|
I haven't bought the game yet but this thread has soothed a load of fears I had pre-release that they were going to try and force a bunch of new systems in that wouldn't work but hearing that they basically just made Theme Hospital again but with a bunch of modern QoL improvements really makes me want it as soon as I have money.
|
# ¿ Aug 31, 2018 15:50 |
|
|
# ¿ May 21, 2024 01:27 |
|
I've been chipping away at the game 1-starring a level at a time and generally having fairly short sessions but I just got to the university hospital and spent 4 hours there just to get the 2-star and now it's 3am and oh god its started.
|
# ¿ Sep 4, 2018 02:56 |
|
Seriously, every single hospital I've had to this point the major bottleneck has been the GP's office. Having patients getting out of the diagnosis loop faster makes everything so much easier.
|
# ¿ Sep 4, 2018 14:16 |
|
TK-42-1 posted:So restarting a hospital wont erase any global progress? If this bugged out location resets correctly my career might not be hamstrung. Yep, you'll have to redo the 1-star requirements before getting to the 2-star stuff but it doesn't take your star away.
|
# ¿ Sep 4, 2018 19:36 |
|
I cut way back on vending machines and entertainment stuff on my 3-star run of the teaching hospital and yeah that made it way faster to move through queues because people weren't bouncing between getting drinks and playing Sonic 2 when they should've been getting stabbed by my fluid analyser. Also adding repair skills on the janitors to my list of priority training so they're not shutting down a room for way too long to repair poo poo while the queue gets hella backed up.
|
# ¿ Sep 5, 2018 15:40 |
|
TK-42-1 posted:Is anyone else having people get stuck halfway into a room for treatment? I've had to edit the room to boot people out to get them to finish their treatment and get the queue moving again. I had one dude get stuck in a ward ragequitting but he was technically being treated by a nurse who was technically on their break so neither of them were doing anything. Picking up the nurse and dumping them outside fixed the problem though. Speaking of wards I was watching some Youtube videos to learn some hospital strats and learned the ways of the Really Big Ward and I now need to take this knowledge to Tumble. njsykora fucked around with this message at 16:06 on Sep 5, 2018 |
# ¿ Sep 5, 2018 16:04 |
|
Omobono posted:Links and/or screenshots? Ward / fracture ward are rooms I struggle with. https://www.youtube.com/watch?v=aVzmANcYhck This is the video I came across, dude builds a ward so much bigger than even the ones I built in OG Theme Hospital. Getting 6-8 beds in a ward basically means you can perfect any ward emergency that comes your way in less than half the time limit. The fracture ward gets a bit tougher because the traction beds are so much bigger but the same basic principle applies if you have the space to just build a ridiculously huge ward and whack 2 super ward nurses in each of them.
|
# ¿ Sep 5, 2018 18:17 |
|
|
# ¿ Sep 5, 2018 18:26 |
|
On the subject of not ever feeding, hydrating or entertaining your patients. I was stumped just now as to why my 4 GP's offices with a pair of L4 god GPs had built up huge queues to the point where the reception area was just a sea of people and I eventually noticed they were all clustered around the single entertainment item I'd put down when starting that hospital which to these 30 or so patients was apparently the world's most interesting leaflet rack. So I deleted that, and the newsagent and gift shop to be sure (firing some assistants while I was at it) and the queues were gone within a few minutes. I need to be more willing to fire people, no reason to hold onto expensive staff with a random mess of skills when I have students with good traits and a handful of specialised skills.
|
# ¿ Sep 6, 2018 05:48 |
|
Wars will be fought over who the best radio host is. It's Harrison Wolfe.
|
# ¿ Sep 7, 2018 00:22 |
|
The whole idea is you're running a whole group of hospitals, so it makes perfect thematic sense to me if you want to have one hospital as your designated research center. I actually wish you could do this with staff as well, train staff in one hospital with crazy tricked out training rooms and then transfer them to other hospitals but that would probably require not just freezing a hospital when you're not actively running it.
