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Oxyclean posted:one downside is there's a presumably limited supply of those, and from what I understand there's like sub-issues with certain GC controllers having slight differences that put them at a disadvantage? they solved that last one as far as I'm aware. now basically any version of melee you'd play in a tournament is running ucf which changes the way inputs work slightly so that there's vastly fewer differences between controllers
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# ? Mar 12, 2024 22:24 |
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# ? May 6, 2024 07:48 |
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Oxyclean posted:one downside is there's a presumably limited supply of those, and from what I understand there's like sub-issues with certain GC controllers having slight differences that put them at a disadvantage? This is how I feel about it.
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# ? Mar 12, 2024 22:26 |
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Just have people use modern controllers or Wiimote + Nunchuck if you wanna be saucy
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# ? Mar 12, 2024 22:29 |
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Honestly to me it boils down to "If it's easier/more comfortable to do something that the original controller can do" then it's fine, and if it provides an actual advantage in that it is something impossible for the original controller to do then it's bad. There's something to be said about the ease of certain moves but there's always going to be a bit of that in fighting games where a mushy D-Pad and a well-tuned stick are going to be competing in the same arenas in theory.
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# ? Mar 12, 2024 22:38 |
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ImpAtom posted:Honestly to me it boils down to "If it's easier/more comfortable to do something that the original controller can do" then it's fine, and if it provides an actual advantage in that it is something impossible for the original controller to do then it's bad. There's something to be said about the ease of certain moves but there's always going to be a bit of that in fighting games where a mushy D-Pad and a well-tuned stick are going to be competing in the same arenas in theory. sure but the question is how literal "impossible" has to be. like if people who have been playing the game competitively for approaching 25 years still aren't doing something consistently on stock controllers but people who have been playing for a much shorter period of time do it extremely reliably on a different device, but it is still technically possible for a human to do it on stock, is that fine? how much easier does it have to be before it's a problem?
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# ? Mar 12, 2024 22:46 |
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Everybody should just play on leverless if they are so good.
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# ? Mar 12, 2024 22:47 |
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Countblanc posted:sure but the question is how literal "impossible" has to be. like if people who have been playing the game competitively for approaching 25 years still aren't doing something consistently on stock controllers but people who have been playing for a much shorter period of time do it extremely reliably on a different device, but it is still technically possible for a human to do it on stock, is that fine? how much easier does it have to be before it's a problem? It's a tough question for sure, but honestly I think you kind of have to err on the side of the player unless you're going to be demanding no custom controllers because otherwise it's just going to lead to lots of nitpicking or complaints about why (x) was legal and (y) was not. (As you're seeing there where notches on the controller are brought up.) Like it genuinely sucks that more expensive modern controllers can be easier to use but short of requiring people use the same controller I'm not sure of a way past that. (And then it's unfair to people who need customized controllers for physical issues.) I don't like how that feels P2W but I don't know how you get around P2W in that situation.
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# ? Mar 12, 2024 22:56 |
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Countblanc posted:sure but the question is how literal "impossible" has to be. like if people who have been playing the game competitively for approaching 25 years still aren't doing something consistently on stock controllers but people who have been playing for a much shorter period of time do it extremely reliably on a different device, but it is still technically possible for a human to do it on stock, is that fine? how much easier does it have to be before it's a problem? I've heard someone describe controller assistance like snapback reduction or gate notches as like, they turn tech with 85% consistency rates into something you can do 100% of the time, where the Double Up Zip tech exploits such a small and precise controller position that it turns something with a 0.085% consistency rate into something you can do 100% of the time. I think it's fair to say there are differences in degree of assistance, or in what you're smoothing out, and whether or not it partially or entirely falls outside the realm of acceptable assistance w/r/t the competitive integrity of your community is an important topic for the competitive scene to figure out for themselves. If it's cool to flash your controller firmware to automatically snap a range of analog directions into The Firefox Angle and people agree that should fly, well that's your game now.
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# ? Mar 12, 2024 23:20 |
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https://twitter.com/NintendoAmerica/status/1770510620384702500 and this is the final Spirit event for Super Smash Bros Ultimate.
