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Shadowbane was a good sandbox PvP MMO at its prime (super buggy but the concept was great). Except when designed specifically to be truly player driven the MMO automatically has a few month end state, which I'm not sure can be solved. Yes the whole game world is player built and player controlled, except eventually 80% of the guilds on my server decided to form an alliance against the many objections of sane people saying that will ruin the server. They promptly defeated the small alliance that was fighting them, and those people moved on and either quit or moved servers. Fighting 10 on 1 every time wasn't fun. Then this 80% of the server alliance (now 100% of the server) sat on the now boring server with 0 conflict for several months somehow, after which everyone of course quit out of boredom and the server shut down. GG. This is basically exactly why true sandbox PvP MMOs can't exist. No sane developer is gonna spend millions on a game that will last several months at best before the end state is reached. They need to theme park PvE content, or gate PvP behind pre-set alliances without a win condition (fight over some keeps here without affecting any starting cities or any of the game world). Meh. Eve did somewhat solve that issue by literally putting the WHOLE player base onto one server instead of smaller shards, but I don't think that's achievable in a normal MMORPG where people are not going to tolerate a powerpoint style sub single digit FPS battles. Rad Russian fucked around with this message at 18:33 on Aug 26, 2018 |
# ¿ Aug 26, 2018 18:24 |
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# ¿ May 10, 2024 00:05 |