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Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

fakemirage posted:

https://www.arcgames.com/en/games/star-trek-online/news/detail/10934263

Some highlights:
  • Vorgon dreadnought cruiser (no stats yet)
  • Baseball uniforms (with cap)
  • 5 new emotes
  • Bunch of reskinned stuff
  • Three new kit modules

The tac kit module for calling in a "drone bombing run of magmatic eruptions" sounds like fun, but only time will tell if it's actually useful.

Too soon.

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Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
The great thing about this mission is it'd make a decent ground STF. I don't want fancy poo poo to click, I don't want the mission to have dumb time gates like waiting for an explosive to go off, I want an STF like this. Shoot mans on way to final show down with many mans. And with all these bugs, bonus points if you use Virtual Audio cable to play the Starship Troopers theme on repeat for any poor lucky pubbie who hasn't turned off voice chat.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
That alternate timeline also sees Gozer still on the dev team, so, it's not all sunshine and happiness.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

AGGGGH BEES posted:

Plus there are enough different kinds of disruptors that you can have 8 arrays and each one is a different color.

7 arrays and 1 disruptor energy torp, for that nausicaan 3 piece bonus.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

g0del posted:

Ok, now you need to find three purple security officer doffs with the chance to beam down extra escorts, then start calling security escorts until they proc and you end up with a small army of redshirts running around with you.

Then you can start looking into doffs that actually change how builds work.

That second part isn't really necessary on a tac, not for ground at least. Still super powerful in space, but for ground? A platoon of redshirts will solve every problem you could ever encounter.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
At this point the only "Fun" to be had in ground content is once you've got an overpowered gun. Anything Mk XIV will do.

Past that, you'll have to pug ground STFs and come up with your own fun. Whether it's sending Bajorans to the camps or locking pubbies out of finishing the STF, you gotta make your own fun.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
You're both loving idiots and your posting is terrible. :frogout:

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
I LEARNED IT FROM WATCHING YOU!

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
You're doing God's work.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

Social Psychology posted:

To be fair, Bajoran culture is really interesting and was one of the highlights of DS9. It's a shame it isn't explored more in STO.

2/10 - Try putting more effort into your trolling.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
The best Kerrat moment for me was the Hide Attack Whale crew we put together. Bunch of Gal X's just decloak behind some Hobo in a Gank boat, and popped the poor little bastard with a handful of phaser lances.

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Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

Coq au Nandos posted:

E: Comedy option: buy a T1 Constitution and fly it in STFs. Post a parse in which you outdamage every other pubbie in your team and win a prize!

This isn't exactly difficult. Pugs are notoriously poo poo, and a T1 ship using gimmick consoles can easily out DPS a pug STF. Hell, I took a T1 NX into a PvP match with some poo poo talking pubbie a few months back. The poor bastard had a cloak and should have had me dead to rights, I almost felt bad for him.

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