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Decided to start a Survival playthrough and have so far lost three full inventories to falling deaths from jumping on gradual slopes. Would recommend
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# ¿ Sep 26, 2020 02:19 |
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# ¿ May 10, 2024 00:59 |
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Can you make domesticated animals persistent? If so, how? I’ve got the feed machine and the harvest machine but none of the creatures i domesticate stick around.
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# ¿ Sep 26, 2020 18:27 |
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You can summon them the same way you would your main starship, under “other ships” or whatever at the right hand side of the menu. You’ll have to fix them up with basic elements to get them flying after that, though. Alternatively, once you claim a freighter they’ll start showing up in the hangar. They’ll be the ones that are on fire. If you need a quick cash injection you can always fix up a C-level’s landing gear and pulse engine then scrap it at an outpost, you’ll just need a few free personal inventory slots for the scrap in order to sell it. Basic Chunnel fucked around with this message at 14:56 on Sep 28, 2020 |
# ¿ Sep 28, 2020 14:53 |
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OzyMandrill posted:One tip - when mining resource deposits with the terrain manipulator, use the smallest beam size. The amount you get is based on time more than how much disappears. Use a big beam and you may get 50-100 from one patch. Use the smallest setting, and you can get over 1000 of a resource from the same deposit. If it's a storm world, tunnel under the deposit and eat away at it slowly from underneath and it keeps you safe while you nibble away at it. It's a little bit weird in that you might as well just slap the yield multiplier mod on the advanced mining laser and no other mods, to maximize what you get
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# ¿ Sep 28, 2020 17:56 |
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Thundarr posted:Since it can take many thousands of materials to repair all the broken inventory slots in a crashed ship, I'm guessing it is probably best to just vendor trash the ship at a space station and use the cash to buy a fully functional ship from an alien. Unless the crashed ship was already S rank, maybe. quote:I've run across a few ruined freighters in space so far, but I haven't been able to find a way to land and explore them like the wiki implies you can do. Are the landing pads only available once you have your freighter? I've been dicking around in the first 5 or 6 systems on the new save so I haven't picked one up for myself yet.
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# ¿ Sep 28, 2020 18:16 |
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ughhhh posted:So me and my friend just got pc game pass and was wondering how to go about doing coop in this? Do we both have to get to a certain point in the story to start playing together, or can we both start the game together and progress?
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# ¿ Sep 28, 2020 20:16 |
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https://www.youtube.com/watch?v=smZA9Jv3qH0
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# ¿ Sep 28, 2020 20:46 |
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Casu Marzu posted:So I bought coordinates to a crashed freighter and had to back off planet to get supplies to fix the cargo pods. How do I find the stupid thing again? It looks like the coordinates/quests got wiped as soon as I took off. Unless it’s part of a quest in the log (and it might be!) it’s gone baby… gone. You gotta drop save beacons on anything planetary that’s not a base if you want to find it again… though if you’ve got an Econ scanner in your ship you can alway scan for the nearest trade terminal.
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# ¿ Sep 30, 2020 05:22 |
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Casu Marzu posted:Related, is the only way to save locations like a planetary archive/trading post that the game doesn't think is important enough to add a location marker on the compass, adding a custom marker or a save beacon (if that appears on your compass)? I wanted to explore the archive a bit more but ofc I never found it again after flying off You only get one custom marker, not sure they persist when you leave atmosphere / the system.
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# ¿ Sep 30, 2020 16:54 |
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Casu Marzu posted:how the gently caress do doors and switches work building a base
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# ¿ Oct 5, 2020 00:53 |
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Comrade Koba posted:While the biomes in NEXT felt sufficiently different from each other, nearly all planets looked exactly the same terrain-wise. They all had the same kind of mildly hilly look to them, maybe with the occasional cave to break up the monotony. Did they fix this yet?
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# ¿ Oct 5, 2020 05:55 |
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I'm pretty sure you don't even need a refiner for that stuff, you can whip it up the same way you whip up metal plates and poo poo.
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# ¿ Oct 6, 2020 04:29 |
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Props to whoever mentioned that blasting out the cargo compartments on capital ships doesn’t hurt your faction rep. Got a ridiculous run of fleet warp-ins, three freighters to a spawn, about five consecutive spawns that happened as soon as I cleaned out the last. Topped out my storage.
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# ¿ Oct 7, 2020 03:59 |
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Unfortunately not, sorry for the confusing wording - you can destroy the cargo pods attached to freighters and net their contents (usually space metals, chromatic metal, nanites or freighter modules, explained below), and on normal difficulty you can handily deal with the sentinel gnats that are summoned. The only way to get freighter cargo bulkheads / expansions that I've seen is by clearing a derelict freighter mission. Farming freighter pods will get you salvaged modules used to buy blueprints to expedition consumables, engine upgrades allowing for freighter summoning in new system types, and the all-important mass teleporter that will allow you to access both the freighter inventory and its cargo space from planetside (I haven't tested its range, but you can apparently access it from systems away).
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# ¿ Oct 7, 2020 06:07 |
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One absolutely massive improvement with Origins is that terrestrial and freighter cargo vaults are integrated - meaning, if you build cargo cubes 0 through 3 at your base and cargo rooms 0-3 on your freighter, each given number designation shares inventory with its counterpart, like dropbox for noble gasses. I don't think this was the case previously. The real benefit is that, at least when in a planetside base, a matter-transmitter upgrade to your freighter allows instant, map-traversal free access to both freighter inventory and your entire cargo storage apparatus. Makes things a whole hell of lot easier when you want to plant some sentient flora and realized you left all your Indium in crate 5 down in the basement.
