Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
secondhand dog
Sep 10, 2009

I'm finally giving this game a shot and am hooked (to the extent I have time for it). I started off with wanderer (?) start while a part of me wanted to do the Rebirth start. After about an hour I ended up restarting with the slave start.

It took me a bit to realize that my folks wouldn't starve at all while being slaves, which made me realize that it's like a work-study trip with a free extra character! I spent a few weeks of in-game time working, picking fights and losing them badly, and building up strength while sneaking around at night (and losing more fights when being caught). Eventually one of my folks was able to start making rounds at night knocking out guards, locking them up, and freeing other prisoners.

I found it a little odd that the holy nation folks would happily strip and shackle their former fellow guards just because they ended up in a cage, but hey, it got to the point where there were no free guards left outside of those who slept in the guard towers at the exits. No guards would be available to let slaves out to do work, so the area around any of the storm houses and the central statue basically just consisted of wandering freed slaves (some of them following me), stubborn slaves who didn't want to leave their unlocked cages, and imprisoned guards. At this point, I figured it's time to leave, so my main two folks (and a third who joined my party before we'd escaped) ran out the north gate after eating some food. Several freed slaves were right after us, and a few of them ended up keeping the attention of the guards. Once we were a safe distance down the road without any guards chasing us, four more former prisoners wanted to join up. I only took two, which is probably dumb because everyone was decently tough/strong at this point, but I didn't want to start out in the free world with a big crew.

The only map pin I had was the (safe)house, so we ran there, loaded up, slept a bit, and headed north. My group still had a few folks that looked like slaves, so I was a little hesitant about going into Flotsam Village before realizing what they're all about. I joined up, since we already had hefty bounties with the holy nation, and I'm down to fight them. I plopped a few refining structures right outside Flotsam Village to process materials without realizing that it would be enough of an outpost to attract a holy nation war party (whoopsy). The flotsam ninjas sent a squad to help defend, but my folks are far from well-armed or dangerous, and I won't have a wall set up before they arrive. I'm not letting my folks go back to Rebirth, so I think we'll just run back to nearby Flotsam Village, but I wish there was a way to tell the reinforcements to retreat as well, since I think they're going to get massacred.

I quit before the holy nation folks arrived, but future RIP new ninja friends defending a few refining objects

Adbot
ADBOT LOVES YOU

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply