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greententacle posted:Anyone else played AoE1: Definitive edition? I found if I just started playing a game against ai opponents, the ai opponents would all resign early on in the game, and after searching, I haven't found any way to stop them doing that. So I just started playing through the campaigns instead. I was surprised at getting wiped out in the tutorial campaign on normal difficulty, but after some research online I read about how the ai works in the remake, I was able to get past that point. The AI in original AoE is really bad. It's not just a DE thing. It's also weird they didn't do anything to adjust pathing. Fixing pathfinding in AoE1/AoE:DE is borderline trivial. You split the map up into large, walkable nodes. You calculate walkable neighbors one time on map load. Then you have a high level pathing from node a to node z, and from one edge of node a to the edge of the next node you feed the coordinates to the classic pathfinding algorithm so "nothing" changes except units don't get stuck on terrain. This even leaves pathing identical for building and unit collisions, because you aren't factoring them into the high level algorithm. Khorne fucked around with this message at 14:45 on Aug 17, 2018 |
# ? Aug 17, 2018 14:35 |
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# ? May 17, 2024 16:03 |
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Jossar posted:More civilizations! The malians have straight up two of the best unique technologies in the game. They have a great early imperial rush and a great infantry line that had to get nerfed.
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# ? Aug 19, 2018 01:41 |
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Poil posted:Sounds like how the AI was in AoE2 in vanilla but even worse. To simulate a human player it rage quits. Not fun. Holy crap I had forgotten all about this. What a weird design decision.
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# ? Aug 20, 2018 15:45 |
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On the other hand, it also tried to get you to ally with it and such, which the new one doesn't seem to do at all.
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# ? Aug 20, 2018 16:16 |
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Suppose I might as well finish up the civ list... Rise of the Rajas quote:Burmese What You Build: Infantry, Cavalry What You Pair: Monks, Arambai Where You Suck: Archers Jossar's Overview: A very competent civilization, straightforward in what it does and doesn't do well in. Sort of like if the Mongols had more options for a player who liked the idea of a micro heavy civilization but wanted more options for just throwing dudes at the enemy. In the end, it usually comes down to whether you have a good answer for the things that would otherwise not be covered due to your lack of strong archer support. quote:Khmer What You Build: Cavalry/Elephants, Siege What You Pair: maybe Monks, some Infantry as screen. Where You Suck: A tendency to write checks your economy can't cash. Jossar's Overview: So Battle Elephants were released with Rise of the Rajas but the last civilization was mostly ambivalent on them, instead considering them as a single good unit in a varied stable option. The Khmer also have a pretty good general stable option, but it's clear that the game wants you to use the elephants in some form. The economy bonus is interesting, but might help feed a trap where you rush for later ages only to find that your opponents are in better shape because they had to build up an economy capable of justifying the resources expended on those buildings but that also makes it good for early raiding. In the end, it usually comes down to whether you can get off some good rushes in on your opponents before the siege stack of doom shows up. quote:Malay What You Build: Infantry, What You Pair: maybe Archers, Siege Where You Suck: Cavalry, at least late Jossar's Overview: So the Malay are called a Naval civ, and you can do navy pretty well early on. But it's really there as an economic boost for you to spam dudes. So many dudes. The Malay are one of the premier trash spammers in the game (if not THE trash spammer) compounded by their unique unit and the fact that what is for most civilizations a gold heavy militia line eventually costs them only food - a resource you'll usually have plenty of. Sure you don't get Champions, but your two handed swordsmen will be everywhere. In the end, it usually comes down to whether your opponent can hit your economy hard enough to force you to stall or has a better way to get rid of infantry than your anti-anti-infantry counters. quote:Vietnamese What You Build: Archers What You Pair: Anti-Archers, Cavalry/Infantry but mostly to hold back enemy equivalents Where You Suck: maybe Defenses, Units are kind of slow, Team dependent Jossar's Overview: Vietnam works pretty well on its own. They've got a solid Archer/Skirmisher combo and a lot of what they have is pretty tanky. But their team unit, unique tech, and immediate knowledge of enemy start positions make them really useful in team games - especially when they're in the pocket and defense is slightly less of a concern for them, doubly so early on. In the end it usually comes down to whether you're facing a lot of dudes with armor - if you do very little damage, all that extra HP is only going to help you get a few more plinks in... Jossar fucked around with this message at 13:49 on Aug 23, 2018 |
# ? Aug 23, 2018 13:46 |
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I'm a huge fan of Burmese, Koreans, Goths. Some very good civs in the pile.
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# ? Aug 23, 2018 15:49 |
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In my old bedroom I found an Age of Empires collection box on the floor, so I can play the original AoE1, so I can see how it compares with the Definitive Edition remake.
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# ? Aug 24, 2018 09:09 |
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Finally bothered to fire this up and played a normal-rear end 1v1 against the computer. gently caress I cannot micromanage to save my life, thank goodness the computer decided to build nothing but Fire Ships for whatever reason.
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# ? Sep 2, 2018 04:56 |
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Goon matches seem to have had mixed luck with the AI as far as I've personally been witness to, especially once we started messing around with the difficulty levels. Sometimes the AI sends a full Imperial age army to destroy everything while you're still building up in the Castle Age, sometimes it sends the Spanish Armada to attack a random gate wall. My first instinct is to say that if you want slightly more of a challenge, you're probably better off trying to do matches against the AI on land maps where it seems slightly less stupid. But there's probably someone who's done a more comprehensive job in taking apart the AI to figure out what makes it tick on water and hybrid maps.
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# ? Sep 3, 2018 03:07 |
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On any map with actual water resources that can be contested, the AI tends to way overspend on fire galleys/ships in the feudal/castle ages, and you can pretty regularly just go kill them with a knight or cav archer rush.
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# ? Sep 3, 2018 04:52 |
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# ? May 17, 2024 16:03 |
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But I like playing naval maps I'll keep practicing against the AI, I'm still bad at micromanaging and quickly issuing commands.
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# ? Sep 4, 2018 02:16 |