|
It's impressive how they managed to condense every single British morning radio DJ into one guy for the in-game radio station. Though it's a shame they didn't get Steve Coogan on board to host it as Alan Partridge like they apparently wanted to.
|
# ? Aug 31, 2018 21:05 |
|
|
# ? May 21, 2024 05:59 |
|
Man the first few levels were chill but the training wheels have come right off now. The place is covered in sick and ectoplasm, half the staff is running around holding their bums and threatening to quit because I guess we don't have enough loos, the GPs offices are massively overworked, and then an earthquake broke half my machinery and caused a fire. Game extremely, extremely good.
|
# ? Aug 31, 2018 21:10 |
|
Dr Snofeld posted:It's impressive how they managed to condense every single British morning radio DJ into one guy for the in-game radio station. Though it's a shame they didn't get Steve Coogan on board to host it as Alan Partridge like they apparently wanted to. I think there are two DJs.
|
# ? Aug 31, 2018 21:13 |
|
I think there's 3 DJs. GPs get filled up much earlier than they seemed to in TH. Not being able to control queues by just clicking on the door is a downgrade.
|
# ? Aug 31, 2018 21:43 |
|
I wish there was an easier way to see which employees need training for a promotion when adding people to the training queue. As far as I can tell you have to remember the names of the people who are ready for leveling and then add them. Getting staff trained up on the research level where nobody you hire has any skills is ROUGH.
|
# ? Aug 31, 2018 21:45 |
|
Ms Adequate posted:Man the first few levels were chill but the training wheels have come right off now. The place is covered in sick and ectoplasm, half the staff is running around holding their bums and threatening to quit because I guess we don't have enough loos, the GPs offices are massively overworked, and then an earthquake broke half my machinery and caused a fire. yeah the back half owns because it shows off some of the depth they've added to the systems, everyone saying it's just TH with QOL changes is way off - they added a lot more gameplay and new ways to play
|
# ? Aug 31, 2018 22:24 |
|
Thom12255 posted:I think there's 3 DJs. Unless you meant something different, you can drag and drop patients in a room's queue from the Queue page.
|
# ? Aug 31, 2018 22:53 |
|
So, good game if I have no nostalgia for ye olde Bullfrog games?
|
# ? Aug 31, 2018 23:04 |
|
Anyone have any tips they found work well for stopping the clogged queues of general practitioners? I have like 4-6 of them at a time sometimes and patients keep getting backlogged and dying.
|
# ? Aug 31, 2018 23:30 |
|
This game is pretty fun and does feel like the old theme hospital in a good way, it also gets pretty hard as you get more patientsSpacedad posted:Anyone have any tips they found work well for stopping the clogged queues of general practitioners? I have like 4-6 of them at a time sometimes and patients keep getting backlogged and dying. For the next level that gives me enough room I am going to put all the GP's in their own building to try and stop the 'some are clogged, but some are empty' problem kinda like a real hospital or clinic does
|
# ? Aug 31, 2018 23:43 |
|
Yeah in later levels (Mitton onwards) I leave space for at least 4 GPs next to each other. Tumble I ended up having 6.
|
# ? Aug 31, 2018 23:47 |
|
Ciaphas posted:So, good game if I have no nostalgia for ye olde Bullfrog games? I never played Theme Hospital, and I'm enjoying it.
|
# ? Aug 31, 2018 23:53 |
|
Does anyone know at what point you stop unlocking new important things? I've just made it to the research hospital, so I'm talking about things like training, research, etc. I wanna go back to previous hospitals to minmax more.
|
# ? Aug 31, 2018 23:54 |
|
Dr Snofeld posted:Unless you meant something different, you can drag and drop patients in a room's queue from the Queue page. Yeah I just noticed that tab exists in my last session, though it's harder to see the emergency patients in it compared to TH.
|
# ? Sep 1, 2018 00:06 |
|
TastyLemonDrops posted:Does anyone know at what point you stop unlocking new important things? I've just made it to the research hospital, so I'm talking about things like training, research, etc. I wanna go back to previous hospitals to minmax more. Flemington is the where you unlock Marketing, the last of the 'Facility' rooms.
