|
Whammiewazzle posted:In regards to guns in Castlevania games, i don't know about this game, but Aria of Sorrow has 2 handguns and a laser rifle.
|
# ? Jul 8, 2018 18:22 |
|
|
# ? May 15, 2024 03:50 |
|
Circle of the Moon had a gun sorta. If you used the weapon card with the dark element card you'd get a gun... which took ages to shoot, and also did dark element damage meaning enemies were likely to resist it.
|
# ? Jul 8, 2018 18:28 |
|
PMush Perfect posted:Aria of Sorrow is set in 2200 or something like that, though. 2035, but close enough. I was going to mention the gun in Circle of the Moon, but that thing was so unwieldy to use and underwhelming that it's more of a novelty than anything else. Of course, Castlevania games always have lots of things like that (this LP is already reminding me just how many of those are in this game, it's fantastic), I love how much effort they put into things that are totally unnecessary just because they can.
|
# ? Jul 8, 2018 18:35 |
|
Omnicrom posted:One of the characters in Castlevania Legacy of Darkness used a Gun. His was a non-standard and somewhat stupid game mode, but he shot the crap out of things. The 64 games were bad but entirely for "early 3D platformer" reasons, it's a shame the rest of it was a casualty. Warring werewolves, a child survivor of a vampire attack showing up 20 years later in full plate and a gun to rescue other kids, skeletons on motorbikes with machinegun-equipped sidecars (even if apocryphal for 1850), it was wonderful.
|
# ? Jul 8, 2018 18:39 |
|
I think SotN does it best. I can think of multiple weapons I'd happily land the final blow on the final boss with. Meanwhile, while the Sorrows are my favorite just for their central mechanic, I pretty much always ended playthroughs with the same weapon that was super-broken in Aria, and wasn't toned down enough in Dawn.
|
# ? Jul 8, 2018 18:43 |
|
Zanzibar Ham posted:Circle of the Moon had a gun sorta. If you used the weapon card with the dark element card you'd get a gun... which took ages to shoot, and also did dark element damage meaning enemies were likely to resist it. The Dark Element card in general spat out weird gimmicky stuff that often wasn't very useful in CotM, and in a game where they clearly struggled to reach 100 DSS effects that's saying something. Black Dog gave you stuff like a mediocre shield that hurt you or a hyper garbage summon or Skeleton mode which wasn't actually junk but was janky as all get out. Immunity to Darkness damage was nice at least.
|
# ? Jul 8, 2018 19:52 |
|
Explopyro posted:2035, but close enough.
|
# ? Jul 8, 2018 20:04 |
|
Omnicrom posted:The Dark Element card in general spat out weird gimmicky stuff that often wasn't very useful in CotM, and in a game where they clearly struggled to reach 100 DSS effects that's saying something. Black Dog gave you stuff like a mediocre shield that hurt you or a hyper garbage summon or Skeleton mode which wasn't actually junk but was janky as all get out. Immunity to Darkness damage was nice at least. IIRC the dark shield that hurt you had the unintended use that if you got poisoned you could activate it and immediately deactivate it to get rid of the poison because that's how they shortcut it into not needing to code multiple DoT effects.
|
# ? Jul 8, 2018 20:41 |
|
Didn't you have to get a lucky drop from a super enemy in the super colosseum to even get Black Dog to begin with (or play mage)?
|
# ? Jul 9, 2018 02:43 |
ItBreathes posted:Didn't you have to get a lucky drop from a super enemy in the super colosseum to even get Black Dog to begin with (or play mage)? Yep. Black Dog was one of the worst (due to the insane difficulty of the area you had to go), but most of the spell cards were a pain to get in that game. I spent three hours trying to get one of them.
|
|
# ? Jul 9, 2018 02:49 |
|
Probably, but the randomness was so bad I'm pretty sure it took me longer to grind for the lightning card than it did for whatever card(s?) you get from the challenge arena. And hey, completing the arena netted you the legendary Shinning [sic] Armor! Man that card system was bad... Good thing SotN doesn't have that. Also you can see what's going on because you're not stuck with the terrible GBA screen.
|
# ? Jul 9, 2018 02:54 |
The card system was fine. Gaining so many of the cards via a sub <1% drop rate from random enemies was the problem.
|
|
# ? Jul 9, 2018 03:19 |
|
Zanzibar Ham posted:Also you can see what's going on because you're not stuck with the terrible GBA screen. This was 100% the worst part of CotM if you were playing it on the original GBA (I think the SP's backlight made it tolerable). I remember one later-game boss fired dark purple projectiles on a black background, and they were so difficult to see that I eventually got so tired of getting murdered by them that I just used some sort of shield magic to ignore them. SotN has way, way more effective visual design, as you'd expect from it not being a launch title on the GBA. Making it just a little obvious that a wall might be breakable, for example! I hope on the next run through he realizes that hitting the wall gears does something, I remember the reward for getting in that room being decent.
|
# ? Jul 9, 2018 03:25 |
|
Gnoman posted:The card system was fine. Gaining so many of the cards via a sub <1% drop rate from random enemies was the problem. Another problem with the card system like I said is that they had to spit out 100 different effects and you can tell some were just phoned in. For instance the entire Saturn line of familiars were kind of just there, the Diana whip projectiles are just way too expensive except maybe in Wizard mode, and the Apollo mini-summons are just worse than actual summons. And of course a lot of the various effects kind of sucked when they were the one and only DSS effect you could turn on. I mean, you could spend MP instead of hearts or gain XP by walking, but if you do any of those you can't just grab the Rose Sword and go hack and slash. There were a handful of generally all-around good effects, and there are some real nice situational pinch-hitters (Read: anything to do with the Neptune card), but even then the Restricted equip slots are super painful as they are in any portable Castlevania game.
|
# ? Jul 9, 2018 05:11 |
|
Episode 08 - There's no save point!
|
# ? Jul 10, 2018 00:16 |
|
I don't know why they called Malphas, Karasuman here. He is called Malphas in all other games translations. For trivia Malphas here is one of the 72 Goetia Demons who takes the form of a humanoid Crow. Castlevania likes to use Geotia demons once in a while. (His spiritual successor Bloodstained appears to be using Goetia Demons for almost all of it's bosses and enemies.)
|
# ? Jul 10, 2018 01:37 |
|
MonsterEnvy posted:I don't know why they called Malphas, Karasuman here. He is called Malphas in all other games translations. I think Karasu might mean crow or crow demon? Sounds familiar (outside this game) anyhow.
|
# ? Jul 10, 2018 02:19 |
|
Zanzibar Ham posted:I think Karasu might mean crow or crow demon? Sounds familiar (outside this game) anyhow. Also, it wouldn't be the last time Konami used a bunch of awkward translations in a Castlevania game. As much as I like Aria of Sorrow, the bestiary was a goddamn mess of mistranslations (Curly for the Hindu goddess Kali, Alura Une for the Alraune, etc.).
|
# ? Jul 10, 2018 02:25 |
|
What did the Medusa head say while dying to the sacred ashes? Help, I'm being a-salted!
|
# ? Jul 10, 2018 02:26 |
|
Well that was a waste of time. Tea, you're a huge rear end in a top hat for telling Nat20 to go to the Clock Tower.
|
# ? Jul 10, 2018 02:34 |
|
Pierzak posted:Well that was a waste of time. Tea, you're a huge rear end in a top hat for telling Nat20 to go to the Clock Tower. I can't tell if this is sarcasm or you missed that the place where he said "don't drop down!" leads to the part he couldn't jump high enough to get up. If you fall now before getting a warp point, you have to go all the way back around.
|
# ? Jul 10, 2018 02:57 |
|
Pierzak posted:Well that was a waste of time. Tea, you're a huge rear end in a top hat for telling Nat20 to go to the Clock Tower. If you recall the video before this, Tea was trying to push Nat20 into going to the BOTTOM of the Outer Wall or the library.
|
# ? Jul 10, 2018 02:59 |
|
I've played this game a dozen times and I keep forgetting you can't land on that water spout Also, a save state next to the save point is hardly worth beating yourself up over. Oh no, you skipped the loading screen.
|
# ? Jul 10, 2018 03:30 |
|
Zanzibar Ham posted:I think Karasu might mean crow or crow demon? Sounds familiar (outside this game) anyhow. Karasu means "Crow", so yes Karasuman is "Crowman". In every other iteration of Castlevania that boss is named Malphas.
