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soy
Jul 7, 2003

by Jeffrey of YOSPOS

45 ACP CURES NAZIS posted:

There isn't going to be a new, successful, MMO until another generation of internet infrastructure and a game that can take advantage of that in order to offer a game that has game play on par with current games, but with hundreds of people on screen.

As someone who has been working in the cloud space and trying to educate developers on cloud native design... the technology exists and is extremely available and economical, but it will be another 10 years probably before people stop producing legacy workloads out of habit.

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soy
Jul 7, 2003

by Jeffrey of YOSPOS

Frog Act posted:

I'm curious about this because I don't understand computers or internet systems or anything, but like, would a truly high-fidelity thing with like the gameplay and latency of, say, a contemporary COD actually be viable with like 500+ people on screen?

an actual MMOFPS of the WWIIonline variety but with actual battles is one of my most perennial nerd fantasies but I always thought it was basically inconceivable

Yes absolutely it’s possible but it would require game developers to actually make their own engine or at least be competent enough to optimize netcode on unreal or unity which none of them are because only idiots work in gaming since it pays poo poo and if you’re that good at coding you can get an easy job making a ton doing boring business stuff.

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