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What's a good 13th age class to represent a white moon heretic?
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# ¿ Feb 6, 2020 20:01 |
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# ¿ May 21, 2024 05:24 |
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Moonson is tripping balls because A) the parties are so great that people get Illuminated at them and B) somebody has to keep all those Illuminates occupied or they'll start doing things and that's bad when Illuminates are involved.
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# ¿ Apr 15, 2020 03:55 |
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Rand Brittain posted:That would definitely be a much more interesting take on him, yeah. As I remember (and it's been a while) pretty much everyone important in the Lunar Empire is some flavor of Illuminate. Their government officials are literally demigods of government. These are not stable people. Of course, once things start going south Great Sister offs him and gets their asses in gear.
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# ¿ Apr 15, 2020 04:16 |
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Gender is extremely variable in Glorantha. Sure, the Dara Happans have their extremely rigid roles for it like they do for everything else, but the Lunars will happily ignore it when it suits them. Orlanthi basically fill in whichever god they follow for their gender, with Helerings just writing "All". Invisible God only knows how much the Loskalmi change it, they're into changing everything else about themselves.
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# ¿ Jun 17, 2020 05:27 |
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You can change the world by messing with the godplane, but I'm not sure you can mess up wizards that way. Their power comes from understanding how the world works and applying their wills and principles to it. You could probably carve out some kind of myth to give yourself cool wizard killing powers, but that's changing you, not them.
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# ¿ Jun 18, 2020 20:29 |
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One of the upsides of having a god your enemies can pick a fight with is the ability to basically become that god in the mortal world. Theist magic and Feats in particular are incredibly versatile and powerful. A sorcery spell does one thing, the same way every time. "I worship Orlanth" comes with a crapton of benefits.
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# ¿ Jun 19, 2020 00:39 |
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Tulip posted:God, never thought about how annoying that's gotta be for Zzabur on a personal level that people can just go into your past and be a dick to you. Absolutely nothing can go wrong when you decide to pick a fight with the greatest wizard ever to wizard.
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# ¿ Jun 19, 2020 17:48 |
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Rand Brittain posted:Illumination seems to let you break a lot of rules. Illumination is understanding that those rules aren't really real (and being occluded is deciding that means you don't have to follow any of them, such as "people deserve to be treated like human beings.") wiegieman fucked around with this message at 00:25 on Jun 20, 2020 |
# ¿ Jun 19, 2020 23:15 |
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TheNamedSavior posted:since it looks like people are going to leave this site behind i would love to know where all of you sweet people are intending to discuss glorantha lore from now on? regrettably, for me, it'll be da basicroleplaying forums because i don't know of anywhere else. i swear i'm the only one who's under the age of thirty there lmao. We Are All Us in the TG discord, my friend-yet-to-be: https://discord.gg/66Wb5z
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# ¿ Jun 26, 2020 00:43 |
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Tulip posted:The domestication of humans thing is SUPER loving HORRIFYING JESUS. Morokanth claim that herdmen aren't humans, they just look like them. They also tend to have a larger number of herdmen after they take captives.
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# ¿ Nov 16, 2020 02:28 |
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Nanomashoes posted:Herd Men aren't humans, they're domesticated apes. So say the gods, and why do you think you know better? You can get herd-man meat on the streets of Nochet and New Pavis, it's pretty decent. Tastes like pork. You don't get punished by spirits of reprisal for cannibalism for eating it either, so it's pretty clear cut. If there was a group of people turning their captured enemies into cows and butchering them, they would be rightfully reviled. Would a non-praxian also be protected from the spirits that punish cannibalism? What if they knew where the herdmen came from, or a particular herdman? (As I am Illuminated by the shining face of Our Goddess/a representative of Hrestol's enlightened kingdom, I automatically think I know better than everyone who isn't.)
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# ¿ Nov 16, 2020 05:11 |
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I genuinely do not get why the nomads haven't just left. Prax is so awful, their entire mythology boils down to "and then Waha taught us how to barely survive in the horrible wasteland the gods left behind." I guess the better land is taken.
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# ¿ Nov 16, 2020 06:46 |
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EverettLO posted:It's a tradition. I wouldn't know what to do without a new team immediately deciding to produce another Sartar intro, even if it was less immediate than usual this time out. Sidebar: The Hero Wars Begin posted:A book on playing competing Lunar noble houses is finally released, and the foundations of the world shake.