|
# ? Jul 10, 2018 04:29 |
|
Bruceski posted:I can't tell if this is sarcasm or you missed that the place where he said "don't drop down!" leads to the part he couldn't jump high enough to get up. If you fall now before getting a warp point, you have to go all the way back around. AceOfFlames posted:If you recall the video before this, Tea was trying to push Nat20 into going to the BOTTOM of the Outer Wall or the library.
|
# ? Jul 10, 2018 11:41 |
|
Commander Keene posted:I think you're right, which may mean this is a case of the devs not localizing a name. Hell, was the Goetia convention even established at the time? He was Malphas in Japanese. So Karasuman was purely on translation team changing his name to a more Japanese one for some reason.
|
# ? Jul 10, 2018 19:08 |
|
In Castlevania in general the clock tower takes in scrubs and spits out crusty old veterans, so going there was totally the right choice. Nat20 even figured out how to chump crow dude almost immediately, so it's clearly working.
|
# ? Jul 10, 2018 20:38 |
|
Cerebral Bore posted:Nat20 even figured out how to chump crow dude almost immediately, so it's clearly working. I would have went to Britain personally to take Natural20's gamer card if he didn't. Since "How to chump crow dude" is just hit him and keep hitting him. It isn't like a trick like "use metal blades against metal man" "or throw the assassins dagger at the minotaur in FFV" level of obtuse coding.
|
# ? Jul 10, 2018 21:05 |
|
So far almost everything has been weak to being smacked in the shins and/or knees constantly. Crow dude was just following the pattern.
|
# ? Jul 10, 2018 21:08 |
|
Episode 09 - Who's That Pokemon?
|
# ? Jul 12, 2018 00:14 |
|
Shields provide a passive defense bonus even when you're not holding them up, and when held will block many projectiles. They won't block normal melee attacks and some larger projectiles, though, and their blocking is limited to their own hitbox, so things can go above or below the shield and still hit you. That said, I usually have a weapon in each hand for adventuring sections, and switch to a shield in one hand for enemies with projectiles and/or hard-hitting bosses.
|
# ? Jul 12, 2018 00:21 |
|
Not quite related to the LP, but pour one out for Nat20, who just got reminded that yes, his national football team does still suck.
|
# ? Jul 12, 2018 01:15 |
Commander Keene posted:Shields provide a passive defense bonus even when you're not holding them up, and when held will block many projectiles. They won't block normal melee attacks and some larger projectiles, though, and their blocking is limited to their own hitbox, so things can go above or below the shield and still hit you. That said, I usually have a weapon in each hand for adventuring sections, and switch to a shield in one hand for enemies with projectiles and/or hard-hitting bosses. Of course, the same person insisting that shields are worthless is also claiming that most of the subweapons are useless, which is just as wrong.
|
|
# ? Jul 12, 2018 02:43 |
|
Gnoman posted:Of course, the same person insisting that shields are worthless is also claiming that most of the subweapons are useless, which is just as wrong. Also, it wouldn't be a "proper" blind LP if the guide didn't screw up on occasion.
|
# ? Jul 12, 2018 03:12 |
|
About why you needed to load another area in Prime. It was because in the original and NTSC release there was a scannable object in the landing site that you would target and do the strafing jump glitch to get to the ledge. The exploit was found before the PAL release, so they got rid of that object. So you needed to find the next closest one.
|
# ? Jul 12, 2018 13:30 |
|
As an aside--is there any way for me to play this game without digging up my PS1 or XBox 360 in TYOOL 2018?
|
# ? Jul 12, 2018 14:59 |
|
Sheen Sheen posted:As an aside--is there any way for me to play this game without digging up my PS1 or XBox 360 in TYOOL 2018?
|
# ? Jul 12, 2018 15:12 |
|
Section Z posted:Do you have a PS3? I've put my old disc into that recently. Unfortunately no, just a PS4 I'm pretty sure I can't download it off PSN for PS4 I know it will never happen, but this is like the perfect game to release for Switch
|
# ? Jul 12, 2018 15:26 |
|
Let me yell out secrets in the thread YOU ARE MISSING SO MANY SECRETS AND IT HURTS
|
# ? Jul 12, 2018 16:06 |
|
|
# ? May 15, 2024 03:50 |
|
UnSmith posted:Let me yell out secrets in the thread YOU ARE MISSING SO MANY SECRETS AND IT HURTS Even when I get the strongest capes in the game later, I'm still using that thing for the stupid gimmick.
|
# ? Jul 12, 2018 16:21 |