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Part 10: Hic Sunt Dracones We discovered many new facts, formulae, and rituals as we explored the Retort. However, we've still got several rituals we can't do, and there are two papers we could see but not read. One of them was stuck under a giant outcropping of coral, and while we could hack a piece of it out, we couldn't free the paper. But that coral might be the key, mightn't it? quote:>RECALL FUNGICIDE That may have been what I asked for but that is not what I meant. quote:>RECALL FUNGICIDE SYNTHESIS That sounds... generalizable. Let's go to the Chymic Lab and try it out. But first, there was a loose tile in the lair of Syndesis, and we can go down through it: quote:Birdhouse Crawl There is, however, nothing here. No items; no hidden sparks; no exits but the way we came. We'll be back later, but for now a room which serves no purpose whatsoever is a greater mystery to us players than it is to the ensign. Let's get over to the Chymic Lab. The parser politely reminds me that we have seen things and the kinds of shorthands smaller games might allow don't cut the mustard here: quote:>GO TO CHYMIC But the traditional disambiguating answer does indeed do what want. quote:>LAB Our previous adventures have littered the area a bit, but we'll be resetting everything soon enough and everything will be nice and tidy. quote:>PUT CORAL IN RETORT Let's try it out! Back to the Deep Stacks, and... quote:>POUR CORALICIDE ON CORAL Just what we needed! Unfortunately, it also requires orichalcum and elemental earth, both of which we've used up. And so... quote:*** You awaken again *** Another tour to collect our ingredients and we get to work. quote:>PUT VITRIOLIC IN RETORT Simple enough. Now, how to do the lead weight increase, again? quote:>RECALL LEAD WEIGHT INCREASE This definitely is playing by different rules than the usual technique. Any random rock will show up as earthy, and the horn coin has an anchor on it and the resonant oculus tells us it has an "anchored" nature. More importantly for this ritual, though, the planetary lens confirms that the coin is Saturnine and the rock is Earthly. Rock chips are in the Materials Store, and the horn coin is in the Exoscaphe. Snag those, head to the Nave, and proceed to business: quote:>PUT HORN COIN ON SHELF Thanks, Sarge. quote:>GET GRANITE That's right. Ponderosity symbol. Now then, what's made of lead and isn't sufficiently leaden? How about the ladder's counterweight in the observatory? quote:Observatory That'll do. quote:>UP Well, that's an obvious invitation. quote:>BROOD DRAMATICALLY OVER THE INFINITE VASTNESS AND MULTIPLICITY OF THE COSMOS Bah, though I suppose it's no surprise. Not only is brooding over the Cosmos Aithery-work, you don't even qualify for the instruction until you reach Commander. Also present here in the Aithery is the dragon Aistheta. quote:The dragon Aistheta is a mandala of alchemical runes inscribed on the dome just overhead. This one, too, looks lifeless and inert. quote:>EXAMINE WINDOWS More metaphysics, and apparently it is Aistheta's malfunction that has made the paper maze and the confusing cracks such a, well, confusing maze. We've already got a ritual to create a maze-solving Lodestone of Centrality, though, and we practiced it last time. We can get it in our hands as easily as saying quote:> RESET. CREATE LODESTONE OF CENTRALITY. CREATE OCULUS. CREATE PLANETARY LENS. quote:*** You awaken again *** On the way to the paper maze, I realize we'd never gone north from the Nave. This takes us to the front of the Retort: quote:Portico Not a lot to do here, but the view is nice. Off into the Paper Maze! quote:You step through the arch. Within moments, you are entirely turned around. (These portrayals of the dragons, incidentally, are from the full-scale images unlocked by the game's Steam trading cards. Don't let anyone tell you the trading card system isn't good for something.) quote:>EXAMINE PNEUMA We didn't try to commit suicide with the airlock, but if we had, it would have failed because Pneuma cannot power it. We did try to explore the exoscaphe bay—there's a paper in there we want to read—but it's depressurized thanks to Pneuma's malfunction. Yet more metaphysics awaits us on the paper. quote:>READ PAPER Additional possible clues to our identity? Or the fate of the Retort? More interestingly, we've got a new place to go here. Maybe it will lead somewhere more interesting than the Birdhouse Crawl did. quote:>DOWN Well, it doesn't lead anywhere now but that is still more promising. Before we reset to go visit Baros, let's take our maze-solving lodestone to the Confusing Cracks and see what it hides. quote:>GO TO CONFUSING CRACKS Ah. Yes. It's not actually a maze-solving lodestone. It's a center-finding one. Aistheta's malfunction continues to perplex us, here. We've already found two places that Baros is malfunctioning. It's time to check in on it personally. quote:*** You awaken again *** The Barosy is blocked by a fancy brass lock. What do we have that can manupulate brass? Why, the clock tincture. Furthermore, the clock tincture requires three elemental components and is the longest chain of deduction we've produced so far this run: quote:>CREATE CLOCK TINCTURE Seventy-seven lines of actions, if my counting is right. Note also that any chain of actions requiring visiting the Observatory also automatically stashes our inventory along the way so that nothing is destroyed. This is a bit of a cheat—you actually can't >DROP PAPERS which are the primary objects destroyed by immersion—but it's a welcome one. quote:>GO TO GRAND STAIR BOTTOM It looks like Baros has no additional critical malfunctions that we have not already discovered. Also, "crawlway between the garden and Barosy"? quote:>NORTH Well, now we know where that other passageway went. Time for one last bit of metaphysics. quote:>READ FRAGMENT And with this, we have checked the status of all of the Retort's dragons and confirmed that it is in very poor condition indeed. We are also out of well-grounded and solid leads, and we will need to resort once again to less directed experimentation and exploration next time. Speaking of which, it is now time for another DRAGON VOTE At various points in the future, I will need to make prioritization decisions regarding the dragons and, by extension, the Retort's basic functions. Please vote for a priority order for our four dragons, with a higher priority meaning a greater focus on that dragon's functions being repaired or preserved. We will end up in the same place no matter what, but the path we take to get there can vary dramatically. Here is what we know about the dragons so far:
ManxomeBromide fucked around with this message at 05:24 on Jul 16, 2018 |
# ? Jun 20, 2018 08:47 |
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# ? May 4, 2024 22:47 |
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Syndesis seems like a good place to start but I'd wager that one of the ones with fewer immediate options contains things that make dealing with the others easier.