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# ¿ Nov 22, 2020 18:20 |
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I know the core Lunar provinces are Pelorian, but at this point don't they have Dara Happa pretty much under control? The remaining Dara Happan families who aren't in the Lunar cults still do their usual thing, but they don't get to treat anyone who's a Lunar initiate like they're not a person anymore and the urban women and rural populations are free to pursue the Way if they want.
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# ¿ Dec 19, 2020 05:29 |
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Another reason Argrath gets away with messing up Dragon Pass is that Fazzur Wideread has been expelled by Tatius' political maneuvering. Fazzur would never have gotten so caught up with the temple, and was on his way to conquering Esrolia before the whole thing got messed up. The campaign falls apart in an ineffectual siege against Nochet after he's "retired" (and people start trying to assassinate him.)
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# ¿ Dec 30, 2020 08:49 |
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The Guide is too expensive to pick up if you don't want a big honking reference book. If that's what you want then go for it.
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# ¿ Jan 6, 2021 16:13 |
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What really set the god learners apart was the RuneQuestSight. They could just look at anything and tell exactly what runes it was made of, and when you combine that with sorcery it's a recipe for huge amounts of shenanigans.
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# ¿ Feb 10, 2021 06:06 |
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The sort of thing the Godlearners would pull is "pillage a culture's myths for the story about their god discovering a better way to grow grain, steal some of their seeds, now they get famines and your crops grow better in sandy soil." If you think this sounds a lot like the kind of heroquesting shenanigans the Lunars get up to: you're right.
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# ¿ Feb 10, 2021 21:02 |
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Where the god learners invaded and pillaged for greed, the Lunars invade for fanaticism. They can learn to work with the world and respect others... they'd just rather Lunarize it all. We Are All Us whether you like it or not, barbarians.
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# ¿ Feb 10, 2021 23:28 |
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Nanomashoes posted:I've been doing a deep dive on Loskalm and Fronela recently and made a google doc summarizing my readings that I may one day eventually use as a player handout: A good post about the best nation.
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# ¿ Jul 16, 2021 17:04 |
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I love the hell out of heroquest's abilities - I've never played with anything else that just builds cool parts of characters so easily - but there's a lot of garbage surrounding that.
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# ¿ Aug 13, 2021 02:10 |
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Heroquest commits the cardinal sin of making your xp and your spendable bonus points the same thing.
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# ¿ Aug 14, 2021 02:45 |
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Just Dan Again posted:Houseruling that out is one of those things that seems so obvious, I forget that it's not just part of the base game. The rule I ended up using was that Hero Points can only be used to boost rolls, and they turn into Legend Points that can be spent as xp when you do, because I wanted players to boost rolls and prefer positive incentives, and I like the idea of heroes growing more powerful by carving their story into the world. Another issue I had with heroquest was nailing down difficulty numbers. The game wants you to keep track of how much xp you've given out and work all the difficulties out yourself - that's why they go with the "very difficult" / "extremely difficult" etc. descriptions on challenges.
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# ¿ Aug 14, 2021 04:45 |
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You should always play a keeper of the White Moon. A genuine committed pacifist who also has Lunar Bullshit Magic is cool as hell.
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# ¿ Oct 1, 2021 15:21 |
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White Moon Cultists may not get magic from Zaytenara (which would probably change in your game, since a rune is a rune and personal truth counts in Glorantha) but they have a lot of illuminates because of their practice with juggling seemingly contradictory viewpoints.
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# ¿ Oct 2, 2021 22:20 |
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Nanomashoes posted:stuff Well, ok. I don't really bother getting into the details of the Lunars since they're such a shifting target. The point is that I like the idea of playing an anti-imperialist who lives in an imperial culture, who seeks reform among people who believe there is absolutely no need to reform anything because it's working out just fine for them. Josef bugman posted:I do dislike how the current set up seems to lean heavily on the mythological underpinnings of the current conflict, vs them and the obvious political conflict that is occurring at the same time. Don't worry, there's no need to apologize because everything will be fine and it will all be fixed once the Red Goddess has supreme and unquestioned rule over all that is myth and not myth. Right?
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# ¿ Oct 2, 2021 23:34 |
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Last I heard, Escalation Magazine was working on something, but that was last year.
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# ¿ Oct 2, 2021 23:46 |
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There's a huge runequest influence in Suikoden.
