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Jimbot
Jul 22, 2008

It took a few tries but I think I'm slowly getting the game. I still think some things take too long to build up but some of the joy in this game is figuring out ways to break it. Pulling a legion of monsters to the town guard is nothing new: I did that stuff in Gothic but it is a really rad feature. I'm leveling stealth by running around an enemy playing dead and I went from 1 to 30 in like 2 minutes. It's so dumb that it's great. What the game's about is more so how this broke and jank world interacts with each other and coming across all sorts of nonsense. I'll keep going and see what new and exciting jank I come across.

I am glad I looked up weapon stuff to use because I heard Katanas turn into hot garbage at the end-game due to the kind of enemies you'll be fighting a lot and how they're bad against armor. Polearms seem to be fine, though.

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Jimbot
Jul 22, 2008

When does martial arts start to come into its own? I'm at level 25 now and it looks like that weak-rear end nonsense beginner punch is gone or at least I haven't seen it used in a while. My current loop is to beat up some bandit, heal them up and when they come to and play dead I sneak around their body. My sneak is level 90 thanks to this nonsense because I'm wearing a full suit of heavy armor that the skill is functionally 0.

I'm starting to understand how training works. You have to Goku it up and wear stuff that runs contrary to what the skill needs to thrive. Yes, I discovered the back full of rocks stuff. In this case it's bag full of copper ore.

Jimbot
Jul 22, 2008

Yeah, only stat that's lacking is perception but by and large I have a really even spread of stats. 29/36/36. Strength is only lacking a bit is because I didn't figure out the Goku weight training stuff until a little later. But at this point I'm at a near-constant heavy encumbrance so that should even things out soon enough.

Jimbot
Jul 22, 2008

I got this game way back when you downloaded the demo from moddb and paid the guy directly 10 dollars then he'd send you a long-rear end code to unlock the rest of the game. Thankfully that code translated to a Steam code and I'm able to play it that way too. Steam really did become this convenience factor since one of his earliest mantras was "No DRM. Ever." Still, good on the success for this game. It was a weird nonsense game back then and it only improved ever so slightly with time. The game was just a desert world with only human enemies and no fauna to speak of when I first played it. Good times.

Jimbot
Jul 22, 2008

Are there any UI mods? I'm playing at 2560x1440 and the text does not scale. I practically need to move my face to my monitor to read all of that.

Jimbot
Jul 22, 2008

Does a settlement have to get to a certain size before raids on it start happening or can it just be a little shack in the middle of nowhere before enemies start showing up?

Jimbot
Jul 22, 2008

Man, smuggling drugs sure pays out really well, huh? Even with the 50% penalty with the shinobi faction you still turn a huge profit. Got a good laugh that it's just marijuana. The moon of Kenshi wouldn't be so messed up if people were just allowed to get high.

Jimbot
Jul 22, 2008

Where would a good spot be if all I wanted to do is make a small settlement that focused on making wonder foodcubes and swords? You know, every warriors' balanced breakfast.

Jimbot
Jul 22, 2008

Archaeology Hat posted:

I think my favourite start is the nobodies, you get 5 guys but you’ve got 2/3rds chance of starting in the middle of a hostile high level area so there’s a fair chance you’ll need to sacrifice a couple of your guys so the others can run away.

I tried this just to see how it was because my thought process was "Oh, you start with 5 people and it's 'Easy'? Sweet!" then I start in the middle of the goddamn deathlands in the Southeast where enemies one-shot me and ran at the speed of sound. What on earth?!

Is it worth upsetting the status quo and make the major factions really mad at you? Any upsides to doing this? I know unique raids happen on your settlement if you do this but do you get rewarded in any tangible gameplay ways? On the subject of world states, are any of those "reactive world" mods good? It seems like those would lend themselves well to this sort of game.

Edit: Are there any mods that fix the Beak Thing's hitbox? I get that it can hit people with its long-rear end neck but I position my characters behind it and someone always gets attacked. Like straight behind it. No one else gets hit. It's really annoying and nullifies good positioning. Sure, one person is better than multiple but it's still crap.

Jimbot fucked around with this message at 20:58 on Jan 28, 2024

Jimbot
Jul 22, 2008

How do you make your character run to the rock processor to pick up building materials then automatically build things you placed down? I managed to do that somehow but ever since I got attacked by beak things I had to turn off the jobs for a moment to take care of the situation, once I turn them back on everyone except the "engineers" started up their routine again.

Jimbot
Jul 22, 2008

I don't know if I'm overthinking this or being a dope and missing something obvious but is there a way to set up a job list so the characters themselves make the prerequisite items themselves without going scorched earth and consuming all the resources? (say you want to make some foodcubes, the person would use up all the wheat to make flour then use up all the flour to make bread, I want to avoid this).

Jimbot
Jul 22, 2008

I bet one-punch man punching beak things to death with martial arts is super satisfying. Whenever they stop attacking to allow you to punch that is.

I set up base in Shem. Downside is that it's far away from everything so I have to make some treks to sell my junk. On the upside, and I don't take credit for this design, I managed to make a base that's impervious to, well, everything. I figure I'd try some cheese to get used to base mechanics this time around before, if I ever start another game, put it in an area that isn't pure cheese.



Nothing gets into my base unless it's a swarm. Only downside is that it makes corpse cleanup a bit of a slog. On the subject of recruits, where's the best place to get skeleton recruits? I need immortal sentries to be on my turrets 24/7 without need to sleep or eat. People don't leave the turrets unless the enemy dies and that slows down production.

Jimbot
Jul 22, 2008

I'm wondering, is there a way to make people get the hell off of turrets when enemies are incapacitated? That one small pod in the middle of that picture there is filled with nothing but corpses but the characters just won't leave their loving spots. I had to manually remove that poo poo from their job lists just so they can go do their other things. It's at the very bottom of the list too, so it's not priority.

Edit: Also, is there a way of fixing entrances to buildings? I keep getting the glitch that prevents my characters from leaving and entering one of the ones I built. I don't want to keep importing my game. CTRL+Shift+F11 and Shift+F12 didn't do anything. I don't know how to use the navmesh tool in the F12 menu.

Edit 2: As it turns out this is a common with bughouses - apt name. I need to find a mod that removes these pieces of poo poo so I don't accidentally build one again.

Jimbot fucked around with this message at 01:05 on Jan 31, 2024

Jimbot
Jul 22, 2008

I was tempted to get that and the one that gives them little scarves. I honestly love to hate those things. The only downside to them is that the hitbox sucks big time - I've complained about it before. No one should get hit for standing directly behind it. That's just poop.

Jimbot
Jul 22, 2008

Aside from environmental protections, is there any reason why you shouldn't be wearing the heaviest tankiest armor around? I'm trying to do the ol' holy trinity thing where tanks wear the heavy good stuff, the DPS wear the thing that don't have severe stat penalties and ranged wear light armor that gives bonuses to crossbow but whenever my DPS get hit in the chest by, say, an uwu thing or bit in the ankles by a blood spider they get whooped hard. The tanks just laugh off the feeble attacks (well, not so feeble but the damage reduction is very good). The sheer difference between the two seems to be so severe that whatever downsides their are to heavy armor pale in comparison.

Jimbot
Jul 22, 2008

Good grief. I think I rather deal with beak things than the security spiders. At least beak things give you an opportunity to attack, these spiders attack like two thousand times in a row and hit just as hard. I think I need to start training people in crossbows and hope they kill the spiders before they get close.

Jimbot
Jul 22, 2008

They do hit like trucks, for sure. But they go down in one or two hits easily. Glass cannons.

Edit: Is there a point to shopping counters? I thought I'd build one in a town for funsies and just sell rum but it seems like not a single person bought the stuff. Is there a town in particular that'd buy my swill? Not a huge, immediate concern but I thought it'd be a fun little thing to have.

Jimbot fucked around with this message at 01:27 on Feb 2, 2024

Jimbot
Jul 22, 2008

You know, sometimes you run into a situation that you think will be the end of you. Just reload and maybe not leaving your wandering party in the background while you micro-manage some of your base stuff at double speed. But sometimes you see the tidal wave coming and you just let it play out



I could barely handle two of these things in The Crater a few days ago. Now my party of 7 can do that.

It was some clown car poo poo, I tell you. I down one then three more will come running out of the woodwork. The Unwanted Zone indeed.

Jimbot
Jul 22, 2008

Is there a way to prevent characters from, essentially, getting stuck taking out and putting in items on storage containers? Like hauling in stuff from farming. They'll just get stuck at the container with the items appearing in their inventory then in the container in a blink. Do I just need to set auto-haul to one storage container and they'll move on to the next one when the current one is full or is that wishful thinking? I've spent most time with my wanderers so I set auto-haul to all the containers, leaving nothing to chance.

Jimbot
Jul 22, 2008

It'll probably be a while, yeah. Only thing we know for certain that they're using Unreal Engine 5. So that means that game's swamp area is going to cause your GPU to explode and your CPU to melt through your case because it became as hot as the surface of the sun.

Is there a way to fix my characters not performing their jobs? Does having too many of them mess things up? Two characters I have in my secondary base (a small one in the swamp, goodness I hate this zone) won't commit to anything despite having room in their inventory, room in the storage containers and unhindered access to the things in question. I did the Shift+Ctrl+F11, Shift+12, saved and reloaded, restarted game, removed all jobs then redid them. What's going on? Those two need to turn all that hemp and rice into stuff - I'm running out of storage space!

Edit: This freaking game. I just culled a lot of their jobs and it ended up fixing the issue. I'm going to tear my hair out.

Jimbot fucked around with this message at 16:52 on Feb 5, 2024

Jimbot
Jul 22, 2008

Is there a mod that makes the Swamp not a nightmare disaster zone? I think my computer can compute the math behind our ever-expanding universe quicker than it takes to load into that place.

Jimbot
Jul 22, 2008

Excellent, thanks! I'm not running anything too bananas, mod-wise. Just some QoL stuff, a few that make the stat grind just a little less severe and all that. I don't think those performance mods would conflict with anything I use.

Edit: does that clutter mod still have that tree in front of the weapon shop in Shark? I read some of the comments about that.

Jimbot fucked around with this message at 00:35 on Feb 8, 2024

Jimbot
Jul 22, 2008

The HN hates me now for turning in Bugmaster to the Shek. I don't care, everyone treats my characters like they're walking gods there and it seems like Stone Golem is the least garbage person in that entire nation, so I accept her rule for now. So, why did this dude have some ridiculously high stats? Guy hit like a goddamn train. As if it wasn't a pain in the rear end getting to him in the first place. I guess it's from all the human teeth in his chest there. My goal now is to piss off all the major powers, save the Shek, then start disposing them one by one. I'm trying to find ally nations to go with since each major faction seems to have an opposing one. I met the Flotsam Ninjas, so I think I'll head back there and join up.

I noticed I could talk to Stone Golem about war. Is there any reason not to tell her about going to war with the HN if they already hate me? Does that just mean they'd attack my settlement on the regular instead of just being angry-mad at me and attack me if I run through their territory?

I also took out the Southern Queen but I kinda regret doing it since I looked up what they'd be replaced with and that seems like it'd be a whole lot worse. Though I think it bugged out because I also saw that there should be some sort of revenge raid on my settlement but nothing happened and its been like two weeks in-game time. Either way, it was all in service of the Crab Raiders, aka best faction. Gonna take down the Reavers next. It's amazing having a ninja character just go in and steal the factions leaders from their beds - it's probably one of the most satisfying things to do in the game.