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# ? Jun 20, 2018 09:11 |
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Usually making sure that we don't die should be our first priority, but given that we seem to be immortal we can dick around a bit. The Deep Lab must hold Deep Secrets, so Barosi. Then I guess that holding the marcher together is somewhat important, so Syndesis. After that, ehhh, Pneuma, because breathing. We can decide where to go after not being at risk of blowing up, suffocating or being crushed by gravity, so Aistheta goes last.
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# ? Jun 20, 2018 11:12 |
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Baros, Pneuma, Aistheta, Syndesis So...we have an echo of one or more souls, which echo(es) are transitory in nature? Poor pseudo-Forsyth isn't long for these worlds.
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# ? Jun 20, 2018 14:46 |
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So we know that you can create a homunculus using the Retort and the power of the dragon(s), that you can transfer or recreate memory using memory daimons, pondering on whether a soul can be created or duplicated, talk of how the Marcher creates "echos" as part of its travels that aren't well understood, and that echos of a soul would theoretically decay over time. Some poo poo definitely went down to create maybe-but-probably-not-Forsythe, and it's almost certainly the reason all four dragons are malfunctioning and the Retort is a mess. It also probably means we're not getting a very happy ending either, yeah. Let's do Syndesis, then Baros, then Aistheta, and finally Pneuma.
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# ? Jun 20, 2018 18:45 |
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Sydin posted:Let's do Syndesis, then Baros, then Aistheta, and finally Pneuma. 2nding this order
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# ? Jun 20, 2018 18:49 |
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Pneuma, Baros, Syndesis, Aistheta
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# ? Jun 21, 2018 00:53 |
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Part 11: We Mix Things At this point in the game, we've done everything that has been directly cued. So let's do some more experimentation, and also maybe start being systematic about our failures. As an example, here's how my first attempt to create perfect mud went: quote:>PUT SAND IN RETORT My mistake here was in failing to invoke the Crystalline Tempering before adding the elements. Interestingly, though, when you do this, what happens is that the elemental water disappears but the elemental earth does not. In the correct ritual, the shard dissolves but the water persists, forming a quicksand vortex. Sometimes it isn't obvious whether a ritual is being done properly until it's too late. Maybe we can get a more exciting failure out of a more volatile substance. Let's forget the word of entention while creating bamuriatic acid. quote:>PUT FLUORSPAR IN RETORT. PUT VITRIOL IN RETORT. Aw. Doing it right said there was "no boiling or explosion", but we don't really get that, either. Instead we get a dilute "moderate acid" that we can't do anything with but flush out with the dump lever. Messing with the words of entension or culmination when they aren't necessary is a bit flavorful but has no real effects: quote:>SPEAK WORD OF CULMINATION And, because the thread demanded it: quote:>DRINK BAMURIATIC So much for intentional or typo-based failures. Let's do some actual experimentation. Starting with the traditional magic words, which of course have no place in modern scientific alchemical theory: quote:>XYZZY That last isn't generic, mind you. Normally if you invoke or speak some text the game doesn't know, it just tells you "You don't know any such formula." PLUGH behaves identially to XYZZY in all those commands, incidentally. PLOVER, on the other hand, does not, which is only right and proper. PLOVER was not, as I understand it, originally intended to be a magic word: the puzzle for which PLOVER was the solution takes you to the "Plover Room" as a response to that command. It wasn't an intrinsically magical teleport—you were expected to cynically exploit the fact that its primitive equivalent of >GO TO PLOVER ROOM was in fact a teleport. Enough of magic. It's time, once again, for science. quote:>RECALL LEAD WEIGHT INCREASE We have two angles on opening the lead safe in the Storage Nook. One of them is reversing this ritual to make lead lighter. Perhaps we can invert the Earthly and the Saturnine aspects of the ritual? Let's start by swapping the Horn coin we used for a Saturnine environment and the granite chip for the Earthly component: quote:>PUT GRANITE ON SHELF Whoops. Well. What else is Saturnine? Lead itself, it turns out: quote:>LOOK THROUGH LENS AT LEAD ROD Still no dice, though: quote:>SPEAK WORD OF ESSENTIAL NATURE We'll have to delay our investigations here. The other suggestion for opening the rod was simply to melt it down with elemental fire: We >PERFORM GOLD IGNITION. GO TO STORAGE NOOK. and then: quote:>EXAMINE COVER Aw, come on, parser, it isn't random! We've been foiled for now. The last thing for us to try is the Great Marriage. Removing the marginalia and internal monologue, here's the ritual: quote:THE GREAT MARRIAGE must be performed at the Heart of the House, in an Orderly Environment. Employ the Marcher's Invocation to seal an empty Bound. Add a Signifier of the Marcher's Location to the Gestalt; waft a Resinous Note. Now add the Four Elements to the Bound, and invoke the Dragon. Let's see how much of this we can do.
quote:>RESET. GET ROSEMARY. FIND ELEMENTAL EARTH. GET IT. PERFORM GOLD IGNITION. FIND ELEMENTAL WATER. GET IT. Here's a fun thing. Since ritual requirements can sometimes be behind barriers, we can get ourselves into a minor spot of trouble if we're too casual about it: quote:>PERFORM PROPHYLACTIC SCALPEL That puts us behind the aura vortex, though it also puts us where we need to be to get elemental air. quote:>GET BUBBLE. WEST. PUT BUBBLE ON TANK. That's all the elements. The last thing we need is the signifier of the marcher's location: quote:>GO TO OBSERVATORY Well, we have all we need. Meanwhile, there's been a request to try to kill ourselves with all the elements. quote:>BURN SELF Boring. quote:>DRINK WATER Seen it already. quote:>DISCHARGE BUBBLE ON SELF Checks out. quote:>TOUCH EARTH SHARD The least dangerous, but still dangerous. I was wondering about why we were so casual about it, once we'd found the other elemental substances. We've procrastinated long enough. Let's at least act out the beginning of this fairy tale. quote:>PUT KEY ON SHELF Oh dear. That sounds familiar. Next time:
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# ? Jun 22, 2018 18:15 |
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I’m getting the strong impression that whatever happened to the marcher, it was our fault.