|
# ? Sep 1, 2018 00:18 |
|
Spacedad posted:Anyone have any tips they found work well for stopping the clogged queues of general practitioners? I have like 4-6 of them at a time sometimes and patients keep getting backlogged and dying. Good GPs and diagnostics. Your patients go back to GP after every diagnosis so if your diagnosis staff are trash it’ll clog the queue up real fast as no one ever leaves
|
# ? Sep 1, 2018 00:32 |
|
Ciaphas posted:So, good game if I have no nostalgia for ye olde Bullfrog games? it's still an excellent game, the bullfrog style management game is ripe for a comeback Spacedad posted:Anyone have any tips they found work well for stopping the clogged queues of general practitioners? I have like 4-6 of them at a time sometimes and patients keep getting backlogged and dying. GPs are the foundation of your hospital. the basic patient lifecycle is that they enter, check in at reception, consult with a GP, get diagnosis if necessary, consult again, repeat, repeat until a firm diagnosis is made, then they go for treatment. so they can keep cycling through the GPs office
|
# ? Sep 1, 2018 02:00 |
|
Thom12255 posted:I think there's 3 DJs. You absolutely can control queues for each room by clicking on the door and dragging people names around, you can also see their health which can be helpful if a patient is about to die and 9th in the queue. explosivo posted:I wish there was an easier way to see which employees need training for a promotion when adding people to the training queue. As far as I can tell you have to remember the names of the people who are ready for leveling and then add them. Getting staff trained up on the research level where nobody you hire has any skills is ROUGH. If you click on a person you wish to train, you can choose what to train them with then add more trainees and invalid staff will not appear in the list. PhantomZero fucked around with this message at 02:57 on Sep 1, 2018 |
# ? Sep 1, 2018 02:33 |
|
There's a LOT of nuance to this game. I'm really surprised. I keep getting through missions by bruteforcing the objectives, with patients dying everywhere while still turning a profit...but then I look at some of the players on twitch and they're pulling off super-efficient patient-expresslines through their facilities with staff optimized for it all, where patient death is incredibly rare. And then I learn one or two things that reduce my patient deaths just a little more and boost my profits. This game is going to keep me busy for a while. Especially if they have DLC or free updates. Spacedad fucked around with this message at 03:16 on Sep 1, 2018 |
# ? Sep 1, 2018 03:14 |
|
Spacedad posted:but then I look at some of the players on twitch and they're pulling off super-efficient patient-expresslines through their facilities with staff optimized for it all, where patient death is incredibly rare. Got any particularly standout examples? I'd love to see some of this.
|
# ? Sep 1, 2018 03:17 |
|
Galaga Galaxian posted:Got any particularly standout examples? I'd love to see some of this. Not really. Just find a random twitch guy with around 20-100 ish viewers and it's usually someone who is actually tryharding the game. A few of them are simulation nerds who play a lot of these kinds of games for their audiences too.
|
# ? Sep 1, 2018 03:21 |
|
There are a few bumps here and there, but honestly, this game is very easy to pick up and play and while it IS a little punishing with deaths out of the gate ( you don't have all those sweet room items unlocked and staff options are sometimes limited ), it's... good. And I mean even if I wasn't a huge fan of Theme Hospital, I would still like this. I can sorta hem and haw about how the UI is a little "eh" in terms of appearance, but it works perfectly fine. Honestly, I've bought full retail titles that had less heart than this 30 dollar game.
|
# ? Sep 1, 2018 04:23 |
|
Jesus, just had an awful scare where suddenly my save games disappeared. Luckily, it seems like autosave backups are stored on the cloud under C:\Users\<username>\AppData\LocalLow\Two Point Studios\Two Point Hospital\Cloud Posting this here in case anyone else runs into this. Might be worth backing up your files from here in case you get hit so you don't lose hours of progress.
|
# ? Sep 1, 2018 07:50 |
|
Anyone else having issues with outside teachers in the third level? I've had one time where they wouldn't show up and the training room kept being locked, couldn't cancel the training either. I tried deleting the room that didn't work either at first, I eventually managed to semi-delete it but that resulted in all characters walking on the spot. So had to restart that level.
|
# ? Sep 1, 2018 08:08 |
|
Zadda posted:Anyone else having issues with outside teachers in the third level? I've had one time where they wouldn't show up and the training room kept being locked, couldn't cancel the training either. I tried deleting the room that didn't work either at first, I eventually managed to semi-delete it but that resulted in all characters walking on the spot. So had to restart that level. I had a problem in the research hospital where the helicopter that flies them in wouldn't despawn, which meant the helipad couldn't accept more helicopters. Had to brute force 3 stars by training with my janitors and assistants.
|
# ? Sep 1, 2018 15:49 |
|
Dad Jokes posted:Jesus, just had an awful scare where suddenly my save games disappeared. Luckily, it seems like autosave backups are stored on the cloud under C:\Users\<username>\AppData\LocalLow\Two Point Studios\Two Point Hospital\Cloud My save got corrupted somehow and I had to restart completely. Backups seem like a good idea.
|
# ? Sep 1, 2018 17:48 |
|
Save money and space by not building treatment rooms until you're sure you'll need them. Not all illnesses show up on all maps. Clowns don't show up in many hospitals, and Smogley doesn't get any Pharmacy patients for example.
