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Glazius posted:Well, they are Hadean lands. If a persy suit lets you visit them, clearly it must be short for that most famous and constant visitor of those lands, Persephone. Inevitable in retrospect. I'd been trying to think of alchemical stuff, but this is clearly what it must be.
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# ? Jun 30, 2018 03:29 |
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# ? May 5, 2024 01:06 |
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Part 15: Venture File We've been everywhere on the Retort except for the Deep Lab, which requires getting Baros operational. Well, we won't let that stop us. Let's go Venturing. quote:>BREW VACUUM POTION. DRINK IT We aren't restricted to the Retort anymore. quote:>CREATE VENTURE FILE SEAL Might as well wear the traditional badge. quote:>GO TO AIRLOCK Oh right, Pneuma is still not operational. Well, we've got other options. quote:>PERFORM GLASS PERMEABILITY There are some big windows looking outside, too. quote:Portico ... whoops. >UNDO, drop the chymic flasks, try again. quote:Hadean Plain Nice! This also gives us our first look at the Retort from the outside. quote:>EXAMINE RETORT Less like a starship from out here. Well, let's go exploring. quote:>NORTH Dark, hm? quote:>LOOK THROUGH OCULUS AT CAVE Yeah, going through there will take us back to the Void. No thanks. quote:>SE I have a couple of theories about what happened to the Retort. One of them is that while we were traveling through the Higher Spheres—hyperspace, if you will—we somehow collided with or had our space-folding creases cross with the similar drives of this other ship, leading to a catastrophic result for us both. There might be alien survivors. Argy might have been one of those survivors. But that's not the only interesting thing here. We need that mercury for the Dragon Fulcrum. And there's some black marks here, too, like on the Retort. quote:>EXAMINE KNOT As a member of Alchemy File, we were not pre-warned about what tends to happen to ensigns who go on away missions. It's a little odd that "remember" was italicized like that. I think this is prompting us to enter a command... quote:>REMEMBER GLYPH That sounds like a Klein bottle. Also, REMEMBER is a synonym for RECALL, and this is, in fact, recorded in our alchemy journal as a formula. Let's also snag this mercury while we're here. We get some sass from the parser if we ask about planetary associations: quote:>GET MERCURY There isn't really anything left obvious for us to do here for now. Let's head back to the Retort and make use of this mercury. quote:>EXAMINE MOUNTAINS Home sweet home. We need to make a bound of mercury, so that means we'll need to go to the Mechanica Lab's adjustable bound. Along the way... quote:Lab Hall Northwest ... have the black marks changed? quote:>EXAMINE GRAFFITI Maybe the marks haven't changed. Maybe we have. The fact that these marks are associated with the alien wreck and that we only now understand them implies that, whatever we are, we're more terrestrial than not. Onwards to the rest of our materials, and finally to the Mechanica Lab's bound! quote:Materials Store Curse you, physics! I guess we'll need to make an amalgam—a mercury alloy with some other metal. You might think that this would require some special equipment or procedure, but we totally do not. Thanks, physics! quote:>PUT GOLD ON MERCURY Now we have a gold amalgam rod. To get that into the adjustable bound... quote:>EAST. PUT AMALGAM IN DRAWER. TURN CRANK. GET AMALGAM WIRE. WEST. Okay. Now we're ready to do this. quote:>PUT AMALGAM IN ARC Hrm. I guess that note with the dragon fulcrum had scratched out "the dragon's name" and tried to draw some mess of black marks. Do we have any formulae that are a mess of black marks? quote:>SPEAK GRENDEL'S SEALING All right. Now we can perform the dragon subsumption ritual. We need to drop the anchor in some dragon's lair, do a small ritual, then lead the active dragon to the target. Based on the dragon priority, we'll try to have Syndesis subsume Baros. Also, based on the comments regarding our judgement of our crewmates, the votes were for mercy. It turns out that if we change our perspective to the less hostile ones, the descriptions of the crew change within the room itself: quote:The Captain is standing here, gazing moodily off down the hall. She looks nearly human like this; it's rather charming. quote:You see Lt Anderes here. She is scowling at the shelves—although, as you recall, she scowls at everything. quote:You see Lt Powes crouched over a shelf. His expression is wary, but intent; whatever he is doing, he has no doubts of his aim. quote:You see Ensign Ctesc standing here. His normally placid face is illuminated by eagerness—an intensity that he does not show to others. Before we drop the anchor, there's one last set of marks next to Baros. Let's go read them. quote:Grand Stair, Bottom Well, we can't try that this run; we turned the mercury into a solid amalgam to make the dragon fulcrum. quote:>WEST Oh right. We haven't reset since visiting the Chancel—we've burned up the orichalcum to impersonate the Captain. quote:*** You awaken again *** quote:>PERFORM DRAGON FULCRUM quote:You draw the gold rod out into wire (losing its phlogistication). quote:*** You awaken again *** quote:>CREATE SUBLIME SPIRIT quote:Unfortunately, your possessions do not fare so well. In the vacuum, the vial of sublime spirit boils away. quote:*** You awaken again *** Take three. quote:>CREATE SUBLIME SPIRIT. DROP SUBLIME SPIRIT. CREATE DRAGON FULCRUM. GO TO BIRDHOUSE. quote:Birdhouse Finally. Interestingly, the autosolver seems to be calling out that we use the alien glyph to make the dragon fulcrum. Now let's go to the Nave and perform the Dragon Subsumption Procedure. This, interestingly, is not a ritual, but we treat it like one. quote:>RECALL DRAGON SUBSUMPTION Syndesis is now following us around the way Argy did. If we go to a room with a crewmember in it, they'll speak the same lines they did when Argy gave them brief animation, too. But that's not what we're here to do. quote:Grand Stair, Bottom That sounds dramatic, but we no longer seem to consider it a disaster. Interestingly, also, if we now recall the alien glyph, its description has changed. Before, it was described like this: quote:The glyph is a multidimensional structure—a surface which is curved back on itself, but with no edges. The glyph burns in your memory like something startling you have always known. quote:The glyph is a multidimensional structure—a surface which is curved back on itself, but with no edges. The glyph feels familiar, no longer startling. Let's check on the dragons. Baros first: quote:Barosy Hmm. Powes is here now, and if we look at him we have two new descriptions for our possible attitudes: quote:>EXAMINE POWES That changes his in room description to this: quote:Lt Powes is sitting in a corner, back to the wall, arms around his knees. He is staring into the dimness, wide-eyed, as if struck by a shock. But kindness remains an option: quote:>EXAMINE POWES Powes was previously in the Pyrics Lab, and now there's just a shadow there, as before. Examining the shadow with the oculus tells us much more about the situation, though: quote:"Powes' depredations, we find, have been calculatedly random—not so localized as to implicate any particular superior officer. Instead, the result has been a steady decrease in the Retort's overall operational efficiency. The Ministry has not yet acted, but if this continues, they will. The rest of the crew remain as they were. Meanwhile, Syndesis is multitasking, and it shows up it its appearance and resonance: quote:The dragon Syndesis is a mandala of alchemical runes inscribed across the curving wall. The circles rotate majestically, shining with violet-red radiance (and hints of brown-gold). quote:The oculus reveals Syndesis as a web of occult relations running throughout the Retort. It looks healthy now. That should let us reach the Deep Lab. quote:Chasm, at Bridge No new prizes here. Let's go check out that tunnel leading north from the Barosy. quote:Barosy Crevice Good morning, Pneuma. You're next.
