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Bought this last night and lost 4 times in a row from random things, but it's fun having no idea what you're doing and trying to start a cult. https://www.youtube.com/watch?v=AopWqv-eQFM
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# ¿ Jun 6, 2018 18:35 |
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# ¿ May 16, 2024 16:14 |
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How the gently caress are you guys winning, I die like 20 minutes in every game.
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# ¿ Jun 8, 2018 03:27 |
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megane posted:What are you dying of? The early game is definitely the most dangerous, but you can get ways to survive most threats pretty quickly if you know how. Probably the hardest to deal with is Fascination. I keep just racking up decrepitude without being able to cure it fast enough, or I get a bunch of dread back to back.
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# ¿ Jun 8, 2018 23:26 |
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Uhhh so does something I do just permanently consume Reason? I had 3, and I was recruiting cultists and it was just gone.
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# ¿ Jun 10, 2018 05:26 |
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Well now I know.
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# ¿ Jun 10, 2018 05:31 |
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I actually managed to get pretty far last night (for me). Got a cult of like 7 people, got a bunch of rites, bought out all of the books and auction house stuff and had an absolute ton of "spells" or whatever they're called. I got into the Woods and the White Door, but got stuck after that. I spent a lot of time trying to upgrade spells, by combing two equal level spells with Study, but I don't know where to go from there. I upgraded my Temptation: Enlightenment by dreaming, but then after that it told me I need to 'Work" for it more. I tried to do some random Sun-in-Rags/Winter Rite that killed a Patron I had, but literally the second it completed I died from Despair so I don't even know what it does. edit: "spells" are "lores", I couldn't remember the name.
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# ¿ Jun 10, 2018 17:47 |
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Lol if you’re paying your cultists money for their service.
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# ¿ Jun 10, 2018 19:35 |
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How do you subvert one lore type to another? I created the Cult of Silence and I'm going for a Power win.
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# ¿ Jun 10, 2018 21:20 |
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How can I get my lore past 6? I want to improve my followers but I need a 7 lore, and I don't have a pair of any 6s.
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# ¿ Jun 10, 2018 22:42 |
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Exploring with heart or followers or what? Is there a difference? edit: to be a little more specific here's where I keep getting stuck. Start a cult > Collect Morland Books > Have a ton of lore of each time thats 2/4/6 > Get to the Woods > ???? I don't have enough lore to do the rights, not sure where to go. Yorkshire Pudding fucked around with this message at 22:53 on Jun 10, 2018 |
# ¿ Jun 10, 2018 22:48 |
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Autonomous Monster posted:Expeditions. Stick a histories lore into the explore slot, then explore the location you get. Repeat. I've done a few, are there different levels though? I got Gladwyn lake and it has murdered everyone I sent. Do I need to do a lot of those to upgrade my followers?
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# ¿ Jun 10, 2018 23:03 |
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How do I convert lore? I need more Winter to upgrade my cultists, but I can't just put them together in the Study verb.
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# ¿ Jun 10, 2018 23:25 |
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can each lore type only convert using a specific other type?
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# ¿ Jun 10, 2018 23:29 |
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So what's the overarching story behind the "Hours" or gods or whatever? People can basically ascend to immortality by getting through enough magic doors?
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# ¿ Jun 11, 2018 01:06 |
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Does the lore you use to start your cult have any significant difference?
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# ¿ Jun 11, 2018 02:43 |
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What exactly are "Influences"? Fleeting Memories, Chilly Atmosphere, and stuff like that come up a lot but I never find uses for them. Fleeting Memories can be placed in an Explore tile but you can't click "start".
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# ¿ Jun 11, 2018 04:13 |
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edit: NM Yorkshire Pudding fucked around with this message at 05:43 on Jun 11, 2018 |
# ¿ Jun 11, 2018 05:40 |
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Brought to trial 3 times with damning evidence, each time I was exonerated.
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# ¿ Jun 12, 2018 04:25 |
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Question about Win Conditions: Besides the mundane ones, what are all the ways to win? I got through the Peacock door but all my good cultists were dead so I decided just to start over. Do you win a "Desire" victory just by doing a Rite using a shitload of whatever Lore type you are going for? I accidentally chose "Power" and got locked into Forge victory despite being a Moth cult, so this time I'm going Lantern/Enlightenment victory if I can.
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# ¿ Jun 12, 2018 18:58 |
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NewMars posted:There are only three: Power (Forge), Enlightenment (Lantern) and Sensation (Grail). There is supposed to be one for every aspect coming, plus some advanced versions of each, but those are the only ones in-game right now. So those are the only ways to end a game, barring death/insanity/arrest/mundanity?
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# ¿ Jun 12, 2018 23:17 |
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What’s the benefit of starting a cult other than Lantern/Forge/Grail if those are the aspects you need to win?
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# ¿ Jun 13, 2018 00:56 |
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But to win don’t you need to do a Rite using specific lore, or does it just need to be sufficiently high level of any aspect?
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# ¿ Jun 13, 2018 01:08 |
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I just like the Sun-in-Rags. He seems like a cool Hour.
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# ¿ Jun 13, 2018 01:52 |
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What do Heart cultists do? Steal?
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# ¿ Jun 13, 2018 02:58 |
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gently caress that would have been good to know before mine got murdered in an expedition.
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# ¿ Jun 13, 2018 03:00 |
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Wakefield: please give me that evidence Me, not a cultist: No
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# ¿ Jun 13, 2018 03:20 |
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Lore prediction: The Last achievement no one got is probably the one that restores the Sun-in-Splendor to life. Lore says there’s some special rote needed for it.
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# ¿ Jun 13, 2018 03:38 |
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How do I get the third Mark for Sensation? And is there a summon who can teach me Vak? edit: literally my next trip into the peacock door gave me "scholar: Vak". Sun-in-Rags be praised . Yorkshire Pudding fucked around with this message at 00:24 on Jun 14, 2018 |
# ¿ Jun 14, 2018 00:17 |
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Tehan posted:Put your Ambition in the Work verb Got it, with 6 marks, and then didn’t have enough Grail to ascend because I was Heart cult and didn’t have any items to use. Decided to give it all up for a life of doing clerical work. I’m surprised they took me back considering at that point I was about a foot taller with extra limbs and organs.
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# ¿ Jun 14, 2018 06:03 |
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So what do all of the cultists do? Moth: Destroy evidence (Chance of dying) Lantern: Search for inspirations (chance of going insane) Edge: Abduct strangers (chance of notoriety) Winter: Create corpse (chance of notoriety?) Grail: Abduct prisoner? (chance of notoriety?) Heart: Eliminate mystique/notoriety (chance of notoriety) Forge: Create/repair items (chance of death) Knock: ? Secret History: ?
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# ¿ Jun 14, 2018 17:06 |
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You might be right. That cult just lets you upgrade any member with any lore I think.
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# ¿ Jun 14, 2018 17:19 |
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Marenghi posted:Knock also has a chance of your minion going missing. Same for grail I think. It definitely does. I lost my sweet child Tristan to a tragic forging accident.
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# ¿ Jun 14, 2018 18:18 |
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I’ve come to love my Voiceless Dead buddies. Eating evidence, leading expeditions, easy to summon.
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# ¿ Jun 15, 2018 13:05 |
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So I know the lore is meant to be vague in areas, but what is the relationship between The Moth and barbers? It’s lore is named after a barber, it’s Tarot card has scissors hanging from the branches and cut locks of hair.
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# ¿ Jun 15, 2018 15:41 |
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About the Wheel/Moth. The Gods-From-Stone were primordial gods during mankind’s infancy. Some were usurped by modern gods in ways that reflect humanity’s development (or maybe humans developed because the new hours usurped old ones?). For instance, flint (primitive tools) was usurped by Forge-of-Days, which implies more modern tools. So I wonder what the meaning of Moth (Chaos, yearning, self-destructive tendencies) usurping The Wheel (which seems to reflect the first real development of humans) means? Maybe that our shift from beasts to thinking humans gave rise to our self destructive tendencies, or that consciousness led to our own internal chaos and yearning?
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# ¿ Jun 15, 2018 16:53 |
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Then what role did The Moth usurp? If The Wheel was generally “Travel”, and The Moth “took his skin from the inside”, what did he become? He doesn’t seem to represent travel very much. Since these things mirror tarot cards, The Moth seems to symbolize “The Fool”, which if I remember right is kind of the representative of each person as they move throughout their life.
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# ¿ Jun 15, 2018 18:16 |
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I feel like the Tide/Grail is less literal than conquering the sea, and more about passions of the human consciousness and desire. Proto-humans had the passions of animals, driven by basic animalistic tendencies. As consciousness evolved humans started to seek more specific and limitless wants, such as delicious food instead of eating to be full, sex for pleasure and not procreation/biological imperatives, and what not. The Grail “drank The Tide” as humans changed their limited wants as beasts to unlimited wants as humans.
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# ¿ Jun 15, 2018 20:06 |
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That kind of beg the chicken/egg questions of whether the Hours shape the world with their passions, or if natural occurrences of the world are what created the Hours. Do humans strive for war and conquest because the Coiled/Colonel desire those things and their passions make the world, or did they become Hours because the natural tendencies of humans create the aspects that granted them power? One of the books states that “the turning of the earth, and the changing of the seasons are just the lesser passions of the Hours”, and that the things they really care about are their rivalries with other Hours. Maybe all the natural phenomenon and human proclivities are just byproducts of the briefest attention that Hours pay the waking world.
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# ¿ Jun 15, 2018 20:33 |
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Given that it’s called the “Intercalate”, which can refer to the inserting something between structures or inserting days into A calendar to account for leap years (every 4 years, Sun-in-Splendor broke into 4 deities) I assumed it was the creation of the Gregorian calendar in like 63(?) BC
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# ¿ Jun 15, 2018 20:58 |
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# ¿ May 16, 2024 16:14 |
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How the gently caress do my Voiceless Dead with 6 moth destroy evidence every time, but every time I sent out my Exalted Moth cultists they die.
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# ¿ Jun 16, 2018 04:32 |