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# ? Mar 21, 2024 03:42 |
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my rear end it is
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# ? Mar 21, 2024 03:50 |
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it's time to earn more gold than usual
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# ? Mar 21, 2024 03:52 |
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Multiversus made their comeback announcement a month ago, and there hasn’t been a scrap of news about new characters, game changes, or anything. Yet their social media keeps posting dumb engagement bullshit. Postmortem for this one will be quick, at least.
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# ? Apr 8, 2024 19:22 |
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Pants Donkey posted:Multiversus made their comeback announcement a month ago, and there hasn’t been a scrap of news about new characters, game changes, or anything. Yet their social media keeps posting dumb engagement bullshit. What do you mean?? There's been... something? with McDonalds. I'm not sure what, it's not happy meal toys, but ya know something! And there's also...something? with HOCKEY!! Multiversus Marketing team is just knocking it out of the park! Macaluso fucked around with this message at 20:02 on Apr 8, 2024 |
# ? Apr 8, 2024 19:35 |
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They’re knocking it off the park, alright…THE HERSHEY PARK! You can get free Multiversus swag with general admission tickets to Hershey Park until May 5th!
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# ? Apr 8, 2024 19:42 |
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Bleck posted:ban competitive smash imo Nintendo's trying their best
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# ? Apr 8, 2024 20:02 |
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Is multi versus the one with no VA oh wait no that was the Nick game (wtf)
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# ? Apr 8, 2024 20:19 |
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As the saying goes, you gotta strike while the iron is entirely not hot at all.
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# ? Apr 8, 2024 20:19 |
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Meowywitch posted:Is multi versus the one with no VA
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# ? Apr 8, 2024 20:24 |
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Meowywitch posted:Is multi versus the one with no VA You know I was like "Oh yeah I heard that everyone was raving and hyper in love with Nick 2, so I wonder how it is doing on Steam Charts." "2 people?? Oh, whew this is Nick 1. Let's go to Nick 2. 90 PEOPLE?!?!?"
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# ? Apr 8, 2024 20:56 |
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hitboxes should be legal bc the ultimate form of fighters consists of insanely hype reads, callouts, mixups, etc and being able to hit a precise angle to recover or you just can’t is boring. Thanks for reading
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# ? Apr 8, 2024 22:26 |
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Pants Donkey posted:Multiversus made their comeback announcement a month ago, and there hasn’t been a scrap of news about new characters, game changes, or anything. Yet their social media keeps posting dumb engagement bullshit. you're going to be so embarrassed when it comes out and it's fun enough that me and 5 other people enjoy it!
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# ? Apr 8, 2024 22:26 |
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Skeletome posted:you're going to be so embarrassed when it comes out and it's fun enough that me and 5 other people enjoy it! I'm really interested in playing it again but the marketing just sucks so bad. No one cares about the hockey poo poo!!!
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# ? Apr 8, 2024 22:30 |
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Skeletome posted:you're going to be so embarrassed when it comes out and it's fun enough that me and 5 other people enjoy it! I'm unironically more excited for it than almost any other release this year other than DD2
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# ? Apr 8, 2024 22:34 |
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Pants Donkey posted:Multiversus made their comeback announcement a month ago, and there hasn’t been a scrap of news about new characters, game changes, or anything. Yet their social media keeps posting dumb engagement bullshit. It was funny the people pointing out that they have like 50 social media accounts and none of them are posting anything worth a drat.
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# ? Apr 8, 2024 22:37 |
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I say this as someone who didn't hate Multiversus and wants to see it (and fighting games in general) succeed: ...Between how awkward this, Mortal Kombat 1, and Kill the Injustice League have all been, it's kind of fascinating to observe how dedicated to failing at videogames Warner Bros currently is.
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# ? Apr 8, 2024 23:54 |
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I mean they’re also torching completed movies for tax write-offs, so it’s on-brand
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# ? Apr 9, 2024 03:09 |
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Kchama posted:You know I was like "Oh yeah I heard that everyone was raving and hyper in love with Nick 2, so I wonder how it is doing on Steam Charts." Nick Brawl 2 is probably the best smash clone mechanically and im upset at how immediate it's death was.
