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Frog Act
Feb 10, 2012



soy posted:

As someone who has been working in the cloud space and trying to educate developers on cloud native design... the technology exists and is extremely available and economical, but it will be another 10 years probably before people stop producing legacy workloads out of habit.

I'm curious about this because I don't understand computers or internet systems or anything, but like, would a truly high-fidelity thing with like the gameplay and latency of, say, a contemporary COD actually be viable with like 500+ people on screen?

an actual MMOFPS of the WWIIonline variety but with actual battles is one of my most perennial nerd fantasies but I always thought it was basically inconceivable

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