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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I see I'm not the only one to figure out that training staff is a LOT more important than it first looks. Having GP specialists is absolutely vital for getting out of queue hell, as well as spreading around specialist skills like genetics and psychiatry so you're not reliant on one person, but I find it helps to train staff as either uber-generalists or specialists. Ward nurses especially, since you can breeze through emergencies with an efficient Ward.

The best time to start training is at the very start of a mission, where your staff are going to be spending a fair amount of time wandering around idle because you don't have many patients yet.

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Decorating your hospital seems to get less repetitive after you unlock more objects. I'm betting paintings add a lot more beauty than posters.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I do like that you unlock the harder levels two at a time, so if you find yourself in a losing spiral in one you can go try the other.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Decentralised reception is how I've been doing it and the reason why you can build single reception desks as well as rooms.

What's a good way to increase hospital value once you've run out of floor space? Trying to 3-star the first mission.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Most of the early levels have a very limited disease list in general. Good idea to research in them while the pressure's off.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
The game definitely needs a diminishing returns system for duplicate items. Weigh it differently for stuff like server racks if it makes sense to. Though a lot of rooms do end up looking similar when you plop down the same selection of items, it feels punishing and unintuitive.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
If anything, it seems like boosting your reputation too much may have its downsides as you end up attracting way more patients than you can deal with.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I haven't mucked around with price yet, I probably should given I usually end up with too many patients and not enough money.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I can't remember their names, I know there's a ridiculously posh guy, a stoner guy, and someone in between.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Feels like with some later scenarios going back to three-star them makes it seem way easier to just restart them from scratch because I completely forgot where I left off and I know what I'm doing now.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
It really is nice that you can uproot rooms entirely and move them wherever. Makes reorganising your hospital so much easier.

I feel it might be a good idea to have GP offices near all entrances and diagnosis rooms nearby, with treatment rooms in the wings. Wards somewhere in between, since they do both. If you have a cafe, best put it as centrally as you can. And maybe a dedicated wing for the staff room, training and research out of the way.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
While I refuse to do ridiculous medicine cabinet tricks, GP Offices really need a way to be upgraded.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Also would be nice if patients with under 10% health wouldn't immediately wander off to the other end of the hospital from their lifesaving treatment.

I keep having some issues where patients are waiting by a ward bed for ages while the nurses wander around ignoring them, until I pick up and replace the beds.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
They really do need to do something about the pathfinding and patient priorities, because as it stands it makes the ideal setup, or even one that won't result in a huge mess of dying patients, very unintuitive and makes a lot of trap options.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
He's really good at inspiring speeches but doesn't have much else going on with him.

He's basically a gruff, dull anime protagonist.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Dunno-Lars posted:

You can fix that with enough medicine cabinets.
I only have a couple of hospitals that I brute forced with excessive medicine cabinets, I quite enjoy the puzzle of having a functional semi-realistic hospital.
But going with a nazi/Amazon view on how to run your business can also be fun :P How much work can I suck out of each staff before they drop dead is the goal here.
Funny enough, I went min-max on the public hospital level. Wanted to get it done, as I found it a bit frustrating to begin with. I really enjoyed the level when I was nearing the end, it was really different and pretty cool.

Do anyone know what happens if you get a mission to upgrade a machine, but all your machines are upgraded?

You're stuck til you get a new machine and upgrade it I presume.

Would be nice if more advanced rooms had more fitting room accessories as a more interesting alternative to certificate spam. Maintenance equipment, blueprints and informational posters for heavy machinery? The research and surgery rooms have some nice bonus stuff, and the clown treatment room.

Ghost Leviathan fucked around with this message at 06:59 on Sep 19, 2018

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I just build up to three classrooms and have them going pretty much all the time.

Apparently, the nurse's skill doesn't matter at all in surgery, they just gotta be there.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I get the impression it's a good idea to have as wide a variety of diagnosis rooms as possible, though I'm not sure why. I usually fit fluid analysis into 3x3, but depends on the map.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Seems like if you're going to have X-Rays you might as well also have a Mega Scan given the skill overlap.

Also, bringing up the Medicine Cabinet exploit to a friend who hasn't played the game. Their response: '...you've never seen the storage room in an old-timey doctor's office.'

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
So apparently machines will explode and need to be replaced if they stay on fire for too long.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Copying and moving rooms is a feature I never knew I needed so much. Love to rearrange my entire floor plan to maximise space.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I never found staff morale too hard to raise over time, though keep in mind Rotting Hill has a scenario-specific penalty to Happiness because it just sucks that much.

A lategame break room has all kinds of cool poo poo. Bean bags, a mini gym, the fanciest snack vending machines, carpets, arcade sanic, etc etc. (does help to make em bigger to fit all that stuff) Put a staff-only toilet nearby.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Janitors can work with pretty much anything, though when you're doing later tier upgrades in a busy hospital you want at LEAST Mechanics II otherwise it'll take forever and a day.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Motivation seems good for Ward nurses, since they do a lot of walking around.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Being possessed by a ghost would be a hilarious Halloween condition.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

nielsm posted:

They're still very weak. Even with that many torches the room needed a radiator to get up to temperature.

Yeah, it's more a flavour thing than anything. Even Servers likely won't heat a room up enough to not need a radiator at all.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
A few of the specialised treatment rooms have their own unique decorative items, make sure to scroll down. They should add more in patches or expansions.

It's especially hilarious because the Clown Clinic is dressed up as a circus to lure in clowns before subjecting them to an Orb Foundation patented brainwashing device.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
IIRC a dead patient would either fly up to heaven as an angel or the devil would show up and open a hole to Hell in your floor that they'd fall into.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I got right up to the last set of maps and don't wanna re-learn stuff with my doctors, is it fun to start over with a new save file? Though some more feature patches would be nice there.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I was half expecting Sean Bean's interviewer to be 47.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

TK-42-1 posted:

Wrong thread my dude.

Dammit. Probably fitting at some point.

Should totally be able to recreate Hokkaido.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Instead change it to Christmas theme

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
There's a very Wallace and Grommit feel to this game.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Having staff with the training skills early on really pays off, especially if they have the Teacher quality.You save a lot of time and money doing in-house training.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I've got a friend who actually managed to three star the underfunded public hospital scenario. The letter you get for that literally just reads 'Congratulations. Now go do something else.'

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Red Mike posted:

I'd be up for a golf club simulator in the vein of Sid Meier's SimGolf.

That would fit well with the series' sense of humour and usual targets of satire, too. Being able to play your own courses too would fit right in.

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