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# ? Jun 22, 2018 18:29 |
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That's what we get for doing the ritual without having any idea how to do the final step.
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# ? Jun 22, 2018 19:44 |
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Fat Samurai posted:I’m getting the strong impression that whatever happened to the marcher, it was our fault. Maybe it will have been our fault? random thought: Have we looked through our lenses at the other lens, yet?
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# ? Jun 23, 2018 02:14 |
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Also, in case it isn't obvious, dragon priority vote is still live. At the moment, Syndesis and Baros are tied for first, followed by Pneuma in third and Aistheta in fourth. We've got at least one update and possibly two before I have actually make a decision based on the results.
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# ? Jun 23, 2018 03:03 |
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ManxomeBromide posted:Also, in case it isn't obvious, dragon priority vote is still live. At the moment, Syndesis and Baros are tied for first, followed by Pneuma in third and Aistheta in fourth. Syndesis, Pneuma, Aistheta, Baros to break the tie. Edit: Forgot we were ordering all 4 dragons whitehelm fucked around with this message at 11:39 on Jun 23, 2018 |
# ? Jun 23, 2018 08:55 |
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Part 12: Bonus Tech Post: The Hadean Lands Software Stack We've just reached, approximately, the halfway point in the game. This seems like as good a time as any to discuss what this application I've been running actually is. This isn't super-revolutionary but it is sort of amusing because there is in fact a clean line of descent here all the way back to Zork. The application itself that I've been taking screenshots from is a program called "Lectrote", and that is how it identifies its interpreter when you type >VERSION. Lectrote itself is a JavaScript text-game engine executing in Electron—which is a fairly generic wrapper program you use to turn web-based applications into desktop ones. (Slack and Discord use it for their desktop versions, for instance.) Lectrote basically includes a complete copy of Google Chrome and a JavaScript-based internal web server, and that's why a text game ends up being fifty megabytes when you download it from Steam. The interpreter that's actually being run is called "Quixe", and that in turn is an implementation of the "Glk" graphics library and the "Glulx" virtual machine. And yeah, Plotkin is not well known for naming his technologies things that are easy to pronounce. I suppose it makes it more unlikely that you've accidentally named it after something that already exists. I personally pronounce them "lecked rote", "quick see", and "Glk" and "Glulx" as rhyming with "bulk" or "bulks". Glk was an attempt to make it reasonably possible to have mega-interpreters in the early 2000s for all of the various text game file formats. This worked well enough but by the 2010s it seems like HTML is the new standard. Glulx, on the other hand, is a 32-bit extension of the "Z-Machine", which is something Infocom invented in the 1980s to solve a problem that we don't face as much these days. Back then, there were a half-dozen wildly incompatible but also wildly popular different kinds of home computers. Being able to sell their games as broadly as possible would mean having to rewrite the game for every platform. A lot of software houses would actually do this for action-style games, and you can still see the occasional flame wars about which version of some 8-bit game is the best one. Infocom solved their problem by, essentially, inventing Java ten years early. They'd make a simple virtual computer, compile their source code to that, and then just write one emulator for that virtual computer on each target system. As a result, the Z-Machine was built to cap out at 64KB of RAM and a chunk of "ROM" that it could load in from disk as needed, which in turn let the game run seamlessly despite being larger—sometimes much larger—than you could fit into memory all at once. Infocom themselves used a language called ZIL (Zork Implementation Language) to write their games. This was a dialect of Lisp, and code looked something like this: code:
code:
Note that there is also considerable similarity in the Inform code and the ZIL code that's roughly equivalent. Inform would produce a RAM layout that was extremely similar to the old Infocom game engine. (Similar but not identical; Inform's standard library could do all the things late Infocom games could do, but they were implemented from scratch in Inform itself. The Z-Machine included a lot of special instructions for dealing with text, but the world model was reasonably generic.) In 2006, Nelson released the first public beta of "Inform 7", which was a dramatic departure from its predecessors in both structure and syntax. Game objects no longer have the same structure as they did, the logic of command processing is based on series of "rulebooks" and declarative assertions, and the language syntax borrows the parsing capabilities of the text game itself: code:
There's also a strong notion in Inform 7 of intercepting actions before they happen (as in the "Before going west..." rule). That kind of structure makes it a lot more reasonable to attempt something like Hadean Lands's autosolver ("Before taking something from the kiln when the player is not fire-immune..."), though it's still a terrifying amount of work to do. Nevertheless, Plotkin was already famous at this point for the things he'd managed to accomplish using the Inform 6 systems, and for him to say that Inform 7 was a necessary tool for Hadean Lands... it's a bit sobering. That pretty much covers the technology used for the game here, though. If you want more information on any of these things, Google searches will turn up relevant stuff pretty much immediately. (I suppose that's another advantage of utterly unpronounceable names.) But in short, here we are, using Steam to run a web application wrapped for desktop use that is running a 32-bit extension of original execution engine of the original Zork games.
