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How is Dervish in NZT's avoid category but Omega Drive isn't? It's comparable to Omega Drive in most respects (including that nonelemental business), but you want to pull out OK for it rather than Noctis/Cloud/Firion.
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# ¿ Jun 29, 2018 08:25 |
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# ¿ May 9, 2024 07:01 |
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Someone mentioned in the last thread that BSBs were good for their longevity against the Weapons, and after trying out these folks I can't disagree. The start was a bit touchy with Y'shtola being forced to hardcast both her BSB and Shellga, but overall having those bubbles and instacast CMD1 heal evened out. The plan was to use Noctis SSB to fire anything with a longer cast time, like SBs/Dr. Mog RM/Full Charge. Curilla USB/BSB was also around for extra ATK buffs and Radiant Shield - she didn't actually use many of her BSB commands because she was juggling utilities. YoshiOfYellow posted:I want to point out that with this event Gau has finally stopped being a joke. To put it into perspective Gau USB is a straight copy of Orlandeau USB, only swapping Double Knight for Double Combat/Celerity.
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# ¿ Jun 29, 2018 10:32 |
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eelmonger posted:That was me, and yeah they're still great against Ultima. My team was: Vaan BSB, Zell BSB1, Noctis BSB, Ramaza BSB2, and Relm USB+BSB. I had been trying to make Greg work because he has that dispel command, but it turns out Ultima doesn't cast mighty guard that often, so I just gave Ramaza banishing strike and subbed in Vaan (who I forgot existed, but is perfect for this fight) and everything clicked. Turns out quad-breaking defense when you have to rely on non-elemental damage is actually useful.
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# ¿ Jun 29, 2018 17:48 |
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Fister Roboto posted:Status effects are solidly in the grave right now. Any fight where they'd work is easy enough that you don't need it, and any fight where they might be useful they won't work. *D&D 4E of all things (given the ossified nature of the TRPG industry) puts the ruder status effects on strict timers, loose timers that bosses will run down quickly, tightly limited abilities, or some combination of the three. And even lesser status effects don't last for unlimited amounts of time. Meanwhile Diablo 3 and Cosmic Star Heroine both use a model of escalating resistance - if you hit a boss with Status Effect X, then each additional instance of that after the first is harder and harder to proc.
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# ¿ Jun 30, 2018 07:19 |
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You will be totally fine with that gear on the FF4 200 CM. It's not hard to hit-and-run the trash if you need to, and the biggest concern you might have had in killing the Shadow Dragon fast is made easy by your AoEs. 200 CMs used to be more difficult because you'd have problems fitting a whole suite of Proshellga/hastega/Wall/damage buffs in, but nowadays you can just go with RW Tyro USB3 and win via sheer tenacity.
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# ¿ Jul 2, 2018 01:34 |
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MarquiseMindfang posted:In that case I will definitely sacrifice one of the mythrils from each set to finish them. In other news I somehow managed to get Tidus BSB1 on a Crystal Tower dollar draw. I dunno when I'll use it in this speed-based meta, but at least now I have a persistent source of enwater for him?
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# ¿ Jul 8, 2018 09:02 |
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That was surreal. Somehow the new Torments won't work on my phone or my tablet, but they will work just fine on my emulator. Note the present tense there - even after walking through the cutscene and the realm-specific blurb on the emulator, the icon still won't show up on my phone. Not even entering the dungeon and waiting right outside the boss encounter fixes the problem.
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# ¿ Jul 12, 2018 03:15 |
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KataraniSword posted:This is the path of all gacha games, hemorrhaging players as they start to travel deep into their own assholes in a frantic attempt to lure in bigger whales. Also it would be cool to see some (some) of these design concepts iterated and thoroughly polished into a standalone product, but I doubt that's financially viable. NGDBSS fucked around with this message at 11:04 on Jul 12, 2018 |
# ¿ Jul 12, 2018 11:02 |
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Some good news for the A++ Elmdore fight is that his Ultimate Blinding Darkness doesn't remove Wall. While it is a -DEF/-RES AoE, it applies each debuff separately (as status IDs 604 and 607, respectively) rather than as a group (as status ID 608, more commonly Wall). So with that I managed to shove out a CM win...even if it did involve returning to that old cheesing strategy of hit-and-run. At least doing so gave me the leeway to dump SB gauge into Lettie and Celia so I wasn't facing a relentless pile of AoEs and status effects before smacking Elmdore himself. (My only FFT medica is Ovelia SSB - the very first realm medica I got.)
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# ¿ Jul 13, 2018 04:28 |
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Arcon posted:Good news: I got Agrias' USB (and BSB) off the banner; Imperil for daaaays. Bad news, even with that and TGCid USB, I cant kill even the 280 difficulty nuTorment. I have 3 USBs, 4 if you count Alma's, (Also Have Gaff's) and I still cant make this work :[
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# ¿ Jul 13, 2018 09:51 |
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Bruceski posted:125 souls of hero, 73 crystal I, 81 crystal II. I was waiting for this day. Also dang I've gotten 90 Crystal III, which is enough for half of the guys I have left to use them on. I really need to stop viewing them as "only for the guys who REALLY deserve it" and throw them on anyone who has a good relic I might use someday.
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# ¿ Jul 19, 2018 04:09 |
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Apparently Tantarian's weird gimmick will only have the book open at between 900 and 5400 damage. Which means that you can't just bring your farming team in and expect to faceroll a low-level encounter like I did. Dealing at most 5400 damage is actually pretty hard - even one of my cores wearing no gear (but still at level 99 because I have too many growth eggs) hit ~6700 with Thundaja because I haven't owned most 3* or lower abilities for months. Eventually I managed to underclock things enough to get the threshold with a standard attack (p1.0), but drat was it hard to find this trap existed.
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# ¿ Jul 20, 2018 03:20 |
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RagnarokAngel posted:What jerk designed this Tantarian fight.
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# ¿ Jul 23, 2018 05:12 |
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fridge corn posted:I thought element chains were useless in the new torments cuz of the realm chain??
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# ¿ Jul 26, 2018 06:23 |
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Does FF5 have any speed tech to speak of beyond Sheepsong? I barely got sub-30 on the 280 Torment and (as with FFT) I can't bring along Relm/Aphmau/Noctis without shooting myself in the foot.
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# ¿ Jul 26, 2018 09:58 |
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Fister Roboto posted:For hastega you've got Lenna's old uSB, Gogo's SSB, and Galuf's USB. Your only options for cast speed buffs are Krile's SSB (magic QC3) and CSB (QC2). And the only character who can use ACM is Gogo.
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# ¿ Jul 26, 2018 19:18 |
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MarquiseMindfang posted:Threw 100 gems from google rewards at banner 2, got Galuf LMR. Also I have an insane 9/14 relics on banner 2, so uh...wow how did I miss most of the USBs?
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# ¿ Jul 30, 2018 03:00 |
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The D??? segment of The Looming Wall was a nice change of pace from speed meta all the time. Brought along OK BSB (a necessary evil for the commands, though Cid Raines might have worked just as well), Yda BSB/USB, Terra USB/BSB2, Locke BSB1/chain, and Y'shtola BSB. If I'd tweaked things a bit more I certainly could have hit 18 pushes instead of 17 pushes + 150K damage, but the reward is only 500K gil and I'm not that enamored with bragging rights that I'll rework a clear. In general, you want to have BSBs on everyone for when you inevitably run out of hones, and you also want an imperil effect for more gauge to fuel those SBs in the first place.
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# ¿ Aug 2, 2018 08:14 |
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KataraniSword posted:Yeah, Vitality, Bravery, and Wisdom are exceptionally high-demand for 3* motes; I don't run out as much as a newer player would, but even as a week 1 player I haven't been able to give everyone a full 3* dive, which is saying something.
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# ¿ Aug 3, 2018 09:18 |
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It should be possible to implement some sort of tracker for that via Javascript code injection. The trickiest parts would be probably to differentiate enemies from PCs, and to not make it look ugly. At least with the timer function, the code for that was already there when 300 Sephiroth first launched. In a case like this we wouldn't have such luxuries.
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# ¿ Aug 3, 2018 20:20 |
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Benthalus posted:All the bitter vets here have fought various incarnations of Seymour so many times in this game that we've gone numb to him and sleepwalk through the fights because we have them all memorized. NGDBSS fucked around with this message at 05:21 on Aug 4, 2018 |
# ¿ Aug 4, 2018 05:18 |
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Bruceski posted:Also note that all enemies enter the fight hasted. I haven't cracked it yet myself but dispelling that is probably handy if you can fit it in.
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# ¿ Aug 7, 2018 01:52 |
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4/11 - Snow BSB1 (Dupe but +ice armor), Lightning LMR (dupe), Decil LMR, Kain CSB. Worth it just for that last one, since by now I'm only missing wind and earth on elements that have chains. Because poison is a perpetual afterthought in this game for some silly reason. What was the first FF that distinguished between poison and dark as elements, anyway? I'm used to FF5 as a baseline from the Fiesta and in that poison was the closest thing to an "evil energy" element.
NGDBSS fucked around with this message at 03:09 on Aug 8, 2018 |
# ¿ Aug 8, 2018 03:01 |
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Bruceski posted:Golbez USB (dupe), Rosa USB (meh, though I'm sure a basic heal+stock+mblink is useful in some fight that hasn't gone all NAT), Ramza BSB2 (dupe), and PCecil LMR (meh but +holy as if I needed more) dimeat posted:Rosa USB is great and she has access to wrath. Also it can mblink a bunch of magicite stuff.
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# ¿ Aug 8, 2018 04:13 |
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Does anyone (like maybe Enlir?) track detailed event loot anymore? I realized after some opening plans for the 12 Torment that I'd want fire/power orbs and 3* Vitality motes sooner rather than later, and I would hope to not have to farm them out or sit on my hands waiting.
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# ¿ Aug 9, 2018 10:00 |
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All that said, Souls of a Hero and MC1s/MC2s are embarrassingly common by now. The game will throw all of them at you either through specific events or just as generics, so don't be afraid to whip them out whenever you feel like doing so. By now veterans have probably thrown away hundreds of each, far over the number of characters ever possible to include in the FF canon, on memory eggs just because they don't have any other use for them. In contrast MC3s are still not a fire-and-forget mechanic, but over time you'll still get enough to fix up everyone with a 6* relic or other top-tier SB to level 99.
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# ¿ Aug 10, 2018 04:40 |
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KataraniSword posted:MC3s are getting close, for players who have been here the entire time. I think I'm less than 30 lodes away from having MC3s for literally everybody. I'd also disagree on the value of the attack replacers, since most of them are either unreliable (16% or 24% chances for 4* and 5* stuff) or too mediocre for the current progression (guaranteed 3* stuff in an age when R5 4* abilities are still behind the curve). At least starting status effects like Last Stand, Doom, Sentinel, or Retaliate can be situationally useful.
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# ¿ Aug 10, 2018 05:54 |
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MF_James posted:gently caress this seymour omnis fight, I can beat the 260 but not him
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# ¿ Aug 10, 2018 18:43 |
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MF_James posted:Yeah, I've been trying that, I'm rolling OK, Bartz, Orleandu, Tidus, elarra, I think I should drop OK and bring a second healer; I'm just having issues timing shellga after the dispel. IIRC I may have brought a healing BSB along just to have both slots open for rebuffing? I forget, but Seymour Omnis doesn't have amazing defenses for this stage of progression. With some DPS tweaks you can get him down somewhere in the third phase, so one rebuff can be covered by the inevitable Godwall RW.
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# ¿ Aug 10, 2018 19:21 |
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MF_James posted:Ooops already blew my picks on +elemental stuff, unless maybe I selected that and I'm just dumb... Doubt it though since it's probably +holy and I'm swimming in holy gear.
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# ¿ Aug 16, 2018 17:30 |
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Indecisive posted:The Nightmares were released very early, high end characters were level 80, and before a lot of the current 5* skills even existed, and the ones that did exist were much less powerful (less hits, less potency, etc), and USB's didn't exist. BSB's are plenty strong enough for them. Many can be cheesed out with an appropriate USB/BSB, though for some you will actually have to hold back damage to work around the scripted parts of the fight to earn mastery. Nowadays the default situation is that you're mostly using multi-hit 5* abilities, or if you're less well off then you're merely using BSB commands. Maximum HP is also higher, and in fact we have so many tools for getting around or supplementing HP limits that you can brute force a lot of the counters for using the wrong type of abilities. Even Valigarmanda can probably be slapped around by an appropriately buffed party that isn't exclusively using fire/ice/lightning, and Omega Weapon is equally laughable with enough Last Stand support to bypass the perils of Heartless Angel. In any case Rydia BSB1 will work quite well for either summon Nightmare (Neo Bahamut or Valigarmanda), since the boss gimmicks don't stipulate earth resistance.
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# ¿ Aug 16, 2018 21:10 |
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Cowcaster posted:well diving both yuffie and eiko wiped out my stash of wisdom motes so alphinaud is a moot point. a quick question though, the moderate silence resistance eiko gets from her dive means equipping her with accessories that have less than major resist silence is redundant, right? they don’t stack, they overwrite?
*You get +1 R for each source of resistance with synergy, but it hardly matters unless you're stuck with multiple instances of minor resistance. MF_James posted:I did not know this, I assume behind the scenes minor/moderate/major are % based or something, like let's say 25/50/75%, do we know if they're additive or multiplicative?
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# ¿ Aug 16, 2018 22:14 |
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I got Cloud USB1 off a dollar draw. I will probably want to rework my D280 team for the 7 Torment but I might be able to take down a D??? after all?
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# ¿ Aug 17, 2018 02:15 |
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Bruceski posted:That spar with Seifer is incredibly tight. When I unlocked it at 29 I couldn't win, and at 31 I just barely did. Is there a way to egg these guys up to 40 or just grinding a smidge at a time?
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# ¿ Aug 17, 2018 05:09 |
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Bruceski posted:You can single-pull once per banner for 100 gems i.e. a dollar, instead of the usual 300. Don't let people reporting only their good pulls fool you, the odds aren't any better. It's just the smallest step into actually spending money on the game
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# ¿ Aug 18, 2018 04:09 |
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This was basically me copying my 280 Torment team for Bizarro Sephiroth and throwing in Barret (as opposed to Morrow who would have been faster) to push for the mission. Oof. First thing? Bring a loving chain if you want to actually kill the Arms in a reasonable time frame. I didn't and they consequently took f o r e v e r. The second thing I should have done would be to have given Aerith Hastega (to counteract the occasional slow proc that slipped through) or Memento of Prayer (to counteract the poison procs that tripped a number of uses of Last Stand). Similarly it's best to have either Unicorn to grant Astra or Enkidu to clear the poison dots up. For SBs I brought Yuffie BSB1, Cloud BSB2/USB/ASB, Shelke BSB (hey I actually used this at the end), Aerith USB2, and some irrelevant Barret stuff. Otherwise, the trickiest part of this fight is in surviving the Arms. Ideally you'd ignore them, but while they're still up the Core is invincible. And while the Core is alive the Body only takes 20% damage from most elements. (Everything here completely ignores bio.) By default the arms carry no weaknesses, and each seems to have quite a bit more defense than the Body/Core/Head. And you can't just whip out a magicite team without forethought, because for any given element at most one Arm can even be damaged by it. (I'm familiar with the existence of Tidus and Friends, so if you have that then go to town.) Once they're finally down you can go after the Core (which now gets less health than either arm and +100% weakness to everything but bio) while swatting the Head for good measure so the Body doesn't slap you too much with Geostigma in the mean time. After the Core drops the Body gets a +50% weakness to everything but bio, so despite its ~660K health pool it will still die in short order. One thing to keep in mind, though, is that while the Body takes severely reduced elemental damage it has no general resistance to damage. Which means I'm going to try this again with the non-elemental crowd to see how well they can do by rushing the Body down and ignoring all the side parts. (Edit: Nah, you need a chain to help out there. I tried but it was just so absurdly slow and my Godwall RW would have worn off at a bad time.) NGDBSS fucked around with this message at 09:19 on Aug 20, 2018 |
# ¿ Aug 20, 2018 06:33 |
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Bartz BSB4 (the fire one), Sephiroth USB1. Decent.
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# ¿ Aug 22, 2018 03:23 |
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What's the programming reason for having two separate clocks, anyway? It's not like this is a new issue.
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# ¿ Aug 23, 2018 18:00 |
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With my third copy of Gladiolus OSB I think I've got enough +fire weapons to start combining two of them. (I also got Noctis GSB but slotting it next to his SSB will take some rethinking.) T/0: Machina BSB FFT: Mustadio USB XV: Gladiolus OSB (dupe), Noctic GSB
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# ¿ Sep 10, 2018 04:18 |
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# ¿ May 9, 2024 07:01 |
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I'm trying to work out a brute-force solution for Kaiser Dragon via chain abuse. Doing so would ideally involve dumping a boatload of gauge to counteract the effective 1.5 million HP, and the fight does allow for some hit-and-run abuse. My likely teams at this point are either Snow/Josef/Squall for ice, Kain/Reks/Lightning for lightning, or Ramza/2 of WoL or Orlandeau or Beatrix for holy. And then on the side I have Aerith and a support BSB character - Faris, Quina, or Shelke. (The criteria here were to have both a chain and an ATK buff, as everyone needs a BSB at some point to deal with the mountain of HP and to grab the elemental/non-elemental damage combos.)
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# ¿ Sep 10, 2018 09:14 |