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# ? Apr 9, 2024 15:37 |
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I really liked dunking on people with lebron and iron giant a lot but the game made me so unbelievably mad I punched a hole in my drywall as a 30 year old man. something about the team aspect and jank and Jake just brought the rage out. I raged at smash a lot and played it about 10x more but never broke anything
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# ? Apr 9, 2024 15:46 |
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Multiversus is one of those weird games where I feel like the best version of the product was the version we got at the start (specifically, the Alpha that led into the Open Beta and Season '0', which were a lot of fun) and everything we got past that suffered from a dev team that wasn't ready to handle a live service platform fighter. A lot of the later characters were heavily unpolished (best seen in the Gremlins duo and Black Adam, but even releases as early as Morty showed a staggering lack of polish in moveset, animation, and model compared to the launch roster and the few 'definitely ready' releases like Lebron) most of the balancing changes they made were wild and frequent swings that made everything inconsistent week to week. I know some of it is them being unable to use some amount of finished work due to to various issues, some of it is corporate demands, but I hope they took their time off, polished what they had, and learned some lessons... ... but considering the current state of Warner Brothers and the fact those ten months are being spent moving Multiversus to Unreal Engine 5 I gotta say I have doubts.
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# ? Apr 9, 2024 16:12 |
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Yeah I dropped it partially because I cba to follow the weekly big shifts on a beta game
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# ? Apr 9, 2024 16:19 |
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They finally made a relevant post: https://multiversus.com/en/news/multiversus-developer-series-netcode Summary: they made their own rollback to take 2v2 into mind. I thought the game had been on rollback, but the post sounds like it wasn’t? Also, the first video of the updated game to show a match with players in varying locations and how it affects lag. And…it looks slower? People are saying the characters models are bigger, and coupled with the game always being fairly floaty that might explain why. Others say it’s because the camera is zooming in closer.
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# ? Apr 12, 2024 02:01 |
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game is slower than brawl Lol
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# ? Apr 12, 2024 02:49 |
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Meowywitch posted:game is slower than brawl Lol I thought you were joking but it's like they're all moving in slow-motion. It makes it even floatier too.
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# ? Apr 12, 2024 02:55 |
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It's possible that the mechanics/numbers have been fudged for demonstration purposes, which isn't unusual - I remember Smash 4 did a promo match between Mario and Mega Man, where Mario's softspot dash attack was a kill move and Mega Man's dsmash did 43% uncharged. There was no way those kinds of numbers were intended for gold release and the game had been altered for the purpose of the demo. But those were to make the game faster, not slower, so... I'd guess it's to make the gameplay easier to parse? There are four characters, on a smaller stage, the characters have larger models... the slower gameplay might make it easier to understand what's happening? That's my best guess. e: whoops, just looked at the site and it's demonstrating 1v1s, lol. I had this post in mind: https://twitter.com/multiversus/status/1778493365597638822 Maple Leaf fucked around with this message at 03:44 on Apr 12, 2024 |
# ? Apr 12, 2024 03:42 |
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No idea why it looks so horribly slow and floaty but if it actually runs like that they are dead on arrival lol
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# ? Apr 12, 2024 03:57 |
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People were posting in here about their footage before the “open beta” looking weird and slowed down and the actual game was much faster
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# ? Apr 12, 2024 06:55 |
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Abroham Lincoln posted:People were posting in here about their footage before the “open beta” looking weird and slowed down and the actual game was much faster This is true, it's one of the many bad marketing choices Multiversus makes is that they slow down the footage for some reason. I don't know if that's what's happening in this one, but the way bigger models don't help
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# ? Apr 12, 2024 07:48 |
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It's not slowed down footage. If you look at it, the timer is ticking down at normal speed.
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# ? Apr 12, 2024 09:13 |
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It definitely looks slower than what I remember of the actual game ):
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# ? Apr 12, 2024 09:28 |
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# ? May 6, 2024 07:48 |
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DLC Inc posted:No idea why it looks so horribly slow and floaty but if it actually runs like that they are dead on arrival lol
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# ? Apr 12, 2024 15:54 |