|
# ¿ Sep 7, 2018 00:44 |
|
Spacedad posted:Tested out the 'build only 2-3 gp offices with 200 medicine cabinets and no other diagnoses rooms' and it's stupid as hell A) how easily this breaks the game and B) highlights that the GP loop as it stands in 'normal' play right now is really broken itself. Years of hearing stories of development and balance says no, because they didn't invite the loving hell people that will min/max everything to play test the game and never thought about that stuff themselves. If QA did load up a room with medicine cabinets it wouldn't have been to check the balance but rather to make sure that didn't crash the game.
|
# ¿ Sep 7, 2018 14:31 |
|
Setting the threshold for diagnosis is something I'd like to have as well, so they'll get it to 100% if they can, but if all the diagnosis rooms have been used I'd like to say just send them for treatment if it's over 80%. I think this was an option in Theme Hospital as well.
|
# ¿ Sep 7, 2018 15:33 |
|
My mentality is I'll use these tricks to get through the game and research everything and then when it comes to getting my crazy well run hospitals for 3-starring everything I'll actually play the game properly.
|
# ¿ Sep 7, 2018 17:58 |
|
Yeah TPH runs GP > Diagnosis > GP and so on. That TH layout does things pretty much the same way I'm doing them in TPH with an admin building effectively with all the staff only rooms (Break room, Training, Marketing and Research) only I'm generally putting that building fairly central so the break room isn't too far away.
|
# ¿ Sep 8, 2018 07:20 |
|
I don't think that's the case, diagnosis is mostly interchangeable but the more expensive ones I think are stronger at their base.
|
# ¿ Sep 8, 2018 17:04 |
|
My cafes are always staff only because patients will flood it if they're allowed in.
|
# ¿ Sep 9, 2018 00:56 |
|
Yeah I did the first few but at this point they're useful for tanking reputation while the hospital gets running, and by the time its gotten rolling the reputation hit isn't even noticeable.
|
# ¿ Sep 9, 2018 05:53 |
|
Yeah it does kinda suck that actually caring for your patients needs and not just starving, dehydrating and boring them into leaving is the worst thing you can do if you want to actually get poo poo done.
|
# ¿ Sep 9, 2018 12:42 |
|
voting third party posted:Cafes are definitely a trap for patients, but I think they might be worth it for staff. I was getting a lot of resignation threats as the hospitals were getting bigger until I realized the staff definitely need their own toilets and someplace to eat/drink so they don't have to get in line with the patients. Is the cafe really worse than putting vending machines in the staff rooms? I think a staff cafe is worth it as well, I noticed I was getting way higher staff morale by having a cafe next to the break room.
|
# ¿ Sep 10, 2018 00:56 |
|
The problem with marketing for staff is I think it only increases the chance of you getting someone with that skill in the next applicant, which just don't come fast enough to be worth it. If it was a higher chance of getting someone with multiple ranks in the skill you want then I might consider doing it but it's just way easier to get a L1 person and train them, it'll cost less and be faster.
|
# ¿ Sep 10, 2018 14:57 |
|
I know you trained to have a wide range of skills to make you more employable, but I need someone who's done and learned nothing but psychiatry for the last 15 years.
|
# ¿ Sep 10, 2018 15:37 |
|
I've been going back to 3-star some earlier levels because the 4th area is kicking my rear end and it's nice just researching a load of upgrades so I'll have them when I go back to push forwards.
|
# ¿ Sep 10, 2018 16:46 |
|
There's always one of those tricks in these kinds of games though, shuttle loops are notorious in Rollercoaster Tycoon for completely breaking the game's balance in the same way. It's just the nature of the genre.
|
# ¿ Sep 10, 2018 20:20 |
|
That's something I'm still figuring out, I still need to 3-star it to 3-star the 2nd region.
|
# ¿ Sep 11, 2018 04:32 |
|
Prav posted:is this one actually good for anything? i tried one once and noticed no difference except that it used up a lot more space so i've just been building desks since. It makes the lobby area look better, and a 2-pod reception room can take up less space and be more easily expandable than 2 reception desks. I think it might also reduce stamina drain as well and make it easier to hold up morale since it has prestige which the desk doesn't.
