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There is a certain appeal to "just threaten this arsehole with your gun" in an adventure game. But at the same time i played so many of them (most of the "Broken Sword" titles, too), that it would never come to me naturally. These games exist for their convoluted puzzle solutions. And their strange interfaces and pixel hunts. That scene with the particle accelerator reminded me very much of original Grim Fandango: pseudo 3d-movement before rendered background and no clear feedback with what you exactly can interact, besides some awkward neck twisting from our protagonist. Ah nostalgia. OutofSight fucked around with this message at 00:38 on Aug 4, 2018 |
# ¿ Aug 3, 2018 20:39 |
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# ¿ May 11, 2024 21:57 |