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# ? Jun 23, 2018 11:06 |
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Part 13: A Spark of Animation Without Volition Last time, something bad happened. Let's continue from where we left off. quote:*** You awaken again *** quote:Secondary Alchemy Lab Is this the Retort we knew? quote:>READ FRESH Uncannily relevant. Possibly an explanation for why we can move and act but everyone else is frozen behind fractures. Speaking of fractures, the one underneath the Secondary Lab has changed: quote:Secondary Lab Crawlspace That's troubling, though perhaps it also explains her miserliness when distributing reagents to the other alchemists. Let's check in on the other places we'd seen the crew. Ensign Ctesc was in the Main Store: quote:Main Store I wonder what Ctesc would make of us in our current state. I wonder if he'd consider it worth the cost. Lt. Powes was at the top of the Grand Stair, but before we get there... quote:Lab Wing Hallway Well, at least now we don't have to worry about how to get past a fracture for plans that involve aura impersonation. Then we reach the Nave, where we were last seen Ruining Everything. quote:Nave What is this? quote:>EXAMINE SILVER Puppy! quote:>LOOK THROUGH OCULUS AT HOMUNCULUS Symmetrical and intricate, and with strong but incomprehensible planetary associations? That's a lot like what we saw when we turned those tools on ourselves. A spark of animation without volition... quote:>WEST Awww. It's following us! I will name you Argy. A spark of animation without volition... What happens if we lead Argy to Lt. Powes? quote:The scribble slides into the room behind you. Interesting. That doesn't sound good for her. We proceed towards where we last saw Lt Powes. Argy reacts a bit in the Paper Garden. quote:The scribble arrives a moment later. It is slightly distorted, tilted towards the arch. Argy influenced the human crew. Is the dragon Pneuma having a similar influence on Argy? quote:>SOUTH Syndesis is behind the door up top, and Baros behind the iron gate. Argy is definitely being drawn towards the dragons. But the dragons can wait. We've still got to investigate the rest of the crew. quote:>LOOK THROUGH OCULUS AT POWES Hmmm. The last shadow, if this pattern holds, will be in Officer Country. quote:Officer Country I'm starting to feel like whatever has befallen the Retort did not have a single cause. This also raises the question of what villainy Forsyth got up to, but I suppose we'll have to find our own shadow to learn that. I begin searching through the Retort more thoroughly, hunting for the crew's new locations and to let Argy sample their memories. Ctesc is in fact just to the east: quote:Deck Suite Lt Powes is in the burning hall: quote:Burning Hall West That is not okay, Lieutenant. Finally, the Captain herself is in the Exoscaphe Arcade: quote:Scaphe Arcade Not as damning as the other three, but it's curious that the Captain is worred about "alerting" her crew. There's one last new thing to check. There was something in the Nave we didn't check out. quote:Nave Do you see it? quote:>SOUTHWEST A new reagent, albeit one for which we have no known use. What else might be here? quote:>LOOK THROUGH OCULUS We're not yet done with this mechanic, no. quote:>EXAMINE LAVENDER SPARK That sounds very useful indeed. That will get us not only into the Exoscaphe Bay for that sheet of paper we don't understand, it will get us outside into the Hadean Land itself. Six hours is long enough that the game isn't tracking time, so it's essentially forever. Unfortunately, we lack the Greater Phlogistical Saturation, so we can't actually perform this yet. We're out of rituals again, though we do at least have Argy here to keep us company. So this seems like a fine time to look through the rituals we have in fact already completed. When we were trying to make lead weigh less, we were messing with the horological symbolism of the components, trying to use Gaian Precipitate and the Binding of the Celestial Sphere to align with a Saturn-Earth axis instead of an Earth-Saturn one. quote:THE SYNTHESIS of GAIAN PRECIPITATE: This reagent is of great value in rituals pertaining to the Earth. Prepare your retort with a measure of vitriolic acid; place orichalcum therein. Invoke the sealing and raise the heat. When the metal dissolves, recite a symmetric sequence (the symmetry induces a positive connection to the Earth). Measure in alum until the solution turns violet; then add pure elemental earth and reduce to a powder. The symmetry induces a positive connection to the Earth. When we learned the symmetric sequence formula we also learned the antisymmetric sequence formula. Can we reverse the ritual by inducing a negative connection to the Earth, and leave the planetary alignments intect? quote:>PUT ORICHALCUM AND VITRIOLIC IN RETORT. SPEAK HERMETIC SEALING. TURN ON BURNER. WAIT. WAIT. WAIT. That looks promising. Let's leave the rest of the lead-weight increase ritual the same and use this instead. quote:>PUT HORN COIN ON SHELF. PUT GRANITE IN BOUND. SPEAK SIMPLE SEALING. WAVE ROSEMARY. SPEAK WORD OF ESSENTIAL NATURE. Gossamerity seems like a worthy antonym to ponderosity. We got access to the Aithery before by using lead weight increase to snap the cable. What happens if we decrease it, instead? quote:>TOUCH GRANITE TO COUNTERWEIGHT Well, that's no fun. But there's still some fun to be had: quote:>BRUSH SYMBOL It looks like it's the shock and not the raw force that unjammed the ladder. That's possibly useful information, but given that these rituals all used the same components, it's just a curiosity. We have a much better use for that gossamerity symbol. quote:>GO TO STORAGE NOOK Jackpot. The Fire-Devourer should let us quench the burning hallway permanently, which means once we figure out how to get through that obsidian door at the end of the burning hall we don't have to worry about how to get back through the inferno again from the other side. Not only that, but learning this ritual also taught us the Greater Phlogistical Saturation, which means we can brew the Vacuum Protection Synthesis. We don't really need to disolve granite, but we have a lot of stone chips we could experiment with, and we've been given a lot of information about what those chips might do. quote:>RECALL PERIODIC TABLE OF STONE Obsidian and marble. Wasn't there a marble door, too? We have access to both marble and obsidian chips. That sounds like a pretty good approach to getting those doors open, but we'd have to reset to play with those because they cost elemental Earth that we already spent opening the safe in the first place. We can, however, perform the vacuum-protection synthesis right now. quote:MULDOON’S