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soy posted:As someone who has been working in the cloud space and trying to educate developers on cloud native design... the technology exists and is extremely available and economical, but it will be another 10 years probably before people stop producing legacy workloads out of habit. Fellow cloud space engineer here - You're absolutely right, but I think the bottleneck would be scaling up/out network infrastructure to support player counts as opposed to server infrastructure.
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# ¿ Dec 18, 2019 04:16 |
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# ¿ May 14, 2024 23:40 |