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# ? Jun 30, 2018 09:23 |
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I knew it! It's the "Night Terrors" scenario, with us working with the survivors of some deeply alien aliens to get out of a mutual jam. Their ship seems to be in rather worse condition than ours, but their survivors are able to move? Perhaps the player is an attempt by BOTH sides to produce an entity that can still operate in the fractured environment. Still no explanation for that hint about ships leaving echoes or alternate possibilities behind them when they rig/jump, but perhaps we'll get there later. I have a feeling the day might eventually be saved by ourselves, either as the original or a functional echo. And why have all the helmets been removed from the suits? This looks increasingly like Powes tried to arrange an accident to discredit the Captain but catastrophically overdid it.
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# ? Jun 30, 2018 10:32 |
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What happens if you let a dragon cross the fulcrum?
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# ? Jun 30, 2018 12:09 |
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ManxomeBromide posted:No new prizes here. Let's go check out that tunnel leading north from the Barosy.
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# ? Jun 30, 2018 15:05 |
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Ooh, so the smudged knot on the faded paper with the dragon fulcrum instructions WAS an attempt at transcribing the alien graffiti. Is there a different message if we look at the paper now that we (kinda, sorta) understand alien glyphs?
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# ? Jun 30, 2018 15:17 |
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Something I don't understand: why can't we just do the Great Marriage over and over again to repair all the dragons?
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# ? Jun 30, 2018 17:23 |
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TooMuchAbstraction posted:Something I don't understand: why can't we just do the Great Marriage over and over again to repair all the dragons? The first time we attempted it, we were interrupted because the marks in the Nave came to life. After we repaired a dragon, we were not interrupted and attempting it visibly did something in the Chancel and then fizzled. macdjord posted:No new prizes, but we should be able to get the chime on the bridge ourself, without the making brass attractor first, saving us... I have no idea, but I'm certain there's something valuable consumed in that ritual path. Gravity was working, there, just very inconvenient (it's on the far side of a precariously balanced slab). The metal attractor ritual consumes the zafranum, but we don't presently have any other uses of that. But we only need glass permeability in the first place because the airlock is broken, so fixing Pneuma should remove our need for either one. You're on the right track, though. With Baros fixed, we can do something differently and save a use of elemental earth. Reagent economy is about to become a big thing, but we've got some exploration to do before it really takes off.
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# ? Jun 30, 2018 18:58 |
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So, I actually had a look through the source code (it's in a printed book with a note telling you not to OCR it, and it's also bound so that it won't lie flat on a scanner, so I guess he really didn't want people using it to make mods or clones, which makes sense) * Most of Andrew Plotkin's games have comedy debug messages (see https://tcrf.net/A_Change_In_The_Weather ) but Hadean Lands stays serious throughout, perhaps because it's so bloody massive. There's a few weird ones, though: pre:Understand "formula" as a formula when the item described is not xyzzy. * There's evidence that at some point you could trace a goal "hypothetically" - that is, you could think about how you'd do something but not do it. That's all commented out. But it looks like it was done relatively late, because there's tons of "if the goal-state is not hypothetical.." tests left in the code. * Even though Inform 7 was a necessary tool, there's chunks of code in Inform 6 embedded in it. * Every action is divided up into steps of three types: "get object", "go somewhere" and "do an action". * If you say GO TO THE VOID, the game doesn't bother working out how to get to a void entrance because it assumes one is always available. It just teleports you into the void and resets instantly. * There is a limit to the number of tasks it can trace. If it goes too high, it'll stop with "This has become too confusing, so you stop." * Beyond that, every single action in the game has a goal rule describing its prerequisite actions. Every one. They're not automatically calculated or anything. They're all written - although maybe not by hand. * To be able to tell you what happened to each object, objects are never removed. Instead, they're "retired", and a "fate" is stored for them. There's even a fixed list of fates: ritual, alchemy, drinking, burning, burning out, applying, dissolution, wrecked, transformation, vacuum, water, aeroclave, incineration, dropping down the chasm, dropped in the maze.
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# ? Jul 1, 2018 19:09 |
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What are the odds that two random travelers would collide in the infinity of space? I half-suspect one of the crew's horrible secrets is that they were trying to make contact for some non-officially-sanctioned purpose and things went wrong.
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# ? Jul 1, 2018 21:38 |
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Glazius posted:What are the odds that two random travelers would collide in the infinity of space?
