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Xae
Jan 19, 2005

Evernoob posted:

What kind of balance issues did WAR had? Because for the brief time I played I found that both sides had exactly the same abilities available... just mixed up a bit and given to different classes.

There shouldn't be levels in a true PVP game... gaining extra realm abilities (in the form of boons and banes) and better gear should be enough.
What was the fun in instajibbing a grey con enemy? (it WAS fun, kinda...)

Imagine being able to kill someone with one button.

Now imagine you could do it with out line of sight.

Now imagine it was AoE.

That was Bright Wizards and Sorcerers.

The ability coefficients were all sorts of hosed up.
Ability damage was Base + (${Mulitplier} x AbilityScore)

But they didn't adjust for cast time, if a spell was AoE vs Single target, if it had multiple effects or anything. The base multipliers were set by class and some classes had insane multipliers, and some had basically no multipliers. It was like classes were designed by different teams who didn't have any coordination as to what the "power curve" was going to be.


The end result was classes that were AoEing for ten to twenty times damage of other DPS classes single target damage.

Also about half of the Crowd Control abilities weren't flagged as such. So plenty of them weren't setting immunity timers or were ignoring them.

Also it took almost TWO YEARS for them to investigate a couple of stacking problems that caused Warrior and Bright Wizard combos to stack 100% damage resist. The only way you could kill them was to knockback them away from each other.

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Xae
Jan 19, 2005

Stanley Pain posted:

You absolutely needed line of sight for anything unless you were actively exploiting via cheat programs.

Except ground target AoEs. It was a hold over from DAoC where GTAoEs were bad and never used.

Xae
Jan 19, 2005

Stanley Pain posted:

That was fixed in beta if I'm not mistaken. You couldn't ground target AoEs without LOS @ launch or shortly after.

They changed it to "You must be able to position your camera to see it". So you could zoom out and pan your camera to see up and down stairs and then AoE the area. Or clip the camera into walls or buildings and AoE through them.

It was buggy as hell.

Xae
Jan 19, 2005

DapperDraculaDeer posted:

Just look at how Mythic failed at stuff like really basic class balance. WAR was never going to be great regardless of EAs meddling.

Not just class balance, but basic math.

There was a number of bugs where you could stack damage resist or haste to 100% meaning you either couldn't take damage or would attack once per server tick (30? times a second).

Maybe a year or two more of beta would have saved it. But I can't say that for sure.

Its hard to get back to that mindset, but for a long time balance was not considered a "big deal". If you go back far enough to EQ and UO you were considered a bad person for even discussing if a thing or class or whatever was balanced.

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