|
# ? Sep 1, 2018 18:12 |
|
less than three posted:Save money and space by not building treatment rooms until you're sure you'll need them. Not all illnesses show up on all maps. You should always build psychology because it doubles as a diagnostic office though, right?
|
# ? Sep 1, 2018 18:55 |
|
Linear Zoetrope posted:You should always build psychology because it doubles as a diagnostic office though, right? It does but it’s not super good and takes Specialized people. You’re better off with the X-ray and MRI if you want fancy diagnostic specialists
|
# ? Sep 1, 2018 18:57 |
|
I've been starting hospitals with a GP, Psychiatry and X-ray. If you don't have the X-ray, use something like Fluid Analysis or Cardio.
|
# ? Sep 1, 2018 19:07 |
|
So are Receptionists needed in each building, or just where you want new patients to go?
|
# ? Sep 1, 2018 20:20 |
|
Galaga Galaxian posted:So are Receptionists needed in each building, or just where you want new patients to go? Initial point of contact only.
|
# ? Sep 1, 2018 20:33 |
|
Doing Flemington now and jesus, things really pick up here. The first time I ever had to take out a loan so I could get the rooms I needed up and running. I'm also dealing with tons of deaths because I can't afford another building yet but have 20-30 person queues for the GP's offices I have built. Things are slowly tipping in my favor but this main building is crammed with people.
|
# ? Sep 1, 2018 21:15 |
|
I love Theme Hospital and this sounds like great fun but somehow it bothers me that you can't build different floors with elevators and poo poo because immersion
|
# ? Sep 1, 2018 21:18 |
I can understand the complaints about it feeling samey and poo poo, it's definitely slow and plodding for the first few levels.
|
|
# ? Sep 1, 2018 21:33 |
|
Klaaz posted:I love Theme Hospital and this sounds like great fun but somehow it bothers me that you can't build different floors with elevators and poo poo because immersion One of the main reasons I'm still looking forward to Project Hospital despite TPH being pretty much as great as I hoped is having multi-story hospitals. Also looks like they're going hard on realism which could be interesting.
|
# ? Sep 1, 2018 21:34 |
|
I didn't say this before because it seems ridiculous but I also couldn't get into the idea of a hospital game that can't have giant brutalist hospitals.
|
# ? Sep 1, 2018 22:19 |
|
Spacedad posted:Anyone have any tips they found work well for stopping the clogged queues of general practitioners? I have like 4-6 of them at a time sometimes and patients keep getting backlogged and dying. Put down more. No, even more. Keep going. Getting close. Ok, now it's enough. My last level I had 10 GPs down with negligible queues, demolished one for space to get a general diagnosis down to unclog that, and by the time I got the third star the 9 remaining GPs were starting to get overcrowded. ~134 patients total, and they were getting processed at a sensible* pace. *that is, wasting about 30 ingame days between every room they visited for pit stops at vending machines and toilets. I think the rule of thumb needs to be measured against the reception. One reception at full tilt can admit enough patients for 3.5 GP offices, 1 general diagnosis and 1 cardio can handle the patients from about 3 GPs (everybody can get sent into those) and then depends on what kind of patients the level sends you. Thinking about it, the reception is probably the best place to have a queue because the resulting traffic jam can't gently caress up the rest of the patients already inside. Don't build things until you actually need them (e.g. my last level had 0 psychiatry needs) and the level gimmick is going to get hit hard; as an example, I needed 5 surgery wards in the level where they unlocked and frankly I'd have loved the space for a sixth. Oh, and god help you if you do marketing for a specific illness with even a mediocre marketer. You'll need 5 or 6 relevant treatment rooms to handle the influx if it's a simple treatment. How are you guys setting up your wards and fracture wards? Because the stated minimum size is a dirty lie giving you a completely useless room. E: and I'd love some RollerCoaster Tycoon style options to tell my janitors that they're in charge of this or that building and to never get out of there when on the job. Omobono fucked around with this message at 23:15 on Sep 1, 2018 |
# ? Sep 1, 2018 23:11 |
|
Omobono posted:How are you guys setting up your wards and fracture wards? Because the stated minimum size is a dirty lie giving you a completely useless room. If you hold down CTRL when placing the beds, you can squeeze them in tighter than the grid defaults to.
|
# ? Sep 2, 2018 01:00 |
|
|
# ? May 21, 2024 05:59 |
|
I actually got a game over in Tumble. Got to two stars, then went to take a shower because I thought I could just autopilot my way to three stars. Hospital value crashed from 1.5 million to 400k and I went bankrupt. -300k is the game over point, BTW.
|
# ? Sep 2, 2018 02:18 |