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# ? Jul 3, 2018 00:07 |
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Part 16: Strange Aeons With Syndesis repaired, we have an easy route to fix the other dragons. We can reach the Barosy for free, and can just drop our dragon fulcrum there and then lead Syndesis to any other dragon we want. Unfortunately for us... quote:>PERFORM DRAGON FULCRUM ...the fulcrum is picky about reuse. We'll need some new symbols. On the other hand, we've got the radix access pattern which might get us deeper into the alien wreck. quote:Hadean Land, at Wreck Somehow the alien writing, behind this locked door, knows things about our marcher. Well, it's not like we have any other leads. quote:>GO TO CONFUSING CRACKS Well, that's useful. Let's try that at the wreck. quote:Hadean Land, at Wreck However, the quicksilver is covered up and we can't get it back. quote:*** You awaken again *** Go back to the wreck, put the mercury back in the arc, and try again... quote:>SPEAK CAUDEX ACCESS This leads to my other theory of what has happened to the Retort. I can maybe gloss over the previous knot, which knew about the indigo column, as being some kind of generally occurring phenomenon, but an alien wreck has no right to actually know about what is buried where in the Retort's wreckage. So my alternate theory is that this vessel was sent to us as a sort of life preserver or care package by natives of the Higher Spheres. A more superstitious time might have called them guardian angels. As for us, who knows their possible purpose? quote:>NORTH Well, we have two obvious things to try... quote:>SPEAK CAUDEX ACCESS That's not ominous at all, and we certainly haven't already been warned about anything just like this. quote:>NORTH Perhaps not the best way to get back to the Nave, but as long as we're here, let's see if the graffiti in an alien airlock knew what it was talking about. quote:Nave Crawlway That might have been useful about three turns ago, though we wouldn't have been able to create it—it requires the zafranum that we used to get through the Portico windows. If only Pneuma were fixed! Then we could take the airlock and have zafranum to spare for aither resistance. But we've been reading more alien writing. We have more options now: quote:>RECALL GLYPH With these in mind we should be able to create two more dragon fulcrums and feed the two remaining dragons to Syndesis. The Barosy will make a helpful fulcrum point. quote:>PERFORM DRAGON FULCRUM. GO TO BAROSY. DROP GRANITE. quote:>PUT THICK KEY ON SHELF. SPEAK MARCHER'S. SPEAK SYMMETRIC. SPEAK DRACON. Unfortunately, the cheapest way to Pneuma is to cut through the underground passage, but getting to that takes us through the Barosy, which leads the Syndesis directly to the fulcrum... quote:You can also see a chip of granite (with leverage symbol and glowing) here. Let's try that again. quote:>CREATE LODESTONE OF CENTRALITY. PERFORM DRAGON FULCRUM. GO TO BAROSY. DROP GRANITE. The parser then flips out at us on the way back to the Nave to summon Syndesis. quote:>GO TO NAVE One's only real hope here is to pick the crawlway and go up, or walk there by hand like a chump. That also said, we need to visit Pneuma by hand anyway, to make sure that it uses the Lodestone of Centrality to reach Pneuma. quote:>WEST. SOUTH. EAST. Three down, one to go. Let's take the easy route back to where Pneuma was to see what's changed. We find Lt Anderes there, and we again get two possible descriptions and text based on how many times we've examined her. quote:>GO TO BAROSY. NORTH. NORTH. UP. quote:Paper Maze, Center The two perspectives available are these: quote:Lt Anderes and her partners have been a step ahead of the rest of the marcher, this entire journey. If only they'd managed to get clear before their thefts spilled over into disaster. quote:Lt Anderes and her partners have been a step ahead of the rest of the marcher, this entire journey. You can't help but be impressed. That means her shadow should be at the Mechanica Lab, where we'd previously seen her. We do find a shadow, and the oculus gives us additional context... quote:>LOOK THROUGH OCULUS AT SHADOW So, the Captain is being targeted by Powes, is in love with somebody, and was conspiring with Anderes to sell off the alchemical supply stores. This may explain some things about how poorly the Retort is being run. With Pneuma fixed, the airlock should work, too. Drink a vacuum potion, head to the airlock, and then... quote:>GO TO AIRLOCK We can now reach the alien wreck without needing to make the metal attractor chime or the glass permeability chime. That should let us get further into the ship. But before we do that, we use the third alien glyph to create another dragon fulcrum, put it in the Barosy, and then head up to the Aithery, where Aistheta waits. quote:Syndesis slides towards Aistheta, faster and faster. At the last moment, Aistheta seems to crumple, break apart, and be drawn into the violet-red heart of Syndesis. If the pattern continues to hold, then one more crewman will have moved and left a shadow. The pattern does continue to hold—it's Ctesc who's moved. The shadow tells a more harrowing story than usual. quote:"The situation is most disturbing. It appears that Sydney Ctesc has indeed been reaching for advanced alchemical knowledge. But worse: he is gathering it by means of a subtle chi-ritual, extracting knowledge directly from the mind of another. And worse yet: his target is Captain Hart! Cripes. The Retort is going to end up some kind of dark legend of mismanagement. We do get to pick our reactions to him, though, as usual: quote:Ensign Ctesc is leaning against the handrail. He should not be up here. Of course, neither should you; but Ctesc made it here first, and perhaps for better reasons. quote:Ensign Ctesc is leaning against the handrail. He should not be up here; but, of course, neither should you. And trespass is the least of Ctesc's sins. And the detailed descriptions: quote:Ctesc must have found what he was looking for. You can't help but envy him that. But you also can't help regretting the tragedy that it has led him into. quote:Ctesc must have found what he was looking for. You can't help but envy him that. Whatever crimes he committed along the way, he was reaching for the stars. Syndesis also is looking to be in good shape: quote:The oculus reveals Syndesis as a web of occult relations running throughout the Retort. It looks healthy now. The repair of Aistheta has produced "alignment repairs" in the garden maze and the Chasm's Cracks. That means they're no longer mazes to speak of: quote:Paper Maze, Interior Access to Pneuma's old lair is now even more free than it was after fixing Syndesis and Baros. Meanwhile, in the Cracks... quote:Confusing Cracks Jade! We've been hoping to find this since almost the start of the game. I sthere anything else here? quote:>LOOK THROUGH OCULUS Way ahead of you, hyacinth spark. But if we hadn't thought to do this before, the game is polite enough to tell us how to find some backstory. The last thing we've unlocked was from Pneuma: there was an issue by the Exoscaphe. What's changed? quote:North Arcade That's a step forward. Meanwhile, in the main entrance to the exoscaphe... quote:>EXAMINE WHEEL And now, since we didn't have to introduce a pressure differential, we can take the thin key out and actually get into the Tertiary Lab. quote:Lab Hall Northeast A bound with an intrinsic platinum inlay—this is the last thing we needed to perform electrum phlogistication. "Anti-Tellurian Distillate" should serve as counter-Gaian precipitate without consuming elemental earth or orichalcum, and the vial of nickel might get us two doses of sublime spirit if we need them. That's quite a find, but it doesn't get us any new map. Let's make the aither-resistance potion and see what's in that alien craft. quote:>OPEN KELP Watch and learn, Sarge. quote:>GO TO WRECK The saline and the torch lighter shatter in vacuum, but the aither-resistance potion survives. Apparently those vials are made of sterner stuff. quote:>EAST Do the aliens have anything else to say to us? Can we read it from here? quote:>EXAMINE KNOT Hmm. Well, windows don't generally stop us. quote:>PERFORM GLASS PERMEABILITY However, we're back in a situation where we're resource-constrained. We need that zafranum for the aither-resistance, so we need another way through windows or another way to get that F-sharp chime. Next Time: All the dragons are repaired. We know how to reach the Chancel. It's time we took stock of our capabilities and plot the rest of the way to the endgame. ManxomeBromide fucked around with this message at 04:08 on Jul 4, 2018 |
# ? Jul 4, 2018 03:02 |
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Small patch update to the past: the "thing we were warned about earlier" actually should have been part of update 14, and ended up on the cutting room floor while I was organizing the transcript. The Lecture on Aither Poisoning was already part of the alchemy journal, but I've now re-added the text to the Antechamber section in Update 14, where it belongs.
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# ? Jul 4, 2018 03:16 |
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Welp, should have expected crossing the fulcrum would zap us. Maybe the bits of our marcher that the aliens know about are actually bits from their ship that got merged in by the crash? Very Philadelphia experiment.
