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Wizard of the Deep
Sep 25, 2005

Another productive workday
The Starfleet Delta pin I got from the American CE is decent enough. Solid construction, and close enough to "regular" Trek.

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Wizard of the Deep
Sep 25, 2005

Another productive workday
The best way to grind dil these days is Admiralty. Run Klank/Ferengi Tour of Duty as quickly and on as many characters as you can stand. Doing 10/10 grants 30k dil, and can be repeated infinitely.

And yea, the new Cardi Bundle and the 31st Century bundle are both aces. T6 Fleet level ships, unlocked across all characters. Cardi ships are intel based, 31C are temporal based. Potayto, potahto.

ETA: Cardi boffs are in the game now. When you unlock the PC race, you can buy white ones at the boff vendor. Supposedly there are some exceptionally rare recruitment doff missions out in the galaxy, too.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Phuzzy posted:

Oh hey, cheap discount packs today, any ones I should be getting?

The Cardi and 31st C Packs are both cross-faction: Any character can claim them and use them immediately. And they're good in Admiralty. Go back up a couple posts for specifics on them. The starter packs are also good values, if they're on sale. Is there a Battlecruiser cross-faction bundle? For the Arbiter and whatever klank variant? You want the Emergency Weapon Cycle trait. That's one of the few practically required starship traits.

Beyond that, take your pick. Lots of people like the pilot escorts, but I'm lazy and like the cruiser beamboat spam.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Lagomorphic posted:

Also we can end all of this if I just apologize for his mistreatment and unmute him apparently.

We don't negotiate with terrorists.

Even the really bad ones.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Pioneer42 posted:

So what did you people waste your free t6 rep fleet ship modules on? Is there anything worth getting for free that I won't regret not having the trait and consoles for?

I used some of them to fill out my Admiralty science roster. I'll probably use what's left to fill in my tac/escort holes, when I get finally stop being lazy.

T6F ships are really lackluster against even mid-tier lockbox/lobi/C-store ships. Once you start comparing them to the 31st Century or Cardassian set, they're an outright downgrade.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Yea, go raid whatever fleet bank you have access to. Those banks are literally there for goon charity. You want some level 15 weapons & consoles. There'll be some decent shields/engines/deflectors in there too, if not an Aegis set. If an Aegis set is in there, grab that so you can at least look good while goons are carrying you through TFOs.

Beyond that, you want to start getting one of the reputation sets. The Iconian set used to be the hot poo poo, now it's moved over to one of the Competitive sets. Scan the last two pages, I think there was a conversation on it somewhere.

Your long-term goals should be getting an Admiralty chain going, to get dil. The Jem'Hadar are good admiralty alts, because they start at 60, so they have access just after you finish the tutorial. You want the dil to buy Phoenix boxes the next time they come around. Get as many Phoenix boxen as you can, and and grab whatever T6 ships you get tokens for. The other big reward from them is the Phoenix upgrades, which you want to save until the next upgrade weekend, so you can turn your Mk12s into Mk15s at a lower price.

Wizard of the Deep
Sep 25, 2005

Another productive workday
And the ships aren't even fleet-quality. Y'know all those free Fleet Ship Modules you got a little while back for T6ing your reps? Sounds like they just found a home.

Wizard of the Deep
Sep 25, 2005

Another productive workday
:siren: T6 RISIAN CORVETTE :siren:

https://www.arcgames.com/en/games/star-trek-online/news/detail/11117963-star-trek-online-spring-and-summer-road-map!

Wizard of the Deep
Sep 25, 2005

Another productive workday
My current method of playing STO:

Run Admiralty on main, ignoring all my old alts entirely.
Queue for random advanced TFOs.
Play random advanced TFOs until I spawn into a ground map.
When I spawn on a ground TFO map, immediately leave (and accept the 1 hour leaver's penalty).
Log out of STO to play a better game.

It's working surprisingly well for me right now.

Wizard of the Deep
Sep 25, 2005

Another productive workday
They should have gone hard the other way and just used Tom Lerher's I Want to Go Back to Dixie:

https://www.youtube.com/watch?v=I7CJovhhVq8

Wizard of the Deep
Sep 25, 2005

Another productive workday

Bootcha posted:

So hey, we're doing a Riposte run for MoonSlayer's LP of STO at 8pm CST tonight, and due to some drop-outs, we need some Disco ships.

We're got a Crossfield, Walker, and Europoop/Nimitz, and would need two more uniques if possible.

If not tonight, the backup plan is 3pm CST tomorrow/Sunday.

I'm flying a Gagarin right now. I can be there tonight. @DrSbaitso in-game.

Wizard of the Deep
Sep 25, 2005

Another productive workday
STO really needs to borrow a ton of costume/resources from Champions Online and Neverwinter Online. Let's have a Ming Dynasty planet! And a Spandex planet! And a LARP planet!

Okay, maybe not that last one.

That's what the holodeck is for.

Wizard of the Deep
Sep 25, 2005

Another productive workday

DancingShade posted:

I think WorfMartok should have a cameo in the Picard show in his classic TNG makeup. Every other klingon should be the STD space orc version.

Nobody will ever refer to it or acknowledge it on screen.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Technowolf posted:

They also make mention of a "timeline change'. 2411, maybe?

I just read that as a reference to Daniels and the Procyon V battle.

They have hinted at major changes coming down sometime next year, and my guess is the recent Temporal Warship bundle hints at it more directly. The biggest question is if they can really tear down all the walls between factions within the engine itself. Maybe they'll start allowing staged migrations between factions, like City of Heroes (rip) had towards the end of its life.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Some details leaked ahead of STLV:

STO Awakening drops September 10th, featuring Holo-Stamets and a new event featuring a free T6 Elachi ship.

StarTrek.com also says we can expect to see the U.S.S. Somerville (which was in IDW's 2018 Disco comic) in Awakening. It's a saucer with nacelles glued straight on it. Maybe this is the Disco science ship they've been avoiding?

Oh, and they're changing patrols somehow. Guess they're tired of Arugula being the second-most popular place in the game, after the Risa creep caves.

Wizard of the Deep fucked around with this message at 15:42 on Jul 31, 2019

Wizard of the Deep
Sep 25, 2005

Another productive workday

DancingShade posted:

Yeah that's not bad but what I'm really holding out for is a ship that clearly resembles a hot dog in a bun with onions and sauce.

I mean, we haven't seen the klank version of it yet.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Potential BFF posted:

A science ship with gigantic engines and no deflector is.... a thing.

I never said it was a GOOD idea. Honestly, that configuration looks like someone thought the Magee wasn't mageenough.

And yes, it is a thing.

Wizard of the Deep
Sep 25, 2005

Another productive workday
You can safely recycle just about everything. I can't think of anything in the game (that's not a limited-time reward) that you can't rerun an associated mission to get again.

Occasionally, there'll be unique items (like fire extinguishers or rebreathers) that you can only get in the mission, and a bunch of missions have unique rewards (usually, but not always, part of a set). But again, unless it's something that's limited-time-only, you can always rerun the mission to get the time again, or complete the set.

Most of what you'll get from 1-50 is pretty much vendor trash. The later missions (with a probable exception or two that I'm forgetting) are where the good sets are, and your real powerhouse pieces will come from reputations, fleet stores, and lockboxes.

Wizard of the Deep
Sep 25, 2005

Another productive workday
It might be nice to see Earth Space Dock v1 again. On the other hand, there's that impressively-bad skill system the game shipped with.

And you just know they'll say "oh, because of a format change in 2013, we can't backfill your C-Store purchases. But Zen still works, and you can buy it using the same method!"

Wizard of the Deep
Sep 25, 2005

Another productive workday
They really should bring back the two-hour long ground/space Borg missions with hard-fail conditions that only granted a small chance of dropping one specific piece of the Omega equipment set.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Rapp did a good job with surprisingly-good lines (for STO, natch).

Wizard of the Deep
Sep 25, 2005

Another productive workday
I've been using the patrols to finally level up my Jem ships. :shrug:

Wizard of the Deep
Sep 25, 2005

Another productive workday

DancingShade posted:

I don't even want to think what the odds are that STO is still kicking around in another 10 years. Can STO become old enough to drink? Well it survived this long... it might.

Unless someone else comes to CBS and says "We can make a Star Trek MMO that will make $gigaquad more than what PWE is doing", I can't see the licence getting pulled. And PWE/Cryptic knows that they'll keep getting whales with moderate-effort slot machines. It's pretty much free money for everyone.

Wizard of the Deep
Sep 25, 2005

Another productive workday

FalloutGod posted:

I must be missing something. I created an account but everything just says permission denied.

You did. From page 1:


Potential BFF posted:

OK, where can I find more info?

There are various articles on the wiki that contain a wealth of more information as well as builds for different skill levels. Some information is out of date, but the majority of it is still perfectly valid. You will need to request wiki access in this thread by stating the username you have registered on the wiki.

You can access the wiki at the address below.

http://wiki.wesleyguide.com/

In addition, STO Wiki is kept up to date and contains all kinds of fancy and useful information!

Edit: Terrible page snipe. But GOOD NEWS! Kobayashi Maru is back, baby! Highlights this time around include a requirement to only get to wave 6, recycling your old event tokens, and assuming you did The Right Thing and slotted every event possible on your admiral alts, free completion of outstanding events, including rewards. This run starts a new round of "Free C-store T6 Ship" token earning, too.

Wizard of the Deep fucked around with this message at 17:36 on Oct 14, 2019

Wizard of the Deep
Sep 25, 2005

Another productive workday
Yea, that $10 pack is a fuckin' steal. 4 T6 ships that are account-unlocks, plus some beautiful account cosmetic options. It's down to 380 packs available now, so if you want it, get it.

Wizard of the Deep
Sep 25, 2005

Another productive workday

DancingShade posted:

That means it's never coming back.

And nothing of value was lost.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Honestly? It doesn't really matter. Finish out the story-lines (especially the DS9/Gamma Quad line), but your real exp will come from admiralty missions. Most of your dil, too, once you finish out the fed and rom ones and can focus only on klank and latinum lovers.

You'll need to start running the STF missions to get the reps going, because you'll get a lot of the best gear from there. Check the Wesley wiki for build info, and tie that back to the main STO wiki to see where the equipment comes from.

The duty officer section is only really useful for two things at this point: If you've got one of the recruitment event characters, you'll need to max those meters out. It's a long, annoying pain in the rear end. The other useful part of doffing is the doff missions that come from lockboxes. Those give massive exp, and if you do enough, a nice little dollop of dil. Otherwise, once you have the doffs you need for your ship and ground,

The real end-game is space-barbie, so you'll need some lobi crystals to pick up some of the better costumes. That's literally the only reason to open lockboxes.

Wizard of the Deep
Sep 25, 2005

Another productive workday
There's a daily 20-hour mission that yes, takes marks, credits, and boff experience. Keep running that, with occasional level-up missions interspersed. Those missions will also give you a "free" mystery pack that'll open up to a gun, a ship weapon, or a console. Those are vendor trash. There'll be specific 2-minute missions that'll take marks, credits, dil, and the elite marks (the ones you get from adv/elite missions, and take up inventory space) that grant the equipment you actually want. All reps have a ground set (weapon, shield, and armor) that also unlocks the ability to use the armor as part of a uniform. You have to equip the entire set on your captain for that to unlock properly.

Almost all reps will have two space sets: One engine/shields/deflector/warp core, and one energy/torpedo/console. There'll be a little variation within that. You can't unlock any of the full sets until you hit Tier 5 in the rep.

You can keep going in a rep to Tier 6. You do want to do that, because rep T6 will offer a really, really cheap fleet ship module, a vanity shield, and some other junk. Worry less about rushing those, you want T5 in all reps first.

There are probably some items you can buy from the rep stores that make sense in really odd corner cases, but you'll be fine to ignore them.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Hunter Noventa posted:

The stuff you get out of the boxes is only vendor trash if you don't need Rare Mk XII equipment. I've found it useful for having weapons for the 'Deal 100k of X Damage Type in Space' endeavors to have a bunch of those around or equipped to other ships.

Yea, that's really the only exception. Once you get the reps up to T5, you'll have weapons that deal all damage types.

Even still, you'll get more useless ship gear that is really bottom-tier and is only good to reduce the EC cost of leveling up the rep.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Cythereal posted:

I've been bored.

It's because you're playing STO.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Consumables: Don't worry about them at all. They're functionally useless, and they're worth piss-all as vendor trash, too.

The skills mechanics have had at least two "complete" overhauls since the game launched 10 years ago. What you're seeing now is the confusing results of that.

Your captain gains experience. When you get enough experience, you level up, which will grant skill points (space and ground, which are [currently] separate) and unlock new powers/officer slots/et cetera. This is the Skills tab on your captain on the Character Status window.

You spend skill points to improve your various stats, and you unlock new captain powers when you spend enough points in one track (engineering/science/tactical).

You gain experience through almost everything you do: Killing enemies, completing missions, running duty officer missions, admiralty, and probably other stuff.

Your bridge officers (AKA "boffs") will use expertise for promotion from ensign to commander. You gain experience and expertise at the same time, but you use far, far less expertise overall. The powers that your boffs can use improve as they go up in rank. Once your captain starts ranking up, you can promote your boffs as well. Just promote them as often as you can.

Your boffs can learn new powers from training manuals. Learning a new power also costs experience.

For reference, a commander-level power costs 1,500 expertise to learn. My main currently has 39,646,908 expertise available.

Tier 6 ships gain mastery. Mastery is probably the hardest to earn, since it only comes from fighting in space. This directly improves your ships, though, and mastery rank 5 unlocks a trait you can use.

Traits are somewhat separate from experience/skills. You'll unlock personal trait slots as you level up, but most of those traits themselves come from lockboxes, with a few from missions. They'll all improve some aspect of your character, and they're completely divorced from what ship you're currently flying or what equipment you're currently wearing.

