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DancingShade
Jul 26, 2007

by Fluffdaddy

Strotski posted:

Reading this http://camelotunchained.com/v3/beta-1/ Overview of Beta 1 Features here and oh boy:

This is disappointing.

Haven't played this game but the first thing I made in Everquest Landmark Alpha 1 was a dollar store version of the 9/11 twin towers.

I didn't realize it at the time but some streamer ran across it and got upset. A fellow goon who was similarly suckered by SOE's scam wised me up about it. Wish I kept a link or something but that video was probably auto deleted off twitch years ago anyway.

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DancingShade
Jul 26, 2007

by Fluffdaddy

Bait and Swatch posted:

Some footage of the game included in an audio test: https://youtu.be/grnxU_FWSYY

I like the forest. No really, it's good. Almost looks like a proper forest and there is ample foliage to hide in or sneak up on someone.

So what's the game play loop in this aside from realm vs realm PVP? Are there intended to be dungeons, instances, open world bosses? I gather there is crafting & resource harvesting but when you aren't at war what's the planned thing one does?

DancingShade
Jul 26, 2007

by Fluffdaddy

Evernoob posted:

I'm pretty sure roaming in the frontier in a group will be what the players will do. This might not directly have a "purpose", but this is what 99% of the DAoC veterans want the game for. (Well there will be a purpose, farming RP's off course).

Also if Darkness Falls is any indication, the Deep dungeon will require some open world control to get access for your realm. So you'll want to do what's necessary for your realm to gain direct access.

Gathering,Crafting & Building is going to be a big timesink though. And with the better resources being in contested territory a proper escort and defense will be required.

Somehow I hope gathered resources get dropped upon death so there is an extra incentive to go kill the Peons (and protect them)

Makes sense. The reason I ask is because when your primary gaming time is when NA is generally asleep (because Australia) those off hour activities become pretty important.

I'll keep an eye on this.

I mean there are a lot of elements in the design that are appealing. It's simply a question of what to do apart from Main Activity X on a weeknight when most goons are offline.

DancingShade fucked around with this message at 10:43 on Jun 27, 2018

DancingShade
Jul 26, 2007

by Fluffdaddy

Evernoob posted:

Reminds me of traders in Archeage. Steal those backpacks o.0

Best theft I ever pulled off in Archeage was stealing a whole (mostly) laden trade ship while it was being loaded up.

I figured the best thing to do would be to beach it while yelling out in /zone to turn up to my location for free trade packs in 5 minutes. The owners had to watch all their poo poo get stolen one pack at a time by a bunch of vultures. Was good.

Trion :suicide:

DancingShade
Jul 26, 2007

by Fluffdaddy

sevenflow posted:

Shroud of the Avatar is significantly better (and still terrible, obviously). It's "done", so maybe not a fair comparison, but still.

I think we can all agree Shroud of the Avatar is done.

Bumbler posted:

The July 4th beta has been delayed. They said it will be a few days to a week.

Also they streamed some footage from the ongoing Alpha test today, so we have more up-to-date gameplay footage:
https://clips.twitch.tv/CovertRelentlessBibimbapThunBeast

Doesn't look terrible.

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DancingShade
Jul 26, 2007

by Fluffdaddy

I said come in! posted:

Camelot Unchained sounds like a dumpster fire in its current state. There are only a handful of beta phases before the games official launch, so maybe in the next year? I would just wait.

It looks far more advanced than Shroud of the Avatar even in it's current state (since we're speaking of dumpster fires). I'm also going to simply wait but I think it has at least some promise.

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