|
City of Heroes. More specifically, the Mastermind pet system. Pets are usually a single thing, and they're more like auto-damage, because they only get one or two moves. This is also true of many single player games. Mastermind pets still had a limited selection of moves, but they had more than most, and included buffs and aoe and things. There was usually about 6 of them, so you're a walking army. The direct movesets you yourself had had some basic damage, but the make up of your skillset was more in buffs and debuffs to support the army. Bloodly fucked around with this message at 11:48 on Aug 22, 2018 |
# ¿ Aug 22, 2018 11:43 |
|
|
# ¿ May 10, 2024 19:14 |
|
Mode 7 posted:I don't understand criticism of "theme park" MMOs or MMOs being "just a theme park". Everyone thinks they want ultra realistic hardcore 'like real life' things where your survival isn't protected and you can rise to dizzy heights or fall just as far. Where things take forever to do and so this 'means something'. They think they want it hard for the sake of challenge. There's a presumption that you'll be either on top, or watching and glorying in someone else's achievements from afar because hey, they did the work. Like they're actual celebrities. They think they want 'another life'. I doubt this.
|
# ¿ Aug 24, 2018 15:19 |