Glazius posted:"Looks like destiny was bringing us together... well, bye!"
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# ¿ Jul 4, 2018 03:10 |
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# ¿ May 21, 2024 19:23 |
Illuyankas posted:On another note, Tindeck is apparently closing down on August 1st and deleting all content because of the EU? So you might want to check out alternate music link arrangements if you weren't aware - you probably are, but I'm not confident that someone closing down their website because of an EU law (that I don't think was even passed) is competent enough to remember to email their users.
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# ¿ Jul 17, 2018 23:41 |
Shitenshi posted:I don't get what the latter part of the first sentence is trying to say.
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# ¿ Oct 3, 2018 05:37 |
Geostomp posted:Oh boy, here we go. So, we placing bets on just how many orphans turned into supernatural horrors we'll be facing this time?
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# ¿ Oct 18, 2018 02:48 |
placid saviour posted:I haven't played this game, but what the actual poo poo?! Is this an overexaggeration or genuinely how the mechanics work? Because I can't fathom anyone thinking this is a good idea, much less a game dev. For example, you have to choose between two battle modes, one of which gets you item drops, the other of which gets you XP. You can pick whichever one you want more or less whenever, but you can't get both from the same battle.
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# ¿ Jan 6, 2019 20:12 |
CmdrKing posted:
that's what the deal with KOS-MOS is?
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# ¿ Feb 17, 2019 07:46 |
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# ¿ May 21, 2024 19:23 |
Taciturn Tactician posted:Does it??? Is murdering every person on the planet somehow better than letting significantly less people than that die in a war? Simon has the most pedestrian take ever, people mistreating each other is bad, and the only thing he can come up with for a solution is "kill everyone and start over". He doesn't even seem to have any plan on how he's going to create a new perfect humanity after he kills this one!
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# ¿ Feb 22, 2019 15:07 |