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dogstile
May 1, 2012

fucking clocks
how do they work?
Honestly, this game is great. I have little notes scattered around my desk, all of them things like "hunter + talk = bad but hunter + edge = killy, make sure killy or suffer noteriety" or "Summon dead, rite + knock + winter + etc".

If anything I want a couple things.

Mystique spam - Jesus christ let me throw mystique into a box of this bullshit, like half my table is mystique.

Stop hiding cards under other cards! I think this is because the middle of my desk is entirely mystique though.

General tips:

Using a card hides it and pauses the timer. For example, if you paint using notoriety, it changes to "inspiration". They can no longer take the notoriety card. You can use this to force "things" to time out later on.

This applies to almost everything. Paint using a content as inspiration? It'll be exactly at the time it was when its finished, meaning you can keep a content in play almost forever. This is a general rule, a couple of cards act differently, you'll find out which.

Same with minions, any hired minions (or later fun goodies) stop timing out on expeditions or if you talk to them. Granted it means you can't talk to anyone else while you're talking poo poo with your professional killer, but eh.

For hints:

First hint:

Take your drat time! 90% of the "rng bullshit" in this game can be avoided if you stop trying to spin every plate at once.

Getting started:

Work health, then health again, you'll get two sets of vitality, study with them. This is pivotal to survival and should always be priority one.

Once you get your physique skill you can work using it and then study health at the same time. Doing both twice will let you study using your physical skill and granting a third health card. I've not seen a reason to continue yet.

Studying with reason and passion do the same thing. Get all your skills up to at least 2.


For starting your cult:

You don't have to start it straight away! You should study more books first and then just figure out what lore you want your cult to be about. I chose edge because i'm an idiot.

Once you start recruiting people, you can just recruit more by talking about lore. I actually grinded this out, turns out cultists and pawns are finite. I think you can get 8 pawns and around 30 cultists. The bottom of my table is a loving mess


For earning money:

Painting is loving OP. Once you get a vivid imagination you can start painting with mystique, which is pretty good and generates more than you use. Then you can use lots of things as an inspiration (don't use lore unless you want to generate notoriety). I like using content to keep it in play, but you can also paint a cultist, if you have nothing else available. I currently have something like 69 funds which means I can afford to take a long break from painting to chase my rites

You can also paint with notoriety, this breaks the game as not only is it exceedingly powerful, but hunters cannot grab notoriety if you're painting with it. If you have evidence sat there with 400s left, you can quite easily sit there and just paint with your notoriety until it times out. Then they grab a notoriety and create more level 1 evidence. What a loving shame, it'll time out again.


For expeditions:

When sending people out, hire people to be the leader and assistant. They will die first if you fail a challenge. This is fine, they're replaceable, your cultists are not. If you can't handle what the challenge is with your hires + additional cultists then whatever, let the expedition time out. Expeditions always have the same requirements so just note it down and send the right people next time.

Pay attention to the text when on an expedition and click on the challenges, they'll mention what you need to win. Watchers can be dealt with in a ton of ways but as i'm an edge cult, I just send my killers.

Funds are used to continue an expedition, if you run out its over, so if you've beaten 2 obstacles, none are left and it tells you to send a follower or funds, send funds. If it doesn't use them you get them back, if you don't send the funds you come back when at the final door which is super frustrating.


Hunters:

You can send a killer after a hunter or you can talk to them with dread. Dread will occasionally scare them off. Sometimes it makes them more determined. It's a risk but to be honest if it doesn't work you just get notoriety, which you're hiding via painting anyway, so whatever

E: Now someone tell me how to fulfill a commission because i have like 10% of my gamespace taken up with lore. Am i missing something?

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dogstile
May 1, 2012

fucking clocks
how do they work?
Yes, hirelings re-spawn.

Rip the 4 pawns I lost before that.

Well, I lost 3.

I sacrificed 1.

:shrug:

dogstile
May 1, 2012

fucking clocks
how do they work?

WhiskeyWhiskers posted:

Is there a temptation associated with knock? And if there is, how do I transform it into it?

From everything i've read, i think knock is basically useless. You only need 2 knock to get "knock" things done. I think they need to expand on it more.

dogstile
May 1, 2012

fucking clocks
how do they work?

lets hang out posted:

Knock is essential for summoning

Yeah, but you only ever seem to need 2 knock. Everything else you need significantly more of.

I might be missing "something" but from what I can see, everything i've summoned just needs 2.

E: Goddammit mark your edits now it looks like i'm crazy.

E2: Wait shi-

dogstile
May 1, 2012

fucking clocks
how do they work?

Soup du Journey posted:

so should i be upgrading my lores whenever i get a chance? say i have two watchman's secrets, is there any reason for me to hold on to them, or should i just straight up glue them together into a higher lantern lore?

You use them for commissions.

Unormal posted:

Work the comission with the matching piece of lore (click the comission it will tell you a specific level)

Keeping a bunch of low level lore might be a good idea because its pretty trivial to upgrade.

If you need it to make people into disciples though, go do that. Disciples win expeditions, if you know you're going to need edge to kill your way through something, 2 disciples will 100% win that challenge.

dogstile
May 1, 2012

fucking clocks
how do they work?
Headquarters haven't been expanded yet, the one you have is the only one you can get. I'll let you figure out the use.

I'm giving you a direct answer because this frustrated me for like an hour. Do not try to figure out how to upgrade the headquarters. It is not a puzzle.

On another note, i'm having a loving hilarious time reading through reddit/reviews for this game and seeing people rage about "loving rng" when this game is probably one of the least likely to gently caress you via RNG that i've ever played. Maybe roguelikes have broken me.

dogstile
May 1, 2012

fucking clocks
how do they work?

Nightgull posted:

For the rites that require a human sacrifice, where do you get expendables? Do y’all use random faceless pawns or hirelings?

I was using pawns but i've been told you can use hirelings which are super, super cheap, so i'm going to use those.

E: Can you imprison hunters?

dogstile
May 1, 2012

fucking clocks
how do they work?
Just because this seems to be worded very weirdly.

Yes, you only use your own lore to upgrade cult members, as far as i'm aware.

If people are having the same experience as me, they're getting a level 6 lore (or a lower level lore and a trapping) to promote a follower of their cult.

This is because you need a combined 7 of the lore to upgrade the first level of cultist. I am playing as an edge cult. An edge believer only needs a level 6 lore, because the edge believer himself also brings two edge to the table, for a combined total of 8.

Then I assume people are trying the same thing with say, a grail cultist after they've promoted their edge cultist and going "wtf, i can only upgrade my edge guys?". Nope, you just need either a level 8 lore or an additional trapping, as non *your cult* cultists do not contribute to the ritual in any way (the lazy bastards).

...

And to think I started that by trying to make it simpler to read. This loving game

dogstile
May 1, 2012

fucking clocks
how do they work?
Board arrangement, when collecting all everything goes to the middle, so I move everything away from the middle. All the tiles across the top, except for talk on the left and explore on the right.

My cult is on the bottom, arranged by aspect (originally did it by colour but they don't match, which annoys me).

Secrets is bottom left, lowest secret at bottom, highest on the top.

Rites above secrets.

Skills under the work tile.

Attributes and funds under skills.

Places to explore on the right under the explore tile.

Hunter bottom right.

Middle is full of poo poo that's generated all the time, so mystique, notoriety, dread etc. I occasionally just pick up and drop these cards because the game has an annoying glitch where it'll hide cards perfectly if you hit collect all.

Marenghi posted:

Also what is the use of prisoners and corpses. I assume for rites, the tool-tip for winter lore even indicates it can be used to raise corpses in a ritual, but I hadn't found the combination.

You're right, its for rites. Prisoners are consumed late game for a *thing* and some rites require prisoners or corpses.

dogstile
May 1, 2012

fucking clocks
how do they work?
They should 100% make detectives more dangerous. As soon as you figure them out they're entirely a non issue. Same with most things in the game to be honest. As soon as you're 10 minutes in you should be set up to never die.

People talk about "RNG bullshit" deaths but i'm yet to find any that can't be minimised to "non existent". I've found "loving RNG i need to stop doing what i'm doing to deal with it now" but that's it.

dogstile
May 1, 2012

fucking clocks
how do they work?

Honestly, it takes a long time to generate fascination, so if you get it and can't immediately do the following, yeah just wait and consolidate your cards for a couple minutes.

I generally just:

Generate dread by talking to the detective, notoriety is at worst, an annoyance

Alternatively:

Just burn it as a trapping or as part of a rite. They're pretty solid

dogstile
May 1, 2012

fucking clocks
how do they work?
Yup, fascination is trivial to avoid because barring I think one event (time) you have to generate it all

So when it pops, you have a ton of time to get rid of it. You should do that as soon as you can

dogstile
May 1, 2012

fucking clocks
how do they work?

vetinari100 posted:

You keep saying that, but I honestly can't remember anything like that from Sunless Sea. The only weird spelling I can think of is Unterzee, and I have no idea what you mean by changing a noun into a proper noun. Do you mean the thing where almost every person's "name" is Adjective Noun (Irrepressible Cannoneer, Wistful Deviless etc.)?

Zailors

dogstile
May 1, 2012

fucking clocks
how do they work?
I do that with restlessness later in the game. Can easily keep a "dread" around doing that.

dogstile
May 1, 2012

fucking clocks
how do they work?

Glazius posted:

You talk about it or something, right? Actually painting with restlessness burns it off.