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# ¿ Oct 29, 2021 22:26 |
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There was also a cut Crimson Bat in DS3, which still has music on the disk: https://www.youtube.com/watch?v=NGEtVNG1B9I
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# ¿ Nov 2, 2021 22:57 |
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I would argue that any sympathetic Lunar character is one who has to confront that the Empire is corrupt. If the Empire was created to protect the Way, and if the Way has been perverted to become a tool of empire, then the Way too has become corrupt. If all you do is give someone a beatific smile while you feed them to the Bat and tell them that their sacrifice is holy because it will help heal the world, you're not much of a hero. Similarly, a Loskalmi character has to confront that they have grown hubristic and are dangerously close to the stagnation they once decried. They may have overcome the chains of hereditary caste, but are they really bringing themselves and their fellows closer to Solace with every sunrise? Does expelling your own Disharmony via ritual really stand in for the hard work of reforming a society from the ground up, or was it a crutch that the returning world will kick out from under them? Certainly they can't just lay down and accept what a dude who literally calls himself Lord-Death-On-A-Horse wants to do to them, but is the duty to protect the Kingdom important enough to do the kind of damage that they would undoubtedly do if they cracked open the God Learner wizardry that they are flirting with? Is it virtue to be so eager to try out their powers? Loskalmi culture in general is balanced on the edge between justice and imperialism. How they act in the war to come will define them for a long time.
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# ¿ Nov 4, 2021 00:43 |
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I desperately want some modern material about the Arthurian philosopher knight-sorcerers from Plato's socialist republic but it's just the same Orlanthi books forever.
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# ¿ Nov 5, 2021 20:14 |
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Fazzur is a Tarshite lunar - he's the world's greatest general, and a brilliant politician, and favored by the Red Goddess... but he's from the provinces, and therefore lower class. His greatest enemies are other, better born lunars.
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# ¿ Mar 3, 2022 16:48 |
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The other reason Fazzur went after the ducks is because they controlled the river route, and he needed it to have reliable logistics to the Holy Country.
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# ¿ Mar 3, 2022 18:20 |
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Also the pdf bookmarks are completely useless.
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# ¿ Apr 5, 2022 18:23 |
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Only He, Zzabur, possessed the terrible secret of logging off.
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# ¿ Aug 7, 2023 06:59 |
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I can't wait to see what gets copied and pasted from an old edition into the new layout.
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# ¿ Aug 17, 2023 21:11 |
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Gorelab posted:The Lhankor Mhy thing bothered me to, but apparently those are the rune's he's always had in Runequest, while the Heroquest era stuff went with Law and Truth instead. Heroquest gives him Law because that 's how HQ does sorcery mechanically (spells are in books, and each book is a sub-ability of your Law rune) and he's how Orlanthi do sorcery (even though they insist it isn't sorcery.) I think Law is a better fit for him, though.
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# ¿ Aug 26, 2023 20:32 |
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RQ1 has him with Truth and Law. RQ2 has him with Truth and Stasis, but he's basically an Illuminate about it, in that while the Truth is unchanging, you learn different things depending on which direction you look at it. So, in a moving world, Stasis also moves, and Movement is also Stasis.
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# ¿ Aug 26, 2023 23:35 |
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Nanomashoes posted:The runes are imbalanced because the Invisible God is a HACK DEMIURGE and we need to return to IRENSAVAL. The Invisible God is blameless! It's all the fault of Makan, that hack demiurge!
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# ¿ Aug 28, 2023 06:02 |
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# ¿ May 21, 2024 05:24 |
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Yelmalio is the lingering light of Yelm, the persisting strength of the Solar pantheon who comes forth to protect Yelm's people in times of deprivation. He's often theorized to be another name for Antirius or Lightfore. Jeff Richard doesn't like Elmal, and has made a point of saying repeatedly that Elmal is just an Orlanthi corruption of Yelmalio, Elmal worship faded away once the Elmali were shown that Yelmalio was who their god really was, etc. I find it funny to point out that the people of Nivorah were cursed to have the name of their god be forgotten by the Emperor of the time. In Heroquest terms, Yelmalio is <Light> <Stasis> <Truth>, while Elmal is <Sun> <Movement> <Truth>. Aside from their different runes, Yelmalio gives geases that can be followed for increased power and teaches various phalanx tricks, whereas Elmal is part of the storm tribe and has access to associate magic from it while teaching cavalry magic, but both are powerful defenders. Elmal mostly comes up in A-Sharp's work on KoDP, Six Ages, and Six Ages 2. In case you didn't pick up on it, I'm an Elmal supporter who thinks that homogenizing the Orlanthi sun god into the Solar frontier god is lame (especially if you're doing it because you think computer games are Not Invented Here.)
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# ¿ Sep 1, 2023 01:07 |