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Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender


:allears:


Demiurge4 posted:

I like the game a lot. It does seem a little rail-roaded since there's loads of characters that are in every playthrough (Kerenna, Redala, Hanth, Sereden etc etc.) but they also all seem to have story beats to them specifically, or their kids maybe? One thing I've noticed though is that holy poo poo it's hard to get food. I spend half the year desperately trying ventures and trading for food to stay afloat, even with shrines and blessings devoted to more food.

NewMars posted:

Grow your herds! Grow them! Every year! If you have less than what you did last year, you are failing! If they say you have enough, or even too much, they are liars!

Also, spirits really, really help. Especially the heron spirit, who can give you both immediate food and lasting food when used and can be used in every season but dark. Other good ones are the berry, which only gives you immediate food and not in storm either, the cheese (yes, cheese) which makes your herds give more food and the earthworm, which makes your fields more fertile.
Don't forget that foraging is an option, too - it can bring back a ton of food if you send someone who's good. Just send them somewhere close by that's not on anyone's clan lands.

Like in KODP and SA1, getting your food situation stabilized is basically priority one since nothing else matters if you starve, plus food can be traded into forms of wealth your clan actually recognizes once you have a surplus of it. Food shrines go up before war shrines. Always put magic in food stuff at sacred time(and if this is like SA1, you're massively incentivized to go all or nothing with sacred time spending - yes this means that most years it'll look like the three food categories+one or two other things). Prioritize spending goods on things before using up actual cows. If you're really close to starving, don't be afraid to send a caravan out to just buy food(ideally with goods), but that's not something you should be doing unless you need the food right now(<1 season of food left) - otherwise you should be spending those turns doing stuff to increase your food/wealth production overall so you're not getting stuck in a "we're always starving and spending what little we make on buying food" cycle.

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Demiurge4
Aug 10, 2011

Haifisch posted:

Don't forget that foraging is an option, too - it can bring back a ton of food if you send someone who's good. Just send them somewhere close by that's not on anyone's clan lands.
Oh poo poo I didn't realize foraging is an exploration option! There's wildlands south of the clan lands and they light up specifically as a territory so I assume that's the best spot.

my dad
Oct 17, 2012

this shall be humorous

Issaries posted:

I'm mad that Elmal isn't a bigger thing in the tabletop games.
They're all about Yelmalio or little Yelm and he sucks.

Unironically the result of a discord slapfight.

Promontory
Apr 6, 2011
It does seem like your first years are critical in getting food security sorted, much like in the previous games. If you're forced to rely on ventures and spirits all the time you'll stall out, since actions can't be spared on opportunities. So far it's harder to build up a buffer though since you'll never know when your best food gatherer meets something that finds them tasty.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



The problem of having to rotate your pasture and cropland that crept up occasionally in Ride is ESPECIALLY brutal here since you don't have the nuclear option of just going on a quest to magically fix it and either option is gonna take so many years of comitting ventures to it instead of other things.

White Coke
May 29, 2015

my dad posted:

Unironically the result of a discord slapfight.

What happened?

Narsham
Jun 5, 2008

NewMars posted:

One of the things the last game did is establish what it was like pre-time. That is, humans live according to natural cycles that they experience as seasons and years, post-death entering the world, but areas and cultures do not match in what is going on. Time is an equalization of these cycles across the whole world so that everything can only happen one way from now on.

One thing I love about the setting is that if you start thinking about the implications of one of these things, you end up thinking about the whole setting.

For example: it isn't a precise equation, but geography is another way of thinking about this (and especially maps).

We're used to top-down maps now, but if you do some research into the history of maps, there's some crazy stuff in terms of how things were represented and understood.

For Glorantha, Time normalizes the maps across the world of Time, so that if you go to a certain mountain from a certain distance at a set speed across clear land, you'd arrive at the same time as someone traveling the same distance/speed from another location to that mountain. On the Hero Plane, when you left doesn't matter, what matters is who you are and the context for your trip to a mountain; who you meet emerges from story instead of generating story. Who and why tells you who you will encounter, while on the "map" why doesn't matter at all and who is somewhat arbitrary; where and when are what matters within Time.

One of the very bad things the Godlearners tried to do, especially with the Monomyth, was to effectively render myth "mappable" so that they could then traverse it, find short-cuts, etc. Because one upshot of that was to take a mountain, which might mean very different things to different people living in different cultures, and nail it down as the same mountain meaning the same thing for all those people. But then they took a second and bigger leap. If a person from one tribe traveled to the mountain and wed the Earth Mother, then a similar person from another tribe who traveled to that mountain and wed the Earth Mother must have been the same person!

And that's a radically different way to perceive what was wrong with their god swapping. Because from any perspective except theirs, that way of "making sense of" events is entirely irrational. "Two different people went to the same place to do the same thing" is absolutely not proof they were actually just one person. But by insisting that they were, the Godlearners were trying to render the role mappable too, so that they could take on that part on the Hero Plane and "cash in" on the benefits of both peoples with a single "trip." It's taking the "that river in your people's stories that's far to the west is the same river as the river in this other people's stories that's close on their eastern border" mapping and applying it on the level of story, while insisting context simply doesn't matter.

I don't know the full details of the current Elmal/Yelmalio slapfight (clearly David Dunham is an Elmal guy, and I've read that the current developers of Chaosium's latest version of Runequest are all about Yelmalio), but it's almost certainly going to be an ironic mirror of how those two are positioned in-universe. Glorantha is funny/amazing that way.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

The Shame Boy posted:

The problem of having to rotate your pasture and cropland that crept up occasionally in Ride is ESPECIALLY brutal here since you don't have the nuclear option of just going on a quest to magically fix it and either option is gonna take so many years of comitting ventures to it instead of other things.

you can sacrifice to Uralda to restore pastures

Demiurge4
Aug 10, 2011

I’ve restarted and foraging is very powerful. I do it maybe once a year for a good chunk of food, sometimes you jackpot and it gives two seasons worth of food so I can skip the year after. Also Hanth fought off 3 hunger spirits and it causes six spirits to join my clan for free so now I’m swimming in spirits. Spirits it turns out are super powerful at everything and you should always have a shaman on your ring.

Edit: Chalana Arroy showed up during an exploration event and gave me a great treasure.

freebooter
Jul 7, 2009

Just encountered my first duck. We're so back

Narsham
Jun 5, 2008

Demiurge4 posted:

Edit: Chalana Arroy showed up during an exploration event and gave me a great treasure.


“Here, please get rid of this poo poo for me accept this powerful treasure as my gift!”

NewMars
Mar 10, 2013
The god events like that actually have specific triggers, I think. I think they're connected to you deciding to max out one of the virtues mentioned in clan creation: selflessness, hope, openness, ect.

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"
Got really annoying Game Over.

The clansmen warned me about having not enough horses. We need at least 30 more.

Psshw. I'll deal with it when I have time. I got Chaos to kill...
My clan got disbanded at the end of year, because apparently horses are the only thing worth having.
Everyone left the Berenstead, except the stupid king.


I reloaded and
Just aggressively traded. Now I have -150 less cattle and no food, but people are happy about having enough horses.

Now it is time to aggressively raid some cows back :black101:

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
Just won, game rules. It sure does a good job of capturing the "yeah, we're hosed" while still letting you tread water until the actual end. I'm extremely thankful I had 4 different food-related spirits for the endgame doom spirals and dawdled on the Orlanth/Ernalda marriage ritual for so long that its effects helped a bunch too.


The I Fought We Won sequence would have been slightly cooler if the game didn't kill my favorite ring members immediately before hand, but Doresa was fine as Ginna Jar. She even managed to awkwardly reweave Berenstead out of spider silk to impress Arachne Solara.



A less spoilery highlight was dragging some dipshit Dostali into an exploration event where he kept going "guile/etc is the hunter's way!" and I failed any time I did what he suggested.

Not that Urox minds much as long as you're killing Chaos.


freebooter posted:

Just encountered my first duck. We're so back
But I never saw a single duck. :smith:

Promontory
Apr 6, 2011
With the stakes feeling pretty high it does get a bit annoying that ring members only die of old age at the end of the year, breaking the ring and taxing magic. Trying to find a hidden treasure here, we need good luck!