POTION, for SURVIVAL in VACUUM: This potion is a staple of marcher work, for it permits one to walk freely in Hadean lands for up to six hours. Fortunately the procedure is simple. Prepare an exhilarant environment and a measure of saline. Begin with a sealing word of passivity. Add highlime to the beaker; follow with the Anodyne Evocation and the Greater Phlogistical Saturation. Our list of formulae doesn't include "a sealing word of passivity," but it does include this: quote:The phlegmatic sealing word creates a boundary circle. It has a stable, passive pattern—Yin in the Oriental traditions, cool and moist in the Greek. Highlime was revealed in the same place we found this ritual, so we're good to go. quote:>OPEN KELP Let's give it a shot. There's that paper in the Scaphe Arcade we couldn't reach. quote:>PERFORM GLASS PERMEABILITY Whoops. quote:Exoscaphe Bay Argy didn't follow us into the vacuum. I hope it's OK. quote:>READ PAPER That's a formula we'll need for the jade-based aura imitation inscription, but we don't actually have any jade. quote:>EAST Welcome back! We missed you. Let's go visit a dragon, OK? As a spark of animation without volition, I know you can't pick which dragon to visit. So I outsourced your volition to a thread vote. At the time I'm writing this, the dragon priorities are such that we will be visiting Syndesis. So I make my way to the outside of the Birdhouse, and... quote:>WEST I guess we'll need a reset. Before we do that, let's get a little more use out of our vacuum support. quote:Exoscaphe Well, we'd be fine, but I suppose all our lovely reagents wouldn't. quote:>CLOSE PORTAL Oh, that'll be nice. Earth and Orichalcum are the two reagents we have to reset the most often to restore. quote:>EXAMINE THIN KEY That could have all kinds of great stuff in it. Now we just have to get the key out. quote:>GET THIN We're stuck in here, now. Pneuma controls the air pumps, and Pneuma is broken. We've only got one option left. quote:>WEST That's the same sheet of paper as before. But where's Argy? We head to the Nave, and... quote:The silvery scribble is visible on the ceiling, where you first saw it. ... Argy? Are we not friends anymore? Turns out we have to wait around a few turns in the Nave before the homunculus re-imprints on us. That accomplished... quote:Grand Stair, Top Nothing to do but wait. quote:>WAIT We seem to be making a habit of this. quote:*** You awaken again *** ... That's the second time we've gotten a new sheet of paper deposited within the Retort. Who exactly is giving us advice here? Also, Argy is missing, and we last saw it merging with Syndesis. What has happened to the Retort's internal coherence? quote:>GO TO SECONDARY LAB Well then. That's a good feeling. Next time: We explore our new options. ManxomeBromide fucked around with this message at 05:32 on Jul 16, 2018 |
# ? Jun 24, 2018 00:56 |
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Have the human statues moved this time? Also, we should try using the various potions and items on them. Like the various pure elemental items and acids. For SCIENCE! Also, Nakar posted:That's what we get for doing the ritual without having any idea how to do the final step. ManxomeBromide posted:The Dracon Invocation has something to do with dragons, clearly. Since we now have the last step, we could try again?
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# ? Jun 25, 2018 06:42 |
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I echo that we should retry the Grand Marriage ritual now that we know how to invoke the dragon. What's the worst that could happen?
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# ? Jun 25, 2018 07:36 |
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Oh, so the ridiculously ill-advised ritual was a desperate attempt to repair the ship? That makes sense.
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# ? Jun 25, 2018 14:41 |
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It's looking to me like between the tampering with reagents and other illicit actions that the accident may have been sabotage.
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# ? Jun 25, 2018 15:07 |
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Does anyone else find it a little suspicious that so many people on the Marcher are under suspicion for highly illegal activities? For that matter, where are all the rest of the crew? Surely the Marcher has a crew complement of more than...five? Captain, lieutenant, sergeant, two ensigns, did I forget one? I agree that some kind of sabotage seems plausible, either of the "give them enough rope to hang themselves" variety or of the "get all the bad eggs in one basket, then drop it" variety.
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# ? Jun 25, 2018 15:44 |
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TooMuchAbstraction posted:Does anyone else find it a little suspicious that so many people on the Marcher are under suspicion for highly illegal activities? For that matter, where are all the rest of the crew? Surely the Marcher has a crew complement of more than...five? Captain, lieutenant, sergeant, two ensigns, did I forget one? We haven't seen the sergeant and there are two Lts: Powes and Anderes. And then whoever N and M are. Maybe these are just the people who are visible to us, and everyone else is in the primary lab or someplace else blocked by the fractures?
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# ? Jun 25, 2018 17:36 |
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Everyone else is having a party with cake and we're not invited.
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# ? Jun 26, 2018 00:25 |
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TooMuchAbstraction posted:Does anyone else find it a little suspicious that so many people on the Marcher are under suspicion for highly illegal activities? For that matter, where are all the rest of the crew? Surely the Marcher has a crew complement of more than...five? Captain, lieutenant, sergeant, two ensigns, did I forget one? We know that the Sargeant trains Not Swabbies because he treats Forsyth a lot shittier than them.
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# ? Jun 26, 2018 02:44 |
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ManxomeBromide: What happens if you perform a ritual for which you haven't actually learned of yet? Is there any special text for the good ensign going 'Oh, hey, that worked!', or for him figuring out what to call the potion or glyph so generated when he notionally has no idea what he just did? Is the knowledge of the ritual added to your Remembered Things list despite still not having actually read the relevant paper?
