Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I just found out about the game this weekend. As a huge fan of Theme Hospital, I immediately jumped into it. I've only finished the first three levels and just started the university level, but I already love this game. I could probably fill a small novel with my thoughts about how great some of these changes are.

So I will just focus on one small area: Assistants.

First, it's nice that there can be male assistans, too, not just female receptionists (this also applies to the other jobs as well, of course, hooray for gender equality!). Then I really appreciate that they no longer just stand around, but actually get chairs to sit in! And the reception "building" is such a natural idea, it always felt weird plopping down several of the stands in busier hospitals.

The fact that assistants also staff various shops in the hospital is great, it makes them look much more fleshed out. And they can also teach their generalist skills to nurses and co., or get taught by them. They are much more a part of the whole hospital team than the pretty simple receptionists of TH.

It may seem like a small thing, but it's just one example of several where the devs really improved a pretty lacking part of their spiritual predecessor.

Adbot
ADBOT LOVES YOU

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Prav posted:

is this one actually good for anything? i tried one once and noticed no difference except that it used up a lot more space so i've just been building desks since.

I actually don't know if they are better, but they look much cooler. And it's easier to imagine them being a team, where they talk about crazy patients, cooking recipes and annoying relatives when there's a lull :3:

I've skimmed the thread and saw these crimes against gaming, with the 50 cabinets GPs. I don't care if it's optimal gameplay, it breaks my immersion and looks stupid, I'm not doing that. As long as I can complete levels with nice looking rooms, I'm happy. Building a beautiful hospital is just as important as building an efficient one for me.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
What do some of these traits do? What does inspire do? I get boring patients, or making them more happy, or watering plants in your downtime. But what about argumentative? Do they argue with other argumentative staff if they meet during their break time? Or are there argumentative patients, too? What about boy/girl next door? What about thinking their live is a rom-com? A bit more explanation would be helpful.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I get the feeling that general diagnostics and cardio are a trap, in that they don't bring enough diagnostics percentages to be worthwhile. I think I will simply replace them with fluid analysis and x-rays and the like, to see if it helps.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Knobb Manwich posted:

Been seeing some good poo poo come out of reddit. For example, staff marketing does work.

The generic "get me a doctor" marketing campaigns increases the speed of new applicants appearing. It doesn't increase the quality or level of said applicants, or update the "how long until next applicant" ticker.

https://www.reddit.com/r/TwoPointHospital/comments/9gahme/i_think_thats_what_we_call_an_aggressive/
https://www.youtube.com/watch?v=6g8e8_i2M-A

Same dude also reckons speciality staff campaigns don't increase the rate which new applicants appear, but does greatly increase the chance of a new candidate having at least one level of the desired speciality. You can stack staff marketing campaigns.

Also the personality trait "has a dark side" is the opposite of the "healing hands" trait. When they interact with a patient, the patient gets -5 health.

Very helpful, thanks a lot.

I've never seen "has a dark side", that's a pretty lovely trait!

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I'm playing Flemington, and for some reason I can't place benches, plants, radiators etc. in the normal hallways of my first building. I can place all items just fine in the rooms themselves, or outside the rooms in my second building, but not in my starting building. Does anybody know what's up with that?

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
A MEGA scan is also more expensive than a cardio diagnosis, while not being any worse in maintenance I think. So it should bring in more money as well. It really seems as if getting rid of GD and cardio is a good medium term goal.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

less than three posted:

The next patch lets you customise outfits for your staff which I didn't realise how much I wanted until now. :3:

Playing dress-up aside, it will be nice to be able to visually distinguish between say my GPs and my treatment doctors by using different uniforms.

Wow, that's cool! Do you have a link to the news? I'm bad at googling and didn't find it :(

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I imagine you can give all of your GP doctors a black shirt, all your psychiatrists a red one, all your surgeons a green one, etc. That way you can see on a glace where your specialists are. I think it could be handy to get a better overview of what's going wrong in your hospital.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Ghost Leviathan posted:

Yeah, it's more a flavour thing than anything. Even Servers likely won't heat a room up enough to not need a radiator at all.

Well, I've built real server blocks some research labs, and had to deploy air conditioners to prevent my researchers from overheating. I will check if you can heat a room with just servers later. It would likely look dumb and waste a bunch of space, but I'm not dismissing the possibility out of hand.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Turin Turambar posted:

Another new player here. Question to veterans, what is the drawback to the option you can activate for 'quick diagnose' people once they reach the threshold you can set?

The diagnose may be wrong, which means trying to treat the wrong illness will kill them.