I did actually get those confused. It's been a couple weeks since I played.

dogstile
May 1, 2012

fucking clocks
how do they work?
You guys should dream more

Stag door spoiler:

lore level 6

dogstile
May 1, 2012

fucking clocks
how do they work?

Oldstench posted:

Again, I'm dreaming a lot, but I can't get consistent lore drops. I dream about the White Door a bunch and randomly get new lore, but it's inconsistent as hell. Is this part of the grind that I have to do to make it through?

If you don't have what I posted in my spoiler, you need to study secret history's (occult scraps, etc) and do expeditions, which can give you more lore.

You can also subvert lore, there's a guide on reddit somewhere.

dogstile
May 1, 2012

fucking clocks
how do they work?

Fat Samurai posted:

I have finished my third run, completing the three ascension paths, and now I have to hide/destroy the notebook I was using so people won't believe I'm mad.

The notebook I used is proudly on display.

It's full of lovely doodles and bad notes.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah i'm going to put the game down and revisit it in a year or so.

Hopefully by then i've forgotten all about it and can experience it again for "the first time".

dogstile
May 1, 2012

fucking clocks
how do they work?
Jesus christ I clicked on this game during my lunch again and now i'm gonna do another playthrough gently caress.

dogstile
May 1, 2012

fucking clocks
how do they work?
If they ever add a "go to work constantly" button, i may pick this up again.

dogstile
May 1, 2012

fucking clocks
how do they work?

Autonomous Monster posted:

Back now


and on the beta branch:


That last one. Alexis you salty dick :negative:

Yeah that's not particularly fun and kinda kills my drive going forward, i hope he reverts that.

dogstile
May 1, 2012

fucking clocks
how do they work?
I get what they're going for, I just don't like that I can't just force a 100%. Mostly because I already think a lot of this game is a grind already, I don't want another source of random "oh hey lol do this again idiot".

I admit i'm probably in the minority.

dogstile
May 1, 2012

fucking clocks
how do they work?
I think i'll straight up just mod it out, to be honest.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah the bonuses aren't worth the extra busywork. It's already dumb poo poo, now its just dumb poo poo that still changes nothing.

dogstile
May 1, 2012

fucking clocks
how do they work?
That's the one

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah if you haven't bought it, don't. If you own it play it or don't, who cares. It literally changes nothing.

dogstile
May 1, 2012

fucking clocks
how do they work?
If your enjoyment of things relies on the people involved in making them not being complete and total assholes, you're in for a bad time.

Failing that just go support another indie studio until they inevitably get exposed as also being awful. Circle of life.

dogstile
May 1, 2012

fucking clocks
how do they work?

Johnny Joestar posted:

i'm not guilty *starts rapidly yelling in every direction and linking people to my lawyer*

Even if you're not guilty you should still get a lawyer. I'm not defending any other part of what he's been accused of but i refuse to see lawyering up as an admission of guilt.

dogstile
May 1, 2012

fucking clocks
how do they work?
Not mentioning that you were sleeping with a dude before he hired you is a pretty huge omission, considering the claim.

E: Also whatever happened to "don't poo poo where you eat". Don't gently caress your co-workers, people. Jesus.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah i know of companies that do it properly, you just put in the right paperwork, etc. A company of sub 20 people isn't going to be doing things properly. They never do, i've worked for plenty.

dogstile
May 1, 2012

fucking clocks
how do they work?
Nah, it adds a file that you need to go find and delete. An uninstall doesn't get rid of it.

dogstile
May 1, 2012

fucking clocks
how do they work?

Endorph posted:

hes basically saying that, considering all he admits to is a consensual relationship and 'vaguely making someone uncomfortable' while ignoring the many, many other accusations and just vaguely lumping them into 'false'

That makes sense to me? If you know you had a relationship that ended really badly you can admit to that, but i don't expect people to go into the full details of stuff that they're saying didn't happen. You wouldn't be able to do anything other than vaguely go "no, didn't happen" if it actually didn't. I'm not buying his latest game, but i'm not thinking this is some ubi level harassing either.

Oxxidation posted:

the latter, it was pretty well confirmed when failbetter cut ties with him

That means nothing. Chris Avellone was (is?) widely blacklisted from the industry and his accusers have retracted their statements. Companies will distance no matter what because it's suicide not to.

dogstile
May 1, 2012

fucking clocks
how do they work?
gently caress if I know, none of us were there. But regardless, no matter what, if you get accused, anyone you're working with will step back. That's my point. A company going "no i don't want this poo poo" isn't the candlestick in the living room that people think it is.

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dogstile
May 1, 2012

fucking clocks
how do they work?
If you were innocent going to the public at large and doing anything other than "no, it didn't happen" is not going to help your case either. He actually tried that and then presumably a lawyer told him to shut the gently caress up.

E: I'm not sure what defense you want me to give when none of us know the guy, the girl or the details of the case. This is just how it works.

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