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# ? Jul 4, 2018 03:24 |
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It's interesting how this part of the game presents different challenges based on your dragon order. I did Aistheta first and had immediate jade and easy Pneuma, but took a long time to get reasonable access to Barosy.
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# ? Jul 4, 2018 03:38 |
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It feels unwise somehow to have Syndesis performing the work of all of the dragons. This update also involves an awful lot of back-and-forth between the Retort and the alien wreck. It's a damned good thing the game has an auto-solver built in, else this would be horrifically tedious. (By the way, you have a "previuos" which should be "previous" in the update)
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# ? Jul 4, 2018 03:38 |
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rchandra posted:It's interesting how this part of the game presents different challenges based on your dragon order. I did Aistheta first and had immediate jade and easy Pneuma, but took a long time to get reasonable access to Barosy. It is. I'm dedicating most of the next update to the effects that dragon priority has on the game. TooMuchAbstraction posted:It feels unwise somehow to have Syndesis performing the work of all of the dragons. Our alchemy journal does say that the result is "unstable"—but it also says that it should hopefully hold together well enough to rig the marcher to a safe berth. ...and our game-compiled list of unopened doors does in fact include the main gates of the Portico, which are only viable when the Retort is rigged to a Gaian land...
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# ? Jul 4, 2018 04:08 |
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Break the glass, perhaps?
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# ? Jul 4, 2018 05:01 |
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ManxomeBromide posted:Our alchemy journal does say that the result is "unstable"—but it also says that it should hopefully hold together well enough to rig the marcher to a safe berth. I think that's if you lose a dragon, not all of them.
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# ? Jul 4, 2018 05:06 |
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Ratoslov posted:Break the glass, perhaps? I would love if this was actually a solution. Spend all this time messing with alchemy, sometimes you just need physics.
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# ? Jul 5, 2018 04:17 |
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Part 17: Puzzles and Dragons Hadean Lands isn't really formally divided up into a series of levels or acts, but there are a number of events that change the nature of our environment or task sufficiently that they make plausible breakpoints.
Planning our way into the Chancel For the moment, the core functions of the Retort are not catastrophically failing. We've been warned that the results of dragon subsumption are unstable, but for now, we've got one computing server that's multitasking all the functions of the usual four. Is this enough to get us into the Chancel to let us perform the Great Marriage? First let's add up what we need. (I am not here considering any object that is not consumed by the rituals.)
At the beginning of Act III, we were able to reach the Chancel but that consumed all of our elements but elemental air. By restoring the functions of the dragons, though, we have resolved our resource constraint issues:
Each of those steps is minimal and necessary, so from here we can see that reaching the Chancel with what we need to perform the Great Marriage requires all dragons to be repaired or subsumed—and doing that requires us to collect three alien glyphs from the wreck. In this way our ultimate goal in Act III is bound up with the other two things that we're doing during the act. Dragons and the plots on the Retort Now, while we were doing all that, we also learned, one character at a time, that all the malfeasance whirling around the Retort involved Captain Hart. However, we never got to see Captain Hart herself, because only three dragons actually needed repairing. We can check in on her without rewinding all the way back to Update 12, though. We had to recite a symmetric sequence when we performed the dragon subsumption ritual. When we reversed that to an antisymmetric sequence in the Gaian Precipitate synthesis, we got Counter-Gaian precipitate instead. What happens if we reverse it in the dragon subsumption? quote:>PUT THICK KEY ON SHELF. SPEAK MARCHER'S. SPEAK ANTISYMMETRIC. SPEAK DRACON. So far so normal, but if we then go to the Aithery, once Syndesis approaches Aistheta something else happens: quote:Syndesis slides towards Aistheta, faster and faster. At the last moment, Syndesis seems to crumple, break apart, and fly into the heart of Aistheta -- which flares to yellow-white life. And when we go back, it's performed all the subsumption on its own: quote:The dragon Aistheta is a mandala of alchemical runes inscribed on the dome just overhead. The circles rotate majestically, shining with yellow-white radiance (and hints of sea-green, violet-red, and brown-gold). The dragon has wakened. I like how when we merged Argy in, the dragon being awake got an exclamation point in the description, but now it's just an afterthought. Captain Hart is now in the otherwise empty Birdhouse, as we'd expect, and she gets a friendly or unfriendly reading as appropriate: quote:Captain Hart is nearby, standing with her arms crossed and a patient expression on her face. quote:Captain Hart is nearby, standing with her arms crossed and an exasperated expression on her face. The Captain's shadow is where she was last time, in the Lab Hall. quote:"I have confirmed that Captain Hart has been conducting a covert affair—with a junior officer, no less: Ensign Sydney Ctesc. Each character is associated with a dragon, appearing in the lair once that dragon has been subsumed:
There's never really a reason to reverse the dragon subsumption procedure, so under normal circumstances there's always going to be one character who's at the heart of all the intrigue on the Retort. By mixing and matching, though, it's possible to produce more complicated results. Dragon Priority When I called for a vote on dragon priority, Syndesis ended up winning with the highest priority. That let us then subsume the dragons in the remaining priority order. However, this was not in fact guaranteed; results of dragon repair and subsumption aren't symmetric. The basic function of dragon subsumption requires you to visit two dragon's lairs on a single reset. With no dragons repaired, this is impossible, because resources are too tight to meet the entrance requirements of more than one at once:
However, as the dragons are repaired, these requirements are lessened.
Syndesis is special, it turns out, because of something we won't see until Act IV. I'm very glad you all picked Syndesis as the top-priority dragon. That leaves Pneuma. The Pneuma-first path is dramatically different from all the other paths, and while there's some nasty puzzles that you need to solve to get your second dragon working, it actually lets you skip some otherwise mandatory puzzles:
Not only that, in a Pneuma-first run the airlock is always available and functional, which means that we can get the quicksilver and alien glyphs without needing to create a glass permeability chime to walk through the Portico doors, which in turn also means we don't need to bother with the metal-attractor inscription. We'll still face the problem we're currently facing—the foreign aither and a window that blocks our path in the alien wreck—but a bunch of initial hurdles vanish, replaced with the work required to reach the Aithery without locking out our abilities to reach other dragons.
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# ? Jul 8, 2018 08:14 |
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TooMuchAbstraction posted:It feels unwise somehow to have Syndesis performing the work of all of the dragons. This is presumably the alchemical version of re-routing through that one cracked crystal, cap'n. Am I right in understanding the order of dragon priority actually changes the crew's motives? So there's a different reason for the disaster depending on which dragon is ascendant? Depending on how the endgame will work, we might have a rough time explaining that to any Marchcourt of Inquiry... I'm not clear on whether this is an in-game thing (altering the crew's follies based on their symbolic associations) or an out-of-game way to reset the mystery for multiple playthroughs.
