime that's tuned to the metal that we want to attract. quote:>RECALL MUSICAL THEORY The inaccessible chime in the Chasm was bronze, so we need a B Chime. We found one of those in the flooded crawlspace on the way to the Observatory. (Also, it appears I was wrong before when I mentioned that the Empire used the german key names; the keys of H and B natural appear to not be the same thing at all.) We'll also need zafranum and an anchored/Saturnine environment, both of which are trivial to pick up. quote:>PUT HORN COIN ON SHELF ... I beg your pardon? quote:>LIGHT ZAFRANUM WITH LIGHTER ... we've used all the butane. I didn't know that was possible in this game. Well, no matter, we can improvise. quote:>GO TO PYRICS Take two, and let's be quick about it before the cedar burns down. quote:>SPEAK SIMPLE SEALING Okay. Now let's go try it out. quote:Chasm Rubble F#! That's what we wanted for the glass permeability ritual. It doesn't require anything beyond the F# chime, a solar environment, and sand. That's really easy to get. quote:>PUT BRASS COIN ON SHELF Et tu, parser? quote:>PUT SAND ON F-SHARP CHIME quote:>UNDO Great. Everything else we can do right now requires orichalcum or a product made from it, and we used that up in the aura impermeability inscription. We'll have to reset, but before we do, let's try out what else we've made. The clock tincture will "repair or realign" and "induce perfection in brass". What's brass and in need of perfect configuration? quote:>GO TO OBSERVATORY Now that we've done this, we can now >CREATE EPHEMERIS BILLET without burning three pure elemental substances. That's a good day's work. Now, where can we find a window to try to walk through, and why would we want to? quote:North Arcade Oooh, a bit of paper. That's worth snagging before we reset. quote:>RING F-SHARP If we're under the influence of a breath-holding potion at this point, we get some additional text averring how unwise this is: quote:More unnerving, however, is the suction you feel on the other side. The bay must be in hard vacuum—depressurized through its damaged roof. Walking through in this state would be deadly. (And you can't hold your breath in a vacuum.) While we're here, though, we might as well check out just how scandalous this door is. quote:>LOOK THROUGH OCULUS AT MARBLE DOOR I guess these don't have the wholesome alchemical purposes of the more explicit illustrations in the Nave and Observatory, and thus are filth and smut. Time to reset. This time we'll make the Lodestone of Centrality. quote:*** You awaken again *** Before we can make that, though, we need to make viridigris. This is a very simple procedure that requires nothing that isn't available in the tutorial area: quote:>PUT ORICHALCUM IN RETORT The lodestone of centrality has a lot more components than this, though. quote:Prepare an environment of earthy influences. Place a silk thread within the bound, and a labyrinth symbol upon the gestalt shelf. Begin with the Mithraic Sealing. Pour a sample of viridigris over the silk, and then lay a shard of elemental earth onto it. Strike a chime in the mode of recension. Now lay elemental fire upon the labyrinth symbol (not into the bound!) Finally, the Minor Animus will bind the lodestone to potential motion. Earthy influences are easy; we can just put a chip of stone on the shelf. There was a marble one up where we were trying to walk into hard vacuum. The silk cord is in the storerooms, and the labyrinth symbol is the clay tile from the study room. Elemental earth and fire are solved problems. What remains is the chime in the "mode of recension", and if we check the music theory fact we see that this is in the key of H. The H chime was also basically just lying around. quote:>PUT SILK IN BOUND Thanks, Sarge. The next two rituals—aura imitation with quartz and aura invisibility—require copper percalcinate. We don't have a ritual to make that, but we can put one together from the facts we've collected. quote:*** You awaken again *** Now, what do we know about percalcinate of copper? quote:>RECALL COPPER CALCINATION That seems simple enough. quote:>PUT MURIATIC IN RETORT We've now calcined the orichalcum, but this is unstable. Time to lock it in place and perform the percalcination procedure. quote:>SPEAK HERMETIC SEALING I think that's the most waiting we've done for any individual product. We have two rituals that need percalcinate, and copper percalcinate was the only hard part: quote:"OEHLKE'S INSCRIPTION, to MIMIC THE AURA OF ANOTHER: Invoke an environment of spiritual peace. Begin with a quartz token in the bound; this represents the ka soul. Invoke the Ka Sealing. Sprinkle copper percalcinate over the token, representing the ba soul. Invoke an isomorphic structure. Pour elemental water over the token; this represents the mutability of the soul's name. Close with an elementary word of binding. Touch the token to the donor, then to the recipient. NOTE: Imitating the aura of a superior officer is malfeasance under Naval law." quote:ROYCE'S INSCRIPTION, to RENDER ONE'S AURA INVISIBLE: Invoke an environment of spiritual peace. Begin with a quartz token in the bound; this represents the ka soul. Invoke the Ka Sealing. Sprinkle copper percalcinate over the token, representing the ba soul. Invoke an idempotent structure. Pour sublime spirit over the token; this represents the evanescence of the soul's name. Close with an elementary word of binding. This inscription will render the subject's aura indetectable to malign forces, though only briefly. These are very similar rituals. Each of these requires the orichalcum and one elemental substance (water for mimicry, fire for the sublime spirit for invisibility). Both