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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Activate the attractiveness view filter and put plants down in the white spots.

e. coverage is more important than intensity

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
When you reach Mitten you can start researching new courses and the first one I unlocked was called "General Knowledge". It's a 1 year course that only needs lecture rooms to teach so it's a neat money earner with minimal cost to build out.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

njsykora posted:

It does increase for some courses, Robotics 2 required a second construction lab and lecture hall, at least it did for me.

Remember that for 3 year courses you can have up to 3 times your course intake once you're up and running and later years may require more lab time or different labs.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Jabor posted:

The very first level has the instructor telling you that one bed for five students is normal, or something like that.

Is there any reason to have multiple small rooms instead of just one big one (other than meeting number-of-room requirements for courses)? The "room quality" measure seems to just be "how much stuff is in this room", and obviously you can fit more things in a bigger room...

I like to make a big dormitory room and use the internal wall item to subdivide it up into personal sections.

BattyKiara posted:

Why aren't the students using my private tuition room? I hired a teacher for it. The room looks nice. But no student wants to go there?

They will only go to the private tutor if they don't have any classes on. They should start going after some time.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
This seems like a handy tip from reddit. You should set cohort sizes to multiples of 8 or 16 because lecture theatres and labs are fixed at 8 capacity no matter how big or small you make them:

quote:

Absolutely chime in if you have had a different experience, but it seems to me that the best early game move is to immediately lower the Initial incoming course size from 10 students down to 8 students. If you don't know, you can do this using the gear icon on the top right of the course on the manage courses screen where you pick them for the new year and level them up.

And then, for all future years and courses, keep sticking to multiples of 8 (so always bring in 8 students until you level up the course and can bring in and handle 16).

Why? 3 reasons:

Room Efficiency - All the teaching rooms I unlocked so far have a capacity of 8. With 10 students, you will have 6 "blocks" of courses (3 classes, each run twice) to accomodate all 10 students. If you reduce the course size to 8 students, you will see the schedule reduce to only 3 blocks of courses that every student attends.

This DOUBLES your room efficiency! As you start stacking multiple years of courses trying to use the same rooms, having each class year only use half as many blocks of space is a huge impact on the schedule, and allows you to get by with less rooms.

2) Teacher Efficiency - Same as roon efficiency above, if you reduce to 8 students, you cut the number of blocks a teacher has to teach from 6 to 3. This frees them up to do private lessons, take more breaks to keep their needs and happiness up, etc

3) Learning Bonus - And if the room and teacher efficiency wasnt enough, you'll get a bonus to the learning percent of each student (immediately visible on a bar when you reduce the number of students from 10 to 8). So they also perform better!

As long as you always stick to multiples of 8, this will continue to provide benefits year after year as each class year only uses half the space it would if if you added another person and thus another 3 blocks of classes, per course, per year!

*Edit: I have seen some excellent counterpoints about trying to start as close to 16 as possible. You can get there by a combination of building rooms and then leveling the course before you start, along with lowering tuition slightly as that also raises student intake.

Basically, 10 students use the same class/teacher resources as 16 do, so might as well do 16!

The overall principle is the same: multiples of 16 / 8, not the default 10!

https://www.reddit.com/r/TwoPointCampus/comments/wl1uja/set_incoming_course_sizes_to_8_rather_than_10/

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Something that's easy to miss when playing the themed campuses in the campaign is that the different student types can help run your uni. E.g. greasers will do maintenance jobs for free, posho's donate cash if they're doing well in their courses, swots give bonus xp to other students etc. Plus members of the Nature Club will maintain plants on campus.

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
A two point factory would fit the way they like to do themed rooms and items.

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