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# ? Jul 8, 2018 15:11 |
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Loxbourne posted:Am I right in understanding the order of dragon priority actually changes the crew's motives? So there's a different reason for the disaster depending on which dragon is ascendant? Depending on how the endgame will work, we might have a rough time explaining that to any Marchcourt of Inquiry...
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# ? Jul 8, 2018 15:32 |
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Loxbourne posted:Am I right in understanding the order of dragon priority actually changes the crew's motives? So there's a different reason for the disaster depending on which dragon is ascendant? Depending on how the endgame will work, we might have a rough time explaining that to any Marchcourt of Inquiry... On any given full playthrough—resets included—once a character's relations with the plots on the Retort are set, they're fixed. When we fed Syndesis to Aistheta it didn't retroactively link Powes and Anderes to Ctesc the way they'd have been linked had we run Aistheta all the way through.
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# ? Jul 8, 2018 18:51 |
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I had a dream last night inspired by this game and it was really loving weird but unfortunately I don't remember most of the details e: the weirdest part would probably be that it segued from an equally weird and equally "I don't remember much about it" dream about the IDW sonic comic Digamma-F-Wau fucked around with this message at 22:32 on Jul 9, 2018 |
# ? Jul 9, 2018 22:29 |
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The Ayshkerbundy posted:I had a dream last night inspired by this game and it was really loving weird but unfortunately I don't remember most of the details >RECALL DREAM
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# ? Jul 9, 2018 22:35 |
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rchandra posted:>RECALL DREAM ***You Awaken Again***
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# ? Jul 10, 2018 00:31 |
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Part 18: An Incomplete Understanding Last time, we made a plan. Let's carry it out. quote:*** You awaken again *** Step one is to get the obsidian solvent without using up our elemental earth. First the easy bits... quote:>CREATE BAMURIATIC. FIND MURIATIC. TAKE IT. FIND MARBLE CHIP. TAKE IT. And now for the perfect diamond that should be able to substitute. How did that go again? quote:>RECALL PERFECT DIAMOND CREATION Well, that all seems simple enough except for the "mode of ostension." quote:>RECALL MUSIC THEORY I take that back. That one's simple too; there was a glass G-Flat chime just kind of lying around in the east wing hallways. quote:>FIND DIAMOND. GET IT. FIND EARTH SHARD. GET IT. FIND G-FLAT. GET IT. An environment influenced only by living stone is a little oblique, but there's no real ambiguity about what it is. quote:>GO TO DEEP LAB This should do just fine. quote:>PUT DIAMOND IN BOUND "Gloomily" is a new adjective. Here's hoping that's super-earthy the way "crimson" in the Pyrics lab was super-fiery. quote:>STRIKE G-FLAT It sure is, Sarge. Now to create our solvent with it. quote:>GO TO CHYMIC LAB Looks good! That's step one complete. Step two is to get two units of elemental fire. To do that, we'll have to perform the electrum phlogistication ritual, and to do that we'll need some yang oil and some electrum. quote:>CREATE YANG OIL. CREATE ELECTRUM ROD. We need a catalytic environment, and since we no longer have any platinum to work with, we'll have to do it in the Tertiary Alchemy Lab. quote:>GO TO TERTIARY This is your periodic reminder that even after decades of refinement parser input can still be frustratingly picky. This won't be the last time we struggle with the parser this update either. quote:>GET IT Okay. Now we can do the actual ritual. quote:>PUT ELECTRUM IN BOUND All right. Now, the note we saw that taught us about electrum phlogistication noted that it did not survive the usual camphrost procedure. Are we going to take some random sheet of paper's word for this? I think not. ... but we will save first so I don't have to burn a reset. quote:Pyrics Lab At this point the only thing left in the crock is the splint of blackwood. No melted electrum or anything. quote:>RESTORE Now let's do the obvious thing. We'll ignite the phlogisticated gold as usual, and then... quote:>LIGHT ELECTRUM WITH GOLD That's step two. Step three is to get two units of elemental air. quote:>GO TO OPTICKS CLOSET Not really any surprises or puzzles there, just a bit of care taken to ensure that we don't get locked behind the vortex too soon. Step four: Make or get everything else we need to reach the Antechamber and perform the Great Marriage. quote:>CREATE FIRE-DEVOURER. CREATE EPHEMERIS BILLET. FIND ROSEMARY. GET IT. Step five: Get the aura impersonation symbol working without consuming our elemental water. We'll do this by using the jade-based inscription instead, which uses one of our elemental air units instead. We can spare an air bubble. The rest of the material components are trivial too. quote:>FIND JADE BEAD. GET IT. FIND IRON BEAD. GET IT. FIND CEDAR SPLINT. GET IT. FIND TORCH-LIGHTER. GET IT. This actually failed too. It knew the jar of cedar splints was in the pyrics lab, but it wouldn't let me get one with >GET IT because it's only moving individual splints into the game world as-needed. The less obvious requirements for this ritual are these: quote:Construct a meditative environment based on the Book of Changes. (One should use the central ritual bound of the house, as the symbolism of this tradition always places the five elements in perfect balance.) "Based on the Book of Changes"—there was an amulet with I Ching symbology on it, but it's not clear whether or not that counts as meditative. I forgot to make the resonant oculus after the reset, but what the heck, the oculus is trivial to create. quote:>CREATE RESONANT OCULUS OK, that one is on me, for using a consumable to create the lunar atmosphere. Let's do this more sustainably. quote:>FIND SILVER COIN. GET IT. GO TO OPTICKS ANNEX. PUT SILVER COIN ON SHELF. PUT GLASS LOOP IN BOUND. SPEAK SIMPLE SEALING. SPEAK RESONANT TONE. SPEAK SYLLABLE OF COUNTERBALANCE. There. Now then. quote:>EXAMINE RIBBON "Spiritual" should be close enough to "meditative." Off to the Nave ("the center of the House") to execute the ritual. quote:>PUT RIBBON ON SHELF quote:>UNDO Great. Let's try it out. quote:>FIND CAPTAIN Unlike with the moon-metal case for the resonant oculus, the autosolver will use an inscription symbol we've already created. Now let's try the Great Marriage again. quote:>PERFORM GREAT MARRIAGE Well, okay. quote:>PUT THICK KEY ON SHELF Even here, at the end, the parser betrays us. quote:>DUSTY I suppose it was too much to ask that the alien wreck's inaccessible room was some kind of red herring.
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# ? Jul 10, 2018 03:19 |
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Well, poo poo. So much for that note about it being the center of the universe.
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# ? Jul 10, 2018 04:15 |
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I think the place is right but the final invocation is wrong. We need another alien glyph.
