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Phantasium
Dec 27, 2012

someone make a spiritual successor to Pacman 2?

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Phantasium
Dec 27, 2012

The Colonel posted:

it's coropata for the ds and it's more like anime bad rats

haha, your reference fails, for i am the one person who was never suckered into bad rats

Phantasium
Dec 27, 2012

don't blast lasers in your eyes, blast lasers out of them imo

Phantasium
Dec 27, 2012

i'm being informed that most people can't blast lasers out of their eyes

Phantasium
Dec 27, 2012

Cowcaster posted:

ah, so you like to take "selfies"? good work dooming yourself to hell for vanity, sinner

not a fan of how edgy this MGS reboot is

Phantasium
Dec 27, 2012

I bought my current glasses from website 39dollarglasses.com

Phantasium
Dec 27, 2012

Cowcaster posted:

man all my life i've been paying like $250 for frames plus another $180 or so for lenses what the hell happened

in this very specific case the flashing gif ad that said "what optometrists don't want you to know, lenscrafters hates it!" was actually true and legit

Phantasium
Dec 27, 2012

I just flat don't want poo poo in my eye so I never bothered to try contacts.

Phantasium
Dec 27, 2012

yes but have you ever seen Stop! or my Mom will Shoot?

Phantasium
Dec 27, 2012

trick question no one has

Phantasium
Dec 27, 2012

oddium posted:

i've seen of it

i've watched the intro where the little animated granny brings the title across the screen before shooting it as if it were the intro to a bob ross show, and then quietly shelved it and have forever wondered why the hell my dad had a vhs of it.

Phantasium
Dec 27, 2012

The Colonel posted:

it's the best one

Also the best place to start.

Although I'm guessing they're asking because it's on sale on PSN, and I dunno about the PS4 version but the Vita is a hard avoid.

Phantasium
Dec 27, 2012

please don't be mean to trees

some people's moms are trees

Phantasium
Dec 27, 2012

may the nintendo seal of quality be with you

Phantasium
Dec 27, 2012

codenameFANGIO posted:

Literally nobody wished me luck but I got a ton of NES cartridges sleeves which is good because i am always looking for them. I also got Adventure Island, Blaster Master, Friday The 13th, Dr. Mario, and an insane looking but very bad game called The Ultimate Stuntmaster which despite being a metallic gold offbrand cartridge with a flippable region switch on the back is a poo poo game that sucks rear end, but it looks cool and I am glad I got it.

good god drat loving luck with Adventure Island

Phantasium
Dec 27, 2012

CharlieFoxtrot posted:

Adventure Island's continuously draining life bar unless you keep on picking up fruit to live is, like, one of the most stressful game design choices ever

I really like the implicit speedrun mechanic, most of the levels would be really bland if you weren't just running through them super fast, but what really fucks the difficulty (at least in the first one) is that they start with okay level design in the first few levels and then everything after that is the same levels but with more poo poo to dodge. So not only does it gently caress with your muscle memory, it's also just harder in general, until you get to some of the final levels with platforms that are just long enough for you to get to a precise speed to continuously jump across like 20 of them in a row and if you don't do it perfectly you're just hosed.

This is actually reminding me that I forgot to post about this during the Steam sale, but I bought a game when it started called Miles & Kilo that is a mobile port of a runner game and somehow it's one of the better platformers I've played in years. I mention it now because it felt pretty obvious that they had some sort of influence from Adventure Island, since the way you throw fruit in that game looks like how Higgins throws axes, and you there are snakes that move one pixel at a time like AI snails, enemies like frogs with multiple patterns based on color, etc. It's weird because for the PC version they added the ability to turn off the autorun (and it's off by default) but the game feels super wrong without it, like playing a DKC minecart level where you have to keep moving the cart.

Phantasium
Dec 27, 2012

lets hang out posted:

Adventure Island has the slipperiest controls I've ever seen in a platformer. The whole game is an ice level

and they also have ice levels

Phantasium
Dec 27, 2012

also the continue feature is a hidden powerup at the end of the first level

Phantasium
Dec 27, 2012

glam rock hamhock posted:

Adventure Island is a kind of bad game that the people that got good at it will not allow to be called a bad game because of how much time they put into getting good at it.

3 is legit good.

Phantasium
Dec 27, 2012


condolences

Phantasium
Dec 27, 2012

true, it seems like you saw the best the game has to offer

Phantasium
Dec 27, 2012

Zestiria has been opened by twice as many people as Berseria.

Ys VIII has only been opened by under 9000 people. Next lowest Ys game is SEVEN at 11,500. I can't seem to find Origins. Also hi to the 34 developers that have opened Celceta before it's PC launch.

I ordered it by name and I look up and see that Youtubers Life has been opened by more people than everything I've mentioned combined (and including the Ys games I didn't mention).

This is fun.

Chrono Trigger has 20,000 people. Lowest open numbers for the listed final fantasy games is The After Years, even under final fantasy V. The highest is still FFVII (XV has about half a million). XIII is the second highest.

Phantasium fucked around with this message at 22:53 on Jul 6, 2018

Phantasium
Dec 27, 2012

FirstAidKite posted:

Howsabout the rest of ya

i too went to a movie today, but instead I chose bad manic pixie groundhog day the anime movie, otherwise known as fireworks. i like going to those fathom events things, and at the end they had a brief bit from some yuasa movie that's playing in august.

Calaveron posted:

I tried replaying Earthworm Jim and uhhhhh I get why people liked it but man I don’t get why it was so popular especially when the snes wasn’t exactly slim pickings

same except i never understood why people liked it not even back then

Phantasium
Dec 27, 2012

I'm glad it works in MGSV because it was weird in 4 having a billion guns and a named NPC merchant for them when I was still stealthing around not being seen or shooting much more than tranq stuff in the game.

Phantasium
Dec 27, 2012

That or patch the GBA version to not look and sound like poo poo.

Phantasium
Dec 27, 2012

Real hurthling! posted:

Play it on ps1 so you get lots of snack breaks while the battle screen loads

It's not the load times that'll kill you in FFVI on PS1. It's the menu lag that was also added that I don't think was in any of the other PS1 ports.

It's so bad I couldn't queue up healing fast enough because I went through the menus too god damned slow.

Also...

Overwatch Porn posted:

every single other metroidvania did just fine with mapping as you go; the map mechanic in hollow knight was absolutely the worst thing about it

that and the giant hit spark

Phantasium
Dec 27, 2012

the only metroidvanias i've ended up liking are just actually castlevania or metroid games, i think i've hated drat near every other one.

though shadow complex was cool.

Phantasium
Dec 27, 2012

Cowcaster posted:

i disagree, saying you can't put something in your game because two other different games that happen to be similar to it don't have that thing is unfair.

likewise if you think two older similar games did something better than it should be fine to point that out.

hollow knight does do a bunch of cool unique things and i personally don't think making the map system shittier than games that came out on the super nintendo is that great.

Phantasium
Dec 27, 2012

exquisite tea posted:

Serious question did anyone ever use the Notes section at the back of old game instruction manuals.

Every now and then I'll find a game with a manual with notes scribbled in it

I know the manuals for one of (it not both of) the Ecco the dolphin games just had a notes section followed by a place to put the passwords for each level, and more than once i've seen those filled in (or filled them out myself)

Also bought a copy of Zero Divide on the PS1 that had a cheat code from Tips & Tricks glued to the notes section that told you how to play the hidden Tiny Phalanx minigame on it.

Phantasium
Dec 27, 2012

Andrast posted:

I don't think it's shittier. It might be more inconvenient for the player but at the same time I really like what it does for the feeling of exploration in the game. I think Hollow Knight would be a lesser game without it.