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Haifisch posted:

Like in KODP and SA1, getting your food situation stabilized is basically priority one since nothing else matters if you starve, plus food can be traded into forms of wealth your clan actually recognizes once you have a surplus of it.
My preferred KODP way to stabilize food situation was to beeline Maran Gor's Earthblood and then make a lot of enemies. :black101:

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Promontory posted:

With the stakes feeling pretty high it does get a bit annoying that ring members only die of old age at the end of the year, breaking the ring and taxing magic. Trying to find a hidden treasure here, we need good luck!

This was a thing in the last game too, it really just boils down to it being a good idea to try to replace old ring members pre-emptively. There's a few good reasons to have younger people on the ring - aside from just living longer, they also improve their skills from being on the ring, so having someone start at 20 will make them better by the time they're 40 than if they were just sitting in the pool of available nobles until someone died and they joined the ring directly at 40 (skills seem to go up with age overall, whether or not someone is on the ring, but being on the ring makes it faster). Of course this can be why it feels hard to replace old people on the ring, since they've been there so long they're probably renowned/heroic in at least one skill, possibly more, but it's better in the long term to retire people early.

The Cheshire Cat fucked around with this message at 21:33 on Aug 26, 2023

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
It's also good to remember that you need high-skill semi-disposable nobles for exploration/rituals/etc, and old retired ring members are fantastic for this. You'll get much better results than sending your mostly-forgotten spare nobles who are Very Good at their best skill and fair-to-good at everything else.

Other long-term planning advice that involves spoilers:
-Basically all of the pre-set nobles you get at the start of the game will have a child who fills the same niche as them, but slightly different personality/event-wise. Convenient for having important skills covered, although I can see the lack of variety getting old after several games.

-Don't rely too much on a specific clan for anything. Once you start getting out of the early game, other clans can vanish at basically any time, possibly literally. On the same note, if you have a quest that involves getting a bunch of clans to agree to something, get that step done all in one swoop to avoid wasted time/resources from a clan dying(or deciding they don't feel like it anymore, which can also happen!).

-Spirits continue to have a bunch of extremely useful effects; there's a reason the game says you have too few of them when you have like <6. Do what you can to get more until you have a decent set of food-related spirits and a few other utility spirits. The event chain against the various sizes of hunger(up to Biggest Hunger) is a fantastic source of spirits if you succeed at each step.

-The once-a-decade Elmal boons are all powerful, but you can't repeat the last one you picked. Early on it can be a consideration to pick protection from disrespect/dislike since that also wipes out any mock/hate you have at the time, and it doesn't come back on its own unless you do something to deserve it. Later you want to focus on protecting your population since everything is kind of dying. You want to protect herds basically always but you have to pick something in the off-years. :v:

Promontory
Apr 6, 2011
Good points about replacing ring leaders earlier. I think I was holding on too much to the idea of improving characters through questing which isn't as easy in this one.

Managed to get in under the wire and see the ending. It was brutal. I had a high attrition rate while exploring and lost a few good non-combat leaders to unlucky battle events. I only had one food spirit which is not enough, but the shamans trying to find more disappeared. By the end I was clearly in a starvation spiral.

It did start to feel like the game was dragging on a bit, but that was just the prolonged game option living up to its name.

There was a mission to find four treasures from different corners of the map, but whenever I tried to search for the last one in the indicated area, I only got repeats of the same unrelated event. Hard to say if it was just bad luck or a bug, relevant blessings didn't help. In general I explored a lot but felt like I only scratched the surface of different map events.

Lots of cool moments in between all the misery. One of the most impressive ones was the waffling king turning out to be alright. A Chaos raid got in while I was low on fighters and war leaders were out of action so I sent the king in. He had the option of embodying Elmal and I had him take it despite his uncertainty. He went down fighting but kept getting back up, piling up Chaos warriors around him and getting them to flee. Sure, he would go on causing diplomatic gaffes but he tried his best!

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So i got an interesting ending Because i had been slacking on keeping Chaos under control in the realm while i was trying to find all the regalia pieces, the marriage quest AND the summoning quest all at once ( i never did do exactly enough to have the game let me do it, unless i just need a TON of support and somehow sombody knows the story) i had an uprising of the none royalists people who murdered everybody else except Korestene, who went on an extended heroquest sequence in the dead world that always ended in her getting eaten by a big spider in the end.


I know the whole point of the game is that you can't win because the world is gonna end but it still sucks to see the "Lost" next to World Ended on the main menu :v:

NewMars
Mar 10, 2013

The Shame Boy posted:

So i got an interesting ending Because i had been slacking on keeping Chaos under control in the realm while i was trying to find all the regalia pieces, the marriage quest AND the summoning quest all at once ( i never did do exactly enough to have the game let me do it, unless i just need a TON of support and somehow sombody knows the story) i had an uprising of the none royalists people who murdered everybody else except Korestene, who went on an extended heroquest sequence in the dead world that always ended in her getting eaten by a big spider in the end.


I know the whole point of the game is that you can't win because the world is gonna end but it still sucks to see the "Lost" next to World Ended on the main menu :v:

That's not a loser ending. You hosed up right at the end. If you'd won that skill check with the spider, you'd have literally won the game there and then.

Demiurge4
Aug 10, 2011

On that note what increases skills? In my game I have the Uralda ancestor thing and so all my leaders seem to get heroic food skill, one pops every few years from that. Combat and exploration are obviously others and I've found that exploring is extremely risky in this game and you should always be bringing more escorts than you think you need, I went Humakt for this reason to make my swords stronger. There's very few hero quests in general but are they good options for non Humakt/Osara worshippers? Can men even successfully do Osara's quest?

For exploration I've found a few good places that seem to have recurring benefits. The whisperlands is a good place to reduce the undead. There's an Ernalda shrine by a lake you can give magic for selflessness. I haven't gone super far north though but I'm sure there's some good benefits up there.

NewMars
Mar 10, 2013
Technically speaking, anything that uses a skill increases it, just gradually.

Incidentally, whenever you take in a people as adoptees, there's a chance they'll turn out to have a candidate for ring membership among them, who is always really good and have unique dialogue.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



NewMars posted:

That's not a loser ending. You hosed up right at the end. If you'd won that skill check with the spider, you'd have literally won the game there and then.

That is so mean then! I wonder what skills are best then for that? if you take thr last sword as your item you can generally bash your way through to him pretty easily, although with Korestene the chances to do all the other events along the way that arent combat arent the greatest

Nea
Feb 28, 2014

Funny Little Guy Aficionado.
How the hell do you find the kingly regalia? I have searched every end of the map and never alighted upon more than one piece of it, which almost always just comes from an event.

Is the bit that you can't do it? am i gaslighting myself into remembering i've gotten a piece before?

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



It really is mostly just luck when exploring various places,occasionally you'll get hints of "somewhere north" or whatever and it seems to just kinda weight the option of getting an event involving it higher than others, but still not a guarantee. Sometimes you get lucky and a duck will come and just sell one to you though!

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
That loving duck sold me a fake :mad:

freebooter
Jul 7, 2009

Haifisch posted:

But I never saw a single duck. :smith:



Lol you just know that the writers are well aware of how much people love the ducks. "Me! Let me praise the duck! Beautiful duck!"

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



GenericOverusedName posted:

That loving duck sold me a fake :mad:

As i'm reading more online it seems You can only ever get 2 out of the 3, people are saying the crown is always a fake or that you'll always fail to get it, or maybe you can get 2 out of the 3 and whichever one is left is the one you can't get. But either that 3rd one is a red herring made to make you waste your time


Which honestly there were options like that in the previous game too but it's especially rude when time is of the essence in Lights Going Out!


and it seems the duck event just happens to have a chance to give you a fake so i guess i got lucky in that regard :v:

The Shame Boy fucked around with this message at 03:27 on Aug 30, 2023

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

The Shame Boy posted:

i was trying to find all the regalia pieces, the marriage quest AND the summoning quest all at once ( i never did do exactly enough to have the game let me do it, unless i just need a TON of support and somehow sombody knows the story)

You need like 5 clans of support for the marriage and summoning quests(you'll get a "we now have enough support for the ritual" popup after enough agree). The marriage quest needs at least one of the "lets you travel to the wedding" treasures, as well. They're well worth it but a lot of work to set up.