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# ? Jul 10, 2018 04:22 |
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*wacky trombone noises*
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# ? Jul 10, 2018 04:38 |
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After all you've been through together, how can you not use the polished calipers for your ordered environment? (yes, I waste many keystrokes by remaking that each reset - especially as I couldn't figure out a way shorter than "perform basic tarnish. touch pin to calipers. get calipers" )
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# ? Jul 10, 2018 05:50 |
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Part 19: The Flowering of Knowledge Last time, we performed the Great Marriage in the Chancel, but it didn't work: quote:You rumble your way through the Dracon Invocation. There's no sense of resistance, though. It's like spinning a wheel that's not touching the ground, and when you're finished, nothing has changed. The Lone Badger gets very close to the right of it: The Lone Badger posted:I think the place is right but the final invocation is wrong. We need another alien glyph. This idea is based on our attempt, back in update 15, to create our first dragon fulcrum. If we used the Dracon Invocation instead of an alien glyph, we got this message: quote:You rumble your way through the Dracon Invocation. But the words are not true. However, there's a closer match than this. I didn't actually try this in the LP until just now, but if you attempt to perform the dragon summoning as part of the emergency dragon subsumption without placing the dragon fulcrum at all, you get the wheel-spinning message exactly. The problem isn't the truth of our words, it's a lack of leverage. We'll need to create and place a fourth dragon fulcrum. While the ultimate goal was thus slightly off, the proximate goal is nevertheless spot on: we need another alien glyph. And that means we need to check out that bit of writing we couldn't quite make out, behind alien glass. quote:*** You awaken again *** Let's take stock of our situation there. We're blocked from proceeding further into the alien wreck because we need zafranum to create the aither-resistance potion, but we also need zafranum to get the materials we need for the glass permeability inscription. We don't really have a lot of clues for how to proceed, so let's flip the question around. What can we do now that we couldn't do at the start of Act III? What new abilities has repairing the dragons gotten us that we have not yet used? Well, the Tertiary Alchemy Lab had some high-end reagents and we haven't used any of them yet. quote:>GO TO TERTIARY ALCHEMY LAB The Anti-Tellurian distillate presumably can stand in for the Counter-Gaian precipitate. That means that we can create two lead weight modification inscriptions as long as one is a weight decrease. The nickel, on the other hand, is consumed only by the creation of sublime spirit. That also requires elemental fire, but as we saw last time, we have two units of that now too. This means that we can now create clock tincture and aura invisibility on the same run. That might have been handy while we were performing dragon subsumptions, but it seems less promising now. We might be able to have some fun with that lead counterweight in the observatory, though. Before anything else, though, let's learn from our previous mistakes. quote:>CREATE DISPERSAL BRUSH. CREATE RESONANT OCULUS. CREATE PLANETARY LENS. That done, now let's start by breaking the chain. quote:>PERFORM LEAD WEIGHT INCREASE. GO TO OBSERVATORY. Well, it broke loose. quote:>GET IT Okay, maybe not. What if we get rid of the ponderosity symbol? quote:>BRUSH SYMBOL Well, all right. But we could push it around on its chain when we put the gossamerity symbol on it, and we still have the anti-Tellurian distillate under our hat. Let's see if we can start carrying around a giant chunk of lead about the size of our entire body. Swapping out the ingredients does mean we'll have to re-do the ritual, though: quote:>FIND ROSEMARY. GET IT. Simple enough. Unlike the cases like the moon-metal rod, this actually changes our Alchemy Journal; we now have two entries for the lead weight decrease inscription, marked "(with distillate)" and "(with precipitate)". quote:>GO TO COUNTERWEIGHT That is indeed how lead often looks, even though we've been working with multiple metals with a greater density than lead this run. quote:>TOUCH GRANITE TO COUNTERWEIGHT The eyes of Ensign Forsyth are sharp indeed. In fact, this even is reflected in the room description now: quote:The counterweight lies here, looking less massive than usual. And now we can have some fun. quote:>GET COUNTERWEIGHT One of the earliest space opera series was the Lensman books, by E. E. "Doc" Smith. In those, spaceships were able to break the lightspeed barrier and generally accomplish all the necessary space opera things because it was possible to retain mass while cancelling inertia. Here, we seem to have managed the opposite trick. quote:>GO TO F-SHARP CHIME If we try to >GET CHIME now, we'll end up performing the metal attractor synthesis, which consumes the zafranum. We've been trying to avoid that, so let's look at this situation more carefully. quote:>EXAMINE SLAB Can physics succeed more cheaply than alchemy? quote:>GET CHIME Perhaps we should physics harder. quote:>BRUSH COUNTERWEIGHT We've done it! Now we can just create the tools we need and head into the wreck. quote:>CREATE AITHER RESISTANCE As long as we're here, maybe physics will solve our problems here, too? quote:>BREAK WINDOW Oh well. I hope it is glass, and not some kind of wacky transparent aluminum or something. quote:>RING CHIME All right. That's a good hint, but unfortunately, we'll have to reset the world to get that magnetic oil again—opening the airlock is irreversible and makes the radix access locker inaccessible this reset. quote:*** You awaken again *** Recreate our tools, go to the wreck, and... quote:>GET MERCURY. PUT IT IN ARC. SPEAK RADIX ACCESS. GET OIL. Now then. We've known about the ceramic shards, because we've been using them to ferry mercury around all game. What secrets do they hide? quote:>EXAMINE SHARDS Radix, caudex, and calyx are all Latin words for parts of plants - root, trunk, and bud or husk, respectively. When the words are imported into English, calyces aren't quite flowers, but they're close. They're, for instance, the part of the hibiscus we actually make the tea out of. One of the things I like about the alien alchemy is how their formulae seem to be entirely built out of mathematical transformations. Terrestrial alchemy is sometimes similar—we've got the symmetric and antisymmetric sequences, for instance, which seem to involve reciting series of numbers, while the alien patterns involve visualizing geometrical transformations—but the human experience of alchemy is much more visceral. It seems like, at some level, alchemy in Hadean Lands is about managing an evolving series of precisely calibrated symbols to represent and induce changes within the world itself. While the alien techniques revolve around mathematical transformations that can be, presumably, generated to order, the human alchemies rely on less precise methods for producing the results. By combining a rare spice's odor with the scent of the sea, for instance, we get a sense of distance and foreignness that is called out in the ritual description and which is representing the foreign aither that this ritual will let us survive. And here, it is paying off because the geometric transform we have learned smells like a dragon. Do dragons really have distinctive odors? One hasn't been described until now, but that's how our alchemically trained mind is interpreting the equivalent patterns we have just been taught. At this point, there's only one dragon left. Let's see how Syndesis reacts to calyx access. quote:>SPEAK CALYX ACCESS Man, when an alchemical dragon does a memory dump, it means it literally. If we didn't have the oculus with us, we'd instead