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Never has a more modern build interface made me happier. It’s lovely
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# ¿ Aug 30, 2018 14:18 |
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# ¿ May 21, 2024 00:59 |
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Staff specialisation is pretty huge yeah. The boosts from skills are really meaty. Giving GPS a rank in the skill that boosts mood when they interact with patients helps a lot too. Ditto Ward nurses! Fans fucked around with this message at 14:03 on Aug 31, 2018 |
# ¿ Aug 31, 2018 14:01 |
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The only real new stuff is tiered challenges for hospitals so you can come back later after gathering stuff from other levels to max it out and some online challenge stuff that’s entirely ignorable. All the rest is just refinements to what was already there. Shits good
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# ¿ Aug 31, 2018 15:54 |
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explosivo posted:Anyone know what the recycling-ish symbol that appears over people's heads mean? Think it means they’re looking for a bin to dump their trash in
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# ¿ Aug 31, 2018 16:50 |
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People who clearly pirated the game bitching about bugs already fixed post release is the sweetest of Steam content
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# ¿ Aug 31, 2018 19:15 |
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Spacedad posted:Anyone have any tips they found work well for stopping the clogged queues of general practitioners? I have like 4-6 of them at a time sometimes and patients keep getting backlogged and dying. Good GPs and diagnostics. Your patients go back to GP after every diagnosis so if your diagnosis staff are trash it’ll clog the queue up real fast as no one ever leaves
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# ¿ Sep 1, 2018 00:32 |
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Linear Zoetrope posted:You should always build psychology because it doubles as a diagnostic office though, right? It does but it’s not super good and takes Specialized people. You’re better off with the X-ray and MRI if you want fancy diagnostic specialists
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# ¿ Sep 1, 2018 18:57 |
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Dad Jokes posted:What are your staff's diagnostics skills? If they're unskilled, patients can waste a bunch of time bouncing between diagnostics rooms before going to treatment. You sometimes get quests to kill monobeasts and that’s what they are. The best way to do it is to pick up vending machines or magazine racks and that’ll flush out a ton of them for you to shoot. You can only shoot them on regular time setting though.
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# ¿ Sep 2, 2018 13:07 |
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Omobono posted:90% staff happiness for a 3-star. Make sure they're working in a room with a plant and good heating (Weirdly these two are way more important than their actual needs) Then check staff and crank up the pay of anyone still miserable. Psychotic Weasel posted:I'm stuck on the publicly funded hospital now. It's quite frustrating. The useless doctors I have to hire to keep costs down and kept killing or failing the people I needed healed to meet one of the quota. The second I manage to get the necessary amount healed my average staff satisfaction dropped to 59% and that was the beginning of the end. You can get your researchers to research cash for you if you're struggling. It's not that hard for them to do and with a few good researchers it's enough to keep you afloat while you work on the other objectives. Click the Research Room like you would a Ward an add in some optional slots, I didn't realise that only one would work there till you did that for ages! Fans fucked around with this message at 01:14 on Sep 3, 2018 |
# ¿ Sep 3, 2018 01:09 |
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JebanyPedal posted:This is the one big thing that has been holding back my purchase. I've done just fine with GP offices. Once you hit Max Rep you'll need a fair few, but as long as you make sure you're training your GP's, Diagnostic Nurses and Ward Staff you can seriously reduce the load on the GP offices. You enter a spiral if you don't bother to make sure you got good diagnostics, as they never get to the point of diagnosing people to be treated and the hospital fills up with patients who are staying for way too long because you can't work out what is wrong with them. If half the hospital is GP offices then you're lacking decent staff and not upgrading the diagnostic equipment. Early on before you get the fancy stuff make sure to Three star Flottering and Mitton University, you get the really good General Diagnosis and Cardio upgrades which are huge boosts to each room. Fans fucked around with this message at 01:22 on Sep 3, 2018 |
# ¿ Sep 3, 2018 01:16 |
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Psychotic Weasel posted:I debated doing that but I couldn't tell if it would be a net positive for me or not, given the expense of just getting a lab up and running plus how long it takes to research something. I think I'll give it a shot when I'm ready to restart the level and see how it goes. One handy thing is you can manually tell Janitors to restock machines or water plants when those objectives come up, just flag them like you would a machine. They're basically free money. If they want you to shoot Monobeasts just lift up a vending machine and put it back, then go to town on them.