Nea
Feb 28, 2014

Funny Little Guy Aficionado.
i heard the summoning quest can end in a way where it becomes a repeatable heroquest, but i've never had that happen in my games, Notraya just fucks off forever after i stab him and presumably this adds to my Fought Chaos Points. i want to repeat it for prizes and rewards, though...

do you have to not do the six sisters option even though it's obviously the correct one?

Promontory
Apr 6, 2011
I've only seen it as a single event.

Exploring in the west I came across a special horse quest of finding and gifting Redalda's golden mares to other clans. The task takes a while since you'll need to both explore and send out emissaries, so I wasn't able to finish it before the endgame. I'm curious what the reward for that could be.

Nea
Feb 28, 2014

Funny Little Guy Aficionado.
Oh, is there a gift option? I just assumed the reward was that it was a super reliable treasure that you can get infinite of and thus sell for 50 cows.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
You specifically have to visit a Rider clan, then there'll be an option to gift a golden horse alongside the usual "just give gifts/ask to cash in a favor/etc" options.

NewMars
Mar 10, 2013

The Shame Boy posted:

As i'm reading more online it seems You can only ever get 2 out of the 3, people are saying the crown is always a fake or that you'll always fail to get it, or maybe you can get 2 out of the 3 and whichever one is left is the one you can't get. But either that 3rd one is a red herring made to make you waste your time


Which honestly there were options like that in the previous game too but it's especially rude when time is of the essence in Lights Going Out!


and it seems the duck event just happens to have a chance to give you a fake so i guess i got lucky in that regard :v:

Well, there does seem to be an upside: even if you can't get more than 2 of 3 royal power looks to be really important for game three and maintaining it looks like it'll make your game there easier, even if it hurts you now.

freebooter
Jul 7, 2009

Just finished my first play through (ending in failure) and I really enjoyed that bleak, eerie final sequence. Although it's very funny that it then abruptly dumps you onto the menu screen with the jaunty music and "Enjoyed Six Ages? Rate it in the App Store!"

I went absolutely nutso searching the map for the lost tribal regalia/treasures you need to do the Ritual Ernalda wedding (note: are these the same thing?) and had zero success.

Oh and right before the end we were real low on food so I sent a large trade mission off to sell cows and goods for food. The dumb motherfucker sold 90 cows and 40 goods in exchange for enough food for... half a season.

Demiurge4
Aug 10, 2011

I still haven't finished a playthrough but I've been doing good foraging every other year or so, sometimes I'll get two whole seasons worth. It's better with the correct spirit and let me tell you that 5 year period where all my spirits gently caress off was really loving rough because I wasn't getting poo poo from neither my farms or foraging.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
Towards the end it seems like just nobody has any food at all.

cheetah7071
Oct 20, 2010

honk honk
College Slice
finally got around to playing this and happy to report it's insanely kickass

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cheetah7071
Oct 20, 2010

honk honk
College Slice
the main 'hidden' source of food i haven't seen anybody mention is milk. Herds directly provide food every turn, on top of being wealth. If you have all the food blessings up and a thousand cows, you're set. In my second game I was able to acquire enough event-based food bonuses that I didn't even need to put magic into field at sacred time and could basically ignore bad harvest, and this was on the highest difficulty. This was in the midgame though--by the endgame the game put me back into my place. But the second benefit of having a thousand cows is that once things started going to hell I could just eat the cows and feed myself by raiding for more cows, and I ended up having about 500 when I limped over the finish line. I probably could have avoided the death spiral if I hadn't adopted like 300 people over the course of the last 20 years, but all are welcome to my land of milk

cheetah7071 fucked around with this message at 18:31 on Sep 28, 2023

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