also need a spiritual environment, which as we've seen is trivially available by turning the rotor to "rainbow". We'll have to reset between them, too, because the percalcinate is used up. Each ritual goes smoothly, though. We start with the aura imitation inscription: quote:>PUT ROTOR ON SHELF This could plausibly get us into the Birdhouse, if we could touch it to a high-ranking Aithery officer. Unfortunately, both Captain Hart and Lt. Powes are behind fractures and we can't touch them to identify their auras. quote:*** You awaken again *** With time reset we can recreate the percalcinate, fetch the rotor and crystal, and create the sublime spirit. I'm getting ready to go to the Nave to perform the actual inscription ritual, but then I realize I've never had to leave the tutorial area this whole time—all the physical ingredients are in safes in the East Wing, the library with the rotor's on this side of the fire door, and everything else we need for for gold ignition is right here in the Pyrics lab. So let's do this one in the Opticks Annex instead. Also, while we're here, let's rebuild our science toys and look at the fractures themselves, because we forgot to do that along the way: quote:>LOOK THROUGH OCULUS AT FRACTURE These both seem relevant to the theory we've been developing that the Retort has suffered some kind of hyperspace-related mishap. But for now, that's just trivia. On to the invisibility inscription: quote:>PUT ROTOR ON SHELF Those are all the rituals we can do for now—Electrum phlogistication requires yang oil, the alternate aura imitation inscription requires a jade bead, and the lead weight increase inscription requires Gaian precipitate. We don't know where to find or how to make any of those. We do, however, have one more corner to poke into. Remember the Captain's office? There was a cabinet made of rutilum, sealed shut by an alchemical rune of attraction. We've been able to deal with that for several updates now. The dispersal brush is for destroying alchemical runes, and here's one holding the door shut. quote:>CREATE DISPERSAL BRUSH. GO TO HIGH TOWER. BRUSH SYMBOL. All right. "Rutilum," incidentally, is almost certainly titanium, since "rutile" is a titanium ore made mainly of titanium dioxide. Also, one of the other titanium ores is called "titanite," which makes sense but also makes me consider the crafting system in Dark Souls in an entirely new light. The ornate sheet is a bit disquieting. quote:>READ ORNATE OK, new theory: The Retort crashed because the Captain has gone utterly whackadoodle. Also, full credit for the proper respect given to the alchemists of old there in the aside. We don't have time for mad fairy tales. We have a dragon's lair to infiltrate. We make our way to the Birdhouse door, and then... quote:>TOUCH QUARTZ Behold, the dragon Syndesis. quote:>EXAMINE SYNDESIS This confirms a lot of the theories we'd had about what it is that a marcher is, and in particular it seems that the dragon's malfunction is directly responsible for the doors that open to other worlds. When operating correctly, the Retort would seem to exist simultaneously on many worlds, which would explain both the chasm in the basement and the way the basement crawlspaces wrap around in the East Wing. There's also a sheet of paper here. It's not immediately useful to us, but perhaps it will make more sense once we get more information about its proper context... quote:>READ FRAGMENT Sounds like metaphysics. That's a bit beyond Ensign Forsyth's remit. For now, let's review the barriers before us.
Next Time: Given the size of these updates, we'll probably end up resolving about half of these. ManxomeBromide fucked around with this message at 07:52 on Jul 8, 2018 |
# ? Jun 19, 2018 05:36 |
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So... the birdhouse is a room with no top. I mean, sure, we saw a bottomless chasm before - but I had assumed that was only metaphorically 'bottomless'. Which makes me wonder what happens if you... > JUMP INTO CHASM I guess the good ensign had the right of it: that's a Marcher for you. ManxomeBromide posted:
ManxomeBromide posted:
And I still want to see the interesting custom error messages which petcarcharodon mentioned which happen when you try to... > EAT VARIOUS ALCHEMICAL INGREDIENTS AND PRODUCTS
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# ? Jun 19, 2018 07:16 |
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Chemically, coral's pretty close to chalk, right? One of the various acids we have should be able to melt the coral. Problem is, it'd dissolve the paper too. Edit: Wait, I'm an idiot. We've got a perfectly good scalpel here. Just dig it out. Ratoslov fucked around with this message at 08:06 on Jun 19, 2018 |
# ? Jun 19, 2018 08:01 |
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Storage nook Lead you say? The stuff melting at leally low temperatures? Like way below what elementar fire provides?
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# ? Jun 19, 2018 09:09 |
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I appreciated the Gordian Knot joke.
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# ? Jun 19, 2018 09:13 |
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You know, I just realized that a lot of this reminds me of the spellmaking system in King's Quest III. You have the identification of ritual needs, collecting of ingredients, precise instructions that must be followed, and so forth. Except Hadean Lands is kind enough to not force you to go through every step every single time, and presumably is kinder about typos. Not so kind about being too vague with which chime you're using, however.
