|
Ground floor This game is absolutely charming. I'd taken a break after getting I think most of the achievements at the time, but I'm getting the itch to follow along...
|
# ¿ Jul 7, 2018 04:31 |
|
|
# ¿ May 14, 2024 11:57 |
|
I think you missed closing an italics tag, but I like the plain text.
|
# ¿ Jul 9, 2018 01:15 |
|
berryjon posted:Removed all the tags then! I'm looking forward to seeing what new content has been added since I last left off. I'm guessing there's still no way to upgrade two neighboring huts into the cottage? There was a nice feature in Pharoah sort of in the vein I've hoped for, except the houses upgraded automatically when the right benchmarks (population, beautification, services, and luxuries) were reached.
|
# ¿ Jul 9, 2018 04:18 |
|
Aw, bummer. I always felt a bit guilty for evicting my peasants so unceremoniously. The castle ring road is a good idea in Paxlon. And just... wells. Wells everywhere.
|
# ¿ Jul 9, 2018 04:40 |
|
Where does everyone go (or come from), you reckon? There's no port and we don't see any settlements besides our own. Nor shall we see any special visitors for now. Do they come from and return to the briny deeps?
|
# ¿ Jul 10, 2018 19:40 |
|
Personally I'm a fan of the space needle project.
|
# ¿ Jul 13, 2018 03:36 |
|
Berryjon, a mere peasant?! Scandalous!! The matter of the deceased is quite simple; they were eaten by a common grue. The elevation of the peasant living conditions from hovel to cottage introduced the novel architectural element known as the attic, which is often not sufficiently illuminated to deter these pests.
|
# ¿ Jul 13, 2018 05:43 |
|
Wow, the devs really have added a lot since I played! I'm looking forward to you leading loyal armies against the Vikings, and also covering the lands in aqueducts.
|
# ¿ Jul 15, 2018 04:45 |
|
Used to be that you could walk off an island and stymie the Vikings more or less. I see that is completely impossible now! What sort of thing is a minor boon? Hmm... Can you rename the heroes and peasants? I don't remember.
|
# ¿ Jul 24, 2018 20:31 |
|
berryjon posted:I should be able to. Want to be someone in particular? I don't reckon we have bees in the game, so name a tax collector for me if you would! And please advise me when I'm kidnapped or die of plague, though I suspect that would be hard so don't sweat over it.
|
# ¿ Jul 25, 2018 03:36 |
|
Exterior aqueduct walls seem like an invitation to the forces of chaos.
|
# ¿ Jul 25, 2018 03:59 |
|
That was one big dragon.
|
# ¿ Aug 22, 2018 01:24 |
|
More dragons? More dragons!!! I'm excited to see the new content.
|
# ¿ Aug 26, 2018 04:56 |
|
This game has some nice little touches!
|
# ¿ Sep 24, 2018 15:03 |
|
berryjon posted:So, with the holiday weekend up here in Canada, I figure I'm going to stream some KnC on Saturday for you guys just so you can see stuff in motion because the game is really pretty. There's no VOD.
|
# ¿ Oct 27, 2018 01:05 |
|
|
# ¿ May 14, 2024 11:57 |
|
Pumpking festival!! I like most of these new features, I think. The graveyard mechanic is basically like Banished’s, though the cemeteries aren’t staffed in that game. I don’t know if any other previous town builders really handled individual unit deaths on that level.
|
# ¿ Nov 20, 2018 06:40 |