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Every game has those actions you repeat too many times that don't really need to be there but fill time between the more interesting parts. A sliding tile puzzle or a room full of basic bad guys that you could take out with one hand, basically the same idea. It stands out in adventure games more because there's really only two things, moving and puzzling.
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# ? Sep 1, 2018 04:04 |
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# ? May 11, 2024 06:27 |
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Aw heck I missed out on most of the thread. I've been enjoying the videos, never even heard of this game before you started LPing it.
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# ? Sep 1, 2018 04:45 |
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Separated, betrayed, and only hours away from civil war erupting in Meruza; things seem bleak for our party....until things start to look less bleak and we curve hard into Metal Gear even more. POOL IS CLOSED posted:Aw heck I missed out on most of the thread. I've been enjoying the videos, never even heard of this game before you started LPing it.
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# ? Sep 3, 2018 04:53 |
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While I can appreciate when adventure games try to throw in HIGH-OCTANE discworld is all I read posted:
It's true. It took me some time before I figured it out. I suppose the heroic sacrifice is the most appropriately dramatic way for Steve to go out, assuming the game doesn't throw in a swerve. Maybe Steve is a double secret agent.
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# ? Sep 3, 2018 18:59 |
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I think my superpower is missing threads I want to follow, actually. 🤔 Buuut there are worse problems to have. Like Pachamama's.
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# ? Sep 3, 2018 19:56 |
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Just started watching the video, and you calling Katoh the Japanese Spider-Man and also that the game's going Metal Gear... Am I going to see at least one Giant Robot by the end of the episode?
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# ? Sep 3, 2018 20:22 |
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Lopez is even pulling a Liquid Snake and refusing to die. Thanks for this LP, I heard about this game a while ago and its interesting to see.
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# ? Sep 3, 2018 21:29 |
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That boss fight was silly looking as hell. Please be OK Steve...
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# ? Sep 4, 2018 01:20 |
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Why does the base alarm sound like an apathetic man trying to to an imitation of an alarm? At first I thought you were doing a goofy voice-over to replace an annoying background sound, but apparently that is what the developers chose.
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# ? Sep 4, 2018 01:51 |
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Delvio posted:Why does the base alarm sound like an apathetic man trying to to an imitation of an alarm? At first I thought you were doing a goofy voice-over to replace an annoying background sound, but apparently that is what the developers chose. It is a goofy voice-over replacing an an annoying background sound, not sure why you think that's actually in the game.
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# ? Sep 4, 2018 01:59 |
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It's a very little known fact that the developers attempted to get John Williams to contribute in some way to the soundtrack for the game, but John felt the entire thing was below him. Still the developers cornered him in a dark alley and he acquiesced to their demands, but ol' sneaky John had the final laugh. His only addition to the game came in the form of one single audio track simply labeled 'alarm.wav' and the world was never the same... VVVVVV I'm glad you got the reference discworld is all I read fucked around with this message at 05:53 on Sep 4, 2018 |
# ? Sep 4, 2018 02:16 |
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discworld is all I read posted:It's a very little known fact that the developers attempted to get John Williams to contribute in some way to the soundtrack for the game, but John felt the entire thing was below him. Still the developers cornered him in a dark alley and he acquiesced to their demands, but ol' sneaky John had the final laugh. His only addition to the game came in the form of one single audio track simply labeled 'alarm.wav' and the world was never the same...
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# ? Sep 4, 2018 03:57 |
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And with that, our South American adventure has come to an end and my first real attempt at making 'good' subtitles and 'translating'. Was it a good adventure game? Kind of...it was short and sweet, and interesting to a degree but it also had problems with pacing and repetition and being a bit boiler plate in regards to it's plot. It's mostly interesting to look at in regards to the timing it was released and the relative obscurity and I'm happy that I was able to show it off. Hopefully you guys dug it as well and maybe if I stop being lazy and scared I could maybe LP 'Mizzurna Falls' (though right now I'm also pounding my way through Fatal Frame 5 to get an LP ready for that). In the mean time, if you're interested in seeing more lesser known, Japanese only PS1 games I did a stream LP of an FMV game called 'Alive' and it was a bizarre ride which someone was nice enough in the comments to translate what was going on. Part 1: Alive with live commentary Part 2: Still Alive (though I can't say the police are fairing as well) Part 3: Alive behind the wheel Part 4: Alive with smocks Part 5: Alive...or dead (Schrodinger's Atsuko) Part 6: Alive with explanations
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# ? Sep 10, 2018 05:34 |
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Never mind, Steve bumbling in, complaining, and then randomly saving the day is much better.
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# ? Sep 10, 2018 06:14 |
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That was a good LP and they game ended just before it started to wear out its welcome. I'm a bit disappointed that the airplane bombing was just dropped after a while especially since they bring up Lopez's innocent family being killed in a terror attack. Looking forward to finally seeing the end of the fatal frame series when you get around to it.
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# ? Sep 10, 2018 09:39 |
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Thank you for the LP. Glad Steve made it through.
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# ? Sep 11, 2018 13:23 |
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# ? May 11, 2024 06:27 |
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I was really impressed they had Spanish voice acting as well as English. I enjoyed the overall plot, too; the setup seemed somewhat realistic, even if Katoh was clearly adding huge embellishments on how they survived. Thanks for LPing this game. I hope Fatal Frame 5 is good; I know you burned out on your first attempt through Fatal Frame 4, and it definitely was lacking the tight coherence/plot of the previous games. Looking forward to you guiding us through the game!
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# ? Sep 12, 2018 06:32 |