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# ? Jun 26, 2018 04:52 |
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macdjord posted:ManxomeBromide: What happens if you perform a ritual for which you haven't actually learned of yet? Is there any special text for the good ensign going 'Oh, hey, that worked!', or for him figuring out what to call the potion or glyph so generated when he notionally has no idea what he just did? Is the knowledge of the ritual added to your Remembered Things list despite still not having actually read the relevant paper? If you are capable of performing a ritual, performing it will add it to your list of rituals. We saw this last update with the Counter-Gaian Precipitate. Forsyth never evinces surprise at the results of his experiments and invariably immediately identifies what they do. I have about this but will be reserving that for when we reach all the relevant facts. Individual alchemical formulae, however, cannot be performed without knowing them, and crucial rituals that we don't learn until we solve some puzzle invariably are also the only source that teaches us a formula said ritual uses. There are some wobbles there. I'm pretty sure it's possible to perform the Perfect Diamond creation without knowing the ritual, but actually doing that in a timely manner would have required a different dragon priority than the one we got. I plan to dig into the puzzle design and how it varies with dragon priority as we address the issues the dragon malfunctions have caused. azsedcf posted:Have the human statues moved this time? We'll find out soon! quote:Since we now have the last step, we could try again? We now have the last step, but we have also been informed that our first step was wrong. My goals for the next update are to explore the Retort as it has become, and do what it takes to get past the Chancel's security measures like that note suggested.
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# ? Jun 26, 2018 05:32 |
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ManxomeBromide posted:If you are capable of performing a ritual, performing it will add it to your list of rituals. We saw this last update with the Counter-Gaian Precipitate. Forsyth never evinces surprise at the results of his experiments and invariably immediately identifies what they do. I have about this but will be reserving that for when we reach all the relevant facts. Edit: I suppose the only way to be sure would be to check the Inform 7 source and look for pieces of paper which either give you a ritual without giving you any formulae or which give you a ritual and a formula but there's an alternate source for the formula. ManxomeBromide posted:We now have the last step, but we have also been informed that our first step was wrong. My goals for the next update are to explore the Retort as it has become, and do what it takes to get past the Chancel's security measures like that note suggested. macdjord fucked around with this message at 21:12 on Jun 26, 2018 |
# ? Jun 26, 2018 21:07 |
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Part 14: The Soul of the Marcher The Dragon Syndesis seems to have been repaired. We can now freely enter and leave the Secondary and Chymic Labs, but more importantly, there were two doors that were entirely blocked to us before: one in the Opticks Lab and one in the Deck Suite. Let's check out the Opticks lab first. quote:Opticks Lab A small prize but a precious one. The tank of elemental air is effectively unlimited for our purposes, but the aura vortex makes it extremely expensive to visit it. This bubble will let us carry out two measures of elemental air. On to the Deck Suite, and the Master-at-Arms's quarters. quote:Deck Suite Looks like Ctesc has moved again. It turns out everyone has moved again, but examining their shadows only produces the same accusations we saw earlier. We'll need to keep an eye out for their new locations. In the meantime, though... quote:>NORTH I believe this is the first indication that the Retort actually performs military missions of any kind. quote:Lying by the bunk is a key. It appears to be made of delicately-chipped flint. Thus it must be the key to the Barosy gate—but what the Master-at-Arms was doing with the Barosy key, you have no idea. Excellent. Fixing Syndesis has given us free access to Baros. That's a much cleaner prize than our understanding of Baros's malfunction, which would only grant us free access to Baros or Pneuma given access to the other. Also note that the autosolver only remembers the most recent way you did something, so after picking up this key, commanding >GO TO BAROSY will give you sixty steps of actions and consume three elemental substances. We'll need to do this by hand once to tell the autosolver to lay off. quote:>GO TO GRAND STAIR BOTTOM Our meddling hasn't helped Baros any. Let's actually check on Syndesis proper, now that we've confirmed that the marcher is holding together properly. quote:>GO TO BIRDHOUSE Very good. Not ideal, but very good. Maybe we can perform the Great Marriage again and get a new homunculus to awaken Baros as well. We even know the last step now, too. quote:>PUT KEY ON SHELF It is as the fresh sheet of paper said: it is clear the ritual must be performed in the Chancel. At this point, we are in a situation not unlike where we were after getting the fire door open. We have a large set of possibilities to explore and not a lot of direction. We do have something of an end goal—we want to perform the Great Marriage, properly, and in the Chancel—but we haven't even made it into the Chancel yet. The obvious thing to do is to combine our knowledge of the periodic table of stone with the granite-solvent ritual and and brew up some obsidian solvent. The fire tends to boil off our potions, though, so we also should brew up some fire-devourer to wipe out the inferno. Before we go into that, though, let's dissolve the marble door by the Exoscaphe arcade. The Periodic Table of Stone tells us that marble and obsidian are opposites, and so we'll need an obsidian chip for this ritual. There was one of those in the Materials Store, right by the fluorspar we need to make the bamuriatic acid that we'll also need for this ritual. With everything gathered and created, we can then perform the ritual. quote:>PUT MURIATIC IN RETORT Off to the marble door. quote:North Arcade Interesting, if useless. I'm also open to suggestions as to what the "persy" in "persy suit" is short for. UPDATE: I was expecting something alchemical here, but Glazius has the right of it, I think: Glazius posted:Well, they are Hadean lands. If a persy suit lets you visit them, clearly it must be short for that most famous and constant visitor of those lands, Persephone. It seems inevitable in retrospect. Now then, what's this sheet? quote:>EXAMINE GREASY This sounds like something we can do immediately. We need it for electrum phlogistication, but we can't yet actually perform the electrum phlogistication—creating the electrum removes our only known method for creating a catalytic environment. quote:>FIND MINERAL OIL. TAKE IT. CREATE PLATINUM WIRE. FIND REED PITH. Oh, er, hello Lt. Powes. quote:>LOOK AT POWES This seems to persist. We are being invited to stand in judgement upon our miscreant crewmates. But we were in the middle of a yang oil synthesis procedure. We need a sweet floral aroma. There's an obvious place to look for that. quote:Herbarium Nook This will do. quote:>GET IT. GO TO MATERIALS STORE. Let's have a go. quote:>PUT PLATINUM WIRE IN ARC We've faced issues like that before. quote:>CRUSH HONEYSUCKLE Perfect. quote:>SPEAK WORD OF ESSENTIAL NATURE Whoops! We should have seen that coming. We ran into that effect when we were trying to light the blackwood. Of course, to actually light the blackwood we needed to light a different wood with a hotter burning temperature. The linden burned dim red before. Maybe it will be safer than butane? quote:>UNDO Another ritual done. This also gives us a chance to look in on a question that macdjord posed a few updates back. macdjord posted:What happens if you perform a ritual for which you haven't actually learned of yet? Is there any special text for the good ensign going 'Oh, hey, that worked!', or for him figuring out what to call the potion or glyph so generated when he notionally has no idea what he just did? Is the knowledge of the ritual added to your Remembered Things list despite still not having actually read the relevant paper? This usually isn't possible because most important rituals include some formula that's part of the ritual's own paper, but it turns out that yang oil is not one of those rituals. I tried restoring from a previous save and performing this ritual while Argy was still following us around—it turns out that the text is identical and it's just added to our journal with no fanfare, just like variant rituals are. Quirk of the game engine, or ominous hint of what we really are? That's beyond my ability to answer. Incidentally, since I was just typing >GO TO MATERIALS STORE there I ended up skipping right past Lt. Anderes, who was in the Mechanica Lab just outside. quote:Mechanica Lab Once again we are invited to judge our crewmate. Ctesc, meanwhile, is in the Library and the Captain is on the way to the library: quote:Lab Hall Northeast quote:Library We'll need to reset to create the obsidian solvent—it requires fluorspar and elemental earth, both of which we've used up for the marble solvent. quote:*** You awaken again *** Okay. Let's make the fire devourer. We need "multiple fiery influences." Very early on, we learned that the Pyrics Store's area was intrinsically fiery, and also that unlit bits of wood provide a fiery influence. quote:>FIND ALCOHOL. GET IT. PERFORM GOLD IGNITION. GET ALL SPLINTS. I hope this is enough. quote:>EAST Crimson! That's different from the mere orange we normally got with fiery influences. quote:>LIGHT BEAKER WITH ELEMENTAL FIRE Let's see how it goes. quote:>GO TO GRAND STAIR TOP Not bad at all. There'd probably be a market for this stuff if it didn't require a reagent more precious than gold. quote:>EAST Time to recreate the rock solvent, but with a marble chip this time to turn it against obsidian. First, we'll need our materials: quote:>FIND ELEMENTAL EARTH. GET IT. FIND MARBLE CHIP. GET IT. CREATE BAMURIATIC. FIND MURIATIC. GET IT. And then the ritual itself, which we've mostly seen before: quote:>PUT MURIATIC IN RETORT. PUT BAMURIATIC IN RETORT. SPEAK HERMETIC SEALING. PUT ELEMENTAL EARTH IN RETORT. SPEAK ANAPHYLAXIS. PUT MARBLE IN RETORT. SPEAK BINDING OF ANTIPATHY. And with this... quote:Charred Hall East All right. More information. quote:>READ NEAT Well well. This looks like a path forward. We're missing quicksilver, though. There is also a spark here, with a memory of a lecture about strange and alien worlds: quote:"Newton presumed that the aither, as a medium, must be everywhere uniform, because physical and alchemical processes were everywhere the same. We now know the contrary: the 'laws' of natural science are properties of the aither, and currents of alien aither flow between certain stars. Marchers rarely venture through these foreign belts, for the slightest shift of chymic law poisons human life..." I'm sure that won't be relevant later. Onward to the Chancel! quote:>NORTH We used up our elemental fire extinguishing the inferno, which means we can't make the sublime spirit we need to create the aura invisibility sigil. However, we do still have our elemental water and our orichalcum. Tha means we can create the aura impersonation sigil. Let's go commit a malfeasance under Naval Law. quote:Lab Hall Northeast We do know what we need to do here. Unfortunately, we can't do it. The Great Marriage requires all four elements, but we've used three of them:
Bonus quasi-vote: We have been invited to pass judgement upon our crewmates. What say you all? We may alter our opinion of each individually. It is possible this might have an effect later on. It is possible it might not. But even if it comes to nothing, it is a choice we may make. ManxomeBromide fucked around with this message at 03:14 on Jul 4, 2018 |
# ? Jun 27, 2018 06:57 |
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Who are we, a mere homunculus, to judge?
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# ? Jun 27, 2018 07:53 |
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ManxomeBromide posted:What's this sheet? > RESTORE OLD SAVE. CREATE YANG OIL WITHOUT EVER READING INSTRUCTIONS. ManxomeBromide posted:Bonus quasi-vote: We have been invited to pass judgement upon our crewmates. What say you all? We may alter our opinion of each individually. It is possible this might have an effect later on. It is possible it might not. But even if it comes to nothing, it is a choice we may make. > Why Can't We be Friends? Let's all just try to get along.
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# ? Jun 27, 2018 08:12 |
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macdjord posted:Aha! Yang's oil looks to be a ritual that we could have performed without finding the instruction - possibly before we even heard of the stuff. Pedantic note: I'm pretty sure this isn't Yang's oil, it's Yang oil- as in, essence of Yang energies from Chinese alchemy. Presumably there's a Yin oil somewhere.