|
# ¿ Sep 11, 2018 16:58 |
|
People who build dedicated diagnosis and treatment wings, where do y'all generally put the ward/psychiatry/DNA lab since they can do both? I've generally been putting them in treatment but I'm starting to wonder if putting them with diagnosis might end up a bit more efficient.
|
# ¿ Sep 15, 2018 22:10 |
|
Azran posted:What's the point of stacking cabinets, again? Each cabinet gives +1% diagnosis and treatment power. So put 15 in a room and that's +15% diagnosis and treatment power, equal to a full rank in the General Practice skill.
|
# ¿ Sep 18, 2018 05:50 |
|
I went back to Tumble with the advice of keeping your workforce small and training the gently caress out of them and I blazed up to 2 stars again within an hour with none of the money issues I've had there in the past.
|
# ¿ Sep 19, 2018 03:02 |
|
Ghost Leviathan posted:I just build up to three classrooms and have them going pretty much all the time. I thought treatment was the relevant nurse skill for surgery. Also regarding training rooms I've taken to having 2, one for the doctors and nurses and one for the assistants and janitors so I don't feel like I'm wasting time training janitors when I could be dumping more GP ranks into my doctors.
|
# ¿ Sep 19, 2018 19:30 |
|
Submarine Sandpaper posted:Game's fun, do you need to get the gold certs and poo poo to get to prestige 5? Seems like even getting to four in the beginning is a pita. You don't need them, prestige is about how many items are in a room and how big the room is, just gold certificates are the easiest and laziest way of getting up to P5 without having to increase room size higher than the minimum for MAXIMUM EFFICIENCY.
|
# ¿ Sep 28, 2018 19:21 |
|
Ghost give research points which I can turn into money. Also they poop in the halls.
|
# ¿ Oct 3, 2018 13:02 |
|
Hey surprise, there's a DLC pack out. 3 new hospitals, a hotel's medical facility, a new research hospital and a hospital in a castle alongside a bunch of new illnesses and decorative items.
|
# ¿ Dec 5, 2018 17:23 |
|
The trick is that diagnosis skill is everything. Focus your early training on getting a handful of doctors with high/maxed out GP skill and you’ll find things a lot easier. Diagnosis takes ages and doesn’t make much money, treatment makes all the real money so if a doctor can diagnose someone in their first trip to the GP office you’ll be making a lot more money.
|
# ¿ Mar 14, 2021 01:23 |
|
Yeah, not building treatment rooms and sending people home is one of those things that can make a difference early on as you're still getting the basics together. Mostly because the shiny new treatments in each area will often show up a few times early, but then become a bit uncommon until later so it's not worth the early investment.
|
# ¿ Mar 14, 2021 16:35 |
|
I 3-starred that scenario as well and can confirm, it was not a good use of the afternoon.
|
# ¿ Jun 13, 2021 07:59 |
|
It'll be more interesting in the sense that it'll add in more diseases to handle, which will then mean you need to potentially think more about how you use your space and what to prioritise. It's not worth thinking about until you're done with the main campaign though.
|
# ¿ Dec 28, 2021 18:21 |
|
I just haven’t got off work to play it yet.
|
# ¿ Aug 9, 2022 16:33 |
|
Yeah the format is actually significantly different to TPH, the process here is you start a school year and alternate between class months and off months, so your focus is on making sure you do as much as you can in those off months to not have students distracted by tiredness/hunger etc when they go in for the next class. The room level and other general stuff like litter is still there but from the early going it does feel like you're in a less pressurised enviroment and you're not fighting endless fires. I have no doubt this'll change. E: There's also much less need to put benches literally loving everywhere, since most people on site are expected to be doing something, staff are either working or in the staff room, students are either in class, studying somewhere else or loving about in the dorms and lounge. E2: Lost track of time, should've gone to bed half an hour ago, eyes kinda sore, game good. njsykora fucked around with this message at 23:14 on Aug 9, 2022 |
# ¿ Aug 9, 2022 20:38 |
|
|
# ¿ May 21, 2024 01:27 |
|
It probably is, I played for 3 hours with no crashes at all. I expect the struggles over time will be timetable management as you get more and more courses running and need to keep track of more and more events.
|
# ¿ Aug 9, 2022 23:27 |