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# ¿ Oct 7, 2020 06:13 |
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After a period of credit investment (enough to get a decent fleet) the frigate expeditions become a way to trade a modest amount of extremely common elements (dihydrogen and tritium, for frigate fuel) for millions of credits. You'll also be able stock up on more advanced building materials (herox, hot ice, cryo pumps, etc) that you can either sell for big money or use to build even more lucrative trade goods.
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# ¿ Oct 7, 2020 06:57 |
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There are percentages, but idk if higher values are better
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# ¿ Oct 10, 2020 17:05 |
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I found a big rock snail crab thing on a fire world that gave up “crystal flesh” but Idk if that’s what we’re talking abt.
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# ¿ Oct 11, 2020 06:29 |
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Nullsmack posted:I think I found a new bug. I was doing a derelict freighter earlier today when my screen got all frosty and the cold weather bar said I was in a storm. A storm, localized on a freighter, in space.
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# ¿ Oct 11, 2020 07:28 |
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Do what they say on the tin. Why? Who knows
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# ¿ Oct 13, 2020 03:15 |
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You have to raid neutral freighters for tech points. You can go after the standalone cargo pods but they’ll hurt your faction reputation, but the cargo pods attached to capital ships don’t. If you’re lucky you can come up on a fleet of big boys that will net you 4-6 in a go. You’ll also get a metric ton of space minerals and a few nanites for your trouble. E;fb
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# ¿ Oct 14, 2020 16:13 |
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Yeah destabilized sodium is still hauled in from freighter missions.
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# ¿ Oct 17, 2020 05:20 |
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So many hours in and now is the time that the game decides my cliffside base looks better filled in with dirt
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# ¿ Oct 20, 2020 01:20 |
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Yeah, you have to pulse to the space station and escape that way.
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# ¿ Oct 21, 2020 17:21 |
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I do wish they’d invest in some more varied creature sounds, anything and everything sounds like a harp seal gargling salt water
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# ¿ Apr 21, 2021 18:27 |
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Stripping AI freighters for fun will also get you all the precious metals you could want and then some. Never manufacture chromatic metal ever again!
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# ¿ Jun 19, 2021 18:29 |
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Ghostlight posted:Unfortunately the last patch changed it so scan mineral quests now direct you to a specific planet rather than being happy with any planet. Otoh pirate / sentinel / animal / predator bounties are all still indiscriminate. Though with pirates it's only if different contracts are in the same system.
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# ¿ Jun 20, 2021 06:09 |
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I find it way easier to play on KB+M
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# ¿ Jul 18, 2021 07:32 |
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I simply cannot move through the world without constantly expending my jetpack so fall deaths are practically assured
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# ¿ Aug 15, 2021 21:27 |
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What, am I gonna “not fly”, foh
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# ¿ Aug 15, 2021 21:34 |
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You spawn at your last save point (usually yr ship) with an empty personal inventory and one or two of your gadgets broken. Your “grave” is left where you died and contains all loot and materials you had on death. So presumably like a Souls game you lose on second death what you left on first death, provided you neglected to pick it up.
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# ¿ Aug 16, 2021 04:27 |
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More stuff for unclaimed star systems would be cool, imo. Give us deep space Frontier stuff.
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# ¿ Aug 18, 2021 04:55 |
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Combat is never going to be good as long as it’s strictly optional
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# ¿ Aug 18, 2021 18:58 |
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As noted earlier in the thread, permadeath in this game is not really worth it. There’s never a time where death in the game feels earned, and to add a total save wipe onto that annoyance just makes it undue. Go play DOOM or XCOM2 if you want to play an Ironman game.
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# ¿ Sep 1, 2021 23:05 |
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Anyway, I’m really liking the new particle effects
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# ¿ Sep 1, 2021 23:05 |
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ramps no longer attaching to prefab doors
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# ¿ Sep 4, 2021 00:53 |
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Arghy posted:Should i fix every settlement or pick and choose? Found one on a lovely planet in a big square hole. pick and choose, but first, turn your screen on
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# ¿ Sep 4, 2021 07:53 |
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I love that you can grief by dropping a base in the near vicinity of a copper deposit, thereby making it inaccessible to anyone but you. Also how if you just stand around for long enough the game will apparently give you achievements that people in your general area also achieved.
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# ¿ Sep 10, 2021 00:26 |
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Powershift posted:-There is at least 1 freighter upgrade module in the cargo containers on the ship. this is the only way to unlock on-freighter base building elements
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# ¿ Jul 27, 2022 02:07 |
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# ¿ May 10, 2024 00:59 |
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Shockeh posted:Woah, ship slots are *expensive*. Or if that’s too much building and waiting, you can always scratch up enough money to to buy local goods, slap an economy scanner on your ship, and play space trader. For this you will need a phone to look up what different economy symbols mean. Or you could trawl pirate systems until freighters warp in and then steal all their poo poo - sentinel craft don’t spawn in pirate systems (or they didn’t, at least) and pirate system cargo does big numbers just about everywhere. The farm method has a lot of upfront work (counting the nanite gathering for learning all components + mining you’ll need to do to cover initial planting costs) but once you get it in you’ll have hundreds of millions of credits for 10-15 minutes of work every day. Everything else takes more work… but is also potentially more fun to actually earn Basic Chunnel fucked around with this message at 21:16 on Oct 9, 2022 |
# ¿ Oct 9, 2022 21:11 |