It's obviously a pretty divisive feature though.

See I get that, obviously some people enjoy that stuff, there wouldn't be the Etrian Odyssey games if there wasn't somebody out there that enjoyed drawing their own maps. But a ton of people will act like you're dumb for not liking it when some people consider it a convenience issue rather than a game mechanic.

Like realtalk I don't think Nier Automata had anything to gain by it's dumb manual save system. I wish every game would save like Breath of the Wild now.

The White Dragon posted:

incidentally i'm surprised nobody's made a romhack for the snes version that adds the gba content, because iirc all the postgame monsters are fully present in the game data but they simply ran out of room on the cart to add in a bonus dungeon

I feel like the Leviathan boss is a sprite-based version of FFVII's Leviathan, and then there's the gigantuar or whatever that looks like it's from VIII, I think the only thing that was actually on the original cart was the Kaiser Dragon?

Cowcaster posted:

wasn't there something called axiom verge that was supposed to be this? how did that turn out

Starts off okay and gradually becomes really rote and boring. Also it has pickups that spawn in your game randomly, and most of the fun weapons are super obscurely hidden.

It does have some really cool stuff, like NES graphic glitches being a plot device and a traversal mechanic as well as an item that just let's you put in Metroid passwords which combine in neat ways, like glitching out enemies so they show off a password that you put in to unlock an area.

Phantasium
Dec 27, 2012

Poops Mcgoots posted:

Wasn't that kind of the point though? Like, the first nier got marked down in reviews for the manual save system, so Yoko taro said "gently caress you, you still have to manually save in my game".

Probably, it's more weird to me that the first game got marked down for that when it was still super common then for JRPGs.

Phantasium
Dec 27, 2012

homeless snail posted:

nier 1 got reviewed as if it were an action game

lmao

Phantasium
Dec 27, 2012

Mak0rz posted:

It does kind of have fast travel. It's just... Odd.

To elaborate, there's just a hallway that's connected to nearly every area with a giant Giger head monster you ride to go quickly to other areas. It's better than nothing but still takes forever, and as a consequence makes the map into a really boring circle.

Phantasium
Dec 27, 2012

Andrast posted:

The siren call of Warioware is going to bring me back to the 3ds

time to replace all the spoken dialog with sirens

Phantasium
Dec 27, 2012

The best boss in Axiom Verge is the one where you're controlling the boss because you've been hallucinating the whole area and it's impossible to lose. That whole area was really cool.

Phantasium
Dec 27, 2012

Andrast posted:

I think bloodstained felt fine when I tried it

Same.

There's some bugginess with movement that's been pointed out over and over but nothing that couldn't be fixed.

Though I did enjoy that the Katana dash attack just loving teleports you if you use it on the edge of an platform because it's super broken.

Phantasium
Dec 27, 2012

The Colonel posted:

they did once, play balloon fight gbc

or balloon kid, but that's the same game without color

They also put a mode of it in Nintendoland, though nobody played that.

I could never beat that stupid Donkey Kong game.

Phantasium
Dec 27, 2012

FirstAidKite posted:

What game has the worst introduction before finally letting you loose to do whatever you want?

Golden Sun because I can't even make it through it. I don't have the patience for that poo poo.

Phantasium
Dec 27, 2012

exquisite tea posted:

The only thing FF13 has in common with Mass Effect is that [RIGHT HOOK] is the universal dispute settler.

well, and also the Mass Effect armor DLC for FFXIII-2

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Phantasium
Dec 27, 2012

First one I played was 3 or 4, at about the time when they came out. First one I saw was 2 after my brother rented it from Videotrend. For some reason I still remember getting one of those dumb cheap dollar store "laser swords" where it's just a clear piece of plastic with a battery operated light in the hilt when he rented it.

Mainly the reason why I liked them was at that time all games were hard to me, but Megaman games were cool enough to let me see most of the stages anyway.

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