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# ? Jun 19, 2018 15:53 |
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Just to spell things out: the captain's note describes making a homunculus, and the note in the Birdhouse references making a "memory daimon". These are of course clearly referring to our beloved protagonist: an artificial being infused with the memories of Forsyth. One wonders why it was Forsyth specifically, and not, say, the captain or some other highly skilled individual. Maybe a human (or a corpse?) is an ingredient in the homunculus ritual, or maybe we accidentally picked up on Forsyth's memories because he was part of the environment of the ritual, as an ostensibly-uninvolved observer. The remaining question then is, why was the homunculus created? It must have been created prior to the accident, as post-accident there's nobody able to take action. Unless they were consumed by the homunculus ritual, but even then it requires at least one ingredient (the shard of elemental earth) that is explicitly the only one of its kind on-board. So either there were more pure elements on-board than we were lead to believe, or we're dealing with some kind of time fuckery here, which suggests to me that the homunculus was created "before" some kind of time jump that restored the rest of the Retort as per a [> RESET] command. Maybe the Retort is attempting to explore time as well as space, and the homunculus is our chrononaut?
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# ? Jun 19, 2018 16:15 |
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I'm willing to bet that it was the creation of our buddy here that caused the accident. This is mostly a gut feeling, but consider that our homunculus buddy can remember things through time warps, and doesn't remember anything the ensign doesn't before the events of the game.
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# ? Jun 19, 2018 16:41 |
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Also, @ManxomeBromide, you missed one possibility: the paper maze is not the only labyrinth we know of. There's also that maze of twisty passages, all alike, down next to the chasm.
macdjord fucked around with this message at 17:37 on Jun 19, 2018 |
# ? Jun 19, 2018 17:29 |
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Sorry, I don't remember mentioning labyrinths. Context? Also note that a labyrinth is not the same thing as a maze; labyrinths have only one path and should (in normal circumstances) be straightforward to navigate, while mazes branch and are not necessarily straightforward to navigate. The "always go left" strategy only works if the maze's walls are all connected to each other, otherwise you may find yourself "trapped" in a section whose walls do not connect to the rest of the maze.
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# ? Jun 19, 2018 17:34 |
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TooMuchAbstraction posted:Sorry, I don't remember mentioning labyrinths. Context?
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# ? Jun 19, 2018 17:38 |
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I suppose the big question right now is whether that ritual (and the other note in "unfamiliar handwriting") are in the Captain's handwriting. Are we talking secret orders, confiscated contraband, or what? Lieutenant Andres appeared to have been frozen in the middle of something "furtive" when we found her. My current guess is that the Great Marriage has screwed up the Retort mid-rig, possibly because the Ensign got in the way at the wrong moment or a miscalculation in the ritual. Still holding out for finding our own body in a fracture, assuming it didn't animate a corpse (or, to be less dark, perhaps broke the Ensign out of a fracture). Those scribbles still make me wonder, and the whole thing still has the air of that TNG episode. Given the soul-splicing ritual seems to be beyond current practical alchemy, I'm wondering if we've been projected in from outside to try and fix the Retort.
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# ? Jun 19, 2018 18:03 |
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Yeah alright so we're THE HOMUNCULUS, and since we keep recalling "lectures you never attended" and memorizing formulae at a glance as well as Forsythe's identity, we probably have several memory daimons inside of us, or at least one that contains the memories of multiple (maybe all?) members of the Marcher. I also get the sense the the Marcher is at least in some capacity alive itself, so maybe we've got a bit of it (whatever "it" is) inside of us as well. Also interesting is that the ritual for creating a homunculus says to "invoke the dragon", but there are four dragons on board. Which one was used? If it was Syndesis, maybe that explains why it's malfunctioning. In any event, I think our priority should be to check on the other three dragons and see if they're messed up as well.
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# ? Jun 19, 2018 18:06 |
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We can be quite certain that at least one of them is: Baros regulates the gravity and we know from the messed-up chasm that gravity's on the fritz. More than likely if we managed to get to the bridge we'd see that there was something wrong with that dragon as well. Pneuma... well, I mean, it might not hurt to check there, lest we find ourselves unable to breathe at some point (other than all those potions Forsyth's sucking down for that exact purpose).
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# ? Jun 19, 2018 18:31 |
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Nakar posted:We can be quite certain that at least one of them is: Baros regulates the gravity and we know from the messed-up chasm that gravity's on the fritz. More than likely if we managed to get to the bridge we'd see that there was something wrong with that dragon as well. Pneuma... well, I mean, it might not hurt to check there, lest we find ourselves unable to breathe at some point (other than all those potions Forsyth's sucking down for that exact purpose). The Exoscaphe Bay is not actually supposed to be in vacuum. The narratorial voice has remarked on this, but unlike the gravity-fritzing, the dragon Pneuma wasn't namechecked when it was.
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# ? Jun 20, 2018 03:35 |
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# ? May 5, 2024 07:54 |
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Also—I haven't been ignoring some of the more wild requests here. It's just that reaching the obvious milestones to cut updates at is getting unpleasantly close to the character limit. As the number of necessary commands each update drops, I'll be putting the more experimental commands in as needed. Unusual actions that actually serve as alternate solutions to puzzles may be delayed until we encounter the puzzle itself.
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# ? Jun 20, 2018 08:44 |