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# ? Jun 27, 2018 08:36 |
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So to be clear, Dragon Syndesis gave us access to the Master-At-Arms room, the closet in the Opticks Lab, and cleared the doors from the Secondary Alchemy Lab and Chymic Lab to the Lab Hall. That's it? What about the Secondary Alchemy Lab closet, the east side of the main store, and other fracture areas? Edit: I just noticed, if the doors to the Secondary Alchemy Lab and Chymic Lab are open, we don't need to go through the lab crawlway to get between them. The only reason to go down there is to get into the Herbarium. Can we get into it from the Chymic Lab side or is the padlock only accessible from below? Also, can we clear out the mold on the Mechanica lab from the outside? If we can, we can save the Pinecone for anything else that might use it. azsedcf fucked around with this message at 10:16 on Jun 27, 2018 |
# ? Jun 27, 2018 10:05 |
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I have a new hypothesis: we are a synthesis of the statues we have seen, plus Forsyth and the Sergeant. The reason why we haven't seen any other crew is because they aren't caught up in the ritual that created us. As the game says when we examine the various people, our behaviors haven't exactly hewed to the letter of the law: we've been stealing reagents (Anderes) and learning forbidden knowledge (Ctesc). So far as I'm aware we haven't been adulterating reagents (Powes), unless performing rituals with them counts. We certainly haven't been fraternizing with anyone (Captain) though...not that there's anyone to fraternize with. Unless, again, synthesizing a bunch of officers together counts as "fraternizing". Still, I get a distinct feeling of "judge not, lest ye be judged in turn" here.
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# ? Jun 27, 2018 15:48 |
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azsedcf posted:So to be clear, Dragon Syndesis gave us access to the Master-At-Arms room, the closet in the Opticks Lab, and cleared the doors from the Secondary Alchemy Lab and Chymic Lab to the Lab Hall. Correct. The "fractures" that don't lead to alternate lands are still solid, and also resonate with the Higher Spheres when we check them with the lens. quote:Edit: I just noticed, if the doors to the Secondary Alchemy Lab and Chymic Lab are open, we don't need to go through the lab crawlway to get between them. The only reason to go down there is to get into the Herbarium. Can we get into it from the Chymic Lab side or is the padlock only accessible from below? Also, can we clear out the mold on the Mechanica lab from the outside? If we can, we can save the Pinecone for anything else that might use it. I'm skipping a lot of text when I'm redoing things that I've already shown we know how to do, but it turns out that the "(You make your way to the Nave.)" after our most recent resets is the game, not me. It automatically unlocks the Mechanica Lab and thus burns the pinecone away as part of the reset now.
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# ? Jun 28, 2018 04:57 |
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macdjord posted:> RESTORE OLD SAVE. CREATE YANG OIL WITHOUT EVER READING INSTRUCTIONS. It turns out this works exactly like a variant ritual; you get the same text, you immediately identify it, and the ritual is added to your store as if you had read the relevant papers.
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# ? Jun 28, 2018 05:05 |
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Well, they are Hadean lands. If a persy suit lets you visit them, clearly it must be short for that most famous and constant visitor of those lands, Persephone.
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# ? Jun 28, 2018 20:34 |
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I actually have the source code to this game in a printed book due to having backed it long ago (back when I had to do it by writing to Zarf because Kickstarter didn’t accept payments from outside the USA!) The first room, with the two tarnish rituals, was the backer demo and was available for YEARS before the actual game. It’s interesting that the goal seeker is more or less Prolog written in Inform. Given that he wrote LISP in Inform as an ifcomp entry I’m not too surprised.
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# ? Jun 28, 2018 22:37 |
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Glazius posted:Well, they are Hadean lands. If a persy suit lets you visit them, clearly it must be short for that most famous and constant visitor of those lands, Persephone.
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# ? Jun 29, 2018 05:26 |
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Glazius posted:Well, they are Hadean lands. If a persy suit lets you visit them, clearly it must be short for that most famous and constant visitor of those lands, Persephone. That's amazing.
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# ? Jun 29, 2018 11:59 |
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Thank you so much for this incredible LP, ManxomeBromide! I love interactive fiction, but interactive fiction does not love me back. Or maybe I'm just terrible at puzzles. (If a room has three defined objects and a bit of flavor text, I will frustrate myself to the point of ragequit trying to perform actions related to the scenery every time...) I am very thoroughly enjoying this chance to experience this delightfully complex game. The game may keep track of a lot of things, but you still have to keep an outrageous number of moving parts in mind, and as someone perpetually stuck at the "wondering why you can't get ye flask" stage of IF literacy, I'm in awe. Having said that, I did try to keep track of my observations while reading the last page and a half or so of updates. I'm not sure any of them are USEFUL observations, but they might be interesting even if they're nonsense? Please forgive me if the thread has already covered any of this: * There have been a couple of rooms the Ensign knows no use for - the basement of the Grand Stair, and I think there was a crawlway somewhere? Could the Oculus or planetary lens reveal anything about these locations, or is "look generally around this space" too vague for those tools? * The second glass bubble is described as being lined with Baio's wax. Is that a real substance, or an alternate-universe-etymology version of a real substance? Might we need to break the bubble at some point to use that wax for something? * When performing a ritual, each step provides flavor-text feedback that hints to what each thing is, or how it's reacting with the other ingredients. That's useful for troubleshooting (and eventually, experimenting with) rituals. The flavor text for spoken components, though, describes how the protagonist reacts to saying them. The Minor and Major Animus are phlegmy, antipathy is bitter and hard to say, etc. Might there ever be a point where saying a ritual phrase reveals more about the protagonist than about the phrase? I'm desperate for more clues about our mysterious, nonhuman protagonist. * I'm having (extra) trouble keeping track of the crew across resets. It's all blending together for me as "shifty people doing shifty things everywhere." Are the snapshots we see progressing in time? Regressing? Skipping around? I feel like having a better grip on that might help figure out what exactly is happening. * Is there any similarity between the smudged "multidimensional structure" on the faded paper and the unreadable black graffiti? As for passing judgement on the crew, I don't feel like I have enough context to judge anyone. How about we fix the Negative Space Wedgie before we figure out assigning blame?
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# ? Jun 29, 2018 22:49 |
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# ? May 4, 2024 22:47 |
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You can definitely look generally at a room through the Oculus at least, that's how you find the sparks. The Baio's wax is just an explanation of how the bubble isn't eaten through by the elemental air, I think.
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# ? Jun 30, 2018 00:59 |