be hinted to bring one in with this: quote:You sense... something... radiating from the dragon, although you can't see anything. quote:>LOOK THROUGH OCULUS Hey, yet another use for zafranum! Now, what did we need for the universal tarnish cleansing inscription? quote:>RECALL UNIVERSAL Seems simple enough. And it looks like the Sergeant wasn't just messing around when he was having us fix tarnish back before the accident. Phlogiston infusion remains an important technique throughout one's career. It's also worth noting that we didn't actually need to get into the room behind the window to learn calyx access; we only need radix access to get the polar oil, and that's available as soon as we complete the Great Marriage once. That means we can check in on the active dragon before the systems are all operational: quote:You run through the calyx access sequence in your head. Syndesis's runes quiver in response. You suddenly sense the routine maintenance of coherence and integrity, along with weight and gravity. This was a check after Syndesis had subsumed Baros. If I then check in on a still-inactive dragon, like Aistheta... quote:You run through the calyx access sequence in your head. Aistheta's runes seem to quiver in response, but there is no other effect. It's a bit of a sequence break, but not much of one. We need the fourth alien glyph to create the final dragon fulcrum, and the sigil for that is behind the glass. Let's see what this Intensional Ballast is all about. quote:>FIND BRASS PIN. GET IT. FIND LUBANJA. GET IT. FIND ZAFRANUM. GET IT. We could make some platinum wire and make the ballast that way, but why bother when the Tertiary Lab is right here? quote:>GO TO TERTIARY LAB Wait, weren't we supposed to get a key first? And weren't there two reagents here? Apparently the autosolver will, of its own accord, use the vial of nickel shards here in preference to destroying the nickel rod, and we needed that nickel to create the sublime spirit to check on Syndesis. Just a curiosity, though. Let's move on and do the ritual. quote:>PUT BRASS PIN IN BOUND Syndesis told us to put this below the Birdhouse. Do we now have a use for that empty dead-end room? quote:>GO TO BIRDHOUSE That looks very promising indeed. With this, and the fourth alien glyph we learned from the process of learning calyx access, we should be able to perform the Great Marriage to full effect, as advised by the remaining dragon itself. Next Time: We don't quite do that. But we make do.
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# ? Jul 11, 2018 06:53 |
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Wow, this game is fantastic! I just read the thread over a day and I'm hooked. I'm kind of curious, though: what do you think Forsyth looks like? Of the four other crewmembers we see, 2 are women, including the Captain herself. Clearly there's a mix, and we don't get any physical description of Forsyth, other than that their alchemical associations are not what one would expect for a human but match that of a homunculus. I don't really expect for there to ever be a 'reveal' about what Forsyth looks like because it seems to me they're probably supposed to be a blank slate for the player to project onto.
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# ? Jul 13, 2018 03:39 |
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Yeah, parser IF protagonists are pretty commonly blank slates unless of course the game significantly revolves around their specific identity (e.g. Varicella).
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# ? Jul 14, 2018 00:45 |
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Part 20: The Center of the Universe Last time, we repurposed one of our first rituals to become an "intensional ballast"—some kind of emergency power source for a malfunctioning marcher. Syndesis suggested we put it below the Birdhouse, and when we were there, the pin acquired a hazy glow. quote:>EXAMINE PIN When we leave... quote:The brass pin is no longer glowing. ...so location does matter, as opposed to just letting it pass through. With the intensional ballast and the fourth alien glyph, we really have everything we need to perform the Great Marriage properly in the Chancel. Let's get to work. quote:*** You awaken again *** First, our basic toolkit. quote:>CREATE OCULUS. CREATE PLANETARY LENS. CREATE DISPERSAL BRUSH. But we've been forgetting to do something, pretty much since the first dragon was repaired. rchandra posted:After all you've been through together, how can you not use the polished calipers for your ordered environment? This is an excellent point. quote:>PERFORM TARNISH CLEANSING And, indeed: quote:>LOOK THROUGH OCULUS AT CALIPERS With that crucial task done, we may now proceed with the original plan. First the ballast: quote:>PERFORM INTENSIONAL BALLAST Then the fulcrum: quote:>PERFORM DRAGON FULCRUM Wait, no, not then the fulcrum, we need that phlogisticated gold rod still to light our electrum and create the fire-devourer! Once we've done that, then we can create the gold amalgam wire and thus the dragon fulcrum. quote:>UNDO At this point, I do something a little odd: quote:>DROP ALL From here on out—at least until I create the Dragon Fulcrum and thus will never again need to leave the Retort—I don't want to be carrying around anything that might be destroyed when the autosolver decides that what we need is a dose of hard vacuum. Anyway, creating the fire devourer should free up the gold rod for use in our dragon fulcrum. quote:>CREATE FIRE DEVOURER. DROP IT ... or not. We could >UNDO here and force it to use the gold rod instead by doing the ritual by hand, but we don't really need to do that. Gold is not the only metal with which mercury will spontaneously react. quote:>FIND MERCURY. GET IT. All right. Is the autosolver smart enough to use our new amalgam rod? quote:>PERFORM DRAGON FULCRUM No. However, it is apparently smart enough to not attempt to draw the gold rod into wire while it is alight with elemental fire. quote:>CREATE WHITE AMALGAM WIRE This is both a necessary and a mean trick. We've never created the white amalgam wire before, so the autosolver doesn't know about it. But not only does it not know about it, it does not permit the parser to know that the item can possibly exist. It was technically possible to do this in Inform 6, but it was extremely difficult to do so and could require manually extending the standard libraries. In Inform 7, conditional acknowledgement of the existence of words and phrases is trivial and available at the lowest level. This allows commands like >REMEMBER FORMULA to ask "which do you mean" with the automatic parser disambiguation message and list exactly and only those formulae that you have already learned and encountered. (As we saw back in Update 11, XYZZY and PLUGH are treated by the game as being special formulae in their own right. The game turns out to have special logic to exclude them from the disambiguator lists.) At any rate, we'll need to set up the white amalgam wire by hand. quote:>GO TO MECHANICA. PUT AMALGAM IN DRAWER. TURN CRANK. GET WIRE. Now that the environment is prepared, maybe now we're OK? quote:>PERFORM DRAGON FULCRUM Okay, fine. We'll just do the whole thing again by hand. quote:>FIND VITRIOLIC. GET IT. FIND GRANITE. GET IT. GO TO MATERIALS STORE. And now create the fulcrum by hand for the final time. If we need to do it again, it should remember that we used lead and since nothing we know how to do consumes lead, we should be fine. quote:>PUT GRANITE IN BOUND. SPEAK GRENDEL'S SEALING. PUT VITRIOLIC IN BOUND. SPEAK FOURTH GLYPH. SPEAK RELATIVE ANIMA. All right. Now to collect the things we need to perform the Great Marriage in the Chancel. From the mundane... quote:>CREATE EPHEMERIS BILLET. FIND ROSEMARY. GET IT. ... to the more exotic. quote:>FIND GOLD ROD. GET IT. We've done so much at this point that the parser has to make sure that it doesn't need to remind us that we haven't consumed the elemental fire on the gold yet. quote:>FLAMING This is where we dropped all our stuff, before, so we wouldn't lose anything to vacuum. Now that we've created the fulcrum, we don't need to worry about that any more. quote:>GET ALL After this, we collect the elemental water, earth and the two bubbles of elemental air the same way we did in Update 18, and also create the Perfect Diamond so it will be ready when we need to create the obsidian solvent. Back in update 18, this is where we could just enter the command >GO TO CHANCEL, but we've got to place the fulcrum and the ballast first. And here we hit a nasty puzzle that only shows up if Syndesis is the final dragon. You may recall that we were to place the ballast in the Birdhouse Crawlspace. However, getting to that crawlspace requires opening the aura-locked door, and we can't actually do that with the resources we have to spare:
To solve this puzzle, we have to notice the behavior of the intensional ballast. It starts glowing when it's in the right place, and stops when it leaves. This is pretty close to what we'd seen with Dragon Fulcrums. When we brought a fulcrum into a dragon's lair, the fulcrum began to glow, and it would do this even if the dragon that should be there was dead or absent. If we explore the Retort with ballast in hand, we find that it behaves similarly, in places near but not at each dragon's lair:
Baros was second on the dragon priority vote, so we'll place the fulcrum and ballast where Baros would have wanted it. quote:>GO TO BAROSY The most interesting thing about this final puzzle is not that it is unique to Syndesis but that it was accidental. In a hint thread on a different forum, Plotkin appeared and commented on the situation after the players had resolved it in the manner we just did above: Andrew Plotkin posted:No, the intended solution is to put it under the Birdhouse; the bug is that this is not possible! And so it has been left, and so here we are working around it. That "minor theme" of symmetry-breaking is also most certainly there; go back to update 17 and look at my outlining of the puzzle structure and you'll notice that the various dragons do similar things when you fix them, but that there's also some minor variation across them and then one enormous outlier. But which dragon is the "enormous outlier" ends up changing depending on which thing you're tracking at that time. The time for theory, however, is over. It is time for practice. We are finally ready. quote:>GO TO CHANCEL Here we are—the center of the universe. And we know what to do. quote:>PUT CALIPERS ON SHELF Something was different. Where are we? Given the shift in tense, when and who are we? quote:You were buried in wreckage ... are we in fact still Forsyth? quote:You have crawled into a ruined corridor Given the reference to the cleaning work in the alchemy lab, we are probably still Forsyth, and based on the rest of it, apparently we were the person that the Captain was involved with. This is the final working-out of the relationship between the dragon revival order and the situation that was happening on the Retort. Each plotter has somebody else associated with them—Hart is in love with someone, Powes is plotting revenge on someone, Ctesc and Anderes each have an accomplice—and whichever dragon is the final active dragon determines which character Forsyth is associated with. Beyond that, the message varies slightly depending on whether we were looking upon that character fondly or harshly. Had we most recently looked upon the Captain disapprovingly when performing the Marriage, this message would instead be: quote:Your cleaning work in the alchemy lab... no. Not important. Where could Ashe... could the Captain be? Not looking for you; you've never deluded yourself that she shared that much of herself with you. She'll have gone for the Aithery, or for the Chancel. At any rate, we know what needs to be done. quote:>OUT Alas. We'll never be able to show off our pristine, shiny calipers after all. quote:You will reach the Nave There was only one thing our whirling mind could recall in the chaos. quote:>SPEAK SIMPLE SEALING WORD And with that, we have ended where we must—at the end, which is also the beginning, which is in the future. My personal theory about this is that the bulk of the game took place with us as a homunculus animating the frozen body of Forsyth in a series of transition echoes. Every time we altered something major about our situation—performing a marriage, or repairing or subsuming a dragon—we actually were transferring to a different echo. This is why we picked up alchemy so fast—we're farther from the material world so the ideas are absorbed rapidly—and it's also why the Blinovny Limitation exists. When we perform alchemy as a being in the Higher Spheres, we're not just creating a fire-devourer potion. We are creating the Platonic ideal of one, and so there can't be multiples of it. The fractures we kept running into that weren't part of Syndesis' failure were simply the points where the echo ended. Meanwhile, the reason those echoes were alive in the first place is because some external force is trying to recover the Retort after its disaster. Either the Navy determined a transition failed, or the aliens (whose writing is more prevalent here at the end, mind you) are doing their best to help us resolve things. By performing a repair and placing an intensional ballast in the Higher Spheres, the terrestrial Forsyth will hopefully have their work amplified or improved. Perhaps the dragons—or at least Baros—will be in better shape than they otherwise would. Part of my evidence for this is that the intensional ballast is, strictly speaking, optional. If we don't place it, the final reply is significantly more uncertain: quote:You will have no assurance that this can possibly work. An apprentice bringing a marcher back to life... but still. Only our last half-dozen moves actually had any physical effect, but it's not like everything that came before didn't matter. The ephemerality of success is a theme that's not uncommon for Plotkin's games, but here, at least, we are at least assured: We have made a difference.
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# ? Jul 15, 2018 04:03 |
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And that wraps up the LP, several times faster than I feared that it would take! Thanks to, in no particular order:
I've done the final updates and edits to the first two posts—I'm more relieved than I care to admit that the completed alchemy journal can in fact fit in one post—and over the next few days I'll be doing a final proofreading pass and then sending it off for archival. ManxomeBromide fucked around with this message at 04:41 on Jul 15, 2018 |
# ? Jul 15, 2018 04:11 |
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Congratulations on finishing the LP, and thanks for showing it to us! Things got pretty metaphysical there at the end. Did that section, from being woken up under a pile of rubble, have any interactivity to it, or was it basically a "cutscene" with only one allowed command per section? I'm not personally a huge fan of stories that end without any remotely clear resolution, or at least explaining what the heck is going on, but I guess Plotkin does love his mysteries.
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# ? Jul 15, 2018 04:25 |
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It is basically a cutscene, but it's not being a dick about it. It only really makes sense to use >RECALL after you get to the Nave, but you can do it at any time. Your alchemical journal is empty at that point too, except for that one formula. I don't really begrudge it that, though—given the circumstances, Forsyth is rattled and acting on instinct. (Not to mention that this Forsyth isn't the literally superhuman alchemist we'd come to know and love. )
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# ? Jul 15, 2018 04:45 |
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# ? May 5, 2024 01:06 |
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\o/ Odd ending, but absolutely a worthy game.
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# ? Jul 15, 2018 15:51 |