Do blueprints for the Fog Mask exist? I haven't explored any place that requires them as I anything less than Specialist or Masterwork is icky to me now and those masks never seem to show up in higher grades.

Jimbot
Jul 22, 2008

SugarAddict posted:

Yes, fog mask blueprint exists, you can steal the blueprint in the swamp. The only place that requires the fog masks is in the ashlands, as it is very inhospitable place to fleshbags, and the gas clouds there are bad for your health.

The Swamp? Where about? I have all the other masks but for some reason the Fog Masks are protect you really well, even compared to non-mask headgear.

Anyone try out the animation mods? A couple look pretty decent with More Combat Animations looking more in spirit with the vanilla animations. The others look really flashy. Any of them break the balance (well, what balance there is) in terrible ways?

Jimbot
Jul 22, 2008

Took down the Holy Nation. It turned out pretty well since I found and allied with the Flotsam Ninjas and was allied with the Shek so their territory got divided up. Only downside is that the fogmen infest one of the border forts.

Jimbot fucked around with this message at 15:44 on Feb 12, 2024

Jimbot
Jul 22, 2008

Double posting to report that I essentially beat the game a few days ago. Every major faction's been disposed and replaced by the lesser ones. The moon of Kenshi is slightly less poo poo. So I did what any sensible person does and immediately started a new game: the slave.

Made both women, one Shek and one Greenlander. So you get the added bonus of being yelled at for being a woman and a "monster". I'm about 10ish? hours into this game and I've escaped and been hunting cannibals in the north. They're extremely good enemies to fight. I don't have that tinge of guilt fighting hungry bandits and I don't have to run more than a minute to come across another group. Those scout outposts don't offer much protection but it does enough that I can pull the groups towards them. My combat stats went up fast. You just have to be extra careful as to not get downed because they will run off with your rear end. But since my characters are ex-slaves they're very good at lockpicking, assassination, stealth and getting out of terrible situations.

So I'm going to skip the base building stuff in this run. It's interesting, if a bit janking and pretty fun at the best of times but I want to try something different. I'm looking for recommendations on a good town to base out of. I know The Hub is a good one and has enough broken buildings to turn into something. I just want something big enough that I have the space to make my own gear in. Something that'll sell the resources to make metals and cloth (or sell them outright).

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Jimbot
Jul 22, 2008

Man, direct assaults on towns are a colossal waste of time, aren't they? Not being able to finish off down enemies is such a garbage design oversight. My martial arts hit for like 200 damage yet for some goddamn reason they always damage enemies in the limbs. So I have nobles with no arms and legs being "downed" because my damage is just under the death threshold for their chest or head. Why can't I just punch this clown's head until it's mush? I thank my lucky stars and the christian christ almighty that stealth and assassination are so overpowered that I can turn settlements without wasting hours upon hours because enemies simply just won't die. Yes, I'd like an enemy with missing limbs and <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< for bleed that are unconscious for 7000 seconds instead of being dead. They certainly won't get picked up by the one of ten million enemies that come out of the woodwork if an alarm goes off and get carried off to a bed to get healed to full.

It should be fun to round up allies and march on a city with an army at your back but it's just an exercise in frustration and tedium. I think next time I play, which won't be for a while, I'm just going to move the "chance of death" slider all the way to the left. It's not like being down in this game has any benefit to you, the player. No one will heal you in your recovery coma while your stats just continue to get worse, so you may as well be dead. This way it just cuts out the annoying tedium.

All that said, the slave run was good. I settled on the hub for my base since it's in the middle of the map and let me go anywhere in a decent amount of time. Those other places are just too far out of the way. The game really needed fast travel. It was a marvel to see all the cool and weird areas but for the upteenth time going through it? A slog. I hope the sequel mitigates a lot of the tedium. 90% of my playtime is running places and about 40 of that percentage was filled with "oh, this is cool" while the rest was "am I there yet?"

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