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# ¿ Sep 3, 2018 01:29 |
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If you click the Red Cross on the Hiring screen you can get new choices. I try to keep it cycling so I can snap up people with a rank or two of a useful skill.
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# ¿ Sep 3, 2018 10:03 |
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I think it makes their bars go down slower, so that’s why they need less breaks.
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# ¿ Sep 3, 2018 12:21 |
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Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM.
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# ¿ Sep 3, 2018 16:08 |
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Red Mike posted:Psychiatrist will also do diagnosis as well as treatment. The DNA tester will also both diagnose and treat, though patients with DNA disorders don't turn up until a good way in. The Illness Advertising Campaigns are a direct portal to the patient dimension. I run the Animal Magnetism one for the Hospital where you need a really high value and it took 6 cure rooms to keep on top of the queues. Made all the loving money though. Marketing is a great way to really rack up the profits if you don't mind building a few of the same thing.
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# ¿ Sep 3, 2018 23:54 |
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So I don't think it mentions it anywhere, but checking the staff buffs Doctor's and Nurses get +10% to Treatment and Diagnosis for being "Energized" by being well rested or having Coffee/Energy Drinks and another +10% for having Happiness above 90%. Or 80% if you have happiness skill. Janitors don't get benefits for being happy, but if they're unhappy their speed goes down. Assistants meanwhile get +20% to Customer Satisfaction and Marketing. Might make some pay bumps worth it to keep people happy if they're in particularly important roles. Don't bother keeping Researchers happy though, they don't get any benefit from it. Fans fucked around with this message at 01:01 on Sep 4, 2018 |
# ¿ Sep 4, 2018 00:58 |
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Gamerofthegame posted:It might be more prudent to train up treatment people first, actually. You don't really need that many and it ensures you'll get paid eventually. You get paid even if they die.
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# ¿ Sep 4, 2018 08:42 |
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Do 3 Star Mitton and Flottering right away though. The upgrades it gives are really important
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# ¿ Sep 4, 2018 17:29 |
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I like to think the Doctor knows full loving well what's wrong with them and is just playing dumb so they can bilk them for money running tests.
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# ¿ Sep 5, 2018 00:07 |
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I often find Janitors frozen up in the toilets. It’s something about jobs getting interrupted that causes it.
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# ¿ Sep 5, 2018 16:06 |
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They even change back into their own clothes first. Very polite.
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# ¿ Sep 5, 2018 16:43 |
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It’s more of a BUPA Hospital but yeah it could be British. Even has an NHS level
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# ¿ Sep 5, 2018 17:23 |
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They should only be in the queue if they don’t wander too far from the door. If they stray out of that they go to the back and stay there until they return.
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# ¿ Sep 5, 2018 18:22 |
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You can assign three with one desk. Never build more than the one desk, it just takes up nurses time.
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# ¿ Sep 5, 2018 19:16 |
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uXs posted:So, quick check: Tumble really doesn't have any psychiatric patients, right? I don’t remember any but sometimes new diseases show up much later than others
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# ¿ Sep 6, 2018 11:57 |
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Some real nice fixes there. Just need patients to not gently caress off and remain in queue and it’ll be golden.
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# ¿ Sep 7, 2018 13:45 |
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Money saving tip and rear end in a top hat move. If you want to train someone in something low level or one off like Genetics, wait until there's someone in the Queue with the skill and hire them to do the training even if their other skills are a mess. Then just fire the useless fucker. Saves a huge amount of money if you're cash strapped.
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# ¿ Sep 10, 2018 20:37 |
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I MADE AN ERROR
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# ¿ Dec 6, 2018 23:19 |
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Not tried Sandbox yet, is that DLC only or for everyone?
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# ¿ Dec 7, 2018 18:41 |
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# ¿ May 21, 2024 00:59 |
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Bum the Sad posted:What exactly is the flow without fast track turned on? When they get 95%+ they'll go to GP for a final diagnosis, which will probably push them to 100%. It does mean one extra trip for every single person in your hospital who isn't immediately fully diagnosed and that really adds up.
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# ¿ Mar 26, 2019 14:27 |