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Partial Octopus
Feb 4, 2006



So I'm really enjoying the game but I'm having trouble grasping what the point of all the different shots are. The slow and fast shots seem like the only useful ones. The others seem all kinda samey and the lob just seems like its always suicide and I can't see why you would ever want to use it.

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Partial Octopus
Feb 4, 2006



CharlieFoxtrot posted:

A fully charged shot will push back the opponent, unless you counter with a specific shot. Flats counter flats, and Topspin/Slice counter each other. You want to mix up and confuse your opponent so that they start losing ground and getting to your shots late, which gives you more potential charge and them less. It's like tug of war. Keep in mind that each shot will behave differently if you hit it from the inside/outside of the court, and if you apply a direction to it.

If your opponent approaches the net, you lob the ball to get it behind them, and the opposite is the same with drop shots -- you use them when the opponent is further back so they can't get to the net in time. However, these shots will just end up as bad normal shots unless you charge them. A fully charged lob will land on the baseline and then bounce like 100 feet in the air, which makes it impossible for them to return unless they were already there before the bounce or they burn a special shot on it

Oh drat thats rad. Is the whole counter thing explained anywhere in the tutorial? I totally missed it

Partial Octopus
Feb 4, 2006



ThisIsACoolGuy posted:

When going for a rally if you're not good with terms keep this in the back of your head

Red shot you should return with a Blue shot
Blue shot you should return with a Red shot
Purple should be purple.

If you hit a red shot with a red shot you give the enemy a star point so they can slam a ball into your face. Same with returning a blue with your blue. If you can keep ontop of that then your enemy will literally never get the chance to zone shot you while you bully them.
What about yellow shots?

Partial Octopus
Feb 4, 2006



ThisIsACoolGuy posted:

Yellow and Sparkling are lobs. They hit the very back of the field and sail over your enemies heads but the trade off is they can be returned with anything and they form a zone shot star

White and Sparkling are drop shots. They hit the floor and do a tiny bounce and are a pain in the rear end and force you to the net. They can be returned with anything though and if you aren't prepared for a shot from the net it can backfire on you REAL hard.

Plain yellow are shots that you hosed up on returning and you were off form. They give the other player a zone shot and are a free space on what to hit.

Edit to be more clear.

Super helpful. So is there any a reason to do a normal shot over a double tap shot?

Partial Octopus
Feb 4, 2006



I keep giving my opponent free star shots and I have no loving clue why. I'm doing full charge counters for all their balls and it doesn't seem to do anything.

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Partial Octopus
Feb 4, 2006



Can you counter charge shots with normal shots or do they have to be charged as well?

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