You'll also get traits from reputations (which unlock at level 50).

Short version: Read the Wesley Wiki for how to actually build things. You can swap traits out for free any time you're in a social zone, but changing skill points around requires a retraining token.

ETA: As bad and confusing as this skill system is, it's still 1,000 times better than the launch skill system. In that, you spent skill points improving individual energy types and specific ship classes. It was astoundingly bad.

Wizard of the Deep fucked around with this message at 00:18 on Jan 16, 2020

Wizard of the Deep
Sep 25, 2005

Another productive workday

Dick Trauma posted:

Is it bad that for my free ship I picked one I thought looked nice and found that it has two engineering stations and I have only one engineer? I have the maximum four bridge officers so I can't go get an engineer unless I discharge someone. It feels wrong to leave one of the stations empty.

You'll unlock another boff slot soon enough.

But really, treat everything under level 50 as extended tutorial.

I'm not sure it's possible to permanently gimp yourself in STO. The worst case scenario is dropping a few hundred zen on a reskill token when you're at 65 and realize you screwed up.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Mondian posted:

Picking engineer :smith:

My main is a Trill Engineer, created during the beta.

Have hope, friend. The pendulum will swing our way again.

Wizard of the Deep
Sep 25, 2005

Another productive workday
The silhouettes are all the same, so you can't game/guess the upcoming ships ahead of schedule.

That said, the leaks were pretty comprehensive, and there's only space for one, maybe two non-fed ships.

Which is a crime, because we should absolutely be getting a legendary D'deridex and Bird-of-Prey.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Oh, and the $300 "Premium" pack is really, really lackluster. There aren't any boffs announced yet, which are normally part of any expansion bundles.

Picard will be fourish episodes in by the time the packs release, so we'll probably see a new outfit or two added, alongside a new weapon or some other smaller shiny.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Yea, I really hope one of the recording sessions was just Daniels screaming "Timeline change immenent!" a dozen different ways.

Maybe the April Fools' gag this year will be replacing EVERY sound effect in the game with that.

Wizard of the Deep
Sep 25, 2005

Another productive workday
Shameful ditto.

Wizard of the Deep
Sep 25, 2005

Another productive workday

DisposableHero posted:

Thanks. I'll give a new character a try to start. I take it T6 is the current best tier of ship?

Yes. Sort of.

There's C-Store T6. Then there's Lockbox T6, Event T6, and Fleet T6. Then there's Promobox T6.

This is a C-Store T6, but it's one of the strongish one. It's a fun little ship that you can dress up as the starter ship. One of my favorite all-arounders.

Wizard of the Deep
Sep 25, 2005

Another productive workday

Asimo posted:

To elaborate there's a few different "tiers" of T6 and it's not really obvious which is which.
  • The lowest is just a generic T6 ship from the c-store, especially the older ones. They tend to have specialist seating but just a single type in a lt.com seat with no gimmick.
  • Then there's fleet T6, bought from the ship vendor with fleet credits and fleet shop modules (around 15m credits a pop on the exchange). These are just the above but slightly better, but don't have the ship trait to unlock.
  • Then there's specialist T6 ships. These are fleet level and have a "full" specialist gimmick, such as the pilot maneuvers on a pilot ship, and have a full commander specialist seat with a second lesser seat. Generally equivalent to fleet T6 in practice depending on the boat though.
  • T6 lockbox ships. These are generally either sidegrades or upgrades from fleet T6 depending on whether they have a full gimmick or not, but the main difference (besides being from esoteric factions) is that they have two different specialties in their seating, like a Lt.com Intel and a Lt. Pilot, or what have you. Tend to have unusual seating or odd stats to make them stand out more.
  • T6 promo ships. The older ones are generally equivalent to lockbox ships, but even then they tend to have some other "free" gimmick built in. The more recent ones are just either flat out unique, have some absurdly broken trait, have every possible gimmick for their specialty, or all of the above because Cryptic likes bleeding money from gambling addicts. You can live without it.
In general though it becomes obvious which boat is which type once you have a little experience, and in practice it... doesn't really matter much. If you have a T6 boat you like you're basically set for the rest of the game. :effort:

This is all good and right. There's also Event T6 ships, which usually fall between Fleet, Specialist, and Lockbox levels. They're typically part of an unusual theme. Examples are the Risian, Breen, and Fek'hiri. I think the current one is probably around Specialist? It's free*, so grab it.

*Takes a few minutes of time a day for 20 days, can be done at level 10+.

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Wizard of the Deep
Sep 25, 2005

Another productive workday
Nope. Once you redeem the code, a new entry will appear in your C-Store Promotionals tab. No new characters required.

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