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You know, it's funny to look at games like this, and remember how true to life they were. It was only in the mid 1970s or so that anyone could expect to go on a train trip and not be murdered by supernatural creatures. In fact, many rail lines in the late 1920s to early 1930s made a prominent point in their advertising that the supernatural monster haunting their rail-lines would only murder non-paying passengers and occasional "unusually unruly" small children. Of course, now we know the majority of those "ghosts" and "demons" in later years were only bank managers and circus hypnotists in masks, but 1913 was a more primitive and superstitious time.
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# ¿ Jun 21, 2018 07:01 |
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# ¿ May 21, 2024 14:57 |
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Night10194 posted:This is a game of amazing occult superheros and it rules. Pretty big contrast with the last game, where one of our party's most terrifying opponents was a random rear end in a top hat... WITH A GUN!
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# ¿ Jun 22, 2018 04:38 |
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Mazed posted:I know this is a JRPG, so local bias and all, but are we really supposed to think of a dude who offs a bunch of Imperial Japan soldiers as a baddie? 1913. This was the era of Japan as an aspiring colonial power paling around with the British and trying to be accepted as one of the guys at international diplomatic summits. They were even one of the Allies in WWI. Unit 731 and the half-dozen Prime Ministers who died as war criminals were still about a generation away from taking power. It's a bit like comparing Wilhelm's Germany and Hitler's. They're both bad, but they don't provide the same level of "this guy hates them, so he's got some redeeming qualities" shorthand. chiasaur11 fucked around with this message at 22:53 on Jun 22, 2018 |
# ¿ Jun 22, 2018 22:49 |