It's still usually worthwhile. A few deaths are an acceptable price for speeding up the whole treatment process.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
The three Pebberly maps seem really interesting. They just look very nice for a start. The map with the trees that demand fulfilling certain criteria to be met before letting you cut them down is a cool concept. I'll definitely check this out once the DLC goes on sale.

By the way, the thread title is not acceptable anymore. What would be a good title with Pebberly released?

Torrannor fucked around with this message at 12:34 on Mar 20, 2019

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Unclouded posted:

New DLC announced Off The Grid. Comes out March 18th.

https://www.youtube.com/watch?v=m5arzc7z3Ak

"Join Two Point County's ever-present Mayor, Tabitha Windsock as she campaigns for re-election using eco-friendly means as her main goal. You'll face new challenges from gameplay mechanics, illnesses and more in three brand new locations!"

Hmm, looks interesting. And they're promising illnesses that are wacky even for their standards.

But I admit, I feel slightly weird being excited for this game specifically, given the current events...

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
That's kinda underwhelming?

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

The_Doctor posted:

They've announced a new game! Two Point Campus!

https://www.youtube.com/watch?v=_14i0Zxsfos

I don't think I've ever built my own school. Railroads, amusement parks, cities, hospitals, houses for my sims, military bases, star systems, ships (both of the watery and the spacy kind), etc. But never schools. Guess I will be compelled to get this to complete my collection. But it's an interesting idea nonetheless. I really wonder how the gameplay loop will be in this, a school is quite different from a hospital.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
This is a cool addition, but I'll wait to see a bit more of the gameplay before buying this DLC.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Just a friendly reminder, Two Point Campus will be released in 8 days :)

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I'll be the thread's guinea pig then.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
It's pretty interesting in that you were focused on treating as many patients as possible as quickly as possible, here you are "saddled" with your students for 3 years.

I noticed that an important share of my revenue was level up bonus payments, which declined with time because it takes the students longer and longer to reach the next level. When the next academic year starts, you get a new batch of students depending on your course setup, and retain the others who now start year two. I haven't played long enough on each map to reach the stage where the students cycle (year 3 students graduate, new year 1 students begin). I wonder if there's a bonus payment for graduating students.

Anyway, it's quite interesting so far. But I have a bug, for the life of me I can't assign the A button to anything, meaning the default WASD camera movement is out. And since my middle mouse button is also defect, this impacts the gaming quality a bit.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

KingKapalone posted:

Is it common practice to 1 star and then move on? I think that's all I ever did in the 5 or so hospitals I did in the last one. What I found in that game is that you pretty much just do exactly what they tell you to do. Does that change?

Should I branch out course offerings? On the robot one I just kept upgrading that single course which then just requires more rooms of it.

In this game specifically, to unlock sandbox mode you need to earn one star in campus 5, so one starring all the maps is the fastest way to get there if you care about sandbox mode.

I think you should branch out. Upgrading your courses gives you 5 new students, while branching out gives you 10. For most map goals to now it seem you do need to upgrade the map's main course to earn stars two and three, but more students = more money (I think), so branching out is probably the right decision in regards to profits.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

njsykora posted:

More students = more money but adding a course is also way more expensive with new rooms, staff and probably a new building as well. I think you want to upgrade early then start adding courses once that first course is a stable money printer.

Upgrading once doesn't increase your teaching room needs, so you might be right about this. But the second course upgrade needs a new room anyway, at which point it might be better to go with a new course entirely.

I love the release period of these games where the meta hasn't been figured out yet.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

njsykora posted:

It does increase for some courses, Robotics 2 required a second construction lab and lecture hall, at least it did for me.

The culinary course in campus two only required a second kitchen after upgrading the course twice, so it's apparently different between the courses.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
It's been so long since I played Two Point Hospital, was it always possible to add additional doors to rooms?

I have to say, I think not having to put down a million benches for the patients makes the corridors looks a lot less cluttered. I appreciate it.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I appreciate the fact that items now have diminishing returns in regards to giving prestige, meaning it's better to vary the items (posters, rugs, beds, etc.) you place in order to get your room level up.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Something I didn't get until watching a video, students recover health while being outdoors, so consider constructing attractive spaces outdoors. Put some of these major specific entertainment items between buildings, or some of the club activity items.

Adbot
ADBOT LOVES YOU

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

This is quite helpful, thank you very much. So it's not a good idea to make small 2x2 toilet rooms and dot them around your campus?

There's a 1gb patch being deployed to TPC, does anybody know where I can find the patch notes?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply